MOR Czechoslovak je Československý klan herní série Arma
Co u nás najdete:
– Předem připravené mise, ve kterých hned od začátku znáte všechny úkoly a podmínky výhry.
– Mise typu TvT (tým vs tým) vždy na jeden život, o velikosti 80 vs 80 hráčů, bez AI jednotek, nascriptovaných situací a Zeuse (Dia).
– Všechny mise se hrají na nejtěžší možnou obtížnost, z pohledu první osoby, bez zaměřovacích křížů, minimapy a podobnýh pomůcek.
– Pokročilý medický systém, reálná balistika, fyzika a mnoho dalších možností, které jsou do hry přidány pomocí ACE a dalších doplňků.
– Komunikace pouze prostřednictvím TaskForceArrowhead radia (TFAR), které do hry vnáší tu správnou atmosféru.
– Reálné zbraně, vybavení a technika odpovídající armádě za kterou hrajete (RHS, BAF, BW…).
– Různorodost a originalita každé mise, jak budou úkoly splněny záleží na plánu a taktice štábu (HQ) a na samotném provedení hráčů. Mise mjí různé podmínky a prostředí (CUP Terrains a mnoho dalších map)
– Týmovou hru, spolupráci, zkušené hráče, stejné možnosti pro všechny a možnost rozvoje.
– Disciplínu ve hře, bez které se TvT mise hrát nedají. Určeného velitele (SQL) poslouchají všichni bez rozdílů postavení v klanu.
– V každé misi je hlavní velení (HQ), které má připravenou nějakou taktiku a plán. Naprosto každý tým má svého velitele (SQL), který poslouchá rozkazy HQ. Nikdo nechodí sám za sebe.
– Taktiku, plánování, strategii, výcvik s různými zbraněmi a vybavením, možnost volby role a týmu pro každou misi zvlášť.
– Přímé přenosy, sestřihy a záznamy našich her na Youtube a fotky ze hry na Facebooku, články a návody na našem fóru.
– Příjemné přátelské prostředí, zábavu a možnost zahrát si téměř každý den v týdnu a to ne jen Armu.
Co u nás nenajdete:
– dětinské a nezodpovědné chování
– AI jednotky
– bedny plné zbraní a vybavení (běžně hrajeme za obyčejné vojáky, nebo třeba za Talibánce, takže k tomu máme odpovídající vybavení)
– zapnutý chat ve hře (jakékoliv psaní během hry s jiným hráčem je přísně zakázáno)
– pohled 3. osoby, zaměřovací kříž, automatické označení vaší pozice v mapě, pomůcky k rozeznání přátel / nepřátel…
– pěkný a filmově vypadající postup, který vás dovede k vítězství (kdo s námi chce hrát musí počítat s tím, že protivník může být prostě lepší a v TvT hrách musí vždy někdo prohrát)
– MIL-SIM, v misích se nezaměřujeme na striktní používání armádních taktik a postupů, a za odehrané mise nerozdáváme žádné odznaky.
– respawn ani revive, případně live time
– pevně dané role/pozice a týmy jednotlivých členů (všichni musí umět všechno, tým je tak silný, jako nejslabší článek v tomto týmu)
Souhrn:
Předem dány jsou jen cíle mise a vybavení, zbytek se vyvíjí průběžně během hraní v závislosti na situaci. V našich hrách nenajdete „Zeuse (správně Dia)“, který by hru ovlivňoval podle svého, ani nic podobného. Mise jsou připravené předem včetně vybavení jednotlivých hráčů (nemáme volné zbraně v bednách a podobně – vyjma munice), vozidel atd. Jsou známé cíle mise a základní obecné info o nepříteli, ale není známá taktika a plány nepřítele, ani není předem dána naše taktika a postup. Taktiku pro každou stranu připravují předem určení lidé, kteří budou v dané misi dělat HQ a s taktikou seznámí ostatní hráče během briefingu před misí. Stejná mise tedy může probíhat milionem různých způsobů, zaleží na tom, co si dané HQ vymyslí. Šance na výhru jedné nebo druhé strany jsou cca stejné a závisejí jen na dobré taktice a plánování HQ, provedení každého velitele (SQL) i jednotlivých hráčů. Mise nám nekazí nepříliš povedené AI jednotky, protože je tam prostě nemáme. Všechny ozbrojené postavy ve hře jsou živí hráči. Ke komunikaci využíváme vysílačky, které realisticky simulují skutečnou komunikaci. Naši hráči mají výzbroj a vybavení odpovídající realitě, takže u nás neuvidíte jednotku složenou ze samých odstřelovačů, s raketometem na rameni a s termovizí v batohu. Složení týmů, výzbroj a výbava odpovídá reálným podmínkám ve skutečném boji, typu jednotek a armádě za kterou hrajete, a díky ACE modu jim odpovídá i míření, ovládání a přesnost zbraní, včetně nutnosti nastavení správného náměru. Hrajeme samozřejmě z pohledu první osoby, bez respawnu, na jeden život, s možností vyléčení menších zranění pomocí ACE medického vybavení.
Historie klanu:
MOR Czechoslovak (tehdy ještě jen jako MOR clan, nebo prostě morclan, ale od počátku s účastí CZ i SK hráčů) vznikl koncem roku 2006, přibližně ve stejnou dobu kdy vyšla hra ArmA – Armed Assault. Založili ho zkušení hráči Operace Flashpoint (té od BIS, dnes známé jako ArmA – Cold War Assault), kteří se spojili ze zrušeného klanu BCST (nástupce bývalého CST), dalších klanů (například i legendárního EPJ), a lidí kteří hráli OFP multiplayer a nebyli dosud v žádném klanu.
MOR na počátku své existence hrál, jako všichni ostatní, hlavně originální mise od autorů hry a od komunity (většinou mise typu CTI, CTF, sector control a podobně), a k tomu začal dělat své vlastní „speciální“ mise (interně nazývané speciálky nebo „specky“), převážně typu coop. Jak vznikaly další nové mise, MOR postupně procházel obdobím misí jako „Evoluce“ (mise nazývané Evolution Blue nebo Evolution Red, to podle toho za kterou „stranu“ se hrálo), Warfare, Domination a dalších, které se hrály pořád dokola. Mimo to jsme se ale vždy snažili o vlastní tvorbu misí, a to jak pro širší veřejnost, tak i misí určených pouze pro náš klan, dělaných „na míru“, s příběhem, někdy i na pokračování. Postupně jsme více a více směřovali k PvP a TvT hraní, až jsme nakonec zcela opustili hru s AI jednotkami a hrajeme (až na vzácné výjimky) už jen s živými hráči, bez AI jednotek, bez nascriptovaných situací a předem daných scénářů průběhu mise.
Hned na začátku se také ukázalo, že klan bez vlastního serveru nemůže rozumně fungovat, a tak jsme se dohodli, že se na něj složíme. V té době šlo o velmi dobrý server na vynikajícím připojení (optika 10/10 mbit/s). A když už jsme měli „železo“, které bez problému zvládne i větší počet hráčů, byla by škoda nechat si ho jen pro sebe, a tak jsme se rozhodli pořádat i mise pro veřejnost, a v době kdy jsme nehráli klanové mise byl server otevřen jako „public“.
Ve spolupráci s C.S.E.C klanem jsme také spustili projekt Válečná zóna, což byly na tehdejší dobu velké coop mise na pokračování, pro několik desítek hráčů, které byly otevřené veřejnosti, a měly sloužit mimo jiné i jako „nábor“ nových hráčů, ale i osvěžení herní scény. Bylo to poprvé co někdo v ČR a SR spustil MP mise pro veřejnost na jeden život, s centrálním velením, se scénářem a briefingem. Zájemci o hru se museli týden předem zaregistrovat na webových stránkách, vybrat si konkrétní postavu (ne všechny postavy byly dostupné pro veřejnost – ty klíčové obsadili předem určení zkušení hráči z klanů), a během briefingu před misí pak dostali konkrétní úkoly pro sebe i svou menší skupinu (fire team nebo družstvo), které pak plnili pod vedením polních velitelů a hlavního velitele mise. Komunikace probíhala na Team Speaku v několika místnostech současně, aby se dosáhlo co největší míry reality, a týmy které byly od sebe daleko se navzájem neslyšely. Hlavní velitel pak pomocí „šeptání“ udílel pokyny polním velitelům. Dnes se samozřejmě používá TFAR mod, který je mnohem reálnější a praktičtější, ale ten tehdy ještě neexistoval. Samozřejmostí bylo nastavení hry na obtížnost veterán. Ve své době to byl vrchol reálnosti jakého šlo dosáhnout, a na CZ/SK scéně to byl jediný projekt tohoto druhu.
MOR byl také první kdo na Československé scéně začal zkoušet a posléze i prosazovat, hraní s ACE modem, který od základu mění hru na více realistickou, a postupně jsme přešli pouze na hraní s ACE.
Bohužel, poté došlo v MORu k neshodnutí některých hráčů, někteří lidé přestali být aktivní, přestaly se dělat nové mise a MOR hrál jenom warfare, při účasti 2-4 hráčů.
V březnu 2014 jsme začali hrát na ruském projektu WOG. Jako první se k tomuto projektu dostal Orracle, který se také snažil udělat podobný mezinárodní herní projekt pro Evropu (Military International Games). S nastavením serveru a technickou správou mu tehdy pomáhal Almost z ruského týmu [A+], který na přelomu března a dubna roku 2014 pozval Orracla na WOG, aby se podíval, jak to u nich funguje. Asi po jednom měsíci jsme začali na WOGu hrát ve 3 lidech jako herní hosti týmu [A+]. Na začátku léta už MOR hrál na projektu WOG, jako cca 5-6 členný tým. V tu dobu jsme byli pouze hosti, kteří si mohli vzít volné sloty, které zbyly po slotování členů projektu.
Momentálně jsme členové projektu WOG, takže máme rezervované sloty na každou misi. Hrajeme sami za sebe a komunikujeme přímo s HQ. Dokonce jsme pokročili tak daleko, že i pravidelně velíme celé straně – jako štáb (HQ). Je to největší úspěch jakého lze na tomto projektu dosáhnout, a MOR si ho cení o to více, že je jediným plnohodnotným členem který nemá ruštinu jako rodný jazyk a přesto dostal tuto možnost.
Změny a „vedlejší produkty“ klanu:
Ne všechno je vždy ideální, a ne všichni se shodnou, a tak na základě interních neshod a později i nepřijatelného chování jednoho z členů došlo v roce 2008 k jeho vyloučení z klanu, a následně i k prvnímu většímu odchodu lidí. Odešlo tehdy asi 5 členů, a založili si nový klan (dodnes fungující klan BTK), s vyhozeným bývalým „MORákem“ v čele. Později se ho sice také „zbavili“, ale k jejich návratu do MORu už nedošlo. Zůstali jsme ale přátelé a spolupracovali jsme ještě dlouhou dobu na společných projektech.
Následovaly pak postupem času ještě další menší neshody a rozepře uvnitř klanu, ze kterých vzešlo několik dalších méně známých nebo později zaniklých klanů a komunit, včetně pokusu o založení „nového MORu“, v čele s lidmi, kteří se tu ohřáli jen krátce, ale z nějakého důvodu si asi mysleli, že s jejich odchodem původní MOR skončí, nebo přestane být aktivní a postupně upadne v zapomnění. MOR ale vždycky byl, je a bude jen jeden, a to ten původní, stále s původními zakládajícími členy ve vedení. Kvůli těmto sporům a nedobrým náladám odešla bohužel i řada dobrých hráčů, kteří dnes nehrají vůbec, hrají sami za sebe, nebo se připojili k jiným klanům. Někteří se k nám zase vracejí, někteří členové jiných klanů k nám přešli, a samozřejmě nabíráme i nové kvalitní hráče z řad nováčků a hráčů mimo klany. Hráče si vybíráme, a mezi členy nepřijmeme nikoho, kdo by nebyl schopen teamové spolupráce a seriózního jednání. V našem klanu nenajdete „puberťáky“, „trolly“ ani „lamy“. MOR je postaven na kvalitě a spolupráci všech jeho členů a dlouholetých zkušenostech z hraní po celém světě.
MOR je od počátku v úzkém kontaktu s tvůrci série Arma, a pomohl testovat a zlepšit některé věci v Arma a Arma 2. S příchodem Arma 3 se nám ale bohužel začalo stávat, že autoři „neslyší“ některé naše námitky a v krátkém rozhovoru s některými tvůrci nám bylo vysvětleno i proč. MOR Czechoslovak a klany, či komunity s podobným změřením (hardcore military) jsou v naprosté menšině oproti ostatním hráčům, a ať se to někomu líbí nebo ne, i Arma, jako každá jiná hra, je postavená na prodejích a zisku, takže ji tvůrci prostě nemohou zcela přizpůsobit menšině požadující simulaci a realitu, na úkor většiny, která si chce prostě zahrát…
Závěrem:
MOR vždy byl trochu kontroverzní klan. Ne, že bychom si to snad přáli. Udělali jsme si možná i pár herních „nepřátel“, ale i hodně přátel a to zejména na zahraniční scéně (Argentina, Velká Británie, Francie, Německo a Rusko). Každý si na nás musí udělat svůj vlastní názor sám, teprve až nás opravdu pozná. A to nejlépe tím, že si s námi zahrajete. Každý je vítán, a každý dostane šanci si s námi zahrát a udělat si vlastní názor.
Key,Type,Desc,English (United Kingdom) [en]
AllLayers_apply_order,Text,,“All layers“
All_apply_order,Text,,“Apply to all“
Awful,Text,,“Awful“
BlankBehaviour,Text,,“Default“
Blueprints_apply_order,Text,,“Blueprint phase“
BuildingWealth_info,Text,,“Combined value of all buildings through time“
BuildingWealth_title,Text,,“Buildings Value“
Day Time,Text,,“Time of Day“
DefaultFont,Text,,“UIResources/Base/Fonts/DefaultFont“
Dull,Text,,“Uninspiring“
EnemyBehaviour,Text,,“Enemy“
ExtremelyImpressive,Text,,“Palatial“
FoodAmount_info,Text,,“Combined nutrition stockpile amount through time“
FoodAmount_title,Text,,“Food Stored“
Foundations_apply_order,Text,,“Building phase“
Good,Text,,“Good“
Inebriated_effector,Text,,“Inebriated“
InfluenceAmount_info,Text,,“As your settlement grows, so does your influence in the region.\n\nTo gain influence, you must enrich your wealth by amassing resources and constructing buildings.\nVictory in battle and repelling enemy raids increases your influence even faster.\n\nReaching 100% influence means your settlement is the most influential in the region.“
InfluenceAmount_title,Text,,“Influence“
Mediocre,Text,,“Modest“
MoodAverage_info,Text,,“Average mood through time“
MoodAverage_title,Text,,“Settler Mood“
Piles_apply_order,Text,,“Resource“
PopulationCount_info,Text,,“Number of settlers through time“
PopulationCount_title,Text,,“Population Count“
ResourceWealth_info,Text,,“Combined value of all resources through time“
ResourceWealth_title,Text,,“Resources Value“
Seasons,Text,,“Seasons“
Set Autumn,Text,,“Set Autumn“
Set Dawn,Text,,“Set Dusk“
Set Dusk,Text,,“Set Dawn“
Set Midnight,Text,,“Set Midnight“
Set Noon,Text,,“Set Noon“
Set Spring,Text,,“Set Spring“
Set Summer,Text,,“Set Summer“
Set Winter,Text,,“Set Winter“
Set fog,Text,,“Fog“
Set rain,Text,,“Starts raining“
Set snow,Text,,“Starts snowing“
SingleLayer_apply_order,Text,,“Single layer“
SlightlyImpressive,Text,,“Superior“
SomewhatImpressive,Text,,“Luxurious“
TitleFont,Text,,“UIResources/Base/Fonts/DefaultFonts/Almendra-Bold SDF“
TotalWealth_info,Text,,“Combined value of resources and buildings through time“
TotalWealth_title,Text,,“Total Wealth“
TraderBehaviour,Text,,“Trader“
TraderBodyguardBehaviour,Text,,“Trader Bodyguard“
VeryImpressive,Text,,“Opulent“
Weather,Text,,“Weather“
abort_event_participation_confirm,Text,,“Leaving the event early may yield negative mood modifiers for this settler. Are you sure you want to proceed?“
action_AbortEventParticipation,Text,,“Leave Event“
action_AllowFlammableProjectile,Text,,“Use Fire Arrows“
action_ExpandZone,Text,,“Expand Zone“
action_FlammableProjectileAllowed,Text,,“Stop Using Fire Arrows “
action_RecruitPrisoner,Text,,“Recruit“
action_RecruitPrisoner_info,Text,,“A settler with the Prison Warden role will speak to the prisoner each day to try to convince them to join your settlement.“
action_ShrinkZone,Text,,“Shrink Zone“
action_SiegeWeaponAttack,Text,,“Attack“
action_SiegeWeaponAttackContinuously,Text,,“Attack Continuously“
action_ToggleForbid,Text,,“Toggle allow/forbid“
action_ToggleUrgent,Text,,“Toggle Urgent haul“
action_UrgentHaul,Text,,“Urgent Haul“
action_abortgoal,Text,,“Cancel Action“
action_allow,Text,,“Allow“
action_attack,Text,,“Attack“
action_attack_disabled,Text,,“Attack Disabled“
action_attacking,Text,,“Attacking“
action_back_home,Text,,“Go Back“
action_banish,Text,,“Banish“
action_banish_failed_no_path,Text,,“Banishment cancelled. This settler is not able to reach the edge in order to leave.“
action_cancel,Text,,“Cancel“
action_caravan,Text,,“Send Caravan“
action_caravan_return,Text,,“Go Back“
action_chopping,Text,,“Chop“
action_copybuilding,Text,,“Copy“
action_cutallvegetation,Text,,“Cut“
action_cutting,Text,,“Cut“
action_deconstructing,Text,,“Deconstruct“
action_draft,Text,,“Draft“
action_drafted,Text,,“Drafted“
action_equipping,Text,,“Equip“
action_exittrebuchet,Text,,“Exit Siege Engine“
action_fishing,Text,,“Fish“
action_forbid,Text,,“Forbid“
action_gift,Text,,“Gift“
action_harvesting,Text,,“Harvest“
action_hunting,Text,,“Hunt“
action_installbuilding,Text,,“Install“
action_list,Text,,“Actions“
action_mining,Text,,“Mine“
action_movebuilding,Text,,“Relocate“
action_negative_1,Text,,“got pretty heated conversing about“
action_negative_2,Text,,“broached the topic of“
action_negative_3,Text,,“grumbled on about “
action_negative_4,Text,,“would have preferred to avoid discussing“
action_neutral_1,Text,,“started a discussion about“
action_neutral_10,Text,,“had plenty to say about“
action_neutral_11,Text,,“shared comments regarding“
action_neutral_2,Text,,“had ideas to share about“
action_neutral_3,Text,,“wanted a debate about“
action_neutral_4,Text,,“needed to talk about“
action_neutral_5,Text,,“chatted about“
action_neutral_6,Text,,“started a conversation about“
action_neutral_7,Text,,“had time for a chat about“
action_neutral_8,Text,,“got around to the subject of “
action_neutral_9,Text,,“spoke about“
action_positive_1,Text,,“was keen to talk about“
action_positive_2,Text,,“began a cordial discussion about“
action_positive_3,Text,,“indulged in some light banter about“
action_releaseAnimal,Text,,“Release“
action_releasePrisoner,Text,,“Release“
action_releasePrisoner_info,Text,,“Mark a prisoner to be released. A settler with the Gaoler job will take the captive to the edge of the map and free them. This may increase friendliness with the prisoner’s faction.“
action_shacklesOffPrisoner,Text,,“Remove Shackles“
action_shacklesOnPrisoner,Text,,“Place Shackles“
action_shacklesOnPrisoner_info,Text,,“Mark a prisoner to be shackled to use them as captive labourers or have them join a caravan “
action_shacklesoffprisonertoggled,Text,,“Remove Shackles“
action_shacklesonprisonertoggled,Text,,“Place Shackles“
action_slaughterAnimal,Text,,“Slaughter“
action_stripPrisoner,Text,,“Strip“
action_stripPrisoner_info,Text,,“Mark a prisoner to be stripped of all their belongings“
action_tameAnimal,Text,,“Tame“
action_trade,Text,,“Barter“
action_trainAnimal,Text,,“Train“
action_uninstallbuilding,Text,,“Remove“
action_verynegative_1,Text,,“launched into a tirade about “
action_verynegative_2,Text,,“got into an altercation about“
action_verynegative_3,Text,,“complained bitterly about“
action_verypositive_1,Text,,“spoke warmly about“
action_verypositive_2,Text,,“particularly appreciated chatting about“
action_verypositive_3,Text,,“savoured little conversations about“
action_verypositive_4,Text,,“could while away hours discussing“
active_productin_paused,Text,,“Active production paused“
add_conditions,Text,,“Add conditions“
add_new,Text,,“Add new“
add_new_profile_info,Text,,“Add custom profile“
affection_level_0,Text,,“Rival“
affection_level_1,Text,,“Acquaintance“
affection_level_2,Text,,“Friend“
alc_treshold_01,Text,,“Satisfied“
alc_treshold_02,Text,,“No need for alcohol“
alc_treshold_03,Text,,“Slightly lacking“
alc_treshold_04,Text,,“Lacking“
alc_treshold_05,Text,,“Deprived“
allbuildings_deconstruct,Text,,“Select all buildings“
almanac_group_name_Animals,Text,,“Animals“
almanac_group_name_Apparel,Text,,“Apparel“
almanac_group_name_Armor,Text,,“Armour“
almanac_group_name_Base,Text,,“Base“
almanac_group_name_Basictutorials,Text,,“Basic Tutorials“
almanac_group_name_Books,Text,,“Books“
almanac_group_name_Building,Text,,“Building Material“
almanac_group_name_Carcases,Text,,“Carcass“
almanac_group_name_Chemical,Text,,“Chemical“
almanac_group_name_Clothing,Text,,“Clothing“
almanac_group_name_Construction,Text,,“Construction“
almanac_group_name_Decoration,Text,,“Miscellaneous“
almanac_group_name_Defense,Text,,“Warfare“
almanac_group_name_Equipment,Text,,“Equipment“
almanac_group_name_Fermenting,Text,,“Fermenting ingredients“
almanac_group_name_Fodder,Text,,“Fodder“
almanac_group_name_Food,Text,,“Food“
almanac_group_name_Furniture,Text,,“Furniture“
almanac_group_name_Headware,Text,,“Hats“
almanac_group_name_Index,Text,,“Index“
almanac_group_name_Leisure,Text,,“Leisure“
almanac_group_name_Life,Text,,“Flora & Fauna“
almanac_group_name_Manufactured,Text,,“Manufactured“
almanac_group_name_Material,Text,,“Materials“
almanac_group_name_Meal,Text,,“Meal“
almanac_group_name_Medicine,Text,,“Medicine“
almanac_group_name_Melee,Text,,“Melee“
almanac_group_name_Misc,Text,,“Miscellaneous“
almanac_group_name_Plants,Text,,“Plants“
almanac_group_name_Produceable,Text,,“Producible“
almanac_group_name_Production,Text,,“Production“
almanac_group_name_Ranged,Text,,“Ranged“
almanac_group_name_Raw,Text,,“Raw Ingredient“
almanac_group_name_Seeds,Text,,“Seeds“
almanac_group_name_Shields,Text,,“Shields“
almanac_group_name_Stimulants,Text,,“Stimulants“
almanac_group_name_Systems,Text,,“Systems“
almanac_group_name_Textiles,Text,,“Textiles“
almanac_group_name_Trophy,Text,,“Trophies“
almanac_group_name_Tutorial,Text,,“Tutorial“
almanac_group_name_Unrefined,Text,,“Raw Material“
almanac_group_name_Warfare,Text,,“Warfare“
almanac_group_name_Waste,Text,,“Waste“
almanac_group_name_Zone,Text,,“Zone“
almanac_more_details,Text,,“Open almanac for more details“
already_has_operator,Text,,“Already has operator“
already_reserved_by_other_worker,Text,,“Already assigned to another settler“
already_reserved_by_other_worker_will_cancel,Text,,“Another creature or settler is already trying to interact with this pile. This will cancel their actions.“
already_working_on_building,Text,,“This settler is already working on this building“
already_working_on_target,Text,,“Already working on it“
always_open_door_info,Text,,“Anyone can pass through this door. It does not slow down those passing through.“
amount_met,Text,,“Amount met“
ancrene_disciples_archer_easy,Text,,“Archer“
ancrene_disciples_archer_hard,Text,,“Master Archer“
ancrene_disciples_archer_medium,Text,,“Adept Archer“
ancrene_disciples_archer_very_hard,Text,,“Illustrious Archer“
ancrene_disciples_basic_easy,Text,,“Marauder“
ancrene_disciples_basic_hard,Text,,“Ruthless Marauder“
ancrene_disciples_basic_medium,Text,,“Fierce Marauder“
ancrene_disciples_basic_very_hard,Text,,“Barbaric Marauder“
ancrene_disciples_center,Text,,“HEREFORD\nHereford Tower is a great structure encasing the former cell, and now tomb, of the visionary Anchoress Menwreda at Wigmore Abbey. It has become a site of pilgrimage and a power base for the Ancrene Disciples.“
ancrene_disciples_heavy_easy,Text,,“Thug“
ancrene_disciples_heavy_hard,Text,,“Murderous Thug“
ancrene_disciples_heavy_medium,Text,,“Brutal Thug“
ancrene_disciples_heavy_very_hard,Text,,“Monstrous Thug“
ancrene_disciples_info,Text,,“A band of Christian mystics proselytising the obscure, visionary dreams of Anchoress Menwreda of Wigmore, who was walled into a cell for life at just 15 years of age. Her complex, mystic revelations calcified into rigid doctrine during the plague years. Adherents frequently burn people alive, accusing them of being in league with the Devil, the cause of the scourge.“
ancrene_disciples_name,Text,,“The Ancrene Disciples“
animal_cant_attend_event_prompt,Text,,“<animal_name> can’t attend the <event_name> and this might have a negative influence to its outcome. Do you wish to cancel the event to avoid this penalty? “
animal_haul_info,Text,,“Animals that are trained to haul piles around will randomly pick piles for hauling from time to time. “
animal_info_badger,Text,,“These nocturnal creatures usually mind their own business, but eat everything and can be aggressive if confronted.“
animal_info_bear,Text,,“A mighty predator, once lost to these shores, but now resurgent and deadly. It must have escaped from a bear pit.“
animal_info_boar,Text,,“Grisly, and fearless in the face of death. A boar is a ferocious opponent fit for a knight in training.“
animal_info_cat,Text,,“Useful for killing vermin, but possibly in league with the devil. Used in Cathar rites and familiar to witches.“
animal_info_chicken,Text,,“Our feathered friends kindly provide eggs and meat. They need regular care and guarding from predators.“
animal_info_cow,Text,,“Hoofy bovines reared for their meat and milk. A peasant’s most prized possession.“
animal_info_deer,Text,,“Game forest creatures, favoured by nobles and even occasionally kept as pets. “
animal_info_dog,Text,,“Whether guarding your home or at your side while hunting, a well-trained hound is justifiably a status symbol.“
animal_info_domestic,Text,,“Domestic animals will roam around your settlement. They can’t go through doors or gates unless led while roped. “
animal_info_domesticnpc,Text,,“Domestic animals will roam around your settlement. They can’t go through doors or gates unless led while roped. “
animal_info_donkey,Text,,“Obstinate, ubiquitous, hardworking. A humble beast of burden, used to carry heavy loads. “
animal_info_eel,Text,,“A staple for the pot at lent, our wriggly friend is also delicious fried, spiced and cooked in verjuice to create a tempting Saracen broth.“
animal_info_fish_pike,Text,,“You will need a strong line to catch this monster. Serve with a strong Galentyne sauce, spiced with cinnamon.“
animal_info_fish_trout,Text,,“Common enough where the waters are clear and small bugs plentiful. Delicious fried, stuffed with butter and lovage.“
animal_info_fox,Text,,“Old Reynard the Fox is a sly trickster, who will steal your hens and worry your sheep.“
animal_info_goat,Text,,“Good for milk, meat and hides, a goat will eat almost anything, thriving even on poor land.“
animal_info_hare,Text,,“Timid but fast, a wild hare is hard to catch. A worthy beast for the pot, and for its fur.“
animal_info_london_pigs,Text,,“As London fell into ruins, feral hogs once belonging to St Anthony’s hospital got a taste for human flesh. “
animal_info_mallard,Text,,“Dabbling waterfowl. The females are brown, but the males are jewel-bright green and blue.“
animal_info_pet,Text,,“Pets roam the settlement freely. They can pass through any door that a settler can. “
animal_info_pheasant,Text,,“Best hunted with a trained hound. A pheasant is not an especially bright bird, but it is a tasty one.“
animal_info_pig,Text,,“A fat hog should be fed on acorns in the forest. Can be executed for murder – mind your children.“
animal_info_polecat,Text,,“Nocturnal predators that eat rabbits, rats and birds, these slender mammals kill with a swift bite to the neck.“
animal_info_rat,Text,,“The sound of scurrying and scratching, food and stores gnawed and spoiled. You smell a rat.“
animal_info_sheep,Text,,“Sheep turn England’s grass into cash. Best kept for its valuable wool, it also yields meat, milk and hides.“
animal_info_water_vole,Text,,“Bright eyes glimpsed in a tiny burrow at the water’s edge. Splash! And he’s gone.“
animal_info_wild,Text,,“Wild animals roam around the map and try to avoid your settlement. They may enter occasionally when hungry.“
animal_info_wild_hound,Text,,“Untended dogs will become a feral pack without a human master. Hungry, wild and vicious.“
animal_info_wildaggressive,Text,,“Aggressive wild animals will attack your settlers on sight. They may also attack other animals.“
animal_info_wolf,Text,,“Despite the best efforts of Edward I to exterminate them, wolves have returned to stalk the woods of England. Beware.“
animal_is_domestic_message,Text,,“<settler> has successfully domesticated: <animal> “
animal_is_pet_message,Text,,“<settler> has successfully trained: <animal>“
animal_life_phase,Text,,“Age“
animal_name_badger,Text,,“Badger“
animal_name_bear,Text,,“Bear“
animal_name_boar,Text,,“Boar“
animal_name_cat,Text,,“Cat“
animal_name_chicken,Text,,“Chicken“
animal_name_cow,Text,,“Cattle“
animal_name_deer,Text,,“Deer“
animal_name_dog,Text,,“Dog“
animal_name_donkey,Text,,“Ass“
animal_name_eel,Text,,“Eel“
animal_name_fish_pike,Text,,“Pike“
animal_name_fish_trout,Text,,“Trout“
animal_name_fox,Text,,“Fox“
animal_name_goat,Text,,“Goat“
animal_name_hare,Text,,“Hare“
animal_name_hound,Text,,“Wild Hound“
animal_name_london_pigs,Text,,“London Pigs“
animal_name_mallard,Text,,“Mallard“
animal_name_pheasant,Text,,“Pheasant“
animal_name_pig,Text,,“Pig“
animal_name_polecat,Text,,“Polecat“
animal_name_rat,Text,,“Rat“
animal_name_sheep,Text,,“Sheep“
animal_name_water_vole,Text,,“Water Vole“
animal_name_wolf,Text,,“Wolf“
animal_pen_disabled_outside,Text,,“This pen marker must be in an enclosed area to work.“
animal_pen_panel_description,Text,,“Choose what animal type to house in this pen.“
animal_pen_panel_title,Text,,“Animal Pen“
animal_pest_control,Text,,“Vermin Control“
animal_pest_control_info,Text,,“Some animals can be trained to take care of pesky creatures, like rats, that cause damage around the settlement. “
animal_roped_to,Text,,“Roped to“
animal_storage_capacity,Text,,“Storage Amount“
animal_type_DomesticNpc,Text,,“Domestic“
animal_type_domestic,Text,,“Domestic“
animal_type_pet,Text,,“Pet“
animal_type_wild,Text,,“Wild“
animal_type_wildAggressive,Text,,“Wild Aggresive“
animal_type_with_name,Text,,“<name> the <animal>“
animals_domestic,Text,,“Domestic“
animals_wildlife,Text,,“Wildlife“
armor_damage,Text,,“Armour damage“
armor_hitpoints_percentage,Text,,“Armour Hitpoints Percentage“
armor_rating,Text,,“Armour rating“
assign_role_info,Text,,“Assign a community role to this settler“
assigned_to,Text,,“Assigned to“
assigned_to_info,Text,,“Choose the settler you wish to assign a pet animal to. Only one pet per settler.“
atb_info_AffectionNegativeMultiplier,Text,,“Multiplies negative social interaction intensity“
atb_info_AffectionPositiveMultiplier,Text,,“Multiplies positive social interaction intensity“
atb_info_AgentBeautyInput,Text,,“The amount of Beauty this being offers to the world. This number is combined with the Aesthetic Value of equipped items.“
atb_info_AgentFireDamageMultiplier,Text,,“Flame damage is multiplied by this number “
atb_info_AgentFlammability,Text,,“How flammable the person, animal or object is. Higher flammability means they more easily chatch fire.“
atb_info_AnimalCritChance,Text,,“The chance to land a critical hit when hunting.“
atb_info_AnimalHarvestYeald,Text,,“The number of resources yielded from living animals.“
atb_info_AnimalTameChance,Text,,“The chance that the taming attempt will be sucessful (the settler attempting to tame this animal will also multiply this chance)“
atb_info_AnimalTrainChance,Text,,“The chance that the training attempt will be sucessful (the settler attempting to train this animal will also multiply this chance)“
atb_info_AttackCritChance,Text,,“The chance of landing a critical hit with any weapon in combat.“
atb_info_BeingRecruitedChance,Text,,“The chance a daily recruitment attempt is successful or not. This is also multiplied by the Recruitment chance of the settler attempting to enroll a new recruit.“
atb_info_BloodLoss,Text,,“The amount of blood lost per hour.“
atb_info_BloodRecovery,Text,,“Blood loss recovery: settler base blood recovery rate +/- multipliers“
atb_info_ButcheringYield,Text,,“The number of resources yielded from butchering animals.“
atb_info_Clumsiness,Text,,“Multiplier indicating chance of failure. The lower the number, the less this settler will fail in their actions.“
atb_info_CombatPerception,Text,,“The range at which this settler will notice and engage with enemies when set to aggressive mode.“
atb_info_ConsciousnessLoss,Text,,“Consciousness lost per hour. “
atb_info_ConsciousnessMax,Text,,“Settler’s maximum consciousness (may be lowered if they receive a head injury).“
atb_info_ConsciousnessStep,Text,,“Multiplier indicating how fast this settler recovers consciousness.“
atb_info_ConstructionFail,Text,,“The chance that construction fails, resetting construction time.“
atb_info_ConstructionSpeed,Text,,“This settler’s building construction speed.“
atb_info_ConsumptionSpeed,Text,,“Time taken to consume food item, in hours. Settlers with certain perks will eat faster.“
atb_info_ConversationAvailabilityChance,Text,,“Chance to engage in social interactions“
atb_info_ConversationInteractionHoursCooldown,Text,,“Number of hours between social interactions“
atb_info_CookingAmount,Text,,“The number of resources produced by cooking.“
atb_info_CookingSpeed,Text,,“This settler’s cooking and food preparation speed.“
atb_info_CourteousAmount,Text,,“(should be hidden)“
atb_info_CraftingMiscSpeed,Text,,“This settler’s crafting speed for basic items.“
atb_info_CutAmount,Text,,“The number of resources this settler gets from reaping vegetation.“
atb_info_CutFail,Text,,“The chance this settler’s reaping fails, losing all resources.“
atb_info_CutSpeed,Text,,“This settler’s vegetation reaping speed.“
atb_info_CuttingStone,Text,,“This settler’s stone cutting speed.“
atb_info_DecomposeSpeed,Text,,“How fast this resource will decompose.“
atb_info_EvadeChance,Text,,“The chance to evade an incoming attack.“
atb_info_GlobalWorkSpeed,Text,,“This multiplies the speed of all job-related activities.“
atb_info_GlobalXPgain,Text,,“The amount of XP this settler gains from each activity.“
atb_info_HarvestAmount,Text,,“The number of resources this settler gets from harvesting.“
atb_info_HarvestAnimalSpeed,Text,,“The speed this settler harvests resources from animals (like milking goats or shearing sheep)“
atb_info_HarvestFail,Text,,“The chance of this settler’s harvest failing, losing all resources.“
atb_info_HarvestSpeed,Text,,“This settler’s crop harvesting speed.“
atb_info_HealthLoss,Text,,“The number of hitpoints lost per hour.“
atb_info_HealthMax,Text,,“Maximum hitpoints: base hitpoints +/- multipliers.“
atb_info_HealthRecovery,Text,,“Health recovery: base hitpoint recovery rate +/- multipliers.“
atb_info_Hunger,Text,,“This settler’s nutrition expended per hour.“
atb_info_HungerThreshold,Text,,“Hunger threshold: settler base hunger +/- multipliers. (Example: a -10% perk means hunger thresholds are offset by 10% and this settler will go hungry later than other settlers)“
atb_info_HuntingRetaliateChance,Text,,“The chance that the quarry fights back.“
atb_info_HuntingRunChance,Text,,“The chance that the quarry flees.“
atb_info_HuntingVisibility,Text,,“Chance that an animal will see this settler when the settler is hunting.“
atb_info_MakeClayBrick,Text,,“This settler’s clay brickmaking speed.“
atb_info_MakeClothesSpeed,Text,,“This settler’s garment making speed.“
atb_info_MeleeAttackSpeed,Text,,“Melee attack duration: base melee duration +/- multipliers.“
atb_info_MeleeChance,Text,,“The chance to hit a target with a melee weapon.“
atb_info_MeleeDmg,Text,,“Melee weapon proficiency (Higher melee skill will increase, and penalties such as wounds will decrease this modifier.).“
atb_info_MineAmount,Text,,“The number of resources this settler gets from mining and digging.“
atb_info_MineFail,Text,,“The chance this settler will spoil resources when mining and digging.“
atb_info_MineSpeed,Text,,“Voxel mining and digging speed.“
atb_info_MoodChangeSpeed,Text,,“The speed this settler’s mood stat changes.“
atb_info_MoodTarget,Text,,“Mood target. This varies depending on positive and negative events. (Settlers with more optimistic perks will cope better with low mood than pessimists.)“
atb_info_MotorFunction,Text,,“Settler motor function level. Affects the duration of all physical actions.“
atb_info_MovementSpeed,Text,,“Movement speed represented in grid spaces per second.“
atb_info_NegotiationChance,Text,,“The % chance that the negotiation will succeed. For instance: when offering resources instead of a settler during ransom events.“
atb_info_NegotiationMultiplier,Text,,“This multiplier affects the value demanded by negotiators. The lower the multiplier, the lower the amount your settlement offers other faction in extortion events and runaway negotiations.“
atb_info_PainMax,Text,,“The maximum pain this settler can endure.“
atb_info_PainStep,Text,,“Multiplier indicating how fast this settler’s pain subsides.“
atb_info_PainTreshold,Text,,“Pain Threshold: settler base pain +/- multipliers (example: if a perk sets it to -10%, this settler will be able to handle more pain in combat)“
atb_info_RangedChance,Text,,“The chance to hit a target with a ranged weapon.“
atb_info_RangedDmg,Text,,“Ranged weapon proficiency (Higher ranged weapon skill will increase, and penalties such as wounds will decrease this modifier.)“
atb_info_RangedRange,Text,,“Ranged attack multiplier. (This is modified by the weather and time of day.)“
atb_info_RangedSpeed,Text,,“Ranged weapon attack duration: base ranged attack duration +/- multipliers.“
atb_info_RareChance,Text,,“Chance of producing higher quality items increased.“
atb_info_RecruitChance,Text,,“The chance a daily recruitment attempt is successful or not. This is also multiplied by the Recruitment chance of the prisoner targeted for enrolment.“
atb_info_ResearchSpeed,Text,,“Settler’s research speed.“
atb_info_RottingSpeed,Text,,“How fast this resource will rot.“
atb_info_SleepDepletionSpeed,Text,,“Sleep depletion multiplier.“
atb_info_SleepNeed,Text,,“Sleep depletion rate. (Settlers loose 4% sleep per hour.)“
atb_info_SleepRecoverSpeed,Text,,“This settler’s sleep recovery rate while sleeping or unconscious.“
atb_info_SleepThreshold,Text,,“Sleep thresholds multiplier. (example: if a perk sets it to -10%, sleep thresholds are offset by 10% and this settler will go to sleep later than other settlers.)“
atb_info_SmithingSpeed,Text,,“This settler’s smithing speed.“
atb_info_SocialCompatibilityNegative,Text,,“Multiplies the chance a negative social interaction will occur“
atb_info_SocialCompatibilityPositive,Text,,“Multiplies the chance a positive social interaction will occur“
atb_info_SowSpeed,Text,,“This settler’s crop sowing speed.“
atb_info_SqueamishAmount,Text,,“(should be hidden)“
atb_info_TameAnimalSpeed,Text,,“The speed this settler tames animals“
atb_info_TameChanceMultiplier,Text,,“The chance for this settler to successfully progress in taming a wild animal“
atb_info_TendingFailChance,Text,,“Chance that wound tending fails, making wounds worse.“
atb_info_TendingQuality,Text,,“Multiplier indicating how well wounds are tended. (This is also affected by the quality of the healing kit and herbs.)“
atb_info_TendingSpeed,Text,,“The speed this settler tends to wounds.“
atb_info_TradingBargain,Text,,“The value this settler can gain from the merchant while not giving the same amount back.“
atb_info_TradingValue,Text,,“This offsets the proffered value by XX%.“
atb_info_TrainAnimalSpeed,Text,,“The speed this settler trains animals“
atb_info_TrainChanceMultiplier,Text,,“The chance for this settler to successfully progress in training a domesticated animal“
atb_info_UnarmedArmorDamage,Text,,“The percentage of damage dealt by an unarmed settler to the target’s armour.“
atb_info_UnarmedBuildingDamage,Text,,“The percentage of damage dealt by an unarmed settler to a building or resource pile.“
atb_info_UnarmedDamage,Text,,“Base damage that this settler inflicts when unarmed.“
atb_info_UnarmedIgnoreArmor,Text,,“The percentage damage inflicted by an unarmed settler on an armed target.“
atb_info_UnarmedPrecision,Text,,“The chance to strike a target when unarmed.“
atb_info_UnarmedSpeed,Text,,“The time between punches.“
atb_info_WoodWorkingSpeed,Text,,“This settler’s woodworking speed.“
atb_info_WoundRegen,Text,,“Settler’s regeneration speed when wounded.“
atb_info_XpCapMultiplier,Text,,“Settler daily XP per skill is capped. This multiplier sets the cap.“
atb_info_XpDecayMultiplier,Text,,“Settler XP decays slowly over time, and the decay rate varies per settler. XP will not decay beneath the last level gained in a given skill.“
atb_info_fishing_failed,Text,,“The percentage chance that fishing will fail and resources from that catch will be lost“
atb_info_fishing_yeald,Text,,“The number of fish caught when fishing “
atb_info_recruitPrisonerChance,Text,,“The chance to successfully recruit a prisoner to become a new settler. “
atb_name_AffectionNegativeMultiplier,Text,,“Negative Social Interaction“
atb_name_AffectionPositiveMultiplier,Text,,“Positive Social Interaction “
atb_name_AgentBeautyInput,Text,,“Aesthetic Value“
atb_name_AgentFireDamageMultiplier,Text,,“Flame damage multiplier“
atb_name_AgentFlammability,Text,,“Flammability“
atb_name_AnimalCritChance,Text,,“Animal Critical Hit Chance“
atb_name_AnimalHarvestYeald,Text,,“Animal Harvest Yield“
atb_name_AnimalTameChance,Text,,“Chance to Tame Animal “
atb_name_AnimalTrainChance,Text,,“Chance to Train Animal “
atb_name_AttackCritChance,Text,,“Attack Critical Hit Chance“
atb_name_BeingRecruitedChance,Text,,“Successful Accept Recruitment Chance“
atb_name_BloodLoss,Text,,“Blood Loss“
atb_name_BloodRecovery,Text,,“Blood Recovery“
atb_name_ButcheringYield,Text,,“Butchering Yield“
atb_name_Clumsiness,Text,,“Clumsiness“
atb_name_CombatPerception,Text,,“Combat Perception“
atb_name_ConsciousnessLoss,Text,,“Loss of Consciousness “
atb_name_ConsciousnessMax,Text,,“Consciousness Max“
atb_name_ConsciousnessStep,Text,,“Consciousness Recovery“
atb_name_ConstructionFail,Text,,“Chance Construction Fails“
atb_name_ConstructionSpeed,Text,,“Construction Speed“
atb_name_ConsumptionSpeed,Text,,“Consumption Duration“
atb_name_ConversationAvailabilityChance,Text,,“Chance to engage in social interactions“
atb_name_ConversationInteractionHoursCooldown,Text,,“Time between social interactions “
atb_name_CookingAmount,Text,,“Cooking Yield“
atb_name_CookingSpeed,Text,,“Cooking Speed“
atb_name_CourteousAmount,Text,,“Courteous Amount“
atb_name_CraftingMiscSpeed,Text,,“Crafting Speed“
atb_name_CutAmount,Text,,“Reaping Amount“
atb_name_CutFail,Text,,“Chance Reaping Fails“
atb_name_CutSpeed,Text,,“Reaping Speed“
atb_name_CuttingStone,Text,,“Cutting Stone“
atb_name_DecomposeSpeed,Text,,“Decomposition Speed“
atb_name_EvadeChance,Text,,“Evade Chance“
atb_name_GlobalWorkSpeed,Text,,“Global Work Speed“
atb_name_GlobalXPgain,Text,,“XP Gain“
atb_name_HarvestAmount,Text,,“Harvest Amount“
atb_name_HarvestAnimalSpeed,Text,,“Animal Harvest Speed“
atb_name_HarvestFail,Text,,“Chance Harvest Fails“
atb_name_HarvestSpeed,Text,,“Harvest Speed“
atb_name_HealthLoss,Text,,“Hitpoint Loss“
atb_name_HealthMax,Text,,“Hitpoints Max“
atb_name_HealthRecovery,Text,,“Hitpoints Recovery“
atb_name_Hunger,Text,,“Appetite“
atb_name_HungerThreshold,Text,,“Hunger Threshold“
atb_name_HuntingRetaliateChance,Text,,“Chance Quarry Retaliates“
atb_name_HuntingRunChance,Text,,“Chance Quarry Flees“
atb_name_HuntingVisibility,Text,,“Hunting Visibility“
atb_name_MakeClayBrick,Text,,“Brickmaking Speed“
atb_name_MakeClothesSpeed,Text,,“Sewing Speed“
atb_name_MeleeAttackSpeed,Text,,“Melee Weapon Attack Duration Multiplier“
atb_name_MeleeChance,Text,,“Melee Weapon Hit Chance“
atb_name_MeleeDmg,Text,,“Melee Weapon Damage Multiplier“
atb_name_MineAmount,Text,,“Mining Amount“
atb_name_MineFail,Text,,“Chance Mining Fails“
atb_name_MineSpeed,Text,,“Mining Speed“
atb_name_MoodChangeSpeed,Text,,“Mood Change Speed“
atb_name_MoodTarget,Text,,“Mood Target“
atb_name_MotorFunction,Text,,“Motor Function“
atb_name_MovementSpeed,Text,,“Movement Speed“
atb_name_NegotiationChance,Text,,“Negotiation“
atb_name_NegotiationMultiplier,Text,,“Negotiation Multiplier“
atb_name_PainMax,Text,,“Pain Max“
atb_name_PainStep,Text,,“Speed Pain Recedes“
atb_name_PainTreshold,Text,,“Pain Threshold“
atb_name_RangedChance,Text,,“Ranged Weapon Hit Chance“
atb_name_RangedDmg,Text,,“Ranged Weapon Damage Multiplier“
atb_name_RangedRange,Text,,“Global Range“
atb_name_RangedSpeed,Text,,“Ranged Weapon Attack Duration Multiplier“
atb_name_RareChance,Text,,“Inspiration“
atb_name_RecruitChance,Text,,“Successfully Enroll a Recruit Chance“
atb_name_ResearchSpeed,Text,,“Research Speed“
atb_name_RottingSpeed,Text,,“Rotting Speed“
atb_name_SleepDepletionSpeed,Text,,“Sleep Depletion Speed“
atb_name_SleepNeed,Text,,“Sleep Requirement“
atb_name_SleepRecoverSpeed,Text,,“Sleep Recovery Speed“
atb_name_SleepThreshold,Text,,“Sleep Threshold“
atb_name_SmithingSpeed,Text,,“Smithing Speed“
atb_name_SocialCompatibilityNegative,Text,,“Negative Social Interaction Chance“
atb_name_SocialCompatibilityPositive,Text,,“Positive Social Interaction Chance “
atb_name_SowSpeed,Text,,“Sowing Speed“
atb_name_SqueamishAmount,Text,,“Squeamish Amount“
atb_name_TameAnimalSpeed,Text,,“Animal Taming Speed“
atb_name_TameChanceMultiplier,Text,,“Chance to Tame Animal “
atb_name_TendingFailChance,Text,,“Chance Tending Wounds Fails“
atb_name_TendingQuality,Text,,“Tending Wounds Effectiveness“
atb_name_TendingSpeed,Text,,“Tending Wounds Speed“
atb_name_TradingBargain,Text,,“Bargain“
atb_name_TradingValue,Text,,“Barter Value“
atb_name_TrainAnimalSpeed,Text,,“Animal Training Speed“
atb_name_TrainChanceMultiplier,Text,,“Chance to Train Animal “
atb_name_UnarmedArmorDamage,Text,,“Unarmed Damage to Armour“
atb_name_UnarmedBuildingDamage,Text,,“Unarmed Damage To Buildings“
atb_name_UnarmedDamage,Text,,“Unarmed Damage“
atb_name_UnarmedIgnoreArmor,Text,,“Unarmed Base Damage“
atb_name_UnarmedPrecision,Text,,“Unarmed Hit Chance“
atb_name_UnarmedSpeed,Text,,“Unarmed Attack Duration“
atb_name_WoodWorkingSpeed,Text,,“Woodworking Speed“
atb_name_WoundRegen,Text,,“Wound Regeneration“
atb_name_XpCapMultiplier,Text,,“XP Cap Multiplier“
atb_name_XpDecayMultiplier,Text,,“XP Decay Rate“
atb_name_fishing_failed,Text,,“Chance Fishing Fails“
atb_name_fishing_yeald,Text,,“Fishing Yield“
atb_name_recruitPrisonerChance,Text,,“Recruit prisoner chance“
attack_duration,Text,,“Attack Duration“
attack_oil_blob,Text,,“Ignite“
attack_oil_blob_tooltip,Text,,“Use flaming projectiles to ignite“
attribute_group_Combat,Text,,“Combat related“
attribute_group_General,Text,,“General“
attribute_group_Jobs,Text,,“Job related“
auto_equip_apparel,Text,,“Manage Apparel“
auto_equip_apparel_info,Text,,“Set autoequip clothing for each settler“
auto_equip_armor,Text,,“Manage Armour“
auto_equip_armor_info,Text,,“Set autoequip armour for each settler“
auto_equip_headware,Text,,“Manage Headgear“
auto_equip_headware_info,Text,,“Set autoequip headgear for each settler“
auto_equip_shield,Text,,“Manage Shield“
auto_equip_shield_info,Text,,“Set autoequip shield for each settler“
auto_equip_weapon,Text,,“Manage Weapon“
auto_equip_weapon_info,Text,,“Set autoequip weapon for each settler“
auto_equipped,Text,,“Auto-equipped“
autosave_inprogress,Text,,“Autosaving…“
autosave_never,Text,,“Never“
autosave_often,Text,,“Every day“
autosave_rarely,Text,,“Every 7 days“
autosave_sometimes,Text,,“Every 3 days“
autumn_description_1,Text,,“During the mild autumn“
autumn_description_2,Text,,“In the blustery autumn“
autumn_description_3,Text,,“At the end of harvest season“
autumn_description_4,Text,,“At the autumn equinox“
background_context_link_01,Text,,“After the Apocalypse,“
background_context_link_02,Text,,“In the wake of death and terror,“
background_context_link_03,Text,,“When the world changed,“
background_context_link_04,Text,,“Following the plague,“
band_of_the she_wolf_archer_easy,Text,,“Archer“
band_of_the she_wolf_archer_hard,Text,,“Master Archer“
band_of_the she_wolf_archer_medium,Text,,“Adept Archer“
band_of_the she_wolf_archer_very_hard,Text,,“Illustrious Archer“
band_of_the she_wolf_basic_easy,Text,,“Marauder“
band_of_the she_wolf_basic_hard,Text,,“Ruthless Marauder“
band_of_the she_wolf_basic_medium,Text,,“Fierce Marauder“
band_of_the she_wolf_basic_very_hard,Text,,“Barbaric Marauder“
band_of_the she_wolf_center,Text,,“LANCASTER\nA fortification crouched on a bend of the River Lune, Lancaster boasts a fine castle, built to repel the Scots. Members of the Plantagenet dynasty ruling over this earldom perished in the great sickness. It has a reputation for notable imprisonments, and executions.“
band_of_the she_wolf_heavy_easy,Text,,“Thug“
band_of_the she_wolf_heavy_hard,Text,,“Murderous Thug“
band_of_the she_wolf_heavy_medium,Text,,“Brutal Thug“
band_of_the she_wolf_heavy_very_hard,Text,,“Monstrous Thug“
band_of_the she_wolf_info,Text,,“A rough collective of factions led by individual barons, united by their unswerving loyalty to the former queen, Isabella of France. Backed by the powerful house of Aquitaine and using not just military might but also necromancy, this group aims to reinstate the nobility and ensure its longevity.“
band_of_the she_wolf_name,Text,,“The Band of the She-Wolf“
banish_worker_confirm,Text,,“Banishing this settler will have a negative impact on the rest of your settlers. Are you sure you want to proceed?“
banished_effector,Text,,“Banishment“
banished_friend_pattern,Text,,“<agent_name> was devastated that <target_name> was banished“
banished_neutral_pattern,Text,,“<agent_name> was sad that <target_name> was banished“
banished_rival_pattern,Text,,“<agent_name> was happy that <target_name> was finally banished“
bard_visitor_1,Text,,“Bard“
base_damage,Text,,“Equipped weapon damage“
base_range,Text,,“Equipped weapon range“
base_trade_value,Text,,“Base value“
base_yeald_phase,Text,,“Base yield in this phase“
base_yeald_ripe,Text,,“Base yield when ripe“
base_yield_peak,Text,,“Base yield at peak“
battle_balance,Text,,“Battle Balance “
battled_together_pattern,Text,,“<agent_name> battled with <target_name>“
bbt_animal_not_available,Text,,“Can’t select this animal“
bbt_enemy_not_available,Text,,“Can’t select this enemy“
bbt_has_become_item,Text,,“<agent_name>’s remains have been crafted into a <item>“
bbt_no_cell_exists,Text,,“There is no room designated as a cell.“
bbt_no_one_surrender,Text,,“No one surrendered after their defeat“
bbt_prisoner_gone,Text,,“<name> has reached the edge of the map and escaped.“
bbt_prisoner_has_recruited,Text,,“<name> has decided to join your settlement and is no longer a prisoner.“
bbt_prisoner_released,Text,,“<name> has been released“
bbt_prisoner_run,Text,,“<name> is making a run for it!“
bbt_prisoners_cant_be_turned,Text,,“This prisoner can’t be recruited“
bbt_settler_not_available,Text,,“Can’t select this settler“
beam_error_default,Text,,“Support beam needs to be placed between 2x walls or ground“
beast_hit_action_bird_1,Text,,“dug its sharp claws into“
beast_hit_action_bird_2,Text,,“pecked“
beast_hit_action_bird_3,Text,,“flew at“
beast_hit_action_bird_4,Text,,“nipped“
beast_hit_action_bird_5,Text,,“gouged“
beast_hit_action_bird_6,Text,,“harassed“
beast_hit_action_clawed_1,Text,,“clawed“
beast_hit_action_clawed_2,Text,,“tore at“
beast_hit_action_clawed_3,Text,,“ripped into“
beast_hit_action_clawed_4,Text,,“slashed at“
beast_hit_action_clawed_5,Text,,“scratched“
beast_hit_action_clawed_6,Text,,“gouged“
beast_hit_action_default_1,Text,,“mauled“
beast_hit_action_default_2,Text,,“savaged“
beast_hit_action_default_3,Text,,“mangled“
beast_hit_action_default_4,Text,,“brutalized“
beast_hit_action_default_5,Text,,“chased“
beast_hit_action_default_6,Text,,“harried“
beast_hit_action_default_7,Text,,“attacked“
beast_hit_action_hoofed_1,Text,,“trampled“
beast_hit_action_hoofed_2,Text,,“bit“
beast_hit_action_hoofed_3,Text,,“stomped on“
beast_hit_action_hoofed_4,Text,,“barged into“
beast_hit_action_hoofed_5,Text,,“squashed“
beast_hit_action_hoofed_6,Text,,“battered“
beauty_treshold_02,Text,,“Beautiful Surroundings“
beauty_treshold_03,Text,,“Pleasant Surroundings“
beauty_treshold_04,Text,,“Uninspiring Surroundings“
beauty_treshold_05,Text,,“Abysmal Surroundings“
bed_effector,Text,,“Bed“
bed_owner_cant_change,Text,,“Cant change bed owner. Current owner is using it at the moment.“
bed_temporary_owner,Text,,“Settler’s assigned bed too far away. They are temporarily using this one instead.“
beirdd_cymraeg_archer_easy,Text,,“Archer“
beirdd_cymraeg_archer_hard,Text,,“Master Archer“
beirdd_cymraeg_archer_medium,Text,,“Adept Archer“
beirdd_cymraeg_archer_very_hard,Text,,“Illustrious Archer“
beirdd_cymraeg_basic_easy,Text,,“Marauder“
beirdd_cymraeg_basic_hard,Text,,“Ruthless Marauder“
beirdd_cymraeg_basic_medium,Text,,“Fierce Marauder“
beirdd_cymraeg_basic_very_hard,Text,,“Barbaric Marauder“
beirdd_cymraeg_center,Text,,“YNIS MÔN\nThe Beirdd Cymraeg inhabit the island of Ynys Môn, around the great burial chamber Bryn Celli Ddu. The island has long been a seat of bardic and druidic learning. There the Roman chronicler Tacitus met ‚Furies, in robes of deathly black and with dishevelled hair,‘ and ‚a circle of Druids, lifting their hands to heaven.'“
beirdd_cymraeg_heavy_easy,Text,,“Thug“
beirdd_cymraeg_heavy_hard,Text,,“Murderous Thug“
beirdd_cymraeg_heavy_medium,Text,,“Brutal Thug“
beirdd_cymraeg_heavy_very_hard,Text,,“Monstrous Thug“
beirdd_cymraeg_info,Text,,“The ancient oral tradition of gathering poetry and lore is strong, and of all the corners of Britain, this practice is most exalted in the valleys of Wales. Beirdd — bards — become initiates by sleeping on Cadair Idris, learn of shapeshifting from Taliesin, and celebrate Gwledd Brân, the Feast of the Crow. Bards become adept at casting a spell over listeners, finally becoming tutors and completing the cycle.“
beirdd_cymraeg_name,Text,,“The Beirdd Cymraeg“
bg_old_info_Alchemist,Text,,“<name> had become disillusioned questing for the Philosopher’s Stone, and sought the Elixir of Youth. [He/She] could read Greek and Arabic and made copious notes in code. <name> occasionally despaired, [his/her] dreams reduced to glittering dross.“
bg_old_info_Archer,Text,,“From being fostered as a squire through to becoming a mounted archer, <name> was a true career soldier. Scarred and surly, [he/she] had kept a cool head at Saint-Omer and Morlaix, escaping without victory but with [his/her] life.“
bg_old_info_Architect,Text,,“If truth be told, <name> was jealous of Henry Yeverley. Although [he/she] could never rival the Master Mason of the King’s Works, <name> thought [his/her] advanced ideas on architecture, acquired at the Château de Vincennes, worthy of greater renown.“
bg_old_info_Armorer,Text,,“<name> began with cuir bouilli, leather boiled in wax and sturdy enough to give a commoner some battlefield protection. Later [he/she] progressed to Brigandine armour, riveting on metal plate to shield the heart. <name> was also serviceable with a bow.“
bg_old_info_Armourer,Text,,“<name> could bend anything to [his/her] will, especially bright metal. Formerly apprentice to a master from Chartres, <name>’s hammer and nimble fingers had worked long years in the armouries of the London arsenal. [He/She] had saved countless lives.“
bg_old_info_ArmyCook,Text,,“An army marches on its stomach, and <name> knew how to keep the campfires burning and soldier’s bellies full. [His/Her] meals weren’t exactly gourmet but <name> was a keen butcher, and could fillet the opposition pretty skillfuly in retreat.“
bg_old_info_Arrowsmith,Text,,“Tipped with blade or barbed, <name> had been turning out arrow heads since [he/she] was 14. [He/She] sometimes wondered how many of [his/her] creations had found their mark, staining the ruddy battlefields of Sluys and Crecy.“
bg_old_info_Barber,Text,,“Need a close shave? When it was time to remove a troublesome beard or festering limb, <name> would merrily oblige. [He/She] loved to gossip almost as much as letting blood. <name> was often the first to know, and, for many, the last they would see.“
bg_old_info_Berner,Text,,“<name> was top dog, the leader of the pack. [He/She] cared for the hounds, and in return these dogs were fiercely loyal. Although not of high rank, <name> commanded respect. Hounds can be ferocious when crossed.“
bg_old_info_Blacksmith,Text,,“Broad and taciturn, <name> believed [his/her] art helped forge Anglalonde, aided by the gods. ‚Weland gave the Sword, The Sword gave the Treasure, and the Treasure gave the Law,‘ so it was said. And <name> repeated that often, to any who listened.“
bg_old_info_Bowyer,Text,,“It was said that <name> annihilated 23 French warriors at L’Ecluse, each dispatched with a single, mercifully accurate shot. [His/Her] fame as an archer was only surpassed by <name>’s skill with yew, building fine longbows. They were greatly prized.“
bg_old_info_Brewster,Text,,“You could tell <name>’s profession by [his/her] tall black hat and broomstick. Yes, [he/she] brewed ale. <name> was a grafter, and resented the Abbot’s assumption that [he/she] used [his/her] wiles to get pious men drunk. You can’t hold back an entrepreneur.“
bg_old_info_BrickMaker,Text,,“<name> loved the slippery feeling of earth between [his/her] toes. [He/She] spent a happy childhood plugging weathered clay in the yards of Hull, forming an array of ruddy blocks destined for castles and fortresses. [He/She] was an absolute brick.“
bg_old_info_Builder,Text,,“From sawn timber lintel frames to trampled cob for thick, curved walls, <name> could work them with [his/her] strong, raw hands. <name> was known to be rough and ready, just as quick to anger as to lauch into bawdy tales or raucous songs.“
bg_old_info_Butcher,Text,,“<name> knew animals inside out, as befits a member of the Butcher’s Guild. [He/She] had a gentle way with all beasts, and dealt their fate swiftly. <name> knows how to prepare exotic cuts fit for a king, which peasants have never tasted.“
bg_old_info_Carpenter,Text,,“<name> was a member of the Brotherhood of Carpenters, a guild that offered heavenly rewards. To work all day with wood, knowing that in death the Brotherhood would pay for burial and even have prayers said at the chantry made <name> deeply thankful.“
bg_old_info_Carter,Text,,“<name> got sick of shoveling dung with the reeve looking over [his/her] shoulder. And sicker still of the miserable husbandman who didn’t pay fair and square in ale when <name> unloaded it onto the fields. At least [he/she] had a strong back.“
bg_old_info_Chef,Text,,“Once an enfant de cuisine under the great master Taillevent, <name> became chef to the great houses of England. Despite [his/her] snobbery, there’s no denying <name>’s culinary expertise regarding all manner of edible flora, fauna, and fungi.“
bg_old_info_Cobbler,Text,,“Hailing from <origin>, <name> liked to roam up over the downs and through the ferny holloways of England. Villagers always welcomed [him/her], as even the most humble carl or cotter had shoes for <name> to mend. “
bg_old_info_Cordwainer,Text,,“<name> entered the Cordwainers‘ Guild by patrimony – ‚Corio et Arte‘ had been [his/her] father’s favourite refrain. The scent of leather revived unbidden memories of London ateliers in the shadow of St Paul’s, bustling with shoemakers like <name>.“
bg_old_info_Cottar,Text,,“With a field to plough and a cottage to live in, <name> laboured hard. [He/She] had mainly worried about death and taxes. With a dozen destitute dependents, <name> had feared paying out all [his/her] livestock in heriots to the Lord if any died.“
bg_old_info_Courtesan,Text,,“<name> speaks soft and low, with a gentle laugh as pleasing as birdsong. Despite being a great storyteller, nobody knows [his/her] chequered history at court. However, <name> knows a tasty little secret about almost everyone else…“
bg_old_info_Engineer,Text,,“<name> took pride in the vast engines of war [he/she] designed. <name> dreamed of one day creating a device as legendary as the great Warwolf trebuchet created by Master James of St. George. How the tarbarrels and corpses would fly!“
bg_old_info_Farmer,Text,,“Though not educated, <name> was wise. [He/She] knew when to plant to avoid a frost, and could coax oxen to plough a perfect furrow. Life was hard but Nature was bountiful. <name> had much to be thankful for.“
bg_old_info_Farrier,Text,,“<name> is a horse whisperer. [He/She] keeps equine hooves healthy and shod in iron. It doesn’t pay much, but it’s a stable job.“
bg_old_info_FieldDoctor,Text,,“By day, <name> tended fallen troops. But at night, the rank threat of battlefield dysentery and marsh fever invaded [his/her] sleep. Bad air from bloated corpses was the stuff of nightmares. Of the four horsemen, <name> dreaded pestilence most.“
bg_old_info_Franklin,Text,,“Tilling lynchets into the poor, hilly soil near <origin> had been a last resort as fertile land was scarce. But <name> had done well, and won the freedom to farm their own hide. <name> felt pride, but mainly relief. [He/She] soldiered on.“
bg_old_info_Gardener,Text,,“<name> had found peace within the wattle fences of the garden, filled with scented flowers and herbs. [He/She] knew their properties well, as food and medicine. Time stood still under the trellises, and <name> would bathe in the scent of new growth.“
bg_old_info_GraveDigger,Text,,“<name> dug the graves at <origin> churchyard. But it was on the bloodied field at Crécy that [he/she] did [his/her] finest work. To crack French skulls in a ditch hewn with the very same pickaxe gave <name> endless satisfaction.“
bg_old_info_Healer,Text,,“A cloistered life, tending the abbey gardens and copying fine manuscripts, spun <name> along a golden thread of erudition. Alas, the pitiless Abbott urged [him/her] to go forth and heal the sick and the poor. So, reluctantly, <name>’s exile began.“
bg_old_info_Herbalist,Text,,“Having once seen a copy of De Materia Medica at Oxford, <name> became a lifelong devotee Dioscorides. Blending this with the teachings of [his/her] mentor, an elderly nun and plantswoman, <name> felt confident in pronouncing upon botanical matters.“
bg_old_info_Hunter,Text,,“They said in <origin> that <name> was born with a bow in [his/her] hand. In the warmer months, <name> would hunt wolves, [his/her] tongue lolling and eyes bright as [he/she] loped through the forest, lithe, invisible, and poised to strike.“
bg_old_info_Innkeep,Text,,“<name> was known for the crustiest pie pastry in <origin>, and poured a generous pitcher of ale to boot. Jovial and fair, [he/she] never hesitated to knock a few thick heads together if fights broke out, either.“
bg_old_info_Knight,Text,,“Chivalry was <name>’s lifeblood, and [he/she] would die for honour. A knight of St John, <name> had become a warrior monk, defended Rhodes from infidels. Loyalty, justice and generosity were [his/her] watchwords, but woe betide the summa culpabilis.“
bg_old_info_Lorimer,Text,,“<name> has furrows of concentration etched on [his/her] brow, and brawny arms from working hammer and bellows. Whether a humble horse bit or a knight’s spurs, <name> could craft them.“
bg_old_info_Marshal,Text,,“A wanderer from Barcelona, <name> had the gift of healing animals, and occasionally humans at a pinch. [He/She] was learned, understanding the Moorish faith, and the teachings of Galen and Aristotle. <name> had an excellent sense of humour!“
bg_old_info_MasterBuilder,Text,,“<name> loved getting stuck into a complex project. [He/She] spent many years crossing Europe in search of instruction. <name> understood how to create gravity-defying structures with stone and iron, taught by the nameless, genius cathedral builders.“
bg_old_info_Mercenary,Text,,“<name> had roamed Italy causing the worst kinds of trouble with the Company of St George, a group of freemen whose goal was pillaging and chaos. All good things must end, and <name> had subsequently dug ditches and escaped hanging for petty thievery.“
bg_old_info_Miner,Text,,“<name> had done [his/her] time in the Low Peak lead fields and the Welsh mines of the Black Prince. Pale and shunning daylight like many miners, <name> had hollow eyes and headaches. Glistening veins of gold caressed [his/her] dreams.“
bg_old_info_Monk,Text,,“<name> liked to potter in the still room, with [his/her] salves and potions. Those brought to the hospital were truly at the mercy of God. But <name> liked to offer what little curative help [he/she] could to ease their suffering.“
bg_old_info_Nun,Text,,“<name>’s family paid the church her dowry, granting her a pious and cloistered life. Instead, a small, persistent voice bid her roam over battlefields, stitching up wounds and praying with the broken as they gasped their last. It was <name>’s calling.“
bg_old_info_Peddler,Text,,“Traveller <name> carried needful supplies on [his/her] back like a snail, toiling between remote hamlets. The insular indwellers were always suspicious. Each time, <name> sweet-talked them into trusting [him/her], so that the bargaining could begin.“
bg_old_info_Recruit,Text,,“<name> practiced when [he/she] could with the longbow, but ploughing and reaping duties generally took precedence. No matter, <name> was enlisted to fight in France, ending at the Siege of Tournai. A string to [his/her] bow and a tale for the fireside.“
bg_old_info_Reeve,Text,,“Rising from humble serf to Reeve offered <name> a coveted place at [his/her] lord’s table. Yet overseeing [his/her] fellow labourers was a thankless task. With so much to manage, why not take a little for oneself? <name> certainly felt justified.“
bg_old_info_Roofer,Text,,“<name> felt that [his/her] dizzying head for heights was a divine gift, to be used in architectural celebration of Our Lord. Working among the angels on the great spire of Salisbury Cathedral was the pinnacle of [his/her] career.“
bg_old_info_Scribe,Text,,“The pen is mightier than the sword, and <name> had certainly reveled in a little power. Called upon to wield [his/her] quill by merchants and gentry, <name> recorded their contracts, their laws and their deaths in littera antiqua, with a flourish.“
bg_old_info_Shipwright,Text,,“<name> had done [his/her] time building vessels on the docks, and could turn [his/her] calloused hand to all manner of construction. Ports being rough and ready places, <name> also knew how to throw a punch and dodge a scoundrel’s shiv.“
bg_old_info_Soldier,Text,,“<name> had seen gruesome battles, weak leaders and fearsome foes. Expecting to face death in France, <name> trained constantly and was fighting fit, belligerent and always guarded. We often give our enemies the means of our own destruction.“
bg_old_info_Swineherd,Text,,“Wandering the forest with rooting hogs for company, carrying a stout stick for beating down acorns and interlopers…this was all <name> knew. Whiling away the hours, chewing mushrooms, alone with [his/her] imagination. Other people’s jobs were more onerous, <name> believed.“
bg_old_info_Tanner,Text,,“<name> knew how to tan a hide with an animal’s own brains, and with the alchemy of wood ash, excrement and festering bark. Without <name>, no one would have shoes, armour or saddles. But [he/she] was hardly popular. As jobs go, <name>’s really stank.“
bg_old_info_Wheelwright,Text,,“<name> of <origin> believed there were many spokes in the wheel of life. [He/She] enjoyed lending a hand with repairs and building projects, even fashioning a crucifix at the behest of a group of mummers for their mystery play.“
bg_old_name_Alchemist,Text,,“alchemist“
bg_old_name_Archer,Text,,“archer“
bg_old_name_Architect,Text,,“architect“
bg_old_name_Armorer,Text,,“journeyman armourer“
bg_old_name_Armourer,Text,,“armourer“
bg_old_name_ArmyCook,Text,,“army cook“
bg_old_name_Arrowsmith,Text,,“arrowsmith“
bg_old_name_Barber,Text,,“barber“
bg_old_name_Berner,Text,,“berner“
bg_old_name_Blacksmith,Text,,“blacksmith“
bg_old_name_Bowyer,Text,,“bowyer“
bg_old_name_Brewster,Text,,“brewster“
bg_old_name_BrickMaker,Text,,“brick maker“
bg_old_name_Builder,Text,,“builder“
bg_old_name_Butcher,Text,,“butcher“
bg_old_name_Carpenter,Text,,“carpenter“
bg_old_name_Carter,Text,,“carter“
bg_old_name_Chef,Text,,“chef“
bg_old_name_Cobbler,Text,,“cobbler“
bg_old_name_Cordwainer,Text,,“cordwainer“
bg_old_name_Cottar,Text,,“cottar“
bg_old_name_Courtesan,Text,,“courtesan“
bg_old_name_Engineer,Text,,“engineer“
bg_old_name_Farmer,Text,,“farmer“
bg_old_name_Farrier,Text,,“farrier“
bg_old_name_FieldDoctor,Text,,“field doctor“
bg_old_name_Franklin,Text,,“franklin“
bg_old_name_Gardener,Text,,“gardener“
bg_old_name_GraveDigger,Text,,“grave digger“
bg_old_name_Healer,Text,,“healer“
bg_old_name_Herbalist,Text,,“herbalist“
bg_old_name_Hunter,Text,,“hunter“
bg_old_name_Innkeep,Text,,“innkeep“
bg_old_name_Knight,Text,,“knight“
bg_old_name_Lorimer,Text,,“lorimer“
bg_old_name_Marshal,Text,,“marshal“
bg_old_name_MasterBuilder,Text,,“master builder“
bg_old_name_Mercenary,Text,,“mercenary“
bg_old_name_Miner,Text,,“miner“
bg_old_name_Monk,Text,,“monk“
bg_old_name_Nun,Text,,“nun“
bg_old_name_Peddler,Text,,“peddler“
bg_old_name_Recruit,Text,,“recruit“
bg_old_name_Reeve,Text,,“reeve“
bg_old_name_Roofer,Text,,“roofer“
bg_old_name_Scribe,Text,,“scribe“
bg_old_name_Shipwright,Text,,“shipwright“
bg_old_name_Soldier,Text,,“soldier“
bg_old_name_Swineherd,Text,,“swineherd“
bg_old_name_Tanner,Text,,“tanner“
bg_old_name_Wheelwright,Text,,“wheelwright“
bg_recent_info_Accurate,Text,,“<name> began to perform a sideshow, throwing daggers in an arc over a pretty girl for a few coins. <name> figured out [he/she] had a talent when [he/she] threw a carving knife dead into the eye of a looter. <name> never misses.“
bg_recent_info_Ambitious,Text,,“<name> crept about Oxford, tearing pages glowing with illuminations, swiping vellum and ink. <name> served [his/her] masters in the scriptorium dilligently. <name> had a steady hand. <name> would learn to read and write, and finally become Somebody.“
bg_recent_info_Apostate,Text,,“<name> was drawn to The Circle of Avalon. <name> had secretly despised sheepish, obedient Christians, and was relieved that others felt the same. [He/She] dreamed of Arthur’s imminent return from under the faerie hill, now that the purge was over.“
bg_recent_info_Artful,Text,,“<name> chose eternal damnation over living purgatory. [He/She] sold the cow, then [his/her] only daughter. An artful beggar, [he/she] roamed the tattered shires, flattering, cajoling and seducing for a crust of bread. <name> is a survivor.“
bg_recent_info_AvantGarde,Text,,“<name> experimented. Have you tried rat au vin or eels in goat’s milk? Neither had <name> until Armageddon. [He/She] was utterly fearless in combining random ingredients to keep everyone fed, leading to unexpected results and frequent indigestion.“
bg_recent_info_Bloodthirsty,Text,,“<name> recalled the healer lancing boils. Flagstones had run red as he opened veins, cursing the French, and the King. Finally <name> took the powders and purifying herbs from the dying healer’s blackened hand. <name> was left holding the bloody razor.“
bg_recent_info_Bookish,Text,,“studying the many great works in the libraries of Oxford gave <name> confidence to try [his/her] hand at medicine. <name> was from a worthy family, the last of [his/her] name. Book learning surely surpasses base peasant cures, herbs and charms?“
bg_recent_info_Brutal,Text,,“<name> had fallen from grace, ending up in prison. Fate in the form of The Great Mortality – sickened guards and a filched key – offered a window of escape. <name> now had an unhealthy fascination with torture and tools of punishment.“
bg_recent_info_Caring,Text,,“there was no one to tend to the animals. Hogs ran wild. Cattle starved in the winter fields. It was after <name> came upon a lifeless mare beside her newborn foal that [he/she] decided to shepherd whatever beasts were needful.“
bg_recent_info_Charitable,Text,,“<name> roved among the mills, begging or stealing flour to bake bread. This [he/she] made into simple bannocks and distributed to the starving village folk, barely clinging to the wreckage of their former lives. It kept <name> busy, and purposeful.“
bg_recent_info_Cheerful,Text,,“<name> would whistle as [he/she] worked, almost as though the horrors of recent times had passed [him/her] by. <name>’s reason to be cheery was simple enough. [He/She] had caught the pestilence, but had dodged the Grim Reaper. Life was good.“
bg_recent_info_Chivalrous,Text,,“<name> swooned over the histories of Sir Gawain and Sir Bedivere. To be so gallant, so merciful. <name> thought [he/she] had the right qualities to be a knight. And those qualities were sorely needed, in these savage days.“
bg_recent_info_Clever,Text,,“<name> believed [him/her]self spared from Mortal Sickness for a higher purpose. So said the Canterbury Friar, who taught [him/her] to read. “Knowledge is freedom”, <name> whispered softly, mounting the Friar’s mule and stealing away into the darkness.“
bg_recent_info_Confident,Text,,“the noble’s marches and forests became pretty much fair game. So <name> now poaches with impunity. [He/She] will catch what you want to order: venison, boar, rabbit, peacock. Naturally, this comes at a price.“
bg_recent_info_Crafty,Text,,“<name> was scavenging from a bloated corpse, and came by a fine pair of shears. Trimming cloth from dead limbs was easy. Turning it into wearable garments took more practice. But <name> persisted. Now [he/she] can fashion a suit from almost anything.“
bg_recent_info_Cunning,Text,,“<name> burned the putrid remains of [his/her] kin. [He/She] then followed the old grandmother deep into the forest. The cunning wicche knew every leaf, berry and fungus. <name> became fluent in the untamed language of the wild wood. “
bg_recent_info_Deadly,Text,,“<name> was on a crusade to wipe out pretentious, usurping commoners and reinstate the true and righteous order of England. Blood mattered, and <name> would reclaim [his/her] birthright. The peasantry needed to be brought to their filthy knees.“
bg_recent_info_Desolate,Text,,“<name> wanted to hit someone, to take out [his/her] rage at the horror and desolation that had violated everything [he/she] loved. But <name> was a pacifist. So [he/she] hacked spoils from the bountiful earth until [his/her] grief was spent instead.“
bg_recent_info_Despicable,Text,,“<name> took to the hills on a rampage as order crumbled. Born to privilege, <name> gathered a vile band of ruffians and killed and burned at will. [He/She] was exhilarated by chaos, amused by desecration, and not to be underestimated.“
bg_recent_info_Faithless,Text,,“the priest beseeched <name> to repair <origin> church, despite the sickly season. [He/She] watched gloomily as the congregation gradually expired, sneezing as they broke bread together, and buried their brethren. God is dead, <name> thought.“
bg_recent_info_Hopeful,Text,,“<name> fished leeches from the pond at <origin>, and carried them about in a milk jar, offering healing. <name> had no experience whatsoever, but had once seen a monk put the beasts on a dying man. It probably did no harm, <name> thought.“
bg_recent_info_Inconspicuous,Text,,“<name> was deployed undercover to watch for heresy among royalist factions. On receiving no further instructions from [his/her] Master of Whispers, <name> sought the shadows, using what [he/she] heard to survive.“
bg_recent_info_Loyal,Text,,“<name> pledged fealty to King Edmund, who was ordained to rule and bring England back into harmony and balance. <name> would gladly put anyone who disagreed with [him/her] to the sword. Death would be swift and merciful.“
bg_recent_info_Patient,Text,,“<name> developed patience to sit in a furze bush or atop an oak tree, chewing on a blade of grass and listening to the wind. At the perfect moment, [he/she] would take down [his/her] prey with a single arrow. <name> had become an assassin.“
bg_recent_info_Penitent,Text,,“<name> acquired a cap marked with a red cross. It was a memento of months spent marching naked, one behind the other. Each whipped their naked, bleeding bodies with scourges spiked with nails. ‚God is merciful, God is just‘, they wept.“
bg_recent_info_Reckless,Text,,“<name> ventured into the abandoned mines, with a band of comrades and a few candle stubs. It only takes a pickaxe, any fool can do it, <name> supposed. And putting aside the fatal rockfall and the flooding incidents, <name> was right.“
bg_recent_info_Rustic,Text,,“<name> had learned to survive on foraged hedgerow fare, supplemented with the occasional stolen egg or trapped hare. <name> could make a meal from dandelion, primroses or stewed acorns. [His/Her] eyes were painful hollows, always hungry.“
bg_recent_info_Ruthless,Text,,“<name> recalled townsfolk dying in the streets as the nobles fled north to escape the plague. Are we not all mere sinners in the eyes of God? <name> would follow William of York in defending the rights of common folk. To the death if necessary.“
bg_recent_info_Savage,Text,,“<name> had utterly lost [his/her] mind. <name> had seen Beelzebub and there was no redemption. [He/She] could make shelter, and fire, and dream of blood and screams. <name> would not, or could not, say if [he/she] had eaten human flesh.“
bg_recent_info_Shrewd,Text,,“circumstances could have been better, but [he/she] made the most of it. When <name> took to whittling amulets to ward against the Mortal Corruption, in a number of shapes to appeal to christians, jews or pagans, [he/she] got rich, fast.“
bg_recent_info_Solitary,Text,,“<name> had felt more at home in the quiet of the clay pits and lime kilns than in the towns. There were traces of humanity, but not the stench or the despair. <name> carved a secret labyrinth into the rock, invoking memories of Reims Cathedral.“
bg_recent_info_Soothsaying,Text,,“<name> lived by the lore of oak, ash and thorn, trying to ignore the collapse of civilisation and seeking solace among the trees. [He/She] waited beneath hazel and hawthorn, listening for whispers from the fey folk. Sometimes, <name> was rewarded.“
bg_recent_info_Spinning,Text,,“<name> learned all about flax, for clothing, bedding, bread sacks, ropes and oil. [He/She] was soothed by retting and rolling, scutching and spinning. <name> had a steady hand, and eyes the pale, flaxen blue of a cloudless, summer sky.“
bg_recent_info_Swindling,Text,,“<name> raided barns for stray kittens and pups, fashioning brightly-coloured sacks from dead-men’s cloaks to stash them in. Off to market! Jiggety jig. <name> would sell the unwary a pre-bagged ‚piglet,‘ at bargain price…and vanish. Caveat emptor!“
bg_recent_info_Tempered,Text,,“<name> had packed [his/her] surviving children on a cart and fled. [He/She] could not remain, as the ghosts of [his/her] family would haunt the house for eternity. <name> found a niche as an ironmonger. Even the unhinged need new locks and bolts.“
bg_recent_info_Thoughtless,Text,,“<name> fancied [him/her]self a dressmaker. And so [he/she] set about using miller’s floursacks, sheets and linen rags to clothe the destitute orphans and wastrels of <origin>. A frightful sight they were, shorn of their remaining dignity. “
bg_recent_info_Thrifty,Text,,“<name> had left the silent streets of <origin> with a cart, and started collecting metal. From churches to manors, <name> stripped them clean and melted it all down. Sir Hugh Gaveston and William of York would surely be needing swords.“
bg_recent_info_Tireless,Text,,“<name> got the knack of carpentry fashioning coffins for plague victims, later nailing whole families into their homes to die. Next, <name> built trebuchets in the War of Succession. Fac et aliquid operis, ut semper te diabolus inveniat occupatum!“
bg_recent_info_Toxic,Text,,“<name> fed a band of hungry marauders, a risky job. <name> would occasionaly cut corners to save time. Uncertain if it was a stray toadstool or mouldering rye that caused the hallucinations, <name> still maintained [he/she] did [his/her] best.“
bg_recent_info_Uprooted,Text,,“<name> despaired. Seeing villagers die was bad, watching the <origin> sheep succumb was catastrophic. <name> did [his/her] best to ease their suffering – slitting their throats at any sign of infection. Without livestock or livelihood, <name> fled.“
bg_recent_info_Weary,Text,,“<name> was tired, truth be told. [His/Her] joints ached and [he/she] couldn’t fathom how The End of Days had passed [him/her] by. <name> still oiled [his/her] blades, strangely envious of comrades slain at Saint-Omer. Somehow, <name> soldiered on.“
bg_recent_info_Wicked,Text,,“<name> regretted wishing death on [his/her] father’s house. This very fate befell all [his/her] kin, and <name> was filled with remorse. [He/She] took up [his/her] father’s hammer, and fired up the forge. Each metallic blow rang out: „“Guilty, guilty.“““
bg_recent_info_Willful,Text,,“bards told of how <name> commanded the barring of the gates, deaf to the pitiful wails and scrabbling outside. By sheer force of will, <name> kept extinction at bay in <origin>. That day, <name> became a legendary leader.“
bg_recent_info_Winsome,Text,,“[he/she] became the Earl’s lover. <name> had comforted him as his wife lay dying, and coerced him with blackmail when the countess unexpectedly recovered. <name> become a puppet master to the hapless Earl, his wife relegated to a distant tower.“
bg_recent_info_Yorkist,Text,,“<name> thought it was bleeding obvious that the royals were to blame, cutting England to the bone because of their silly French war. [He/She] had pitched in willingly to help shore up York’s defenses. Someone had to make a stand.“
bg_recent_name_Accurate,Text,,“Accurate“
bg_recent_name_Ambitious,Text,,“Ambitious“
bg_recent_name_Apostate,Text,,“Apostate“
bg_recent_name_Artful,Text,,“Artful“
bg_recent_name_AvantGarde,Text,,“Avant-garde“
bg_recent_name_Bloodthirsty,Text,,“Bloodthirsty“
bg_recent_name_Bookish,Text,,“Bookish“
bg_recent_name_Brutal,Text,,“Brutal“
bg_recent_name_Caring,Text,,“Caring“
bg_recent_name_Charitable,Text,,“Charitable“
bg_recent_name_Cheerful,Text,,“Cheerful“
bg_recent_name_Chivalrous,Text,,“Chivalrous“
bg_recent_name_Clever,Text,,“Clever“
bg_recent_name_Confident,Text,,“Confident“
bg_recent_name_Crafty,Text,,“Crafty“
bg_recent_name_Cunning,Text,,“Cunning“
bg_recent_name_Deadly,Text,,“Deadly“
bg_recent_name_Desolate,Text,,“Desolate“
bg_recent_name_Despicable,Text,,“Despicable“
bg_recent_name_Faithless,Text,,“Faithless“
bg_recent_name_Hopeful,Text,,“Hopeful“
bg_recent_name_Inconspicuous,Text,,“Inconspicuous“
bg_recent_name_Loyal,Text,,“Loyal“
bg_recent_name_Patient,Text,,“Patient“
bg_recent_name_Penitent,Text,,“Penitent“
bg_recent_name_Reckless,Text,,“Reckless“
bg_recent_name_Rustic,Text,,“Rustic“
bg_recent_name_Ruthless,Text,,“Ruthless“
bg_recent_name_Savage,Text,,“Savage“
bg_recent_name_Shrewd,Text,,“Shrewd“
bg_recent_name_Solitary,Text,,“Solitary“
bg_recent_name_Soothsaying,Text,,“Soothsaying“
bg_recent_name_Spinning,Text,,“Spinning“
bg_recent_name_Swindling,Text,,“Swindling“
bg_recent_name_Tempered,Text,,“Tempered“
bg_recent_name_Thoughtless,Text,,“Thoughtless“
bg_recent_name_Thrifty,Text,,“Thrifty“
bg_recent_name_Tireless,Text,,“Tireless“
bg_recent_name_Toxic,Text,,“Toxic“
bg_recent_name_Uprooted,Text,,“Uprooted“
bg_recent_name_Weary,Text,,“Weary“
bg_recent_name_Wicked,Text,,“Wicked“
bg_recent_name_Willful,Text,,“Willful“
bg_recent_name_Winsome,Text,,“Winsome“
bg_recent_name_Yorkist,Text,,“Yorkist“
birthday_pattern,Text,,“<birthday>. of <season>“
bitten_arm_name,Text,,“Bitten Arm“
bitten_face_name,Text,,“Bitten Face“
bitten_foot_name,Text,,“Bitten Foot“
bitten_forearm_name,Text,,“Bitten Forearm“
bitten_hand_name,Text,,“Bitten Hand“
bitten_leg_name,Text,,“Bitten Leg“
bitten_neck_name,Text,,“Bitten Neck“
block_description_default_1,Text,,“mercifully blocked the blow“
block_description_default_10,Text,,“proved impregnable, saving [him/her]“
block_description_default_11,Text,,“miraculously deflected the attack“
block_description_default_2,Text,,“absorbed the damage“
block_description_default_3,Text,,“repelled the force of the blow“
block_description_default_4,Text,,“gave adequate protection“
block_description_default_5,Text,,“proved its worth, saving [him/her] from certain death“
block_description_default_6,Text,,“gave life-saving protection“
block_description_default_7,Text,,“averted the worst of the attack“
block_description_default_8,Text,,“guarded [him/her] from injury“
block_description_default_9,Text,,“allowed [him/her] to remain unscathed“
blood_treshold_01,Text,,“Minor blood loss“
blood_treshold_02,Text,,“Moderate blood loss“
blood_treshold_03,Text,,“Massive blood loss“
body_armor,Text,,“Body Armour“
broken_arm_name,Text,,“Broken Arm“
broken_leg_name,Text,,“Broken Leg“
broken_nose_name,Text,,“Broken Nose“
broken_ribs_name,Text,,“Broken Rib“
bruised_arm_name,Text,,“Bruised Arm“
bruised_chest_name,Text,,“Bruised Chest“
bruised_leg_name,Text,,“Bruised Leg“
build_sight_must_be_clear,Text,,“Cannot start construction, need to clear area first“
building_Info_prison_stash,Text,,“Victuals are stored here for prisoners in their cells.“
building_Info_warden_desk,Text,,“This weighty table represents the warden’s locus of power over the settlement’s prisoners.“
building_damage,Text,,“Building Damage“
building_error_no_resources,Text,,“Not enough allowed resources“
building_error_no_skilled_botany_worker,Text,,“No settler with the necessary botany skills is available “
building_error_no_skilled_construction_worker,Text,,“No settler with necessary construction skills available “
building_error_not_reachable,Text,,“Building can’t be reached“
building_heat_damage,Text,,“Heat damage per second “
building_heat_damage_threshold,Text,,“Heat threshold“
building_info_advanced_research_table,Text,,“Deploy mathematics and natural philosophy to their fullest extent to uncover the secrets and complexities of new discoveries.“
building_info_animal_rug_large,Text,,“Animal pelts fashioned into apparel are a necessity for warmth in the cooler seasons, and something of a style statement.“
building_info_apothecary_bench,Text,,“A work station for transforming natural ingredients into cures.“
building_info_apple_cropfield,Text,,“Bearing crisp, tempting autumn fruit, and wood perfect for turning or carving.“
building_info_archery_range,Text,,“A training area with stationary, circular targets for archery practice.“
building_info_armour_rack,Text,,“Display your outfits and headgear when not in use. Dressing is easy when your garb is properly organised.“
building_info_armourer_table,Text,,“A bench where many types of armour take shape.“
building_info_backgammon_table,Text,,“Two settlers can enjoy a game of backgammon for entertainment.“
building_info_banner,Text,,“A ragged pennant with a long history. Its frayed edges flutter in the breeze.“
building_info_barley_cropfield,Text,,“A versatile grain for bread, gruel or refreshing ale. Use as feed to fatten poultry.“
building_info_barn_door,Text,,“Offers some protection from the elements, but cannot be secured against wandering animals or enemies.“
building_info_barrel_large,Text,,“A hefty barrel cunningly bound in waxy wicks. These burn away in a fire, releasing water.“
building_info_barrel_small,Text,,“A small barrel cunningly bound in waxy wicks. These burn away in a fire, releasing water.“
building_info_basic_research_table,Text,,“A place to begin your studies of a new item.“
building_info_beet_cropfield,Text,,“Hardy and easy to grow in your garden, be that hovel or manor.“
building_info_birch_cropfield,Text,,“The tree of renewal, birch burns even when wet and is ideal for smoking food. Used for dye and medicine.“
building_info_blacksmith_station,Text,,“Process iron into usable items. Don’t forget to invoke Weyland Smith.“
building_info_book_stand,Text,,“No ordinary book stand, a lectern holds sacred scriptures and upholds the Word of our Lord.“
building_info_brewing_station,Text,,“Equipped with a copper cauldron for brewing ale.“
building_info_builder_needed,Text,,“Waiting for settler“
building_info_butchering_table,Text,,“A station for hanging and preparing meat from carcasses.“
building_info_cabbage_cropfield,Text,,“The humblest of wortes and a staple food. A crop to sow all year round.“
building_info_camp_fire,Text,,“A fire for light, warmth and cooking. Gather round, bring a story.“
building_info_candle,Text,,“Illuminate the darkness and add cheer to your dwelling with candlelight. “
building_info_caravan_post,Text,,“Settlers gather at this point in anticipation of a caravan’s arrival or departure.“
building_info_carrot_cropfield,Text,,“A colourful taproot that is delicious to eat. Can also be stored to enjoy later.“
building_info_chest,Text,,“Storage for your belongings. A chest offers protection from the elements, but not from changes in temperature. “
building_info_clay_brazier,Text,,“A clay container filled with glowing wood or charcoal for warmth.“
building_info_clay_brick_beam,Text,,“Constructed over a timber form, a sturdy brick arch makes an attractive, load-bearing support.“
building_info_clay_brick_brazier,Text,,“A brick structure filled with glowing wood or charcoal for warmth.“
building_info_clay_brick_chimney,Text,,“A smoke hood fashioned from brick. Funnels smoke outwith.“
building_info_clay_brick_floor,Text,,“Brick makes a sturdy, hard floor. Practical and effective.“
building_info_clay_brick_merlon,Text,,“Sturdy and smart, brick merlons present an imposing battlement facade, second only to solid limestone.“
building_info_clay_brick_stair,Text,,“Clay blocks make for weighty steps with lasting appeal.“
building_info_clay_brick_stove,Text,,“A humble brick fireplace is the heart of the home. For warmth and cooking.“
building_info_clay_brick_wall_element,Text,,“A simple barrier constructed with clay bricks.“
building_info_clay_brick_window,Text,,“An opening framed in brick. A window on the world.“
building_info_clay_decorative_floor,Text,,“Tiles of fired earth create a rich pattern underfoot.“
building_info_clay_merlon,Text,,“A finishing touch to battlements shaped from moulded clay. Decorative and useful.“
building_info_clay_shingle_roof,Text,,“Clay tiles have warmth and rustic appeal, and keep the weather out.“
building_info_clay_stair,Text,,“A basic escalier moulded from dirt.“
building_info_clay_wall_element,Text,,“A basic partition created with clay is rudementary but effective.“
building_info_clay_window,Text,,“A hole punched through an earthen wall is simple, but usable.“
building_info_compost_making_station,Text,,“Recycle decaying plants and waste here to create rich compost for soil.“
building_info_default_stockpile,Text,,“A designated area where resource piles are stored.“
building_info_dirt_slope,Text,,“A basic access ramp fashioned from dirt.“
building_info_dirt_voxel,Text,,“Humankind has been gathering and moving earth around for millennia.“
building_info_dumping_stockpile,Text,,“A designated area where waste is stored.“
building_info_easel,Text,,“An artist’s frame to hold paintings as they are created.“
building_info_fence,Text,,“A rustic boundary useful for organising crops and livestock. Easily penetrated by marauders.“
building_info_fence_gate,Text,,“An access point between outdoor areas.“
building_info_fermenting_station,Text,,“An area for managing all fermentation, from vinegar to alcohol and cheese production.“
building_info_fire_pit,Text,,“Gathering around an open fire is the essence of warmth and cameraderie. Guard children and pets closely.“
building_info_fire_place,Text,,“A fire set into the wall is the height of sophistication. The effect is cosy and bright.“
building_info_flax_cropfield,Text,,“A beautiful and versatile plant with blue flowers, yielding seeds for food and oil, and stems for linen.“
building_info_fletchers_table,Text,,“A bench with timber, tools and cord to create bows.“
building_info_gallows,Text,,“A horizontal wooden beam. The condemned dance on the noose, which hangs, ominously, beneath it.“
building_info_grated_door,Text,,“A portal with a view. See who – or what – is outside before you open it.“
building_info_grave,Text,,“An ending is marked here. Rest in peace, fellow traveller.“
building_info_hay_cropfield,Text,,“Grass grows up fast, rippling verdant in the wind. Cut to make hay for animals, or for bedding. “
building_info_hay_roof,Text,,“A roof fashioned from bundles of hay, laid flat and pinned with wooden rods. Rustic and waterproof.“
building_info_hay_sleeping_spot,Text,,“Just one step up from sleeping on dirt. Hay thrown down as a place to rest.“
building_info_hay_wood_bed,Text,,“Sacks stuffed with hay on a wooden frame. A basic but fairly comfortable bed.“
building_info_herbs_cropfield,Text,,“Plants gathered from nature with many uses, from flavouring food to healing, brewing and dyeing.“
building_info_hook,Text,,“A metal wall hook, suitable for hanging carcasses awaiting processing. Avoids ground decay.“
building_info_human_rug_large,Text,,“In life, you shouldn’t let people walk all over you. In death, you may not have a choice.“
building_info_ice_station,Text,,“A wooden box to hold water as it freezes. Generates ice for the settlement.“
building_info_iron_brazier,Text,,“A metal basket filled with glowing wood or charcoal for warmth.“
building_info_iron_chair,Text,,“A seat wrought from iron. A beautiful and unusual piece, almost throne-like.“
building_info_kiln,Text,,“A special oven for creating ceramics, bricks and tiles from clay.“
building_info_limestone_block_beam,Text,,“Stone arches require skilled masons. But these will stand the test of time, gracefully bearing heavy loads.“
building_info_limestone_block_chimney,Text,,“The fine lines of this dressed stone chimney suggest an elegant hearth.“
building_info_limestone_block_floor,Text,,“Dressed limestone makes lovely flagstones for a floor that could last for generations.“
building_info_limestone_block_merlon,Text,,“For the finest crenellations, add dressed limestone merlons. A noble fortification.“
building_info_limestone_block_stair,Text,,“An elevated means of ascension. Solid steps worthy of an experienced mason.“
building_info_limestone_block_stove,Text,,“An elegant, dressed stone hearth is fit for a noble. The epitome of form and function.“
building_info_limestone_block_wall_element,Text,,“Dressed limestone blocks cemented with mortar create an imposing facade.“
building_info_limestone_block_window,Text,,“Fine dressed stone mullion windows are an architectural highlight in churches and castles.“
building_info_limestone_chimney,Text,,“Rough limestone and mortar suffice to build a sturdy chimney.“
building_info_limestone_floor,Text,,“Natural limestone makes for a slightly uneven but very tough surface.“
building_info_limestone_merlon,Text,,“Rough-hewn yet inpenetrable, protection for your battlement archers.“
building_info_limestone_normal_grave,Text,,“Dead, but not forgotten. A marker graven in stone is a fine tribute that will endure for generations.“
building_info_limestone_sarcophagus,Text,,“A stone casket is a fitting memorial for a significant person. It does not need to be buried underground.“
building_info_limestone_slate_roof,Text,,“A roof built from roofing slates blends with the local landscape, and keeps things dry.“
building_info_limestone_stair,Text,,“Rough hewn but solid steps.“
building_info_limestone_stove,Text,,“A rough hewn, stone fireplace is both welcoming and functional.“
building_info_limestone_wall_element,Text,,“A substantial wall erected with natural limestone blocks and mortar.“
building_info_limestone_window,Text,,“An aperture in stone. To let air in, or arrows out.“
building_info_map_table,Text,,“On this sturdy table is a map of all known places heareabouts. It is useful for orientation, and making plans.“
building_info_maple_cropfield,Text,,“Pass a maple branch over a child to remove all traces of witchcraft. Yields hard timber, perfect for musical instruments.“
building_info_medical_bed,Text,,“A cot where the infirm and injured may rest, and – if prayers are answered – heal.“
building_info_medical_shelf,Text,,“A shelf for safely storing herbs, healing poultices, and other medical supplies.“
building_info_merchants_stall,Text,,“A rough awning, marking a spot where items change hands. Peddlers and street merchants may be found here.“
building_info_metal_grated_platform,Text,,“A horizontal metal grate allows for ventilation, drainage and viewing between levels.“
building_info_metal_trap,Text,,“This metal floor contraption has concealed spikes, triggered by unsuspecting enemies. Watch where you place them: even settlers can accidentally trigger a trap if they aren’t careful.“
building_info_mirror_wall,Text,,“Who is the fairest of them all? Keep track with this fairytale mirror.“
building_info_mounted_cannon,Text,,“Fires cannonballs from a fixed position.“
building_info_movable_ballista,Text,,“Fires bolts and stones. May be repositioned with some effort.“
building_info_movable_cannon,Text,,“Fires canonballs. May be repositioned with some effort.“
building_info_movable_organ_gun,Text,,“The ribauldequin is an infernal machine with a row of small barrels. Fires a volley of shot.“
building_info_oak_cropfield,Text,,“The king of the forest and sacred to the druids. Favoured for wood carving and timber-framed buildings.“
building_info_oil_blob,Text,,“Lay a trail of oil splashes to ignite in a fiery chain.“
building_info_oil_blob_greek_fire,Text,,“Daub splashes of Greek fire to spark into a relentless inferno.“
building_info_oil_press,Text,,“Process raw materials into oil in this useful contraption.“
building_info_oil_trap,Text,,“Set a brutal fire trap and watch your enemies burn.“
building_info_oil_trap_greek_fire,Text,,“The blaze from this hellish trap cannot be quenched with water. Beware!“
building_info_pagan_ritual_circle,Text,,“Entrances to the otherworld, sacred rings like these were built on thin places by forgotten ancestors.“
building_info_painting_vertical_wall,Text,,“The pleasure of expression through colourful pigments is only surpassed by gazing upon the finished artwork on the wall.“
building_info_pen_marker,Text,,“Place this marker in an enclosure and click on it to assign which animals to pen here. “
building_info_pine_cropfield,Text,,“The largest Caledonian tree, tall, straight and flexible for masts and planks. Planted to mark the graves of wandering Scots.“
building_info_practice_dummy,Text,,“A strawman. The perfect stand-in enemy for practicing melee skills.“
building_info_prison_marker,Text,,“Label this location carefully, if captives are to be sealed within.“
building_info_pyre,Text,,“Commit a body to the hungry flames to reduce mortal remains to dust and ashes.“
building_info_quality_bed,Text,,“A fine wooden bed with a turned frame and ropes to support the mattress. Luxurious.“
building_info_quality_chair,Text,,“A finely turned piece, a seat for someone important, perhaps?“
building_info_quality_table_large,Text,,“A large, exquisitely-crafted table, made from fine-grained wood.“
building_info_quality_table_medium,Text,,“A exquisitely-crafted table, made from fine-grained wood.“
building_info_quality_table_small,Text,,“A fine side table, beautifully worked in wood.“
building_info_redcurrant_cropfield,Text,,“A plant that grows anywhere, and yields tart, ruby red berries packed with goodness.“
building_info_reinforced_door,Text,,“If you prefer to think of your home as a fortress, this double-strength entry is for you.“
building_info_research_table,Text,,“Choose alchemy, divination, or the experience of your settlers to figure out how stuff works.“
building_info_resources_needed,Text,,“Resources Needed“
building_info_royal_bed,Text,,“An elaborately carved and decorated piece. A fitting place for a ruler to rest their head.“
building_info_rug_large,Text,,“Live like a lord with a textile floor covering, which offers extravagant protection for chilly feet. “
building_info_rush_large,Text,,“A fresh layer of rushes or hay keeps the floor clean and fresh, and makes the room smell sweeter.“
building_info_saltpeter_pit,Text,,“Turns excrement into a valuable crystal with explosive potential.“
building_info_sewing_station,Text,,“This is where needles, thread and shears can be found for sewing and mending.“
building_info_shelf,Text,,“Space-saving vertical storage keeps items clean and tidy, and eliminates ground decay. “
building_info_shield_rack_single_wall,Text,,“A home for heraldry. Let your shields shine, mounted effortlessly on this sturdy rack.“
building_info_shrine_christian,Text,,“Here, followers aligned with the Church of Restitution gather to pray.“
building_info_shrine_pagan,Text,,“Here, followers aligned with the Oak Brethren gather to pray.“
building_info_siege_weapon_ballista,Text,,“Flings bolts and stones from a fixed position.“
building_info_siege_weapon_onager,Text,,“A heavy, torsion-powered catapult. Hurl offensive items at long range.“
building_info_siege_weapon_trebuchet,Text,,“A deadly siege engine with a long, pivoting arm to hurl missiles. “
building_info_sign,Text,,“Inscribe your own message here for others to see.“
building_info_skep,Text,,“If the bees work hard, this woven hive will overflow with liquid gold honey, and malleable wax.“
building_info_smelting_station,Text,,“This is the place to bring metal ore and transform it into ingots.“
building_info_smokehouse,Text,,“A building to hang meat and cure it with smoke from an open fire.“
building_info_spirit_destilary,Text,,“After fermentation, the distillery performs alchemy yielding aqua vitae. A powerful, medicinal alcohol.“
building_info_standing_bookshelf,Text,,“A room without books is like a body without a soul. Display your hard-won knowledge with pride.“
building_info_statue_fate_stone,Text,,“Three stone women, spinning. The thread is life.“
building_info_statue_knight,Text,,“An gallant champion with chiselled features.“
building_info_statue_large,Text,,“This sizeable sculpture, hewn by hand and displayed for all to enjoy, is built to last. “
building_info_statue_obelisk,Text,,“Mysterious, tall and regular in shape. A geometric marker and talking point in stone.“
building_info_statue_pagan_stone,Text,,“The runes are illegible but the symbolism is clear. This carving celebrates heathen gods.“
building_info_statue_wall,Text,,“A wall-mounted artefact adds interest to a decorative scheme – without taking up valuable floor space.“
building_info_statue_woman,Text,,“The stony gaze of this beautiful maiden is genuinely arresting.“
building_info_stick_trap,Text,,“Sharpened stakes are laid ready to skewer unfortunate victims. Watch where you place them: even settlers can accidentally trigger a trap if they aren’t careful.“
building_info_stockpile_test,Text,,“Designated area where settlers will store resources“
building_info_stone_brazier,Text,,“A stone container filled with glowing wood or charcoal for warmth.“
building_info_stone_brick_brazier,Text,,“A stone brick structure filled with glowing wood or charcoal for warmth.“
building_info_stone_chair,Text,,“A seat hewn from stone. Imposing, but a little chilly. Bring cushions.“
building_info_stone_decorative_floor,Text,,“A mosaic of beautiful stone in many hues is laid precisely on the floor.“
building_info_stone_stool,Text,,“A simple stone seat.“
building_info_stone_table_large,Text,,“A grand table fit for a banquet, fashioned in stone.“
building_info_stone_table_medium,Text,,“A table fit for a banquet, fashioned in stone.“
building_info_stone_table_small,Text,,“A small side table beautifully finished in stone.“
building_info_stonemasons_bench,Text,,“All the tools necessary to work stone are found here.“
building_info_tapestry_vertical_wall,Text,,“Keep out draughts and add a touch of colour to your walls with this painstakingly created tapestry.“
building_info_torch,Text,,“A source of light in the darkness.“
building_info_torch_wall,Text,,“A flame that is wall mounted to give steady light.“
building_info_trophy_rack_wall,Text,,“Stories of the hunt. A fitting display showcasing memorable kills.“
building_info_trough,Text,,“A manger to hold animal food.“
building_info_unmarked_grave,Text,,“As final resting places go, a humble hole in the ground is the least we can hope for. Earth to earth, ashes to ashes.“
building_info_wall_bookshelf,Text,,“Books are rare and valuable. They deserve an attractive resting place.“
building_info_wall_decoration_christian,Text,,“A shining, golden plaque, made even brighter by the light of many candles tended by the faithful.“
building_info_wall_decoration_pagan,Text,,“A dark, rugged piece, hewn from oak. Lovingly carved with ancient runes and symbols indicating the wheel of life.“
building_info_wall_instrument_shelf,Text,,“A sturdy shelf provides a spot to display musical intruments.“
building_info_wall_mirror,Text,,“Who is the fairest of them all? Keep track with this fairytale mirror.“
building_info_wall_pottery_shelf,Text,,“Fine tableware is worthy of display when not in use. This shelf does the job nicely.“
building_info_wall_stone_lion_head,Text,,“A carved lion makes for a bold statement of power.“
building_info_wall_tapestry,Text,,“Keep out draughts and add a touch of colour to your walls with this painstakingly created tapestry.“
building_info_wall_tool_shelf,Text,,“Keep tools handy and organised with this useful wall rack.“
building_info_wardrobe,Text,,“A small, wooden chamber for your clothes.“
building_info_warfare_stockpile,Text,,“A designated area where weaponry and armor is stored.“
building_info_weapon_rack,Text,,“Keep weapons and shields readily available with a sturdy and practical storage rack.“
building_info_weapon_rack_single_wall,Text,,“A resting place with custom niches for the honourable tools of war.“
building_info_weapon_rack_wall,Text,,“Blades and bludgeons deserve to be seen. This decorative wall mounting system keeps weapons handy.“
building_info_wicker_bed,Text,,“This beats laying in the hay, but is still rudimentary and not the most comfortable of beds.“
building_info_wicker_door,Text,,“A flimsy barrier woven from supple sticks. It affords some warmth, little defense and is easy to traverse quickly.“
building_info_wicker_floor,Text,,“This floor fashioned with sticks can be used as a platform for a second floor. “
building_info_wicker_mesh_floor,Text,,“A horizontal wooden grate allows for ventilation, drainage and viewing between levels.“
building_info_wicker_roof,Text,,“A roof fashioned from bundled sticks.“
building_info_wicker_stool,Text,,“A simple woven seat.“
building_info_willow_cropfield,Text,,“A silver-leaved denizen of waterside and fenland, the willow tree is fast-growing and pliable.“
building_info_wood_beam,Text,,“Beams of solid wood have held up the floors and ceilings of England for centuries.“
building_info_wood_chair,Text,,“A sturdy wooden chair.“
building_info_wood_door,Text,,“A timber door offers strength and security, and is easily repaired.“
building_info_wood_floor,Text,,“Rough planks laid flat can be sanded to make a level floor.“
building_info_wood_gate,Text,,“A hinged barrier to close an opening. Can be doubled up for a wider entranceway.“
building_info_wood_gate_tall,Text,,“A tall and sturdy gate is a useful barrier to livestock and undesirables.“
building_info_wood_ladder,Text,,“A bit more precarious then a staircase, but takes up much less space.“
building_info_wood_merlon,Text,,“Wooden stockades have offered valid protection from ingress down the ages.“
building_info_wood_normal_grave,Text,,“A wooden grave marker may not last for eternity, but serves a memorial for those in mourning.“
building_info_wood_portcullis,Text,,“A latticed grille that slides up or down within a gateway using chains. Deploy rapidly when under attack.“
building_info_wood_roof,Text,,“A roof made from wooden shingles offers protection from the elements.“
building_info_wood_sarcophagus,Text,,“A wooden box to keep the deceased respectfully entombed. It does not need to be buried underground.“
building_info_wood_stair_straight,Text,,“A flight of steps constructed from wooden planks.“
building_info_wood_stool,Text,,“A simple wooden seat.“
building_info_wood_table_large,Text,,“A large, scrubbed wooden table is a gathering space for work or meals.“
building_info_wood_table_medium,Text,,“A scrubbed wooden table is a gathering space for work or meals.“
building_info_wood_table_small,Text,,“A simple wooden table for a small space or small tasks.“
building_info_wood_trap,Text,,“This wooden floor contraption has concealed spikes, triggered by unsuspecting enemies. Watch where you place them: even settlers can accidentally trigger a trap if they aren’t careful.“
building_info_wood_wall_element,Text,,“A simple but solid wall, built from wooden logs.“
building_info_wood_window,Text,,“A classic, timber-framed window lets the light flood into dark places.“
building_info_wooden_stair_square,Text,,“Flights of wooden stairs that turn corners as they ascend in tight spaces.“
building_info_wooden_well,Text,,“A wooden structure for drawing up clean water. “
building_info_woodwork_bench,Text,,“All the tools necessary for carpentry are found here.“
building_mesh_var_info,Text,,“Change the structure’s appearance. The visual change will not influence gameplay in any way.“
building_mesh_var_material,Text,,“Material variation“
building_mesh_var_mirror,Text,,“Flip Shape“
building_mesh_var_rotate,Text,,“Rotate Shape“
building_mesh_var_shape,Text,,“Shape variation“
building_mesh_var_title,Text,,“Variations“
building_name_advanced_research_table,Text,,“Advanced Research Table“
building_name_apothecary_bench,Text,,“Apothecary Bench“
building_name_apple_cropfield,Text,,“Apple Tree“
building_name_archery_range,Text,,“Archery Range“
building_name_armour_rack,Text,,“Armour Rack“
building_name_armourer_table,Text,,“Armourer’s Table“
building_name_backgammon_table,Text,,“Backgammon Table“
building_name_banner,Text,,“Banner“
building_name_banner_leather_bear,Text,,“Banner (Bear skin)“
building_name_banner_leather_boar,Text,,“Banner (Boar pelt)“
building_name_banner_leather_cat,Text,,“Banner (Cat skin)“
building_name_banner_leather_cow,Text,,“Banner (Cow hide)“
building_name_banner_leather_deer,Text,,“Banner (Deer hide)“
building_name_banner_leather_dog,Text,,“Banner (Dog pelt)“
building_name_banner_leather_donkey,Text,,“Banner (Ass hide)“
building_name_banner_leather_fox,Text,,“Banner (Fox pelt)“
building_name_banner_leather_goat,Text,,“Banner (Goat skin)“
building_name_banner_leather_hare,Text,,“Banner (Hare pelt)“
building_name_banner_leather_human,Text,,“Banner (Human skin)“
building_name_banner_leather_polecat,Text,,“Banner (Polecat pelt)“
building_name_banner_leather_rat,Text,,“Banner (Rat pelt)“
building_name_banner_leather_sheep,Text,,“Banner (Sheep skin)“
building_name_banner_leather_water_vole,Text,,“Banner (Water vole pelt)“
building_name_banner_leather_wolf,Text,,“Banner (Wolf pelt)“
building_name_banner_linen,Text,,“Banner (Linen)“
building_name_banner_wall,Text,,“Wall Banner“
building_name_banner_wall_leather,Text,,“Wall Banner (Leather)“
building_name_banner_wall_leather_bear,Text,,“Wall Banner (Bear skin)“
building_name_banner_wall_leather_boar,Text,,“Wall Banner (Boar pelt)“
building_name_banner_wall_leather_cat,Text,,“Wall Banner (Cat skin)“
building_name_banner_wall_leather_cow,Text,,“Wall Banner (Cow hide)“
building_name_banner_wall_leather_deer,Text,,“Wall Banner (Deer hide)“
building_name_banner_wall_leather_dog,Text,,“Wall Banner (Dog pelt)“
building_name_banner_wall_leather_donkey,Text,,“Wall Banner (Ass hide)“
building_name_banner_wall_leather_fox,Text,,“Wall Banner (Fox pelt)“
building_name_banner_wall_leather_goat,Text,,“Wall Banner (Goat skin)“
building_name_banner_wall_leather_hare,Text,,“Wall Banner (Hare pelt)“
building_name_banner_wall_leather_human,Text,,“Wall Banner (Human skin)“
building_name_banner_wall_leather_polecat,Text,,“Wall Banner (Polecat pelt)“
building_name_banner_wall_leather_rat,Text,,“Wall Banner (Rat pelt)“
building_name_banner_wall_leather_sheep,Text,,“Wall Banner (Sheep skin)“
building_name_banner_wall_leather_water_vole,Text,,“Wall Banner (Water vole pelt)“
building_name_banner_wall_leather_wolf,Text,,“Wall Banner (Wolf pelt)“
building_name_banner_wall_linen,Text,,“Wall Banner (Linen)“
building_name_banner_wall_wool,Text,,“Wall Banner (Wool)“
building_name_banner_wool,Text,,“Banner (Wool)“
building_name_barley_cropfield,Text,,“Barley Field“
building_name_barn_door,Text,,“Barn Door“
building_name_barrel_large,Text,,“Large water barrel“
building_name_barrel_small,Text,,“Small water barrel“
building_name_basic_research_table,Text,,“Basic Research Table“
building_name_beet_cropfield,Text,,“Beet Field“
building_name_birch_cropfield,Text,,“Birch Tree“
building_name_blacksmith_station,Text,,“Blacksmith’s Forge (Limestone Brick)“
building_name_book_stand,Text,,“Restitutionist Lectern“
building_name_brewing_station,Text,,“Brewing Station“
building_name_butchering_table,Text,,“Butchering Table“
building_name_cabbage_cropfield,Text,,“Cabbage Field“
building_name_camp_fire,Text,,“Campfire“
building_name_candle,Text,,“Candelabra“
building_name_candle_wall,Text,,“Candle Sconce“
building_name_caravan_post,Text,,“Caravan Halt“
building_name_carrot_cropfield,Text,,“Carrot Field“
building_name_chair,Text,,“Chair“
building_name_chest,Text,,“Chest“
building_name_chest_gold,Text,,“Chest (Gold)“
building_name_chest_iron,Text,,“Chest (Iron)“
building_name_chest_silver,Text,,“Chest (Silver)“
building_name_chest_steel,Text,,“Chest (Steel)“
building_name_chest_wicker,Text,,“Chest (Wicker)“
building_name_chest_wood,Text,,“Chest (Wood)“
building_name_clay_brazier,Text,,“Brazier (Clay)“
building_name_clay_brick_beam,Text,,“Clay Brick Arch“
building_name_clay_brick_blacksmith_station,Text,,“Blacksmith’s Forge (Clay Brick)“
building_name_clay_brick_brazier,Text,,“Brazier (Clay Brick)“
building_name_clay_brick_chimney,Text,,“Clay Brick Chimney“
building_name_clay_brick_fire_pit,Text,,“Fire Pit (Clay Brick)“
building_name_clay_brick_fire_pit_round,Text,,“Round Fire Pit (Clay Brick)“
building_name_clay_brick_floor,Text,,“Clay Brick Floor“
building_name_clay_brick_merlon,Text,,“Clay Brick Merlon“
building_name_clay_brick_stair,Text,,“Clay Brick Stair“
building_name_clay_brick_stove,Text,,“Stove (Clay Brick)“
building_name_clay_brick_wall_element,Text,,“Clay Brick Wall“
building_name_clay_brick_window,Text,,“Clay Brick Window“
building_name_clay_decorative_floor,Text,,“Decorative Clay Tiled Floor“
building_name_clay_merlon,Text,,“Clay Merlon“
building_name_clay_shingle_roof_half,Text,,“Clay Shingle Roof Half“
building_name_clay_shingle_roof_whole,Text,,“Clay Shingle Roof“
building_name_clay_stair,Text,,“Clay Stair“
building_name_clay_wall_element,Text,,“Clay Wall“
building_name_clay_window,Text,,“Clay Window“
building_name_compost_making_station,Text,,“Compost Heap“
building_name_default_stockpile,Text,,“Default Stockpile“
building_name_dirt_slope,Text,,“Slope“
building_name_dirt_voxel,Text,,“Soil“
building_name_dumping_stockpile,Text,,“Dumping Stockpile“
building_name_easel,Text,,“Easel“
building_name_fence,Text,,“Fence“
building_name_fence_gate,Text,,“Fence Gate“
building_name_fermenting_station,Text,,“Fermenting Station“
building_name_fire_pit,Text,,“Fire Pit“
building_name_fire_pit_round,Text,,“Round Fire Pit“
building_name_fire_place,Text,,“Fireplace“
building_name_flax_cropfield,Text,,“Flax Field“
building_name_fletchers_table,Text,,“Bowyer’s Table“
building_name_gallows,Text,,“Gallows“
building_name_gate,Text,,“Gate“
building_name_general_blacksmith_station,Text,,“Blacksmith’s Forge“
building_name_general_brazier,Text,,“Brazier“
building_name_general_christian_shrine,Text,,“Restitutionist Shrine“
building_name_general_decoration,Text,,“Decoration“
building_name_general_floor,Text,,“Floor“
building_name_general_hearth,Text,,“Hearth“
building_name_general_kiln,Text,,“Kiln“
building_name_general_merlon,Text,,“Merlon“
building_name_general_pagan_shrine,Text,,“Oak Brethren Shrine“
building_name_general_roof_half,Text,,“Half Roof“
building_name_general_roof_whole,Text,,“Roof“
building_name_general_stairs,Text,,“Stairs“
building_name_general_table_large,Text,,“Large Table“
building_name_general_table_medium,Text,,“Medium Table “
building_name_general_table_small,Text,,“Small Table “
building_name_general_torch,Text,,“Torch“
building_name_general_wall,Text,,“Wall“
building_name_general_wall_decoration,Text,,“Wall Decoration“
building_name_general_wall_torch,Text,,“Wall Torch“
building_name_general_window,Text,,“Window“
building_name_gold_brazier,Text,,“Brazier (Gold)“
building_name_gold_candle,Text,,“Candelabra (Gold)“
building_name_gold_candle_wall,Text,,“Candle Sconce (Gold)“
building_name_gold_torch,Text,,“Torch (Gold)“
building_name_gold_torch_wall,Text,,“Wall Torch (Gold)“
building_name_grated_door,Text,,“Grated Door“
building_name_grave,Text,,“Grave“
building_name_hay_cropfield,Text,,“Tall Grass“
building_name_hay_roof_half,Text,,“Thatched Roof Half“
building_name_hay_roof_whole,Text,,“Thatched Roof“
building_name_hay_rug_large,Text,,“Rush Matting“
building_name_hay_sleeping_spot,Text,,“Hay Sleeping Spot“
building_name_hay_wood_bed,Text,,“Wooden Hay Bed“
building_name_herbs_cropfield,Text,,“Herbs“
building_name_hook,Text,,“Meat Hook“
building_name_ice_station,Text,,“Ice Box“
building_name_iron_brazier,Text,,“Brazier (Iron)“
building_name_iron_candle,Text,,“Candelabra (Iron)“
building_name_iron_candle_wall,Text,,“Candle Sconce (Iron)“
building_name_iron_chair,Text,,“Iron Chair“
building_name_iron_torch,Text,,“Torch (Iron)“
building_name_iron_tourch_wall,Text,,“Wall Torch (Iron)“
building_name_kiln,Text,,“Kiln (Clay)“
building_name_large_shrine_christian,Text,,“Large Restitutionist Shrine“
building_name_large_shrine_christian_stone,Text,,“Large Restitutionist Shrine (Limestone)“
building_name_large_shrine_christian_wood,Text,,“Large Restitutionist Shrine (Wood)“
building_name_large_shrine_pagan,Text,,“Large Oak Brethren Shrine“
building_name_large_shrine_pagan_stone,Text,,“Large Oak Brethren Shrine (Limestone)“
building_name_large_shrine_pagan_wood,Text,,“Large Oak Brethren Shrine (Wood)“
building_name_leather_bear_rug_large,Text,,“Rug (Bear skin)“
building_name_leather_boar_rug_large,Text,,“Rug (Boar pelt)“
building_name_leather_cat_rug_large,Text,,“Rug (Cat skin)“
building_name_leather_cow_rug_large,Text,,“Rug (Cow hide)“
building_name_leather_deer_rug_large,Text,,“Rug (Deer hide)“
building_name_leather_dog_rug_large,Text,,“Rug (Dog pelt)“
building_name_leather_donkey_rug_large,Text,,“Rug (Ass hide)“
building_name_leather_fox_rug_large,Text,,“Rug (Fox pelt)“
building_name_leather_goat_rug_large,Text,,“Rug (Goat skin)“
building_name_leather_hare_rug_large,Text,,“Rug (Hare pelt)“
building_name_leather_human_rug_large,Text,,“Rug (Human skin)“
building_name_leather_polecat_rug_large,Text,,“Rug (Polecat pelt)“
building_name_leather_rat_rug_large,Text,,“Rug (Rat pelt)“
building_name_leather_sheep_rug_large,Text,,“Rug (Sheep skin)“
building_name_leather_water_vole_rug_large,Text,,“Rug (Water vole pelt)“
building_name_leather_wolf_rug_large,Text,,“Rug (Wolf pelt)“
building_name_limestone_block_beam,Text,,“Limestone Block Arch“
building_name_limestone_block_chimney,Text,,“Limestone Block Chimney“
building_name_limestone_block_floor,Text,,“Limestone Block Floor“
building_name_limestone_block_merlon,Text,,“Limestone Block Merlon“
building_name_limestone_block_stair,Text,,“Limestone Block Stair“
building_name_limestone_block_stove,Text,,“Stove (Limestone Brick)“
building_name_limestone_block_wall_element,Text,,“Limestone Block Wall“
building_name_limestone_block_window,Text,,“Limestone Block Window“
building_name_limestone_chimney,Text,,“Limestone Chimney“
building_name_limestone_floor,Text,,“Limestone Floor“
building_name_limestone_kiln,Text,,“Kiln (Limestone)“
building_name_limestone_merlon,Text,,“Limestone Merlon“
building_name_limestone_normal_grave,Text,,“Limestone Gravestone“
building_name_limestone_sarcophagus,Text,,“Limestone Sarcophagus“
building_name_limestone_slate_roof_half,Text,,“Limestone Slate Roof Half“
building_name_limestone_slate_roof_whole,Text,,“Limestone Slate Roof“
building_name_limestone_smelting_station,Text,,“Smelting Furnace (Limestone)“
building_name_limestone_smokehouse,Text,,“Smokehouse (Limestone)“
building_name_limestone_stair,Text,,“Limestone Stair“
building_name_limestone_stove,Text,,“Stove (Limestone)“
building_name_limestone_wall_element,Text,,“Limestone Wall“
building_name_limestone_window,Text,,“Limestone Window“
building_name_linen_rug_large,Text,,“Rug (Linen)“
building_name_map_table,Text,,“Cartography Table“
building_name_maple_cropfield,Text,,“Field Maple“
building_name_medical_bed,Text,,“Infirmary Bed“
building_name_merchants_stall,Text,,“Merchant Stall“
building_name_metal_grated_platform,Text,,“Metal Grated Platform“
building_name_metal_trap,Text,,“Metal Trap“
building_name_mounted_ballista,Text,,“Mounted Ballista“
building_name_mounted_cannon,Text,,“Mounted Cannon“
building_name_movable_ballista,Text,,“Movable Ballista“
building_name_movable_cannon,Text,,“Movable Cannon“
building_name_movable_organ_gun,Text,,“Movable Organ Gun“
building_name_movable_trebuchet,Text,,“Movable Trebuchet“
building_name_oak_cropfield,Text,,“Oak Tree“
building_name_oil_blob,Text,,“Oil splash“
building_name_oil_blob_greek_fire,Text,,“Greek fire splash“
building_name_oil_press,Text,,“Oil Press“
building_name_oil_trap,Text,,“Fire trap“
building_name_oil_trap_greek_fire,Text,,“Greek fire trap“
building_name_ornate_wood_beam,Text,,“Ornate Wooden Beam“
building_name_pagan_ritual_circle,Text,,“Oak Brethren Ritual Circle“
building_name_painting_vertical_wall,Text,,“Painting“
building_name_pen_marker,Text,,“Pen Marker“
building_name_pine_cropfield,Text,,“Scots Pine“
building_name_portcullis,Text,,“Portcullis “
building_name_practice_dummy,Text,,“Practice Dummy“
building_name_prison_marker,Text,,“Prison Cell Marker“
building_name_prison_stash,Text,,“Prisoner’s Stash“
building_name_pyre,Text,,“Pyre“
building_name_quality_bed,Text,,“Quality Bed“
building_name_quality_bed_linen,Text,,“Quality Bed (Linen)“
building_name_quality_bed_wool,Text,,“Quality Bed (Wool)“
building_name_quality_chair,Text,,“Quality Chair“
building_name_quality_chair_linen,Text,,“Quality Chair (Linen)“
building_name_quality_chair_wool,Text,,“Quality Chair (Wool)“
building_name_quality_table_large,Text,,“Quality Table Large“
building_name_quality_table_medium,Text,,“Quality Table Medium“
building_name_quality_table_small,Text,,“Quality Table Small“
building_name_redcurrant_cropfield,Text,,“Redcurrant Shrub“
building_name_reinforced_door,Text,,“Reinforced Door“
building_name_research_table,Text,,“Research Table“
building_name_royal_bed,Text,,“Royal Bed“
building_name_royal_bed_linen,Text,,“Royal Bed (Linen)“
building_name_royal_bed_wool,Text,,“Royal Bed (Wool)“
building_name_rug_large,Text,,“Rug“
building_name_saltpeter_pit,Text,,“Saltpetre Works“
building_name_sewing_station,Text,,“Sewing Station“
building_name_shelf,Text,,“Shelf“
building_name_shield_rack_single_wall,Text,,“Decorative Shield Rack“
building_name_shrine_christian_stone,Text,,“Restitutionist Shrine (Limestone)“
building_name_shrine_christian_wood,Text,,“Restitutionist Shrine (Wood)“
building_name_shrine_pagan_stone,Text,,“Oak Brethren Shrine (Limestone)“
building_name_shrine_pagan_wood,Text,,“Oak Brethren Shrine (Wood)“
building_name_siege_weapon_ballista,Text,,“Ballista“
building_name_siege_weapon_onager,Text,,“Onager“
building_name_siege_weapon_trebuchet,Text,,“Trebuchet“
building_name_sign,Text,,“Sign“
building_name_sign_wall,Text,,“Wall Sign“
building_name_silver_brazier,Text,,“Brazier (Silver)“
building_name_silver_candle,Text,,“Candelabra (Silver)“
building_name_silver_candle_wall,Text,,“Candle Sconce (Silver)“
building_name_silver_mirror_wall,Text,,“Wall Mirror“
building_name_silver_torch,Text,,“Torch (Silver)“
building_name_silver_torch_wall,Text,,“Wall Torch (Silver)“
building_name_skep,Text,,“Skep“
building_name_smelting_station,Text,,“Smelting Furnace (Clay)“
building_name_smelting_station_default,Text,,“Smelting Furnace“
building_name_smokehouse,Text,,“Smokehouse (Clay)“
building_name_smokehouse_default,Text,,“Smokehouse“
building_name_spirit_destilary,Text,,“Spirit Distillery“
building_name_standing_bookshelf,Text,,“Bookshelf“
building_name_statue_fate_stone,Text,,“Statue Fate Stone“
building_name_statue_fate_wood,Text,,“Statue Fate Wood“
building_name_statue_knight,Text,,“Statue Knight“
building_name_statue_large,Text,,“Large Statue“
building_name_statue_obelisk,Text,,“Statue Obelisk“
building_name_statue_pagan_stone,Text,,“Statue Pagan Stone“
building_name_statue_pagan_wood,Text,,“Statue Pagan Wood“
building_name_statue_wall,Text,,“Wall Relief“
building_name_statue_woman,Text,,“Statue Woman“
building_name_stick_ladder,Text,,“Stick ladder“
building_name_stick_trap,Text,,“Stick Trap“
building_name_stone_brazier,Text,,“Brazier (Limestone)“
building_name_stone_brick_brazier,Text,,“Brazier (Limestone Brick)“
building_name_stone_brick_fire_pit,Text,,“Fire Pit (Limestone Brick)“
building_name_stone_brick_fire_pit_round,Text,,“Round Fire Pit (Limestone Brick)“
building_name_stone_candle,Text,,“Candelabra (Limestone)“
building_name_stone_candle_wall,Text,,“Candle Sconce (Limestone)“
building_name_stone_chair,Text,,“Stone Chair“
building_name_stone_decorative_floor,Text,,“Decorative Stone Tiled Floor“
building_name_stone_fence,Text,,“Fence (Limestone)“
building_name_stone_fire_pit,Text,,“Fire Pit (Limestone)“
building_name_stone_fire_pit_round,Text,,“Round Fire Pit (Limestone)“
building_name_stone_statue_large,Text,,“Large Statue (Limestone)“
building_name_stone_statue_wall,Text,,“Wall Relief (Limestone)“
building_name_stone_stool,Text,,“Stone Stool“
building_name_stone_table_large,Text,,“Stone Table Large“
building_name_stone_table_medium,Text,,“Stone Table Medium“
building_name_stone_table_small,Text,,“Stone Table Small“
building_name_stonemasons_bench,Text,,“Stonemason’s Bench“
building_name_stool,Text,,“Stool“
building_name_stove,Text,,“Stove“
building_name_tall_gate,Text,,“Tall Gate“
building_name_tapestry_vertical_wall,Text,,“Wall Tapestry“
building_name_trophy_rack_wall,Text,,“Decorative Trophy Rack“
building_name_trough,Text,,“Trough“
building_name_unmarked_grave,Text,,“Unmarked Grave“
building_name_wall_bookshelf,Text,,“Wall Bookshelf“
building_name_wall_decoration_christian,Text,,“Church of Restitution Wall Decoration“
building_name_wall_decoration_pagan,Text,,“Oak Brethren Wall Decoration“
building_name_wall_instrument_shelf,Text,,“Musical Instrument Shelf“
building_name_wall_medicine_shelf,Text,,“Medicine Shelf“
building_name_wall_mirror,Text,,“Wall Mirror“
building_name_wall_pottery_shelf,Text,,“Wall Pottery Shelf“
building_name_wall_stone_lion_head,Text,,“Wall Stone Lion Head“
building_name_wall_tapestry,Text,,“Wall Tapestry“
building_name_wall_tool_shelf,Text,,“Wall Tool Shelf“
building_name_warden_desk,Text,,“Prison Warden’s Desk“
building_name_wardrobe,Text,,“Wardrobe“
building_name_warfare_stockpile,Text,,“Warfare Stockpile“
building_name_weapon_rack,Text,,“Weapon Rack“
building_name_weapon_rack_single_wall,Text,,“Decorative Weapon Rack“
building_name_weapon_rack_wall,Text,,“Wall-mounted Weapon Rack“
building_name_wicker_bed,Text,,“Wicker Bed“
building_name_wicker_door,Text,,“Wicker Door“
building_name_wicker_fence,Text,,“Fence (Wicker)“
building_name_wicker_fence_gate,Text,,“Wicker Gate“
building_name_wicker_floor,Text,,“Wicker Floor“
building_name_wicker_mesh_floor,Text,,“Wicker Grated Floor“
building_name_wicker_roof_half,Text,,“Wicker Roof Half“
building_name_wicker_roof_whole,Text,,“Wicker Roof“
building_name_wicker_stool,Text,,“Wicker Stool“
building_name_willow_cropfield,Text,,“Willow“
building_name_wood_beam,Text,,“Wooden Beam“
building_name_wood_candle,Text,,“Candelabra (Wood)“
building_name_wood_candle_wall,Text,,“Candle Sconce (Wood)“
building_name_wood_chair,Text,,“Wooden Chair“
building_name_wood_door,Text,,“Wooden Door“
building_name_wood_fence,Text,,“Fence (Wood)“
building_name_wood_fence_gate,Text,,“Wooden Gate“
building_name_wood_floor,Text,,“Wooden Floor“
building_name_wood_gate,Text,,“Gate“
building_name_wood_gate_tall,Text,,“Tall Gate“
building_name_wood_ladder,Text,,“Wooden ladder“
building_name_wood_merlon,Text,,“Wooden Merlon“
building_name_wood_normal_grave,Text,,“Wooden Grave Marker“
building_name_wood_ornate_gate,Text,,“Ornate Gate“
building_name_wood_ornate_gate_tall,Text,,“Ornate Tall Gate“
building_name_wood_portcullis,Text,,“Portcullis “
building_name_wood_roof_half,Text,,“Wooden Roof Half“
building_name_wood_roof_whole,Text,,“Wooden Roof“
building_name_wood_sarcophagus,Text,,“Wooden Sarcophagus“
building_name_wood_stair_straight,Text,,“Wooden Stair Straight“
building_name_wood_statue_large,Text,,“Large Statue (Wood)“
building_name_wood_statue_wall,Text,,“Wall Relief (Wood)“
building_name_wood_stool,Text,,“Wooden Stool“
building_name_wood_table_large,Text,,“Wooden Table Large“
building_name_wood_table_medium,Text,,“Wooden Table Medium“
building_name_wood_table_small,Text,,“Wooden Table Small“
building_name_wood_torch,Text,,“Torch (Wood)“
building_name_wood_torch_wall,Text,,“Wall Torch (Wood)“
building_name_wood_trap,Text,,“Wooden Trap“
building_name_wood_wall_element,Text,,“Wooden Wall“
building_name_wood_window,Text,,“Wooden Window“
building_name_wooden_stair_square,Text,,“Wooden Stair Square“
building_name_wooden_well,Text,,“Wooden well“
building_name_woodwork_bench,Text,,“Woodwork Bench“
building_name_wool_rug_large,Text,,“Rug (Wool)“
building_phase_0,Text,,“BLUEPRINT“
building_phase_1,Text,,“Blueprint phase“
building_phase_2,Text,,“Building phase“
building_temperature,Text,,“Average temperature of structure“
building_tooltip_info_hail,Text,,“<style=DefaultGreen>Prevents hailstones getting through</style>“
building_tooltip_info_rain,Text,,“<style=DefaultOrange>Rain and snow can fall through</style>“
building_tooltip_info_sun,Text,,“<style=DefaultGreen>Lets sunlight through</style>“
building_unreachable,Text,,“Building cannot be reached“
building_unstable,Text,,“Building is unstable because it is placed on stability 0″
buildings_destroyed,Text,,“Buildings destroyed“
buildings_lost,Text,,“Buildings destroyed“
burn_arm_name,Text,,“Burnt Arm“
burn_face_name,Text,,“Burnt Face“
burn_foot_name,Text,,“Burnt Foot“
burn_hand_name,Text,,“Burnt Hand“
burn_leg_name,Text,,“Burnt Leg“
burn_torso_name,Text,,“Burnt Torso“
camera_locked,Text,,“Camera target is now locked to layer <layer_number>“
camera_unlocked,Text,,“Camera is no longer height locked“
can_not_banish_while_fainted,Text,,“Cannot banish settler while unconscious“
can_not_deal_damage_to_target,Text,,“This weapon cannot damage this target“
can_not_do_while_drafted,Text,,“Cannot perform this action while drafted“
can_not_draft_crazy_worker,Text,,“A rebellious settler cannot be drafted.“
can_not_execute_order_on_self,Text,,“Cannot perform action on self“
cancel_caravan_confirm,Text,,“This action will abort caravan formation. Proceed?“
cannot_build_on_edge,Text,,“Cannot place building this close to edge of map“
cannot_build_on_top_layer,Text,,“Highest point reached, you can’t place buildings this high“
cannot_change_during_raid,Text,,“Fast speed is disabled during attacks“
cannot_dig_bedrock,Text,,“You have hit bedrock, you can’t dig any deeper“
cannot_dig_edge,Text,,“Cannot mark for mining this close to edge of map“
cannot_extingush_greek_fire,Text,,“Greek fire can’t be extinguished “
cannot_passive_production,Text,,“Cannot prioritise passive production“
cannot_place_stockpile_on_edge,Text,,“Cannot place stockpile this close to edge of map“
cannot_plant_on_edge,Text,,“Cannot place crop field this close to edge of map“
cannot_refuel,Text,,“Cannot refuel, not enough resources“
cannot_trade_prisoner_same_faction,Text,,“Merchant won’t barter for prisoners of a different faction“
cant_add_prisoner_caravan,Text,,“Only prisoners with shackles can be added to caravans “
cant_attack_oil_without_fire_tooltip,Text,,“Settler needs to be next to a fire source to use flaming projectiles“
cant_interact_sleeping_animal,Text,,“Can’t interact with sleeping animal“
cant_make_captive_labourer_shackles,Text,,“Only prisoners wearing shackles can become captive labourers.“
cant_make_captive_labourer_warden_level,Text,,“The number of captive labourers the warden oversees is at maximum.“
cant_make_captive_labourer_warden_missing,Text,,“No Prison Warden assigned in your settlement. To make use of captive labourers, assign the Prison Warden role to one of your settlers.“
cant_make_recruit_captive_labourer,Text,,“Captive labourers can’t be recruited. Turn them back to prisoners in order to mark them for recruitment “
captive_labourer_desc,Text,,“Captive labourers move about freely performing tasks assigned in the overview panel. Keep their spirits up to minimise escape attempts — although their shackles mean they won’t get far.“
captive_labourer_number,Text,,“The number of captive labourers your Warden can oversee. Promote your warden to the next level to increase this number.“
captive_labourer_work_info,Text,,“Captive labourers will only do work if the Settler with the Prison Warden role is present to manage them.“
caravan_animal_already_forming,Text,,“This animal is already part of a different caravan“
caravan_animal_stuck,Text,,“This animal can’t be part of the caravan because it cant reach the edge of the map in order to leave.“
caravan_canceled,Text,,“Caravan cancelled“
caravan_cannot_send_home_tooltip,Text,,“There is already a caravan on its way to this destination“
caravan_cannot_send_hostile,Text,,“<faction_name> is permanently hostile towards your settlement. They will neither barter nor accept gifts from <village_name>. “
caravan_contents,Text,,“Caravan Contents“
caravan_destination,Text,,“Destination“
caravan_food,Text,,“Food Supplies“
caravan_food_info,Text,,“Food value necessary for caravan members to survive the journey“
caravan_food_info_animals,Text,,“Animals that are in the caravan will forage for their own food along the route.“
caravan_form,Text,,“Form Caravan“
caravan_gift_giving_more,Text,,“Are you sure you want to continue with this transaction? The value of goods you are offering is larger than the value you are asking for.“
caravan_gift_message,Text,,“Giving the merchant more value than is received will be considered a gift, and will influence alignment favourably towards <faction_name>.“
caravan_is_already_forming,Text,,“There is already a caravan forming to go to this destination“
caravan_is_already_going,Text,,“There is already a caravan on its way to this destination“
caravan_mass,Text,,“Load Weight“
caravan_mass_info,Text,,“The weight this caravan can transport. The caravan cannot move if it is over the weight limit.“
caravan_mesage_arived,Text,,“A caravan has arrived at its destination“
caravan_mesage_back,Text,,“A caravan has returned back home“
caravan_mesage_returning,Text,,“Your caravan from <settlement_name> has started its journey home“
caravan_message_able,Text,,“Only able, non-rebellious settlers can form a caravan“
caravan_message_food,Text,,“Insufficient food to start the journey“
caravan_message_hostile,Text,,“<faction_name> is hostile towards your settlement. You cannot barter with them.“
caravan_message_hostile_gift,Text,,“However, they will accept gifts that will influence their alignment towards your settlement.“
caravan_message_left,Text,,“A caravan has left“
caravan_message_mass,Text,,“Caravan can’t move due to excess weight“
caravan_message_no_gifts,Text,,“<faction_name> will not accept any more gifts from you“
caravan_message_one_settler,Text,,“At least one able-bodied settler must be selected to form a caravan“
caravan_message_settler,Text,,“At least one able settler must remain at the settlement“
caravan_message_wont_barter,Text,,“<faction_name> will not barter with your caravan.“
caravan_prisoner_already_forming,Text,,“This prisoner is already part of a different caravan“
caravan_prisoner_stuck,Text,,“This prisoner can’t join the caravan because it cannot reach the edge of the map to leave.“
caravan_return_home_in,Text,,“Caravan will start its return journey in“
caravan_send_home_tooltip,Text,,“Go Back“
caravan_send_tooltip,Text,,“Send Caravan“
caravan_status,Text,,“Caravan Status“
caravan_status_arrived,Text,,“Arrived“
caravan_status_returning,Text,,“Returning“
caravan_status_travelling,Text,,“Travelling“
caravan_to,Text,,“Caravan to <village_name>“
caravan_trade_are_you_sure,Text,,“Are you sure that you want to finalise this barter?“
caravan_trade_buy_list,Text,,“You will acquire this:“
caravan_trade_finalize_title,Text,,“Seal the deal“
caravan_trade_gift_only_title,Text,,“Proffer as a gift?“
caravan_trade_sell_list,Text,,“You are proffering this:“
caravan_travel_to,Text,,“Travel to“
caravan_trip,Text,,“Trip Duration“
caravan_trip_info,Text,,“The duration of the caravan’s journey to its destination. The same amount of time is needed on the way back. The trip duration is determined by the number of tiles traversed, the type of tiles and the season. Travel is slower during the winter. “
caravan_value,Text,,“Value of Goods“
caravan_value_info,Text,,“The combined value of this caravan’s contents“
caravan_worker_already_forming,Text,,“This settler is already part of a different caravan“
caravan_worker_stuck,Text,,“This settler can’t join the caravan because it cannot reach the edge of the map to leave.“
caravan_workers,Text,,“Caravan members“
carcass_effector,Text,,“Carcass“
carried_to_bed_pattern,Text,,“<agent_name> carried unconciouss <target_name> to bed“
carrying_adjective _1,Text,,“unconscious“
carrying_adjective _2,Text,,“bleeding“
carrying_adjective _3,Text,,“wounded“
carrying_adjective _4,Text,,“injured“
carrying_adjective _5,Text,,“mangled“
carrying_adjective _6,Text,,“maimed“
carrying_adjective _7,Text,,“scorched“
carrying_adjective _8,Text,,“starving“
carrying_verb_1,Text,,“hauled away“
carrying_verb_10,Text,,“safely delivered“
carrying_verb_11,Text,,“extricated“
carrying_verb_12,Text,,“pulled out“
carrying_verb_13,Text,,“fetched“
carrying_verb_14,Text,,“escorted“
carrying_verb_15,Text,,“shouldered“
carrying_verb_16,Text,,“lugged“
carrying_verb_17,Text,,“hefted“
carrying_verb_2,Text,,“bravely rescued“
carrying_verb_3,Text,,“gently carried“
carrying_verb_4,Text,,“heroically saved“
carrying_verb_5,Text,,“quickly retrieved“
carrying_verb_6,Text,,“rapidly recovered“
carrying_verb_7,Text,,“grabbed“
carrying_verb_8,Text,,“collected“
carrying_verb_9,Text,,“brought back“
center_of_power,Text,,“Center of power“
character_advanced_customization,Text,,“Advanced customization“
character_facial_hair,Text,,“Facial hair“
character_facial_hair_type,Text,,“Facial hair type“
character_gender,Text,,“Body“
character_group_points,Text,,“Group creation points“
character_group_points_info,Text,,“Use creation points to customise your group. The number of points it costs to alter a skill, perk, background, passion, etc., varies.“
character_hair,Text,,“Hair“
character_hair_colour,Text,,“Hair colour“
character_hair_type,Text,,“Hair type“
character_head_type,Text,,“Head type“
character_min_skill,Text,,“Minimum skill level“
character_perk_conflicts,Text,,“Conflicts with“
character_point_limit,Text,,“You don’t have enough creation points“
character_points_cost,Text,,“Creation point cost“
character_reroll,Text,,“Reroll character“
character_reroll_group,Text,,“Reroll group“
character_skin_colour,Text,,“Skin colour“
characters_creation,Text,,“Settlers“
church_of_third_coming_archer_easy,Text,,“Archer“
church_of_third_coming_archer_hard,Text,,“Master Archer“
church_of_third_coming_archer_medium,Text,,“Adept Archer“
church_of_third_coming_archer_very_hard,Text,,“Illustrious Archer“
church_of_third_coming_basic_easy,Text,,“Marauder“
church_of_third_coming_basic_hard,Text,,“Ruthless Marauder“
church_of_third_coming_basic_medium,Text,,“Fierce Marauder“
church_of_third_coming_basic_very_hard,Text,,“Barbaric Marauder“
church_of_third_coming_center,Text,,“EDEN NOVA\nEden Nova is a newly-built settlement. It grew up around the abbey founded by St Augustine in Canterbury, where the Roman monk rekindled Christianity among the pagan Saxons, eventually spreading it across the land. A birthplace of new ideas, Eden Nova harbours a fundamentalist Christian sect, intent on converting a new generation of sinners.\n“
church_of_third_coming_heavy_easy,Text,,“Thug“
church_of_third_coming_heavy_hard,Text,,“Murderous Thug“
church_of_third_coming_heavy_medium,Text,,“Brutal Thug“
church_of_third_coming_heavy_very_hard,Text,,“Monstrous Thug“
church_of_third_coming_info,Text,,“An often brutal, neochristian theocracy, disciples preach that the plague marked the beginning of Armageddon, in a world ruled by Satan and his demons. They keenly await the return of Christ and have joined the final battle to purify the world of sin and sinners, by any means necessary. Militant and aggressive, they have barely any understanding for those who lack their faith.\n“
church_of_third_coming_name,Text,,“The Church of the Third Coming“
circle_of_avalon_archer_easy,Text,,“Archer“
circle_of_avalon_archer_hard,Text,,“Master Archer“
circle_of_avalon_archer_medium,Text,,“Adept Archer“
circle_of_avalon_archer_very_hard,Text,,“Illustrious Archer“
circle_of_avalon_basic_easy,Text,,“Marauder“
circle_of_avalon_basic_hard,Text,,“Ruthless Marauder“
circle_of_avalon_basic_medium,Text,,“Fierce Marauder“
circle_of_avalon_basic_very_hard,Text,,“Barbaric Marauder“
circle_of_avalon_center,Text,,“GLASTONBURY\nAccording to legend, it was here at the Isle of Glass that Excalibur was forged and here, grievously wounded, that Arthur sought respite after the Battle of Camlann. It is told that Morgan le Fay and her eight sisters practiced the healing arts here, and that there is a hidden cave through which you can pass to the fairy realm of Annwn. The Circle of Avalon has raised a new Mithraeum, atop the tor.“
circle_of_avalon_heavy_easy,Text,,“Thug“
circle_of_avalon_heavy_hard,Text,,“Murderous Thug“
circle_of_avalon_heavy_medium,Text,,“Brutal Thug“
circle_of_avalon_heavy_very_hard,Text,,“Monstrous Thug“
circle_of_avalon_info,Text,,“Arthur Pendragon and his stately court epitomise Britain’s golden era. So says the Circle of Avalon, which strives for a renaissance of chivalry and knightly virtue. Once upon a time, Merlin’s second sight revealed fearsome dragons battling beneath Vortigern’s castle. Today, the Circle calls on his druid successors to restore the old ways, summoning a ray of light in a these darkening days.\n“
circle_of_avalon_name,Text,,“The Circle of Avalon“
closed_window_info,Text,,“A closed window keeps the warmth in. Best kept closed in the wintertime“
clothing_effector,Text,,“Clothing“
cold_effector,Text,,“Cold“
combat_block_pattern,Text,,“<defender_name>’s <armor_name> <block_description>“
combat_hit_beast_pattern,Text,,“<attacker_name> <hit_action> <defender_name>“
combat_hit_pattern,Text,,“<attacker_name> <hit_action> <defender_name><hit_description><with><weapon_name>“
combat_hit_unarmed_pattern,Text,,“<attacker_name> <hit_action> <defender_name>“
comfort_treshold_02,Text,,“Very Comfortable“
comfort_treshold_03,Text,,“Comfortable“
comfort_treshold_04,Text,,“Uncomfortable“
comfort_treshold_05,Text,,“Very Uncomfortable“
comfort_treshold_not_used,Text,,“Extremely Comfortable“
consciousness_treshold_01,Text,,“Feeling dizzy“
consciousness_treshold_02,Text,,“Struggling to move“
consciousness_treshold_03,Text,,“Unconscious“
construction_failed,Text,,“Construction failed“
construction_skill_level_low,Text,,“Cannot start construction, skill level not met“
conversation_default_pattern,Text,,“<agent_name> <action> <topic> with <target_name>, <who> <reaction_verb> <reaction>“
cover_amount,Text,,“Cover amount“
cover_percentage,Text,,“Cover Effectiveness“
create_new,Text,,“Create New“
create_new_mod_loc_template,Text,,“This action will create English version of localization ready for modding on your hard drive. Do you wish to proceed?“
create_new_mod_template,Text,,“This action will create empty mod template on your hard drive. Do you wish to proceed?“
credits_AdditionalArt,Text,,“Additional Art“
credits_AdditionalDevelopment,Text,,“Additional Development“
credits_AdditionalExpertSupport,Text,,“Additional Expert Support“
credits_AdditionalHelp,Text,,“Additional Help“
credits_AlphabeticalOrder,Text,,“Alphabetical“
credits_ChiefGamesOfficer,Text,,“Chief Games Officer“
credits_CommunityContributors,Text,,“Community Plague Doctors“
credits_DesignDirector,Text,,“Design Director“
credits_FranchiseDirector,Text,,“Franchise Director“
credits_Localisation,Text,,“Localisation“
credits_OperationsDirector,Text,,“Operations Director“
credits_PRManager,Text,,“PR Manager“
credits_PRSupport,Text,,“PR Support“
credits_PerformanceMarketingManager,Text,,“Performance Marketing Manager“
credits_Producer,Text,,“Producer“
credits_PublishedBy,Text,,“Published by Mythwright“
credits_PublishingDirector,Text,,“Publishing Director“
credits_QAManager,Text,,“QA Manager“
credits_QAProjectManager,Text,,“QA Project Manager“
credits_QATestLead,Text,,“QA Test Lead“
credits_QATester,Text,,“QA Tester“
credits_QualityAssurance,Text,,“Quality Assurance“
credits_SeniorCommunityandSocial Manager,Text,,“Senior Community and Social Manager“
credits_SeniorDesigner,Text,,“Senior Designer“
credits_SeniorMarketingManager,Text,,“Senior Marketing Manager“
credits_SeniorProducer,Text,,“Senior Producer“
credits_SpecialThanks,Text,,“Special Thanks“
credits_TICAlumni,Text,,“TIC Alumni“
credits_TechnicalDirector,Text,,“Technical Director“
credits_TonicGamesGroup,Text,,“Tonic Games Group“
credits_WritingNarativeDesign,Text,,“Writing and Narative design“
crop_freeze_temperature,Text,,“Plant death temperature“
crop_grow_life_span,Text,,“Life span“
crop_grow_time,Text,,“Grow time“
crop_min_sow_temperature,Text,,“Minimum sow temperature“
crop_stop_temperature,Text,,“Growth stop temperature“
cropfield_error_no_seeds,Text,,“Not enough seeds to sow this field“
cropfield_error_underwater,Text,,“Cannot sow here, this crop needs to grow in shallow water“
cropfield_under_roof,Text,,“Roofed: <roofed_percent>“
cropfield_under_roof_info,Text,,“All or parts of this cropfield are roofed. Plants cannot be sown beneath roofs.“
ctrl_Allow,Text,,“Order: Allow“
ctrl_Animals,Text,,“Animals“
ctrl_Attack,Text,,“Attack“
ctrl_Base,Text,,“Base“
ctrl_CameraReset,Text,,“Reset Camera View.“
ctrl_Cancel,Text,,“Order: Cancel“
ctrl_Chopping,Text,,“Order: Chop“
ctrl_CopyBuilding,Text,,“Copy“
ctrl_CutAllVegetation,Text,,“Order: Cut Plants“
ctrl_Deconstructing,Text,,“Order: Deconstruct“
ctrl_Decoration,Text,,“Misc“
ctrl_Defense,Text,,“Warfare“
ctrl_DestroyBuilding,Text,,“Destroy Building“
ctrl_Digging,Text,,“Order: Mine“
ctrl_Draft,Text,,“Draft“
ctrl_ExpandZone,Text,,“Expand Zone“
ctrl_Fishing,Text,,“Order: Fish“
ctrl_Furniture,Text,,“Furniture“
ctrl_GamePause,Text,,“Pause Game“
ctrl_GameSpeedDown,Text,,“Decrease Game Speed“
ctrl_GameSpeedFast,Text,,“Game Speed: Fast“
ctrl_GameSpeedFaster,Text,,“Game Speed: Very Fast“
ctrl_GameSpeedNormal,Text,,“Game Speed: Normal“
ctrl_GameSpeedUp,Text,,“Increase Game Speed“
ctrl_Harvesting,Text,,“Order: Harvest“
ctrl_Hunting,Text,,“Order: Hunting“
ctrl_IngameMenu,Text,,“In Game Menu “
ctrl_Jobs,Text,,“Jobs“
ctrl_LayerDown,Text,,“Show/Hide Terrain Layer Down“
ctrl_LayerUp,Text,,“Show/Hide Terrain Layer Up“
ctrl_Leisure,Text,,“Leisure“
ctrl_LockCameraToLayer,Text,,“Lock Camera to Layer“
ctrl_LockCameraToLayerDown,Text,,“Locked Camera Layer Down“
ctrl_LockCameraToLayerUp,Text,,“Locked Camera Layer Up“
ctrl_Manage,Text,,“Manage“
ctrl_MapRotateLeft,Text,,“Rotate View Right“
ctrl_MapRotateRight,Text,,“Rotate View Left“
ctrl_MouseOrbit,Text,,“Orbit Camera “
ctrl_MoveDown,Text,,“Move Down“
ctrl_MoveLeft,Text,,“Move Left“
ctrl_MoveRight,Text,,“Move Right“
ctrl_MoveUp,Text,,“Move Up“
ctrl_Orders,Text,,“Orders“
ctrl_Production,Text,,“Production“
ctrl_ReleaseAnimal,Text,,“Order: Release“
ctrl_Research,Text,,“Research“
ctrl_RotateLeft,Text,,“Rotate Construction Left“
ctrl_RotateRight,Text,,“Rotate Construction Right“
ctrl_RtsFastMove,Text,,“Fast Camera Movement“
ctrl_Schedule,Text,,“Schedule“
ctrl_ShowHideAlmanac,Text,,“Almanac“
ctrl_ShowHideItemIndicators,Text,,“Item Indicators: Show/Hide“
ctrl_ShowHideResourceGroups,Text,,“Resource Groups: Show/Hide“
ctrl_ShowHideRoofs,Text,,“Roofs: Show/Hide“
ctrl_ShowHideRooms,Text,,“Rooms: Show/Hide“
ctrl_ShowHideTrees,Text,,“Trees: Show/Hide“
ctrl_ShowHideZoneGrid,Text,,“Zone Grid: Show/Hide“
ctrl_ShrinkZone,Text,,“Shrink Zone“
ctrl_SlaughterAnimal,Text,,“Order: Slaughter“
ctrl_Stockpile,Text,,“Stockpile“
ctrl_TameAnimal,Text,,“Order: Tame“
ctrl_TiltDown,Text,,“View Tilt Down“
ctrl_TiltUp,Text,,“View Tilt Up“
ctrl_ToggleForbid,Text,,“Forbid/Allow“
ctrl_TrainAnimal,Text,,“Order: Train“
ctrl_UrgentHaul,Text,,“Order: Urgent Haul“
ctrl_Zone,Text,,“Zone“
ctrl_ZoomIn,Text,,“View Zoom In“
ctrl_ZoomOut,Text,,“View Zoom Out“
ctrl_installbuilding,Text,,“Install“
ctrl_movebuilding,Text,,“Relocate“
ctrl_uninstallbuilding,Text,,“Remove“
current_phase,Text,,“Current growth phase“
custom_heraldry_info,Text,,“Paste your custom png in:\n<b>\StreamingAssets\HeraldryCustomSymbols</b>\nand it will appear on this list of custom symbols.“
cut_artery_name,Text,,“Severed Artery“
dam_built_bbt,Text,,“River flow stopped by a dam.“
damage,Text,,“Damage“
damage_per_second,Text,,“Damage Per Second“
damage_per_second_ab,Text,,“DPS“
date_time_details_info,Text,,“The year is split into four seasons that last 12 days each.\n\n<b>Spring</b>\n – Moderate temperature. Rain and fog are frequent. Small chance of hailstorms.\n\n<b>Summer</b>\n – High temperatures. Chance of heatwaves. Build underground storage to keep your food fresh during the hot summer days.\n\n<b>Autumn</b>\n – Moderate temperature. Rain and fog are frequent. Chance of thunderstorms and hailstorms.\n\n<b>Winter</b>\n – Low temperatures. High chance of snowfall and blizzards. Chance of cold snaps. Vegetation will not grow in low temperatures, so ensure that you sow and harvest as much as you can before winter starts.“
date_time_details_title,Text,,“Date and Time details“
days_from_start,Text,,“Days from start“
dead,Text,,“Dead“
death_default_1,Text,,“<agent_name> perished.“
death_default_10,Text,,“<agent_name> was dead as a doornail.“
death_default_11,Text,,“<agent_name> fell, stone dead.“
death_default_2,Text,,“<agent_name> drew [his/her] last, ragged breath.“
death_default_3,Text,,“<agent_name> died.“
death_default_4,Text,,“<agent_name> died a lingering death.“
death_default_5,Text,,“<agent_name> relinquished life.“
death_default_6,Text,,“And thus, <agent_name> expired.“
death_default_7,Text,,“<agent_name> died instantly.“
death_default_8,Text,,“<agent_name> died horribly.“
death_default_9,Text,,“<agent_name> fell asleep, never to awaken.“
death_effector,Text,,“Death“
death_human_1,Text,,“<agent_name> departed this life, a strange smile on [his/her] lips.“
death_human_10,Text,,“<agent_name> felt borne aloft by Azrael’s wings as [he/she] died“
death_human_11,Text,,“<agent_name> heard a pale horse approach. Death was upon [him/her].“
death_human_12,Text,,“<agent_name> saw [his/her] own body far below, and understood it was over.“
death_human_13,Text,,“<agent_name> fought. But the Fates had already cut [his/her] mortal thread.“
death_human_14,Text,,“The Morrígan’s ravens circled above. <agent_name> embraced death.“
death_human_15,Text,,“<agent_name> surrendered to death’s icy embrace.“
death_human_16,Text,,“<agent_name> drifted from the shores of the living. The ferryman was waiting.“
death_human_17,Text,,“<agent_name> was ready to let go. Time to die.“
death_human_18,Text,,“<agent_name> gave up the ghost. It was all over.“
death_human_19,Text,,“As <agent_name> took a final breath, the world’s mysteries faded into oblivion.“
death_human_2,Text,,“<agent_name> laid down [his/her] life.“
death_human_3,Text,,“<agent_name> passed from this life.“
death_human_4,Text,,“This was the day <agent_name> met [his/her] demise.“
death_human_5,Text,,“<agent_name> knew [he/she] would now meet [his/her] maker.“
death_human_6,Text,,“<agent_name> knew this was the end.“
death_human_7,Text,,“Alas, <agent_name> lives no more.“
death_human_8,Text,,“<agent_name> felt [his/her] vision dim. Death awaited [him/her].“
death_human_9,Text,,“<agent_name> succumbed to the Reaper’s scythe“
decay_speed_per_ground,Text,,“Ground decay rate modifier“
decay_speed_per_temperature,Text,,“Temperature decay rate modifier“
decay_speed_per_weather,Text,,“Weather decay rate modifier“
decay_speed_under_water,Text,,“Water decay rate modifier“
deep_cut_arm_name,Text,,“Deep Arm Laceration“
deep_cut_chest_name,Text,,“Deep Chest Laceration“
deep_cut_face_name,Text,,“Deep Face Laceration“
deep_cut_leg_name,Text,,“Deep Leg Laceration“
deep_cut_neck_name,Text,,“Deep Neck Laceration“
deep_cut_side_name,Text,,“Deep Flank Laceration“
default_error_space_not_buildable,Text,,“Structure can’t be placed there“
default_error_space_taken,Text,,“Space already occupied“
default_size,Text,,“Small“
delete_file_failed,Text,,“Cannot delete file {0}“
delete_folder_prompt,Text,,“Delete settlement save folder?“
delete_local_mod_prompt,Text,,“Are you sure you want to delete this mod from your computer?“
delete_profile,Text,,“Delete profile“
delete_remote_mod_prompt,Text,,“Are you sure you want to unsubscribe from this mod. doing so will delete it locally as well “
delete_save_prompt,Text,,“Delete save?“
dev_activateAllResearch_off,Text,,“Activate all research“
dev_activateAllResearch_on,Text,,“Revert activated research“
dev_add_xp_to_skill,Text,,“Modify Skill XP“
dev_animal_prod_finish,Text,,“Finish Animal Production“
dev_animals,Text,,“Animals“
dev_autoconstruct_off,Text,,“Auto Construction: Off“
dev_autoconstruct_on,Text,,“Auto Construction: On“
dev_autoprod_resources_off,Text,,“Auto Production: Off“
dev_autoprod_resources_on,Text,,“Auto Production: On“
dev_autoprod_worker_off,Text,,“Instant Production: Off“
dev_autoprod_worker_on,Text,,“Instant Production : On“
dev_behaviour_name_tooltip,Text,,“After choosing the behaviour, click on the NPC you want to apply it to.“
dev_birth,Text,,“Give Birth“
dev_create_warning,Text,,“Create Warning Messages“
dev_crop_harvest,Text,,“Force Crop Harvest Phase“
dev_crop_next_phase,Text,,“Force Crop Next Phase on Point“
dev_damage_voxel,Text,,“Damage Voxel“
dev_deal_damage,Text,,“Deal 15 Damage on Point“
dev_delete_all,Text,,“Delete All Saves“
dev_destroy_pile,Text,,“Destroy Pile on Point“
dev_dev,Text,,“Dev“
dev_domestic,Text,,“Set Domestic“
dev_domestic_animals,Text,,“Domestic Animals“
dev_draw_effect_map,Text,,“Draw Effect Map“
dev_draw_map_mask,Text,,“Draw Map Mask“
dev_effects,Text,,“Effects“
dev_enemy_spawn,Text,,“Select an NPC to spawn:“
dev_event_all_dead,Text,,“All is lost“
dev_event_bard_visitor,Text,,“Bard“
dev_event_cold_snap,Text,,“Cold snap“
dev_event_crop_blight,Text,,“Blighted crops“
dev_event_general_goods_trader_large,Text,,“General goods wholesale merchant“
dev_event_general_goods_trader_normal,Text,,“General goods merchant “
dev_event_general_goods_trader_small,Text,,“Pedlar“
dev_event_group_AnimalBearSingle,Text,,“Bear“
dev_event_group_AnimalDomesticSingle,Text,,“Domestic Animal“
dev_event_group_AnimalMiscSmall,Text,,“Group of Animals“
dev_event_group_AnimalRaid,Text,,“Animal Raid“
dev_event_group_AnimalWildLarge,Text,,“Large Wild Animal“
dev_event_group_Blight,Text,,“Blighted crops“
dev_event_group_Coldsnap,Text,,“Cold snap“
dev_event_group_Hailstorm,Text,,“Hailstorm“
dev_event_group_Heatwave,Text,,“Heat wave“
dev_event_group_Merchantgeneral,Text,,“Guileful trader“
dev_event_group_Merchantprisoner,Text,,“Prisoner Merchant“
dev_event_group_Merchantrare,Text,,“Merchant caravan“
dev_event_group_Newworker,Text,,“New Settler“
dev_event_group_Raid,Text,,“Raid“
dev_event_group_Runaway,Text,,“Runaway Settler“
dev_event_group_Thunderstorm,Text,,“Thunderstorm“
dev_event_group_Visitor,Text,,“Lone Traveller“
dev_event_group_VisitorRole,Text,,“Friendly Visit“
dev_event_hailstorm,Text,,“Hailstorm“
dev_event_heat_wave,Text,,“Heat wave“
dev_event_influence_100,Text,,“Golden age“
dev_event_influence_20,Text,,“Influence rising“
dev_event_interaction_chance_always,Text,,“Event Int. chance: 100%“
dev_event_interaction_chance_default,Text,,“Reset Event Int. chance“
dev_event_new_worker,Text,,“New Settler“
dev_event_new_worker_hungry,Text,,“Hunger comes calling“
dev_event_new_worker_sick,Text,,“This too shall pass“
dev_event_new_worker_wounded,Text,,“A safe haven“
dev_event_new_worker_wounded_02,Text,,“Barking up the wrong tree“
dev_event_priest_visitor,Text,,“Chaplain“
dev_event_prisoner_merchant,Text,,“Prisoner Merchant“
dev_event_raid_new,Text,,“Raid“
dev_event_runaway_new,Text,,“Violent extortionists “
dev_event_season_start_autumn,Text,,“Autumn Start“
dev_event_season_start_spring,Text,,“Spring Start“
dev_event_season_start_summer,Text,,“Summer Start“
dev_event_season_start_winter,Text,,“Winter Start“
dev_event_shakedown,Text,,“Extortion“
dev_event_shaman_visitor,Text,,“Druid“
dev_event_spawn,Text,,“Select an event to spawn:“
dev_event_thunderstorm,Text,,“Thunderstorm“
dev_event_trader_rare,Text,,“Rare goods merchant“
dev_event_trader_visitor,Text,,“Lone Traveller“
dev_event_trader_weapons,Text,,“Weapons merchant“
dev_event_wolf_raid,Text,,“Ferocious wolves“
dev_events,Text,,“Events“
dev_events_seasons_and_weather,Text,,“Seasons and Weather“
dev_faction_friendliness,Text,,“Select a Faction…“
dev_faction_modify_friendliness,Text,,“…then Alignment + / – 10.“
dev_faction_name_tooltip,Text,,“On pointer click sets the faction of the NPC to this one“
dev_faction_set_friendliness,Text,,“Set Faction Alignment“
dev_faint_worker,Text,,“Faint Settler“
dev_force_exception,Text,,“Force an Exception“
dev_friendliness_minus,Text,,“Alignment -10″
dev_friendliness_plus,Text,,“Alignment +10″
dev_gender_female,Text,,“Gender: Female“
dev_gender_male,Text,,“Gender: Male“
dev_general_actions,Text,,“General“
dev_inflict_wound,Text,,“Select wound to inflict:“
dev_instant_dig_off,Text,,“Instant Dig: Off“
dev_instant_dig_on,Text,,“Instant Dig: On“
dev_kill_all_animals,Text,,“Kill All Animals“
dev_kill_all_enemies,Text,,“Kill All Enemies“
dev_kill_all_fish,Text,,“Kill All Fish“
dev_kill_all_piles,Text,,“Destroy all Piles“
dev_kill_all_plants,Text,,“Destroy All Plants“
dev_ladder_falldown,Text,,“Push Settler off Ladder“
dev_make_npc_leave,Text,,“Banish NPC“
dev_map,Text,,“Map“
dev_mark_animals_for_attack,Text,,“Mark Animals for Hunting“
dev_mark_for_roping,Text,,“Mark for Roping“
dev_mark_workers_for_attack,Text,,“Attack Settlers“
dev_marketing_mode,Text,,“Marketing Mode“
dev_menu_combat,Text,,“Combat“
dev_mining_speed_10,Text,,“Mining Speed: ×10″
dev_mining_speed_reset,Text,,“Reset Mining Speed“
dev_npc_behaviour_select,Text,,“Select an NPC behaviour type to set:“
dev_npc_faction_select,Text,,“Select Faction to change to“
dev_particle_DustParticles,Text,,“Dust 2″
dev_particle_arrowbreak,Text,,“Arrow Break“
dev_particle_arrowmiss,Text,,“Arrow Miss“
dev_particle_barley_death,Text,,“Barley Wilt“
dev_particle_bear_dirt_left_footprint,Text,,“Left Bear Footprint“
dev_particle_bear_dirt_right_footprint,Text,,“Right Bear Footprint“
dev_particle_beet_death,Text,,“Beet Wilt“
dev_particle_blood_splat,Text,,“Bloodsplat“
dev_particle_blueprint_placed,Text,,“Blueprint Placed“
dev_particle_boar_dirt_left_footprint,Text,,“Left Boar Footprint“
dev_particle_boar_dirt_right_footprint,Text,,“Right Boar Footprint“
dev_particle_build_finished_particles,Text,,“Building Finished“
dev_particle_build_particles,Text,,“Build Particles“
dev_particle_building_hit,Text,,“Building Hit“
dev_particle_buzzard_flying_over,Text,,“Buzzards Flying“
dev_particle_cabbage_death,Text,,“Cabbage Wilt“
dev_particle_carrots_death,Text,,“Carrots Wilt“
dev_particle_cold_particles,Text,,“Cold“
dev_particle_cow_dirt_footprint,Text,,“Cow Footprint“
dev_particle_crithit,Text,,“Critical Hit“
dev_particle_crows_circling,Text,,“Circling Crows“
dev_particle_crows_flying_straight,Text,,“Crows Flying“
dev_particle_crows_scare,Text,,“Scare Crows“
dev_particle_deer_dirt_footprint,Text,,“Deer Footprint“
dev_particle_destroy_banner,Text,,“Banner Destruction“
dev_particle_destroy_book_shelf,Text,,“Bookshelf Destruction“
dev_particle_destroy_building,Text,,“Building Destruction“
dev_particle_destroy_clay_brick_wall,Text,,“Clay Brick Wall Destruction“
dev_particle_destroy_clay_roof,Text,,“Clay Roof Destruction“
dev_particle_destroy_clay_wall,Text,,“Clay Wall Destruction“
dev_particle_destroy_grated_door,Text,,“Grated Door Destruction“
dev_particle_destroy_ground,Text,,“Ground Destruction“
dev_particle_destroy_hay_roof,Text,,“Thatch Roof Destruction“
dev_particle_destroy_iron_torch,Text,,“Iron Torch Destruction“
dev_particle_destroy_liimestone_wall,Text,,“Limestone Wall Destruction“
dev_particle_destroy_limestone_block_wall,Text,,“Limestone Brick Wall Destruction“
dev_particle_destroy_limestone_roof,Text,,“Limestone Roof Destruction“
dev_particle_destroy_pottery_shelf,Text,,“Pottery Shelf Destruction“
dev_particle_destroy_reinforced_wood_door,Text,,“Reinforced Door Destruction“
dev_particle_destroy_wicker_floor,Text,,“Wicker Floor Destruction“
dev_particle_destroy_wicker_roof,Text,,“Wicker Roof Destruction“
dev_particle_destroy_wood_floor,Text,,“Wood Floor Destruction“
dev_particle_destroy_wood_roof,Text,,“Wood Roof Destruction“
dev_particle_destroy_wood_torch,Text,,“Wood Torch Destruction“
dev_particle_destroy_wood_wall,Text,,“Wood Wall Destruction“
dev_particle_dog_dirt_footprint,Text,,“Dog Footprint“
dev_particle_donkey_dirt_footprint,Text,,“Donkey Footprint“
dev_particle_drunk,Text,,“Drunk“
dev_particle_ducks_flying_straight,Text,,“Ducks Flying“
dev_particle_dust,Text,,“Dust“
dev_particle_eating,Text,,“Eating“
dev_particle_flax_death,Text,,“Flax Wilt“
dev_particle_footsteps_dust,Text,,“Footsteps Dust“
dev_particle_footsteps_grass_dust,Text,,“Footprint Grass Dust“
dev_particle_footsteps_snow_dust,Text,,“Snow Footprint Dust“
dev_particle_footsteps_wet_splash,Text,,“Footprint Water Splash“
dev_particle_geese_flying_straight,Text,,“Geese Flying“
dev_particle_grass,Text,,“Grass“
dev_particle_hammer_sparks,Text,,“Hammer Sparks“
dev_particle_hay_pickup,Text,,“Hay Pick Up“
dev_particle_herbs_death,Text,,“Herbs Wilt“
dev_particle_hot_particles,Text,,“Hot“
dev_particle_mushroom_death,Text,,“Mushrooms Death“
dev_particle_paint_splats,Text,,“Paint Splats“
dev_particle_pigeons_flying_straight,Text,,“Pigeons Flying“
dev_particle_pigeons_scare,Text,,“Scare Pigeons“
dev_particle_pinned,Text,,“Pinned“
dev_particle_production_finished_particles,Text,,“Production Finished“
dev_particle_rebelious,Text,,“Rebellious“
dev_particle_shearing,Text,,“Shearing“
dev_particle_sheep_dirt_footprint,Text,,“Sheep Footprint“
dev_particle_shrub_destroy,Text,,“Shrub Cut“
dev_particle_skillup_particles,Text,,“Skill Level Up“
dev_particle_spawn_pile,Text,,“Spawn Pile“
dev_particle_stone,Text,,“Stone“
dev_particle_stylized_dust,Text,,“Stylized Dust“
dev_particle_system,Text,,“Select a particle system to spawn:“
dev_particle_tame_hearts,Text,,“Taming Hearts“
dev_particle_trainsuccess,Text,,“Training Successful“
dev_particle_trap_activate,Text,,“Trap Activate“
dev_particle_trebuchehit,Text,,“Trebuchet Hit“
dev_particle_tree_fall_birch,Text,,“Fall Birch Tree“
dev_particle_tree_shake_apple,Text,,“Shake Apple Tree“
dev_particle_tree_shake_birch,Text,,“Shake Birch Tree“
dev_particle_tree_shake_branches,Text,,“Shanking Branches“
dev_particle_tree_shake_maple,Text,,“Shake Maple Tree“
dev_particle_tree_shake_oak,Text,,“Shake Oak Tree“
dev_particle_tree_shake_pine,Text,,“Shake Pine Tree“
dev_particle_tree_shake_plane,Text,,“Shake Plane Tree“
dev_particle_vegetables_chopp,Text,,“Vegetable Chop“
dev_particle_water_ripple,Text,,“Water Ripple“
dev_particle_water_splash,Text,,“Water Splash“
dev_particle_weapon_hit,Text,,“Weapon Hit“
dev_particle_wood,Text,,“Wood“
dev_particle_wood_chips,Text,,“Wood Chips“
dev_particle_worker_dirt_left_footprint,Text,,“Left Settler Footprint (dirt)“
dev_particle_worker_dirt_right_footprint,Text,,“Right Settler Footprint (dirt)“
dev_particle_worker_snow_left_footprint,Text,,“Left Settler Footprint (snow)“
dev_particle_worker_snow_right_footprint,Text,,“Right Settler Footprint (snow)“
dev_pathfining,Text,,“Pathfinding“
dev_pet,Text,,“Set Pet“
dev_pet_animals,Text,,“Pet Animals“
dev_piles,Text,,“Resources and Items“
dev_plant_next_phase,Text,,“Force Plant Next Phase on Point“
dev_pregnant,Text,,“Set Pregnant Animal“
dev_production_speed_max,Text,,“Production Speed: Max“
dev_production_speed_normal,Text,,“Production Speed: Normal“
dev_random_item,Text,,“Random Items“
dev_recount_haul_piles,Text,,“Recount Haul Piles“
dev_recount_piles,Text,,“Recount Piles“
dev_refresh_nodes,Text,,“Refresh All Nodes“
dev_remove_all_attack_marks,Text,,“Remove Targets“
dev_remove_warning,Text,,“Remove Warnings“
dev_remove_worker,Text,,“Remove Settler“
dev_reset_animal_timers,Text,,“Reset Taming/Training Counters“
dev_reset_trap,Text,,“Reset Trap“
dev_reset_workers,Text,,“Reset Settlers“
dev_schedule_event_group,Text,,“Schedule Event from Group“
dev_select_dropdown,Text,,“Change skill by:“
dev_select_event_group,Text,,“Select an Event Group to schedule:“
dev_select_fish,Text,,“Choose fish to spawn:“
dev_select_item,Text,,“Select item to spawn on mouse click“
dev_select_item_quality,Text,,“Select the item quality“
dev_select_plant,Text,,“Choose plant to spawn:“
dev_select_resource,Text,,“Choose resource to spawn:“
dev_select_resourceCtg,Text,,“Choose resource category to spawn:“
dev_select_skill,Text,,“Select skill to alter“
dev_set_freshness_0,Text,,“Freshness = 0″
dev_set_freshness_1,Text,,“Freshness = 1″
dev_set_freshness_100,Text,,“Freshness = 100″
dev_set_health_0,Text,,“Health = 0″
dev_set_health_1,Text,,“Health = 1″
dev_set_health_100,Text,,“Health = 100″
dev_set_low_fuel,Text,,“Set Low Fuel on Point“
dev_set_mood_minus_10,Text,,“Mood -10″
dev_set_mood_plus_10,Text,,“Mood +10″
dev_set_npc_behaviour,Text,,“Set NPC Behaviour“
dev_set_npc_faction,Text,,“Set Faction of NPC“
dev_set_worker_hunger_1,Text,,“Creature Hunger: Starving“
dev_set_worker_hunger_100,Text,,“Creature Hunger: Full“
dev_set_worker_hunger_50,Text,,“Creature Hunger: Hungry“
dev_set_worker_hunger_minus_100,Text,,“Settler Hunger: Ravenous“
dev_set_worker_sleep,Text,,“Set Creature Sleep“
dev_set_worker_sleep_1,Text,,“Creature Sleep: Exhausted“
dev_set_worker_sleep_100,Text,,“Creature Sleep: Well Rested“
dev_set_worker_sleep_50,Text,,“Creature Sleep: Tired“
dev_set_worker_stats,Text,,“Set Settler Stats“
dev_spawn_animal,Text,,“Spawn Animal“
dev_spawn_bard_visitor,Text,,“Spawn Bard“
dev_spawn_blank_npc,Text,,“Spawn Blank NPC“
dev_spawn_enemy,Text,,“Spawn 1x enemy“
dev_spawn_event,Text,,“Trigger Event“
dev_spawn_fish,Text,,“Spawn Fish on Point“
dev_spawn_item,Text,,“Spawn Item on Point“
dev_spawn_particle_system,Text,,“Spawn Particle System“
dev_spawn_plant,Text,,“Spawn Plant on Point“
dev_spawn_random_raid,Text,,“Spawn Simple Raid“
dev_spawn_resource,Text,,“Spawn Resource“
dev_spawn_resource_ctg,Text,,“Spawn all from Category“
dev_spawn_trader,Text,,“Spawn Trader“
dev_spawn_trader_with_bodyguards,Text,,“Spawn Trader with Bodyguards“
dev_spawn_trebuchet,Text,,“Spawn Trebuchet on Point“
dev_spawn_worker_1,Text,,“Spawn Settler“
dev_spawn_worker_10,Text,,“Spawn 10 Settlers“
dev_start_planer,Text,,“Start Planer“
dev_stat_0,Text,,“Stat = 0″
dev_stat_100,Text,,“Stat = 100″
dev_stat_25,Text,,“Stat = 25″
dev_stat_50,Text,,“Stat = 50″
dev_stat_75,Text,,“Stat = 75″
dev_structure_preset_panel,Text,,“Structure Preset Panel“
dev_thunder,Text,,“Thunderstrike on Point“
dev_toggle_air_nodes,Text,,“Toggle Air Grid Nodes“
dev_toggle_all_debug,Text,,“Toggle All“
dev_toggle_altCamera_off,Text,,“Alternative Camera: Off“
dev_toggle_altCamera_on,Text,,“Alternative Camera: On“
dev_toggle_combat_damage_popup,Text,,“Toggle Combat Numbers“
dev_toggle_ground_nodes,Text,,“Toggle Ground Grid Nodes“
dev_toggle_invurnelability,Text,,“Toggle Creature Invulnerability“
dev_toggle_invurnelability_off,Text,,“Make All Settlers Invulnearable“
dev_toggle_invurnelability_on,Text,,“Make All Settlers Vulnerable“
dev_toggle_pathing_lines,Text,,“Toggle Pathing Lines“
dev_toggle_player_voxel_info,Text,,“Toggle Player Voxel Info“
dev_toggle_positionining_box,Text,,“Toggle position box“
dev_toggle_proximity_debug,Text,,“Toggle Proximity“
dev_toggle_recheability_debug,Text,,“Toggle Reachability“
dev_toggle_regions,Text,,“Toggle Regions“
dev_toggle_relocate_debug,Text,,“Toggle Relocate Pile“
dev_toggle_structure_preset_panel,Text,,“Toggle Panel“
dev_toggle_ui_off,Text,,“UI: On“
dev_toggle_ui_on,Text,,“UI: Off“
dev_tooltip_10_mining_speed,Text,,“Sets mining speed to ×10″
dev_tooltip_activate_all_research,Text,,“Toggles unlocking of all research“
dev_tooltip_add_xp_to_skill,Text,,“Adds or Removes XP from a skill on mouse click.“
dev_tooltip_air_grid_nodes,Text,,“Toggles debug visuals for Nodes“
dev_tooltip_animal,Text,,“Spawns chosen animal as wild on mouse click.“
dev_tooltip_animal_domestic,Text,,“Spawns chosen domesticated animal on mouse click.“
dev_tooltip_animal_pet,Text,,“Spawns chosen animal on mouse click as a pet.“
dev_tooltip_autoconstruct,Text,,“Toggles between instant and normal construction“
dev_tooltip_create_warning_messages,Text,,“Creates random Warning messages.“
dev_tooltip_crop_next_phase,Text,,“Advance the clicked crop to its next growth phase.“
dev_tooltip_damage_voxel,Text,,“Damage voxels around cursor in a range on mouse click.“
dev_tooltip_deal_damage,Text,,“Damage anything you click on by 15 (except voxels).“
dev_tooltip_destroy_pile,Text,,“Destroys pile on mouse click“
dev_tooltip_enemy,Text,,“Spawns the selected enemy on mouse click.“
dev_tooltip_event_group,Text,,“Schedule a random event from the selected group“
dev_tooltip_faction,Text,,“Select the Faction you want to alter the Alignment of.“
dev_tooltip_faction_set_friendliness,Text,,“Alter Faction Alignment.“
dev_tooltip_faint_worker,Text,,“Faints a Settler on mouse click“
dev_tooltip_finish_animal_production,Text,,“Force completion of animal production on mouse click.“
dev_tooltip_fish,Text,,“Spawns chosen fish on mouse click“
dev_tooltip_force_crop_harvest_phase,Text,,“Forces crops to harvest phase after planting.“
dev_tooltip_force_exception,Text,,“Forces an exception.“
dev_tooltip_friendliness_minus,Text,,“Removes 10 Alignment to selected Faction.“
dev_tooltip_friendliness_plus,Text,,“Adds 10 Alignment to the selected Faction.“
dev_tooltip_gender,Text,,“Toggles gender of the enemy you are spawning.“
dev_tooltip_give_birth_animal,Text,,“Completes pregnancy for female animal on mouse click.“
dev_tooltip_ground_grid_nodes,Text,,“Toggles debug visuals for Air Nodes“
dev_tooltip_hunt_animals,Text,,“Marks all animals for Hunting.“
dev_tooltip_hunt_workers,Text,,“DOES NOTHING“
dev_tooltip_inflict_wound,Text,,“Inflicts selected wound on Settler on mouse click.“
dev_tooltip_instant_dig,Text,,“Toggles between instant and normal digging.“
dev_tooltip_kill_all_animals,Text,,“Kills all animals on the map.“
dev_tooltip_kill_all_fish,Text,,“Kills all fish on the map.“
dev_tooltip_kill_enemies,Text,,“Kills all enemies on the map.“
dev_tooltip_kill_piles,Text,,“Destroys all piles on the map.“
dev_tooltip_kill_plants,Text,,“Destroys all plants on the map.“
dev_tooltip_ladder_falldown,Text,,“Push a creature off of a ladder.“
dev_tooltip_make_npc_leave,Text,,“Makes the NPC leave the map.“
dev_tooltip_mark_for_roping,Text,,“Marks clicked animal for roping.“
dev_tooltip_marketing_mode,Text,,“Turns on Marketing Mode“
dev_tooltip_mood_minus,Text,,“Removes 10 from the Settler’s mood stat on mouse click.“
dev_tooltip_mood_plus,Text,,“Add +10 to the Settler’s mood stat on mouse click.“
dev_tooltip_node_visualizer,Text,,“Updates Node Visualizers.“
dev_tooltip_particle,Text,,“Spawns selected particle system (effect) on mouse click.“
dev_tooltip_pathing_lines,Text,,“Toggles debug visuals for Pathing Lines.“
dev_tooltip_plant,Text,,“Spawns chosen plant on mouse click.“
dev_tooltip_plant_next_phase,Text,,“Advance the clicked plant to its next growth phase.“
dev_tooltip_production_speed_max,Text,,“Sets Production Speed Multiplier to 50.“
dev_tooltip_production_speed_normal,Text,,“Sets Procution Speed multiplier to 1.“
dev_tooltip_random_item,Text,,“Spawns 10 random items on mouse click.“
dev_tooltip_recount_haul_piles,Text,,“Recounts all haul piles on the map.“
dev_tooltip_recount_piles,Text,,“Recounts all piles on the map.“
dev_tooltip_refresh_nodes,Text,,“Refreshes all Nodes.“
dev_tooltip_remove_worker,Text,,“Click on a Settler to kill them.“
dev_tooltip_reset_taming_and_training,Text,,“Resets Taming and Training timers for animal on mouse click.“
dev_tooltip_reset_traps,Text,,“Reset trap on mouse click.“
dev_tooltip_reset_workers,Text,,“Resets the state of all Settlers (DOES NOTHING)“
dev_tooltip_resource,Text,,“Spawns the maximum stack of chosen resource on mouse click.“
dev_tooltip_resourceCtg,Text,,“Spawns every resource from the chosen category on mouse click.“
dev_tooltip_revert_mining_speed,Text,,“Resets the mining speed back to normal.“
dev_tooltip_schedule_event_group,Text,,“Schedules a random event from a selected group.“
dev_tooltip_set_domestic,Text,,“Set animal as domestic on mouse click.“
dev_tooltip_set_freshness_0,Text,,“Sets freshness of hauled piles and piles on the ground to 0.“
dev_tooltip_set_freshness_1,Text,,“Sets freshness of hauled piles and piles on the ground to 1.“
dev_tooltip_set_freshness_100,Text,,“Sets freshness of hauled piles and piles on the ground to 100.“
dev_tooltip_set_health_0,Text,,“Sets health level of creatures, plants or resources to 0.“
dev_tooltip_set_health_1,Text,,“Sets health level of creatures, plants or resources to 1.“
dev_tooltip_set_health_100,Text,,“Sets health level of creatures, plants or resources to 100.“
dev_tooltip_set_hunger_-100,Text,,“Set’s creature’s hunger to Ravenous.“
dev_tooltip_set_hunger_1,Text,,“Set’s creature’s hunger to Starving.“
dev_tooltip_set_hunger_100,Text,,“Set’s creature’s hunger to Full.“
dev_tooltip_set_hunger_50,Text,,“Set’s creature’s hunger to Hungy.“
dev_tooltip_set_interaction_event_chance_always,Text,,“Sets Interaction Event chance to 100%.“
dev_tooltip_set_interaction_event_chance_default,Text,,“Resets Interaction Event chance to default.“
dev_tooltip_set_low_fuel,Text,,“Sets fuel to very low on mouse click.“
dev_tooltip_set_npc_behaviour,Text,,“Sets NPC behaviour on mouse click.“
dev_tooltip_set_npc_faction,Text,,“Set Faction of NPC on pointer click“
dev_tooltip_set_pet,Text,,“Set animal as a pet on mouse click.“
dev_tooltip_set_pregnant_animal,Text,,“Force pregnancy on female animal on mouse click.“
dev_tooltip_set_season,Text,,“Advance time to the selected season.“
dev_tooltip_set_time_of_day,Text,,“Change time of day to the selected one.“
dev_tooltip_set_weather_event,Text,,“Triggers the selected precipitation.“
dev_tooltip_set_wild,Text,,“Set animal as wild on mouse click.“
dev_tooltip_set_wild_aggro,Text,,“Set animal as aggressive and wild on mouse click.“
dev_tooltip_set_worker_sleep_1,Text,,“Sets creature’s Sleep stat to 1, if it has the stat.“
dev_tooltip_set_worker_sleep_100,Text,,“Sets creature’s Sleep stat to 100, if it has the stat.“
dev_tooltip_set_worker_sleep_50,Text,,“Sets creature’s Sleep stat to 50, if it has the stat.“
dev_tooltip_set_worker_stats,Text,,“Change Settler stats by clicking on them.“
dev_tooltip_skill,Text,,“Alters this skill on a Settler by the chosen amount on mouse click.“
dev_tooltip_spawn_animal,Text,,“Spawns animal on mouse click“
dev_tooltip_spawn_blank_npc,Text,,“Spawns a blank NPC on mouse click.“
dev_tooltip_spawn_enemy,Text,,“Spawns an enemy on mouse click.“
dev_tooltip_spawn_event,Text,,“Triggers selected event.“
dev_tooltip_spawn_fish,Text,,“Spawns Fish on Mouse Click“
dev_tooltip_spawn_item,Text,,“Spawns item on mouse click“
dev_tooltip_spawn_item_quality,Text,,“Spawns the item of the selected quality on mouse click.“
dev_tooltip_spawn_particle_system,Text,,“Spawns selected Particle System (effect) on mouse click.“
dev_tooltip_spawn_plant,Text,,“Spawns Plant on Mouse Click“
dev_tooltip_spawn_resource,Text,,“Spawns resource pile on mouse click“
dev_tooltip_spawn_resource_ctg,Text,,“Spawns every resource of a category on mouse click“
dev_tooltip_spawn_trader,Text,,“Spawns a random trader on mouse click.“
dev_tooltip_spawn_trader_bodyguards,Text,,“Spawns a random trader with bodygurads on mouse click.“
dev_tooltip_spawn_trebuchet,Text,,“Spawns a trebuchet on mouse click.“
dev_tooltip_spawn_worker_1,Text,,“Spawns 1 Settler on mouse click.“
dev_tooltip_spawn_worker_10,Text,,“Spawns 10 Settlers on mouse click.“
dev_tooltip_stat_set,Text,,“Set chosen stat to selected value of clicked on Settler.“
dev_tooltip_test_remove_warnings,Text,,“Removes all warning Messages momentarily.“
dev_tooltip_test_update_warnings,Text,,“Updates warning Messages.“
dev_tooltip_thunder,Text,,“Click to spawn a thunderstrike (from Thunderstorm).“
dev_tooltip_toggle_Invulnerability_all,Text,,“Toggles Invulnerability for all of your Settlers.“
dev_tooltip_toggle_all_visual_debug,Text,,“Toggles all debug visuals. (if some of the later ones are off, you need to turn them on, this option does not reenable them.)“
dev_tooltip_toggle_alt_camera,Text,,“Changes the camera mode from standard to isometric.“
dev_tooltip_toggle_combat_damage_popup,Text,,“Toggles combat numbers.“
dev_tooltip_toggle_invurnelability,Text,,“Toggles Invulnerability of any Creature you click on“
dev_tooltip_toggle_player_voxel_info,Text,,“Toggles voxel info for the player.“
dev_tooltip_toggle_reachability,Text,,“Toggles reachability debug visuals.“
dev_tooltip_toggle_regions,Text,,“Toggles the debug visuals for Regions.“
dev_tooltip_toggle_relocate_piles,Text,,“Toggle relocate piles debug visuals.“
dev_tooltip_toggle_structure_preset_panel,Text,,“Toggle Structure Preset Panel.“
dev_tooltip_toggle_ui,Text,,“Toggles the ingame UI on and off“
dev_tooltip_toggle_visual_proximity,Text,,“Toggles proximity debug visuals.“
dev_tooltip_toggle_water_debug_ui,Text,,“Toggles water editing and info UI.“
dev_tooltip_trigger_traps,Text,,“Trigger trap on mouse click.“
dev_tooltip_try_fish_spawn,Text,,“Spawns another Fish somewhere on the map if possible.“
dev_tooltip_unfaint_worker,Text,,“Wakes up Settler from loss of consciousness on mouse click.“
dev_tooltip_voxel_info,Text,,“Display info of the currently selected voxel.“
dev_tooltip_weather_date_time,Text,,“Modify weather and time.“
dev_tooltip_weather_view,Text,,“Toggles the weather info panel. It shows weather events for the entire season.“
dev_tooltip_wild_aggressive_animals,Text,,“Spawns chosen animal as wild aggressive on mouse click.“
dev_tooltip_wound_worker,Text,,“Click on a Settler to Wound them“
dev_trading,Text,,“Trading“
dev_traps,Text,,“Traps“
dev_trebuchet_spawn,Text,,“Select a trebuchet to spawn:“
dev_trigger_trap,Text,,“Trigger Trap on Point“
dev_try_fish_spawn,Text,,“Spawn a new Fish“
dev_unfaint_worker,Text,,“Unfaint Settler“
dev_update_node_visualizer,Text,,“Update Node Visualizer“
dev_update_warning,Text,,“Update Warnings“
dev_visual_debug,Text,,“Visual Debug“
dev_voxel_info,Text,,“Show Voxel Info“
dev_warning_messages,Text,,“Warning Messages“
dev_water_debug,Text,,“Toggle Water Debug UI“
dev_weather_time,Text,,“Weather and Time“
dev_weather_view,Text,,“Show weather info“
dev_wild,Text,,“Set Wild“
dev_wild_aggressive,Text,,“Set Wild Agressive“
dev_wild_aggressive_animals,Text,,“Wild Aggressive Animals“
dev_wild_animals,Text,,“Wild Animals“
dev_workers,Text,,“Settlers“
dev_wound_worker,Text,,“Wound Settler“
dialogOptionEffect_AnimalRaidImminent,Text,,“<style=DefaultRed>A pack of wild animals has arrived near your settlement. It will leave in a couple of days. It may be better to leave them undisturbed than to risk someone getting hurt.</style>“
dialogOptionEffect_Autumn,Text,,“<b>Autumn</b>\n – Moderate temperature. Rain and fog are frequent. Chance of thunderstorms and hailstorms.“
dialogOptionEffect_NegativeMood,Text,,“<style=DefaultRed>Some settlers might get a negative mood modifier</style>“
dialogOptionEffect_NewWorker,Text,,“<style=DefaultGreen>A new settler will join your settlement</style>“
dialogOptionEffect_PositiveMood,Text,,“<style=DefaultGreen>Your settlers will get a positive mood modifier for helping someone in need</style>“
dialogOptionEffect_PossibleRaid,Text,,“<style=DefaultRed>Expect a possible attack in a couple of days</style>“
dialogOptionEffect_RaidImminent,Text,,“<style=DefaultRed>Enemies have arrived and will attack your settlement</style>“
dialogOptionEffect_Spring,Text,,“<b>Spring</b>\n – Moderate temperature. Rain and fog are frequent. Small chance of hailstorms. “
dialogOptionEffect_Summer,Text,,“<b>Summer</b>\n – High temperatures. Chance of heatwaves. Build underground storage to keep your food fresh during the hot summer days. Days are longest at midsummer, when the sun is at its highest. “
dialogOptionEffect_Winter,Text,,“<b>Winter</b>\n – Low temperatures. High chance of snowfall and blizzards. Chance of cold snaps. Vegetation will not grow in low temperatures, so ensure that you sow and harvest as much as you can before winter starts. The nights are the longest in midwinter, when the sun is low in the sky, offering less heat.“
died_friend_pattern,Text,,“<agent_name> was devastated that <target_name> was dead“
died_neutral_pattern,Text,,“<agent_name> was sad that <target_name> was dead“
died_rival_pattern,Text,,“<agent_name> was happy that <target_name> was dead“
difficulty_builder,Text,,“Builder“
difficulty_option_animalDomesticSingleEvent_info,Text,,“Allow domestic animals to appear on your map from time to time“
difficulty_option_animalDomesticSingleEvent_title,Text,,“Domestic Animal Event“
difficulty_option_animalRaidEvent_info,Text,,“Allow this event to happen in this playthrough“
difficulty_option_animalRaidEvent_title,Text,,“Hostile Animals“
difficulty_option_animalSpawnMultiplier_info,Text,,“Determines speed at which new animals spawn on the map.“
difficulty_option_animalSpawnMultiplier_title,Text,,“Animal Spawn Rate Multiplier“
difficulty_option_blightEvent_info,Text,,“Allow this event to happen in this playthrough“
difficulty_option_blightEvent_title,Text,,“Blighted Crops“
difficulty_option_coldsnapEvent_info,Text,,“Allow this event to happen in this playthrough“
difficulty_option_coldsnapEvent_title,Text,,“Cold snap“
difficulty_option_decomposeSpeed_info,Text,,“How quickly resources will loose HP due to environmental factors, like rain and temperature“
difficulty_option_decomposeSpeed_title,Text,,“Decomposition Speed“
difficulty_option_enemiesHaveTrebuchet_info,Text,,“Turning this off disables enemies from constructing siege weapons during regular raids.“
difficulty_option_enemiesHaveTrebuchet_title,Text,,“Enemies Armed with Siege Weapons“
difficulty_option_enemyHPMax_info,Text,,“The maximum amount of hitpoints an enemy has. Changing this during a playthrough will affect enemies that are yet to come, and not those already on your map. “
difficulty_option_enemyHPMax_title,Text,,“Enemy Hitpoints“
difficulty_option_enemyRaidEvent_info,Text,,“Allow random raid events to occur during your play session. (Note that in Peaceful mode this does not apply, because raids are excluded from this game mode.)“
difficulty_option_enemyRaidEvent_title,Text,,“Enemy Raid Events“
difficulty_option_fireSpreadSpeedMultiplier_info,Text,,“Multiplies the speed at which fire spreads. This is additional to the property that as damage accrues, fire spreads more slowly to neighbouring ground. Speed of fire spread on oil splashes is unaffected.“
difficulty_option_fireSpreadSpeedMultiplier_title,Text,,“Fire Spread Multiplier“
difficulty_option_globalWorkSpeed_info,Text,,“This multiplies the speed of all job-related activities.“
difficulty_option_globalWorkSpeed_title,Text,,“Global Work Speed“
difficulty_option_hailstormEvent_info,Text,,“Allow this event to happen in this playthrough“
difficulty_option_hailstormEvent_title,Text,,“Hailstorm“
difficulty_option_healthRecoverySpeed_info,Text,,“Health recovery: base hitpoint recovery rate +/- multipliers.“
difficulty_option_healthRecoverySpeed_title,Text,,“Hitpoints Recovery“
difficulty_option_heatwaveEvent_info,Text,,“Allow this event to happen in this playthrough“
difficulty_option_heatwaveEvent_title,Text,,“Heat wave“
difficulty_option_huntingRetailateChance_info,Text,,“The chance that the quarry fights back.“
difficulty_option_huntingRetailateChance_title,Text,,“Chance Quarry Retaliates“
difficulty_option_mineYieldMultiplier_info,Text,,“Multiplies the base value of resources extracted when a voxel is mined“
difficulty_option_mineYieldMultiplier_title,Text,,“Mine Yield Multiplier“
difficulty_option_moodTarget_info,Text,,“The base mood value of a settler. Smaller values will result in settlers rebelling more often. The default settler’s mood is 50.“
difficulty_option_moodTarget_title,Text,,“Settler Mood Value“
difficulty_option_plantYieldMultiplier_info,Text,,“Multiplies the base value of plant resources yielded when harvested“
difficulty_option_plantYieldMultiplier_title,Text,,“Plant Yield Multiplier“
difficulty_option_raidPointsMultiplier_info,Text,,“Determines the amount of points used when spawning events like Blight and Raids. These points determine the number and strength of those events.“
difficulty_option_raidPointsMultiplier_title,Text,,“Event Strength Multiplier“
difficulty_option_rottingSpeed_info,Text,,“How quickly resources like raw food will lose freshness and rot.“
difficulty_option_rottingSpeed_title,Text,,“Rotting Speed“
difficulty_option_thundertstormEvent_info,Text,,“Allow this event to happen in this playthrough“
difficulty_option_thundertstormEvent_title,Text,,“Thunderstorm“
difficulty_option_tradingValue_info,Text,,“This offsets the proffered value by XX%.“
difficulty_option_tradingValue_title,Text,,“Barter Value“
difficulty_option_useSeeds_info,Text,,“Use seeds for sowing. It is recommended to leave this ‚on.‘ Turning this off results in unused seeds visible on the map: settlers will go through the motions of sowing at locations designated as crop fields where plants will grow automatically. You still need to acquire seeds to unlock a crop field. “
difficulty_option_useSeeds_title,Text,,“Use Seeds“
difficulty_option_woundSeverityMultiplier_info,Text,,“Determines the severity of wounds inflicted on settlers. Less severe wounds have a lower impact on attributes, and are more easily tended.“
difficulty_option_woundSeverityMultiplier_title,Text,,“Wound Severity Multiplier“
difficulty_standard,Text,,“Standard“
dig_failed,Text,,“Mined Resources Mangled“
dig_resource_health,Text,,“Hitpoints“
dislocated_sholder_name,Text,,“Dislocated Shoulder“
distance_from_village,Text,,“Tiles away“
dont_cut,Text,,“Don’t Cut“
dont_harvest,Text,,“Don’t Harvest“
door_broken,Text,,“This structure is broken and its status cannot be changed until it is repaired to 80% of max HP.“
durability,Text,,“Durability“
early_acces_note,Text,,“Welcome to Going Medieval. Thank you for your support.\nPlease note that we are actively developing this game, so you may notice that some areas are still in progress. Rest assured that we will update the game regularly, to add features and to make the experience more robust over time. Should you encounter any bugs, please reach out to us on our Discord server or report them through the in-game bug reporter.“
edit_Alcohol_profiles,Text,,“Edit Alcohol Profiles“
edit_Apparel_profiles,Text,,“Edit Apparel Profiles“
edit_Armor_profiles,Text,,“Edit Armour Profiles“
edit_Food_profiles,Text,,“Edit Food Profiles“
edit_Headware_profiles,Text,,“Edit Headgear Profiles“
edit_Shields_profiles,Text,,“Edit Shield Profiles“
edit_Stimulants_profiles,Text,,“Edit Stimulant Profiles“
edit_Weapons_profiles,Text,,“Edit Weapon Profiles“
effect_reason_attribute_agingspeed,Text,,“Aging because of“
effect_reason_attribute_decomposespeed,Text,,“Decaying because of“
effect_reason_attribute_fermentingspeed,Text,,“Fermenting because of“
effect_reason_attribute_rottingspeed,Text,,“Rotting because of“
effect_reason_ground,Text,,“Ground type“
effect_reason_temperature,Text,,“Temperature“
effect_reason_time_agingspeed,Text,,“Pile will become <LinkAlmanac=““Systemdecomposition““>aged</link> in“
effect_reason_time_decomposespeed,Text,,“Pile <LinkAlmanac=““Systemdecomposition““>decomposes</link> in“
effect_reason_time_fermentingspeed,Text,,“Pile will <LinkAlmanac=““Systemfermentation““>ferment</link> in“
effect_reason_time_rottingspeed,Text,,“Pile <LinkAlmanac=““Systemdecomposition““>rots</link> in“
effect_reason_weather,Text,,“Unroofed“
effecto_info_InPaganChapelMoodMinus,Text,,“I feel uncomfortable here, in this heathen place. Our Creator shows us the true path. This old balderdash about trees and ponds is not for me!“
effector_info_AdultAgeEffector01,Text,,“True, I have had a few setbacks. But I’ve learned how to handle myself, and that’s what counts. I am in the prime of life, after all!“
effector_info_AgentMoodGood,Text,,“I feel better than ever. “
effector_info_AlcoholNeedHigh,Text,,“I’d kill for a pint, or three <style=AltColor>Tip: Brew some alcoholic beverages for your settlers.</style>“
effector_info_AlcoholNeedLow,Text,,“A drink sounds nice“
effector_info_AlcoholNeedMed,Text,,“I’m thirsty. A pint would really hit the spot“
effector_info_AlcoholNeedNone,Text,,“I don’t need a drink.“
effector_info_AteAtTable,Text,,“Eating at the table feels so civilized. It’s positively grand compared to some of the places I’ve had to eat…it’s quite heartening.“
effector_info_AteDubiousMeal,Text,,“Not sure what was in that, and I never want to find out.“
effector_info_AteHumanFlesh,Text,,“I ate human flesh! <style=AltColor>Tip: Forbid meals made with human meat in the manage panel or find alternative food sources.</style>“
effector_info_AteHumanFleshCanibal,Text,,“Consumed Human Flesh“
effector_info_AteHumanFleshCooked,Text,,“Even though it was cooked, I can tell it’s human flesh. <style=AltColor>Tip: Forbid meals made with human meat in the manage panel or find alternative food sources.</style>“
effector_info_AteHumanFleshCookedCanibal,Text,,“Each tasty morsel of this forbidden Eucharist helps me transcend mortality.“
effector_info_AteInGreatHall,Text,,“Nothing beats a good meal and a rousing tale among friends and neighbours in the great hall. Life is sweet!“
effector_info_AteLavishMeal,Text,,“This meal was fantastic, fit for a king!“
effector_info_AteLavishMealNegativePerkEffector,Text,,“I would have preferred a simple, modest meal. Rich food does not agree with me.“
effector_info_AteRawMeal,Text,,“Raw food will have to do, if there is nothing else. <style=AltColor>Tip: cooked meals are more nutritious and some give positive mood modifiers</style>“
effector_info_AteRawMealNegativePerkEffector,Text,,“Eating simple, raw food is best for the body, and for the soul. I feel healthy and righteous.“
effector_info_AteRawMeat,Text,,“I ate raw meat, like an animal! <style=AltColor>Tip: Roasted meat is much better for the stomach and also won’t negatively affect mood.</style>“
effector_info_AteSittingDown,Text,,“Better than eating while standing.“
effector_info_AteSweet,Text,,“When my craving for the sweeter things in life is satisfied, then so am I.“
effector_info_AteWell,Text,,“A decent meal, my hunger is assuaged.“
effector_info_AteWellNegativePerkEffector,Text,,“I would have preferred a simple, modest meal. Excessive food does not agree with me.“
effector_info_BadDream01,Text,,“I had one of those dreams where your teeth fall out, and you spend ages looking for them. Then you realise you are at the market, stark naked. “
effector_info_BadDream02,Text,,“Paralysed as the water rose about me, I knew I was going to drown, in the dark. Something squatted on my chest, laughing. I woke gasping for breath…“
effector_info_BadDreamFood,Text,,“I was at an exotic banquet. The food came alive, writhing, scrabbling, and slithering about. I gagged, raising a spoonful to my mouth…then I awoke!“
effector_info_BadDreamSpoiled,Text,,“I was forced to sleep on a bed of nails at the bottom of a well, then put in the stocks and pelted with filth by peasants! Ugh! What a nightmare!“
effector_info_BanishedVillager,Text,,“There are too few of us already in this world. Banishing someone feels like a betrayal.“
effector_info_BanishedVillagerFriend,Text,,“As if life isn’t hard enough already. Now I’ve lost a friend as well.“
effector_info_BanishedVillagerRival,Text,,“Good Riddance! I hope thay get captured by bandits!“
effector_info_BeingAroundHumanLeather,Text,,“Being around human leather makes my skin crawl. I can’t pretend I like it.“
effector_info_BeingAroundHumanLeatherItems,Text,,“It’s surely sacriledge to use human body parts. Are these things haunted?“
effector_info_ButcheredHuman,Text,,“It’s an image I can’t get out of my head. A person laid out, dead. The glint of the butchering knife. I feel horror and revulsion.“
effector_info_ChainedUp,Text,,“Get these chains off me!“
effector_info_Chilly,Text,,“Feeling a bit chilly. I might need warmer clothes… <style=AltColor>Tip: Tailor some clothes suitable for this season.</style>“
effector_info_ChillyPositivePerkEffector,Text,,“When it’s cool and frosty, I feel a spring in my step and my senses come alive. It energizes me.“
effector_info_Cold,Text,,“It’s getting pretty cold now. My teeth are chattering. <style=AltColor>Tip: Tailor some clothes suitable for this season.</style>“
effector_info_ColdPositivePerkEffector,Text,,“When it’s cool and frosty, I feel a spring in my step and my senses come alive. It energizes me.\n“
effector_info_CookedHumanMeat,Text,,“The odd thing was that it tasted like other meat. But recalling the horrible roasting smell makes me retch. It’s sickening.“
effector_info_DidJobWithPassion,Text,,“Nothing beats the satisfaction of a job well done. <style=AltColor>Tip: if your settlers are feeling down, try and give them jobs that they are passionate about. This will boost their mood.</style>“
effector_info_DrankNiceDrink,Text,,“Not the finest of ales, I’ll grant you. But it goes down well enough.“
effector_info_DrankVeryNiceDrink,Text,,“Ah, that beer really hits the spot. Lovely!“
effector_info_DrankVeryNiceWine,Text,,“Mmm, this wine is like bottled poetry.“
effector_info_DungProximity,Text,,“A foetid whisper of decay rises, assaulting the nostrils“
effector_info_EntertainmentDeprived,Text,,“It’s just one tough, dreary thing after another, isn’t it? I’d even be cheered to watch mummers or an execution, I’m that fed up. <style=AltColor>Tip: Give your settlers some pastimes like a backgammon table and schedule some leisure hours for entertainment.</style>“
effector_info_EntertainmentFull,Text,,“I’m feeling grand! No need for entertainment at the minute.“
effector_info_EntertainmentNeed,Text,,“I’m pretty bored, truth be told. We could do with a little fun around here.“
effector_info_EventExecutionGallowsNegative,Text,,“The execution was a travesty of justice. I repent of my decision to watch it“
effector_info_EventExecutionGallowsNeutral,Text,,“I suppose justice was served? Rather them than me…“
effector_info_EventExecutionGallowsPositive,Text,,“Who doesn’t love a good hanging? They deserved what was coming to them.“
effector_info_EventFeastNonParticipant,Text,,“So, I wasn’t important enough to be invited. Who cares? I’ll make my own feast, with backgammon and harlots!“
effector_info_EventOutcomeBad,Text,,“I can’t say I enjoyed that. The whole event was pretty uninspiring, if I’m honest.“
effector_info_EventOutcomeDecent,Text,,“That was an acceptable way to pass some time, all things considered.“
effector_info_EventOutcomeGood,Text,,“I think everyone had a pretty good experience. I’m looking forward to the next one already.“
effector_info_EventOutcomeTerrible,Text,,“Shamefully chaotic event. I yearned for death, quite literally, to end my suffering faster. Never again.“
effector_info_EventOutcomeUnforgettable,Text,,“I’ve never been to an event like it. You had to be there – I was awestruck that anything could be so beautiful.“
effector_info_EventOutcomeVeryBad,Text,,“I regret going to that – there are several hours of my life that I’d like back. What a letdown.“
effector_info_EventOutcomeVeryGood,Text,,“What a captivating event! I’ll be thinking about it for days to come. I’m so glad I went.“
effector_info_EventRitualNonParticipant,Text,,“Maybe they just forgot to invite me“
effector_info_EventRitualOutcomeChris,Text,,“I appreciate the veneration of all God’s creation, but the animal sacrifices and divination were a bit much.“
effector_info_EventSermonNonParticipant,Text,,“Maybe they just forgot to invite me“
effector_info_EventSermonOutcomePagan,Text,,“Curious. A lot of chanting in latin. I suppose the bread and wine stand in for an actual sacrifice, then?“
effector_info_ExecutedPrisoner,Text,,“Mercy upon that poor prisoner’s soul! There, but for the grace of my gaolers, go I…“
effector_info_ExecutedPrisonerSameFaction,Text,,“Mercy upon that poor prisoner’s soul! There, but for the grace of my gaolers, go I…“
effector_info_ExtremeNeedSleep,Text,,“I’m so dog tired, I can barely stand up. <style=AltColor>Tip: Give this settler more sleep hours in the daily schedule.</style>“
effector_info_ExtremeNeedSleepConLoss,Text,,“I’m so dog tired, I can barely stand up. <style=AltColor>Tip: Give this settler more sleep hours in the daily schedule.</style>“
effector_info_FaithDeprived,Text,,“I fear I am losing faith, faltering in my devotion. I must pray! I must atone! <style=AltColor>Tip: Construct shrines, temples and chapels and give your settlers sufficient leisure hours to fulfil their religious needs.</style>“
effector_info_FaithFull,Text,,“I am content, my soul is at peace. I have no need for prayer at this time.“
effector_info_FaithNeed,Text,,“I feel conflicted and disconnected. Some time in quiet contemplation and prayer would help.“
effector_info_FineClothing,Text,,“Comfortable and stylish. No harm in looking fabulous, even if the world has ended…“
effector_info_Freezing,Text,,“I’m frozen to my bones! <style=AltColor>Tip: Tailor some clothes suitable for this season.</style>“
effector_info_GoalPreference,Text,,“(<goal_names>) <style=AltColor>Tip: if your settlers are feeling down, try and give them jobs that they are passionate about. This will boost their mood.</style>“
effector_info_GoodDream01,Text,,“I dreamed that I was comforted by a dear friend, and woke feeling safe and rested. Today is off to a great start!“
effector_info_GoodDream02,Text,,“My dream was so glorious I didn’t want to wake up…how I soared around paradise! Let me hold onto that feeling.“
effector_info_GoodDreamAscetic,Text,,“I dreamed of a solitary cliffside hermitage, where I sat for many hours on the cold floor, staring out at the crashing Atlantic waves. I woke refreshed.“
effector_info_GoodDreamCanibal,Text,,“I was chewing this delicious, roasted arm, then I realised it was mine, and it was still attached! But I couldn’t stop, I was ravenous…“
effector_info_GoodDreamFood,Text,,“The most sumptuous, succulent banquet was laid before me in my dream last night. I could eat forever, my appetite was infinite!“
effector_info_GoodDreamSpoiled,Text,,“I bathed in asses milk and rose petals. Rising from the steaming vessel, handmaidens clothed me in silk and fed me sweetmeats. Alas, just a dream…“
effector_info_GoodDreambloodlust,Text,,“I dreamed of a glorious battle, where we spilled a river of blood and fought until the sun rose upon our victory. I was brutal, and heroic!“
effector_info_Hot,Text,,“Feeling lightheaded, it might be sunstroke… <style=AltColor>Tip: Tailor some clothes suitable for this season.</style>“
effector_info_HotPositivePerkEffector,Text,,“I just love the heat, I could bask in it all day. Give me a chance to be out in the summertime and I’m in my element.“
effector_info_Hungry,Text,,“Pretty hungry now, I should eat something soon.“
effector_info_InChapelMoodMinus,Text,,“In this place, all believers look to the future, without care for the past, or for the Earth. The deep roots tended by our ancestors are left to wither. It saddens me to behold it.“
effector_info_InChapelMoodPlus,Text,,“The hope of restitution guides my path. By my faith, by our prayers, I am renewed and uplifted by the Creator. Wholeness and purity await the faithful. Praise be!“
effector_info_InPaganChapelMoodPlus,Text,,“I feel a deep connection to the elements of the natural world here. My ancestors and all beings share the blessings of their wisdom freely. Within, I can find peace.“
effector_info_InebriatedAttackStrenghtPerkEffector,Text,,“Liquid courage is flowing through my veins! I could kill a lion with my bare hands, I could take on an army…don’t try to stop me!“
effector_info_InebriatedHigh,Text,,“C’mon, let’s have another round. Yes, I really can drink you all under the table, and I’ll prove it!“
effector_info_InebriatedLow,Text,,“It’s nice to relax and have a couple of drinks for a change.“
effector_info_InebriatedMed,Text,,“Hey, friends, look at me! I’d like to see those raiders try and come at me now!“
effector_info_InebriatedVeryHigh,Text,,“Drunk? Pshhht. No, I did NOT soil myself! Please don’t put me in the stocks again to sober up. Take me home, or let me sleep here on the floor… I’ll stop crying.“
effector_info_InebriatedWorkHighPerkEffector,Text,,“The work just flies by when I’m drunk. I barely notice how hard it is.“
effector_info_InebriatedWorkLowPerkEffector,Text,,“A little drink keeps me going through the day.“
effector_info_InebriatedWorkMedPerkEffector,Text,,“I’m pretty sure the more I drink, the better I work.“
effector_info_InebriatedWorkVeryHighPerkEffector,Text,,“Just leave it to me! I can do it all! Just keep the drinks coming and I’ll race like the wind!“
effector_info_JealousBedroom,Text,,“Why does <other_name> have a better room than me? What makes them so special?“
effector_info_KilledBloodlustMood,Text,,“I finished them, good riddance! Nobody’s going to want to mess with me now, are they?“
effector_info_KilledPacifistMood,Text,,“I want to wash the blood away. I can’t believe I did that…I…feel sick. What have I become?“
effector_info_MadeSomethigOutOfHumanLeather,Text,,“It turns out that human skin is surprisingly supple and easy to work with. I wish I didn’t know that.“
effector_info_MidAgeEffector01,Text,,“I may be older and wiser – others look to me for leadership. But honestly? Everything aches, and I’m not as nimble as I used to be.“
effector_info_MoodMinusRunawayEvent,Text,,“There are too few of us already in this world. Not helping someone in need feels like betrayal.“
effector_info_MoodMinusShakedownBloodlust,Text,,“Why didn’t we refuse and smash their skulls instead of giving them our valuable resources!“
effector_info_MoodPlusRunawayEvent,Text,,“It’s good that we are helping people in need.“
effector_info_NeedSleep,Text,,“Can’t wait to find a place to lay my head. <style=AltColor>Tip: Give this settler more sleep hours in the daily schedule.</style>“
effector_info_NewVillagerInitialOptimisam,Text,,“A new beginning. Nobody from my past life is here to tell me what I can or can’t become…“
effector_info_NightOwlPerkEffector,Text,,“I love the night time, when the stars pierce the dark sky. I wonder if society has it backwards, and we should really sleep in the day?“
effector_info_PrisonerSetFree,Text,,“One of our wretched cellmates is released! Might I perchance harbour dreams of my own freedom?“
effector_info_RaidWonEffector,Text,,“We have defied our enemies — triumph courses through my veins!“
effector_info_RoleAssign,Text,,“I am fortunate to be given the <role> role in <village_name>.“
effector_info_RoleBardRoomEnter,Text,,“Is anything sweeter than a lute, or more spellbinding than a story? Time flies when this <role> performs. “
effector_info_RolePriestRoomEnter,Text,,“Be inspired to draw nearer to Christ by this <role>. [He/She] truly walks the path of faith with humility and grace.“
effector_info_RoleReqLost,Text,,“I lack certain requirements to carry out my duties fully: <list_of_requirements> “
effector_info_RoleRetract,Text,,“I’m disappointed that my role as <role> was taken away.“
effector_info_RoleShamanRoomEnter,Text,,“When this <role> enters a grove, the deep magic of the land feels close. [He/She] is attuned to Nature.“
effector_info_RoomTooImpressive,Text,,“This room is a bit too luxurious for my taste. I prefer simplicity.“
effector_info_SawDeadBody,Text,,“It was horrible, to see the body. It was rigid, just…staring. It didn’t feel respectful, seeing them like that. <style=AltColor>Tip: Store dead bodies on stockpiles far away from your settlement, or bury the dead so others can’t see the bodies.</style>“
effector_info_SeniorAgeEffector01,Text,,“I know a thing or two, if only they’d listen! And yes, I can still do things for myself. Just need more time, that’s all. Respect your elders!“
effector_info_SleptInBedroom,Text,,“Ah, the luxury of a good night’s sleep, undisturbed in my own bed! I feel refreshed.“
effector_info_SleptInHighQualityBed,Text,,“A nice comfortable bed in these uncomfortable times.“
effector_info_SleptInHighestQualityBed,Text,,“A nice comfortable bed in these uncomfortable times.“
effector_info_SleptInLowQualityBed,Text,,“Better than the ground, I guess.“
effector_info_SleptInMedQualityBed,Text,,“A nice comfortable bed in these uncomfortable times.“
effector_info_SleptInSharedBedroom,Text,,“There’s something comforting about falling asleep surrounded by friends. I feel safe and cosy.“
effector_info_SleptInSharedBedroomPerkEffector,Text,,“I need my space, and I need everything just so. I really can’t get a decent night’s sleep in a shared room, and then I’m tired and grumpy all day.“
effector_info_SleptOnRain,Text,,“I’m soaking wet from sleeping in the rain. <style=AltColor>Tip: construct beds in rooms or in roofed areas.</style>“
effector_info_SleptOnSnow,Text,,“I slept in the freezing snow! <style=AltColor>Tip: construct beds in rooms or in roofed areas.“
effector_info_SleptOutside,Text,,“I slept outside. <style=AltColor>Tip: construct beds in rooms.</style>“
effector_info_SleptWithoutBed,Text,,“Had to sleep on the ground.“
effector_info_SlightNeedSleep,Text,,“Feeling a bit tired, I should take a nap.“
effector_info_SlightlyHungry,Text,,“Could do with something to eat, if I can find the time.“
effector_info_SnowWhiteSnowPerkEffector,Text,,“That beautiful, white blanket of snow cloaking the landscape in silence? To me, it’s magical.“
effector_info_StarvationLoosHP,Text,,“I’m totally famished, if I don’t eat something soon, I may die. I’ll eat anything.“
effector_info_Starving,Text,,“I’m totally famished, if I don’t eat something soon, I may die. I’ll eat anything.“
effector_info_StomachHurtLow,Text,,“Oh dear, my guts are grumbling. Wonder if it’s something I ate or drank?“
effector_info_StomachHurtMed,Text,,“I’ve got a really bad stomach ache. It’s pretty painful.“
effector_info_SunSeekerDayPerkEffector,Text,,“There’s simply nothing better than the warm rays of sunshine falling on my skin. I live for it, it brings me joy.“
effector_info_Sweaty,Text,,“It’s a bit hot, I’m sweating. <style=AltColor>Tip: Tailor some clothes suitable for this season.</style>“
effector_info_SweatyPositivePerkEffector,Text,,“I just love the heat, I could bask in it all day. Give me a chance to be out in the summertime and I’m in my element.“
effector_info_UglyClothing,Text,,“These rags are not fit for me. <style=AltColor>Tip: some settlers mind if their apparel is of poor quality. Tailor something nicer for them to avoid this mood modifier.</style>“
effector_info_VeryHot,Text,,“I might collapse from the heat! <style=AltColor>Tip: Tailor some clothes suitable for this season.</style>“
effector_info_VeryHungry,Text,,“Can’t hear anything over the sound of my growling stomach.“
effector_info_VomitAfter,Text,,“Better out than in. I feel a bit empty now though. Perhaps I should eat something to settle my stomach?“
effector_info_WantsOwnRoom,Text,,“I really can’t stand sharing my chamber with anyone. I need my own space.“
effector_info_WashoutRainPerkEffector,Text,,“I don’t like rain, it’s wet and irritating and it gets everywhere.“
effector_info_WearingDeadManItem,Text,,“It’s ill waiting for dead men’s shoes, they say. But if an item’s not worn out, I suppose I must use it.“
effector_info_WearingHumanSkinItem,Text,,“If I don another’s skin, what aspect of them am I keeping alive? I look fearsome, but fear for my own soul.“
effector_info_WearingMorbidItem,Text,,“I am become an animated charnel house, rattling bones and chapless skulls mounted upon my own vital flesh.“
effector_info_WorkerDied,Text,,“I can’t believe they are no more!“
effector_info_WorkerDiedFriend,Text,,“Oh, how I shall mourn my friend’s passing.“
effector_info_WorkerDiedRival,Text,,“We mustn’t speak ill of the dead. But I can’t pretend I’ll shed many tears, either.“
effector_info_YoungAgeEffector01,Text,,“They all say I have much to learn. But time and energy are on my side. What I lack in experience, I make up for in enthusiasm!“
effector_info_expectationHigh,Text,,“I’ve worked hard, so I reckon I deserve some of the finer things in life.“
effector_info_expectationLow,Text,,“Life isn’t easy. But I get by with what I have. Mustn’t grumble.“
effector_info_expectationMedium,Text,,“We all need a little comfort in our lives, don’t we? I’m not talking about anything fancy.“
effector_info_expectationVeryHigh,Text,,“I’m not ashamed to say that I want the very best. I’m worth it.“
effector_info_expectationVeryLow,Text,,“To be honest, I’m lucky that I’m still standing. Plenty of others haven’t made it this far.“
effector_name_2x,Text,,“2X“
effector_name_3x,Text,,“3X“
effector_name_4x,Text,,“4X“
effector_name_AdultAgeEffector01,Text,,“Adult“
effector_name_AffectionAnimalNegative,Text,,“Tiresome company“
effector_name_AffectionAnimalPositive,Text,,“Pleasant company“
effector_name_AffectionAteAtTableNegative,Text,,“A disagreeable mealtime“
effector_name_AffectionAteAtTablePositive,Text,,“A convivial meal together“
effector_name_AffectionBattledTogether,Text,,“We battled together “
effector_name_AffectionCarryToBed,Text,,“Carried me when I was wounded“
effector_name_AffectionConsumedDrinNegative,Text,,“Drank a flavourless beverage that [he/she] made“
effector_name_AffectionConsumedDrinkPositive,Text,,“Drank a refreshing beverage that [he/she] made“
effector_name_AffectionConsumedFoodNegative,Text,,“Ate an unappetising meal that [he/she] made“
effector_name_AffectionConsumedFoodPositive,Text,,“Ate a delicious meal that [he/she] made“
effector_name_AffectionInteractedWithArmouNegative,Text,,“[He/She] created an inadequate piece of armour“
effector_name_AffectionInteractedWithArmouPositive,Text,,“[He/She] created a great piece of armour“
effector_name_AffectionInteractedWithArtNegative,Text,,“[He/She] likes really ugly art“
effector_name_AffectionInteractedWithArtPositive,Text,,“[He/She] has made a tasteful art collection“
effector_name_AffectionInteractedWithBedNegative,Text,,“[He/She] makes furniture that I really dislike“
effector_name_AffectionInteractedWithBedPositive,Text,,“[He/She] has great taste in furniture“
effector_name_AffectionInteractedWithChairNegative,Text,,“[He/She] makes furniture that I really dislike“
effector_name_AffectionInteractedWithChairPositive,Text,,“[He/She] has great taste in furniture“
effector_name_AffectionInteractedWithGarmentNegative,Text,,“[He/She] crafted an ill-fitting garment“
effector_name_AffectionInteractedWithGarmentPositive,Text,,“[He/She] crafted a beautiful garment“
effector_name_AffectionInteractedWithShieldNegative,Text,,“[He/She] created a shield that is all but useless“
effector_name_AffectionInteractedWithShieldPositive,Text,,“[He/She] created a shield that gives great protection“
effector_name_AffectionInteractedWithWeaponNegative,Text,,“[He/She] created an inferior weapon“
effector_name_AffectionInteractedWithWeaponPositive,Text,,“[He/She] created a magnificent weapon“
effector_name_AffectionNegative,Text,,“Unpleasant Conversation“
effector_name_AffectionNeutral,Text,,“Small Talk“
effector_name_AffectionPetNeutral,Text,,“Decent company“
effector_name_AffectionPetVeryNegative,Text,,“Terrible company“
effector_name_AffectionPetVeryPossitive,Text,,“Wonderful company“
effector_name_AffectionPlayedBackgammonNegative,Text,,“Blatantly cheated at Backgammon“
effector_name_AffectionPlayedBackgammonPositive,Text,,“An enjoyable game of Backgammon“
effector_name_AffectionPositive,Text,,“Pleasant Conversation“
effector_name_AffectionPrayedTogetherNegative,Text,,“A disquieting prayer together“
effector_name_AffectionPrayedTogetherPositive,Text,,“A sincere prayer together“
effector_name_AffectionSawCannibaCookingNegative,Text,,“Saw [Him/Her] cooking with repulsive human meat“
effector_name_AffectionSawCannibalButcheringNegative,Text,,“Saw [Him/Her] gruesomely butchering another human being“
effector_name_AffectionSawCannibalButcheringPositive,Text,,“Saw [Him/Her] skillfully butchering another human being“
effector_name_AffectionSawCannibalCookingPositive,Text,,“Saw [Him/Her] cooking with delicious human meat“
effector_name_AffectionSawCannibalEatingNegative,Text,,“Saw [Him/Her] consuming revolting human flesh“
effector_name_AffectionSawCannibalEatingPositive,Text,,“Saw [Him/Her] enjoying tasty human flesh“
effector_name_AffectionSawDrunkSettlerNegative,Text,,“Saw [Him/Her] horribly drunk“
effector_name_AffectionSawDrunkSettlerPositive,Text,,“Saw [Him/Her] hilariously drunk“
effector_name_AffectionSawFailedChoppingNegative,Text,,“[He/She] botched a harvest“
effector_name_AffectionSawFailedChoppingPositive,Text,,“[He/She] botched a harvest“
effector_name_AffectionSawFailedConstructionNegative,Text,,“[He/She] did some worryingly poor construction“
effector_name_AffectionSawFailedConstructionPositive,Text,,“[He/She] did some hilariously poor construction“
effector_name_AffectionSawFailedDiggingNegative,Text,,“[He/She] mangled a mining yield“
effector_name_AffectionSawFailedDiggingPositive,Text,,“[He/She] mangled a mining yield“
effector_name_AffectionSawFailedHarvestNegative,Text,,“[He/She] ruined a harvest“
effector_name_AffectionSawFailedHarvestPositive,Text,,“[He/She] ruined a harvest“
effector_name_AffectionSawFlawlessProductionNegative,Text,,“[He/She] boastfully created a masterful item“
effector_name_AffectionSawFlawlessProductionPositive,Text,,“[He/She] impressively created a masterful item“
effector_name_AffectionSawFlimsyProductionNegative,Text,,“[He/She] created an inferior item“
effector_name_AffectionSawFlimsyProductionPositive,Text,,“[He/She] created an inferior item“
effector_name_AffectionSettledTogether,Text,,“Settled Together“
effector_name_AffectionSleptInSameRoomNegative,Text,,“A nightmare to sleep near“
effector_name_AffectionSleptInSameRoomPositive,Text,,“An easy bedfellow“
effector_name_AffectionTendWounds,Text,,“Tended my wounds“
effector_name_AffectionVeryNegative,Text,,“Terrible Conversation“
effector_name_AffectionVeryPositive,Text,,“Wonderful Conversation“
effector_name_AffectionWelcome,Text,,“Welcomed me to the settlement “
effector_name_AgentMoodGood,Text,,“Merry“
effector_name_AlcoholNeedHigh,Text,,“Desperate for booze“
effector_name_AlcoholNeedLow,Text,,“Fancies a tipple“
effector_name_AlcoholNeedMed,Text,,“Craving a stronger drink“
effector_name_AlcoholNeedNone,Text,,“Not drinking alcohol“
effector_name_AteAtTable,Text,,“Ate at a table“
effector_name_AteDubiousMeal,Text,,“Ate Tainted Food“
effector_name_AteHumanFlesh,Text,,“Consumed Human Flesh“
effector_name_AteHumanFleshCanibal,Text,,“Eating this flesh imbues sacred power, so said the druids of yore.“
effector_name_AteHumanFleshCooked,Text,,“Consumed Cooked Human Flesh“
effector_name_AteHumanFleshCookedCanibal,Text,,“Consumed Cooked Human Flesh“
effector_name_AteInGreatHall,Text,,“Ate in great hall“
effector_name_AteInGreatHallAwful,Text,,“Ate in great hall (Awful)“
effector_name_AteInGreatHallDull,Text,,“Ate in great hall (Uninspiring)“
effector_name_AteInGreatHallExtremelyImpressive,Text,,“Ate in great hall (Palatial)“
effector_name_AteInGreatHallGood,Text,,“Ate in great hall (Good)“
effector_name_AteInGreatHallMediocre,Text,,“Ate in great hall (Modest)“
effector_name_AteInGreatHallSlightlyImpressive,Text,,“Ate in great hall (Superior)“
effector_name_AteInGreatHallSomewhatImpressive,Text,,“Ate in great hall (Luxurious)“
effector_name_AteInGreatHallVeryImpressive,Text,,“Ate in great hall (Opulent)“
effector_name_AteLavishMeal,Text,,“Ate an Exquisite Meal“
effector_name_AteLavishMealNegativePerkEffector,Text,,“Ate an Exquisite Meal (Austere perk)“
effector_name_AteRawMeal,Text,,“Ate Raw Food“
effector_name_AteRawMealNegativePerkEffector,Text,,“Ate Raw Food (Austere perk)“
effector_name_AteRawMeat,Text,,“Ate Raw Meat“
effector_name_AteRotten,Text,,“Ate Something Rotten“
effector_name_AteSittingDown,Text,,“Ate sitting down“
effector_name_AteSweet,Text,,“Ate something sweet“
effector_name_AteWell,Text,,“Ate a Nice Meal“
effector_name_AteWellNegativePerkEffector,Text,,“Ate a Nice Meal (Austere perk)“
effector_name_BadDream01,Text,,“Bad Dream“
effector_name_BadDream02,Text,,“Night Terror“
effector_name_BadDreamFood,Text,,“Nightmare“
effector_name_BadDreamSpoiled,Text,,“Demeaning Dream“
effector_name_BanishedVillager,Text,,“Banished Settler“
effector_name_BanishedVillagerFriend,Text,,“Banished Friend“
effector_name_BanishedVillagerRival,Text,,“Banished Rival“
effector_name_BeingAroundHumanLeather,Text,,“The sight of human leather“
effector_name_BeingAroundHumanLeatherItems,Text,,“The sight of human leather items“
effector_name_BeliefConversionChristian,Text,,“Converted to Church of Restitution“
effector_name_BeliefConversionPagan,Text,,“Converted to Oak Brethren“
effector_name_BeliefFlawlessItemChristian,Text,,“God’s grace guided this creation“
effector_name_BeliefFlawlessItemPagan,Text,,“The Gods inspired my hands “
effector_name_BeliefFlimsyItemChristian,Text,,“I failed. Has God forsaken me?“
effector_name_BeliefFlimsyItemPagan,Text,,“The Gods must be laughing at this failure.“
effector_name_BeliefFriendDiedChristian,Text,,“A loved one has passed away“
effector_name_BeliefFriendDiedPagan,Text,,“A loved one has passed away“
effector_name_BeliefIntoxicationChristian,Text,,“A boozy contemplation“
effector_name_BeliefIntoxicationPagan,Text,,“A drunkard’s dawn“
effector_name_BeliefNatureChristian,Text,,“Could this be the work of the Almighty?“
effector_name_BeliefNaturePagan,Text,,“Is this a sign from the Gods?“
effector_name_BeliefNearDeathChristian,Text,,“At Death’s door“
effector_name_BeliefNearDeathPagan,Text,,“At Death’s door“
effector_name_BeliefNegativeChristian,Text,,“Church of Restitution devotion decreased“
effector_name_BeliefNegativePagan,Text,,“Oak Brethren faith decreased“
effector_name_BeliefNeutral,Text,,“Faith unaffected“
effector_name_BeliefPositiveChristian,Text,,“Church of Restitution devotion increased“
effector_name_BeliefPositivePagan,Text,,“Oak Brethren faith increased“
effector_name_BeliefRaidLostChristian,Text,,“God willed this defeat“
effector_name_BeliefRaidLostPagan,Text,,“The Gods allowed this defeat“
effector_name_BeliefRaidWonChristian,Text,,“God has delivered us from our enemies“
effector_name_BeliefRaidWonPagan,Text,,“The Gods granted us victory“
effector_name_BeliefSlightNegativeChristian,Text,,“Church of Restitution devotion decreased slightly“
effector_name_BeliefSlightNegativePagan,Text,,“Oak Brethren faith decreased slightly“
effector_name_BeliefSlightPositiveChristian,Text,,“Church of Restitution devotion increased slightly“
effector_name_BeliefSlightPositivePagan,Text,,“Oak Brethren faith increased slightly“
effector_name_BeliefVeryNegativeChristian,Text,,“Church of Restitution devotion greatly diminished“
effector_name_BeliefVeryNegativePagan,Text,,“Oak Brethren faith diminished significantly“
effector_name_BeliefVeryPositiveChristian,Text,,“Church of Restitution devotion greatly magnified“
effector_name_BeliefVeryPositivePagan,Text,,“Oak Brethren faith deepened significantly“
effector_name_ButcheredHuman,Text,,“Butchered a human“
effector_name_ButcheredHumanFriend,Text,,“Butchered someone I knew“
effector_name_ChainedUp,Text,,“Chained Up“
effector_name_Chilly,Text,,“Chilly“
effector_name_ChillyPerkEffector,Text,,“Cold Sensitive (Chilly perk)“
effector_name_ChillyPositivePerkEffector,Text,,“Chilly (Cold hardy perk)“
effector_name_Cold,Text,,“Cold“
effector_name_ColdPositivePerkEffector,Text,,“Cold (Cold hardy perk)“
effector_name_ComfortableExtremely,Text,,“Very Comfortable“
effector_name_ComfortableLow,Text,,“Very Uncomfortable“
effector_name_ComfortableMedium,Text,,“Uncomfortable“
effector_name_ComfortableVery,Text,,“Comfortable“
effector_name_ConLoseMotor,Text,,“Some Motor Function lost“
effector_name_ConLoseMotorHigh,Text,,“Severe loss of Motor Function“
effector_name_CookedHumanMeat,Text,,“Cooked with human meat“
effector_name_DidJobWithPassion,Text,,“Job Satisfaction“
effector_name_DrankAlcohol,Text,,“Regular Alcohol“
effector_name_DrankHardAlcohol,Text,,“Strong Alcohol“
effector_name_DrankMediumAlcohol,Text,,“Moderate Alcohol“
effector_name_DrankNiceDrink,Text,,“Drank good ale“
effector_name_DrankVeryNiceDrink,Text,,“Drank good beer“
effector_name_DrankVeryNiceWine,Text,,“Drank fine wine“
effector_name_DrankWeakAlcohol,Text,,“Weak Alcohol“
effector_name_DrownLoseHP,Text,,“Drowning“
effector_name_DungProximity,Text,,“The scent of dung“
effector_name_DuringBattle,Text,,“Let me at them!“
effector_name_EntertainmentDeprived,Text,,“Deprived of entertainment “
effector_name_EntertainmentFull,Text,,“Entertainment needs fulfilled“
effector_name_EntertainmentNeed,Text,,“Lacking in entertainment “
effector_name_EventExecutionGallowsNegative,Text,,“Badly executed“
effector_name_EventExecutionGallowsNeutral,Text,,“Watched a hanging“
effector_name_EventExecutionGallowsPositive,Text,,“An excellent hanging“
effector_name_EventFeastNonParticipant,Text,,“Did not attend feast“
effector_name_EventFeastOutcomeBad,Text,,“Disappointing Feast“
effector_name_EventFeastOutcomeDecent,Text,,“Decent Feast“
effector_name_EventFeastOutcomeGood,Text,,“Enjoyable Feast“
effector_name_EventFeastOutcomeTerrible,Text,,“Appalling Feast“
effector_name_EventFeastOutcomeUnforgettable,Text,,“Unforgettable Feast“
effector_name_EventFeastOutcomeVeryBad,Text,,“Lamentable Feast“
effector_name_EventFeastOutcomeVeryGood,Text,,“Excellent Feast“
effector_name_EventRitualNonParticipant,Text,,“Did Not Attend Ritual“
effector_name_EventRitualOutcomeBad,Text,,“Disappointing Ritual“
effector_name_EventRitualOutcomeDecent,Text,,“Decent Ritual“
effector_name_EventRitualOutcomeGood,Text,,“Enjoyable Ritual“
effector_name_EventRitualOutcomeTerrible,Text,,“Appalling Ritual“
effector_name_EventRitualOutcomeUnforgettable,Text,,“Unforgettable Ritual“
effector_name_EventRitualOutcomeVeryBad,Text,,“Lamentable Ritual“
effector_name_EventRitualOutcomeVeryGood,Text,,“Excellent Ritual“
effector_name_EventSermonNonParticipant,Text,,“Did Not Attend Eucharist “
effector_name_EventSermonOutcomeBad,Text,,“Disappointing Eucharist “
effector_name_EventSermonOutcomeDecent,Text,,“Decent Eucharist “
effector_name_EventSermonOutcomeGood,Text,,“Enjoyable Eucharist “
effector_name_EventSermonOutcomeTerrible,Text,,“Appalling Eucharist “
effector_name_EventSermonOutcomeUnforgettable,Text,,“Unforgettable Eucharist “
effector_name_EventSermonOutcomeVeryBad,Text,,“Lamentable Eucharist “
effector_name_EventSermonOutcomeVeryGood,Text,,“Excellent Eucharist “
effector_name_ExecutedPrisoner,Text,,“Prisoner Executed“
effector_name_ExecutedPrisonerSameFaction,Text,,“Prisoner Executed (Same Faction)“
effector_name_ExtremeNeedSleep,Text,,“Exhausted“
effector_name_ExtremeNeedSleepConLoss,Text,,“Losing Consciousness“
effector_name_FaithDeprived,Text,,“Deprived of religious activities“
effector_name_FaithFull,Text,,“Religious needs fulfilled“
effector_name_FaithNeed,Text,,“Lacking in religious activities“
effector_name_FineClothing,Text,,“Elegant Apparel“
effector_name_Freezing,Text,,“Freezing“
effector_name_FrozenDeath,Text,,“Losing HP (Freezing)“
effector_name_GoalPreferenceNegative,Text,,“Unwillingly did something“
effector_name_GoalPreferencePositive,Text,,“Eagerly did something“
effector_name_GoalPreferenceVeryNegative,Text,,“Resentfully did something “
effector_name_GoalPreferenceVeryPositive,Text,,“Passionately did something“
effector_name_GoodDream01,Text,,“Good Dream“
effector_name_GoodDream02,Text,,“Wonderful Dream“
effector_name_GoodDreamAscetic,Text,,“Spartan Dream“
effector_name_GoodDreamCanibal,Text,,“Devouring Dream“
effector_name_GoodDreamFood,Text,,“Delicious Dream“
effector_name_GoodDreamSpoiled,Text,,“Opulent Dream“
effector_name_GoodDreambloodlust,Text,,“Killing Dream“
effector_name_HeightHighEffector01,Text,,“Tall“
effector_name_HeightLowEffector01,Text,,“Short“
effector_name_Hot,Text,,“Hot“
effector_name_HotBloodedPerkEffector,Text,,“Overheated (Hot-blooded perk)“
effector_name_HotPositivePerkEffector,Text,,“Hot (Heat resistant perk)“
effector_name_Hungry,Text,,“Hungry“
effector_name_ImpairedMovementLow,Text,,“Small Movement Impairment“
effector_name_ImpairedMovementMed,Text,,“Significant Movement Impairment“
effector_name_InChapelMoodMinus,Text,,“Entered a Church of Restitution chapel“
effector_name_InChapelMoodPlus,Text,,“Entered a Church of Restitution chapel“
effector_name_InChapelMoodPlusAwful,Text,,“Entered a Church of Restitution chapel (Awful)“
effector_name_InChapelMoodPlusDull,Text,,“Entered a Church of Restitution chapel (Uninspiring)“
effector_name_InChapelMoodPlusExtremelyImpressive,Text,,“Entered a Church of Restitution chapel (Palatial)“
effector_name_InChapelMoodPlusGood,Text,,“Entered a Church of Restitution chapel (Good)“
effector_name_InChapelMoodPlusMediocre,Text,,“Entered a Church of Restitution chapel (Modest)“
effector_name_InChapelMoodPlusSlightlyImpressive,Text,,“Entered a Church of Restitution chapel (Superior)“
effector_name_InChapelMoodPlusSomewhatImpressive,Text,,“Entered a Church of Restitution chapel (Luxurious)“
effector_name_InChapelMoodPlusVeryImpressive,Text,,“Entered a Church of Restitution chapel (Opulent)“
effector_name_InPaganChapelMoodMinus,Text,,“Stepped into an Oak Brethren temple“
effector_name_InPaganChapelMoodPlus,Text,,“Stepped into an Oak Brethren temple“
effector_name_InPaganChapelMoodPlusAwful,Text,,“Stepped into an Oak Brethren temple (Awful)“
effector_name_InPaganChapelMoodPlusDull,Text,,“Stepped into an Oak Brethren temple (Uninspiring)“
effector_name_InPaganChapelMoodPlusExtremelyImpressive,Text,,“Stepped into an Oak Brethren temple (Palatial)“
effector_name_InPaganChapelMoodPlusGood,Text,,“Stepped into an Oak Brethren temple (Good)“
effector_name_InPaganChapelMoodPlusMediocre,Text,,“Stepped into an Oak Brethren temple (Modest)“
effector_name_InPaganChapelMoodPlusSlightlyImpressive,Text,,“Stepped into an Oak Brethren temple (Superior)“
effector_name_InPaganChapelMoodPlusSomewhatImpressive,Text,,“Stepped into an Oak Brethren temple (Luxurious)“
effector_name_InPaganChapelMoodPlusVeryImpressive,Text,,“Stepped into an Oak Brethren temple (Opulent)“
effector_name_InSmallRoom,Text,,“The walls are closing in“
effector_name_InSpaciousRoom,Text,,“Such a spacious room“
effector_name_In_water,Text,,“In Water“
effector_name_InebriatedAttackStrenghtPerkEffector,Text,,“Strength increase (Punch drunk perk)“
effector_name_InebriatedHigh,Text,,“Legless“
effector_name_InebriatedLow,Text,,“Tipsy“
effector_name_InebriatedMed,Text,,“Drunk“
effector_name_InebriatedVeryHigh,Text,,“Totally paralytic“
effector_name_InebriatedWorkHighPerkEffector,Text,,“Legless (Swigger perk)“
effector_name_InebriatedWorkLowPerkEffector,Text,,“Tipsy (Swigger perk)“
effector_name_InebriatedWorkMedPerkEffector,Text,,“Drunk (Swigger perk)“
effector_name_InebriatedWorkVeryHighPerkEffector,Text,,“Totally paralytic (Swigger perk)“
effector_name_JealousBedroom,Text,,“Jealous due to inferior bedroom“
effector_name_KilledBloodlustAtributes,Text,,“Killed someone“
effector_name_KilledBloodlustMood,Text,,“Killed someone“
effector_name_KilledPacifistMood,Text,,“Killed someone“
effector_name_MadeSomethigOutOfHumanLeather,Text,,“Made something out of Human Leather“
effector_name_MidAgeEffector01,Text,,“Middle Aged“
effector_name_MoodMinusRunawayEvent,Text,,“Sanctuary Denied“
effector_name_MoodMinusShakedownBloodlust,Text,,“We should have stood our ground“
effector_name_MoodPlusRunawayEvent,Text,,“Together we are strong“
effector_name_NeedSleep,Text,,“Moderately Tired“
effector_name_NewVillagerInitialOptimisam,Text,,“Initial Optimism“
effector_name_NightOwlPerkEffector,Text,,“Night time (Night owl perk)“
effector_name_PrisonerSetFree,Text,,“Prisoner Freed“
effector_name_RaidWonEffector,Text,,“Victorious!“
effector_name_RangedCombatSpeedHigh,Text,,“Severe Ranged Combat Speed Impairment“
effector_name_RangedCombatSpeedLow,Text,,“Small Ranged Combat Speed Impairment“
effector_name_RangedCombatSpeedMed,Text,,“Significant Ranged Combat Speed Impairment“
effector_name_RecruitFailed,Text,,“Recruiting attempt failed“
effector_name_RecruitSuccessful,Text,,“Recruiting attempt successful“
effector_name_RestingHealing,Text,,“Healing (convalescence)“
effector_name_RoleAssign,Text,,“Assigned role“
effector_name_RoleBardRoomEnter,Text,,“Entertaining presence“
effector_name_RolePriestRoomEnter,Text,,“Pious presence“
effector_name_RoleReqLost,Text,,“Lacking requirements“
effector_name_RoleRetract,Text,,“Role revoked“
effector_name_RoleShamanRoomEnter,Text,,“Visionary presence “
effector_name_RoomTooImpressive,Text,,“Unwanted room“
effector_name_SawDeadBody,Text,,“Saw a dead body“
effector_name_SawDeadBodyFriend,Text,,“Saw a friend’s corpse“
effector_name_SeniorAgeEffector01,Text,,“Senior“
effector_name_ShieldCombatSpeedHigh,Text,,“Severe Combat Speed Impairment“
effector_name_ShieldCombatSpeedLow,Text,,“Small Combat Speed Impairment“
effector_name_ShieldCombatSpeedMed,Text,,“Significant Combat Speed Impairment“
effector_name_SleepingHealing,Text,,“Healing (sleeping)“
effector_name_SleptInBedroom,Text,,“Slept in own quarters“
effector_name_SleptInBedroomAwful,Text,,“Slept in own quarters (Awful)“
effector_name_SleptInBedroomDull,Text,,“Slept in own quarters (Uninspiring)“
effector_name_SleptInBedroomExtremelyImpressive,Text,,“Slept in own quarters (Palatial)“
effector_name_SleptInBedroomGood,Text,,“Slept in own quarters (Good)“
effector_name_SleptInBedroomMediocre,Text,,“Slept in own quarters (Modest)“
effector_name_SleptInBedroomSlightlyImpressive,Text,,“Slept in own quarters (Superior)“
effector_name_SleptInBedroomSomewhatImpressive,Text,,“Slept in own quarters (Luxurious)“
effector_name_SleptInBedroomVeryImpressive,Text,,“Slept in own quarters (Opulent)“
effector_name_SleptInHighQualityBed,Text,,“Slept in Comfortable Bed“
effector_name_SleptInHighestQualityBed,Text,,“Slept in Very Comfortable Bed“
effector_name_SleptInLowQualityBed,Text,,“Slept in Uncomfortable Bed“
effector_name_SleptInMedQualityBed,Text,,“Slept in Nice Bed“
effector_name_SleptInPrisonCellAwful,Text,,“Slept in an prison cell“
effector_name_SleptInPrisonCellDull,Text,,“Slept in an prison cell“
effector_name_SleptInPrisonCellExtremelyImpressive,Text,,“Slept in an prison cell“
effector_name_SleptInPrisonCellGood,Text,,“Slept in an prison cell“
effector_name_SleptInPrisonCellMediocre,Text,,“Slept in an prison cell“
effector_name_SleptInPrisonCellSlightlyImpressive,Text,,“Slept in an prison cell“
effector_name_SleptInPrisonCellSomewhatImpressive,Text,,“Slept in an prison cell“
effector_name_SleptInPrisonCellVeryImpressive,Text,,“Slept in an prison cell“
effector_name_SleptInSharedBedroom,Text,,“Slept in shared quarters“
effector_name_SleptInSharedBedroomAwful,Text,,“Slept in shared quarters (Awful)“
effector_name_SleptInSharedBedroomDull,Text,,“Slept in shared quarters (Uninspiring)“
effector_name_SleptInSharedBedroomExtremelyImpressive,Text,,“Slept in shared quarters (Palatial)“
effector_name_SleptInSharedBedroomGood,Text,,“Slept in shared quarters (Good)“
effector_name_SleptInSharedBedroomMediocre,Text,,“Slept in shared quarters (Modest)“
effector_name_SleptInSharedBedroomPerkEffector,Text,,“Slept in shared quarters (Precious perk)“
effector_name_SleptInSharedBedroomSlightlyImpressive,Text,,“Slept in shared quarters (Superior)“
effector_name_SleptInSharedBedroomSomewhatImpressive,Text,,“Slept in shared quarters (Luxurious)“
effector_name_SleptInSharedBedroomVeryImpressive,Text,,“Slept in shared quarters (Opulent)“
effector_name_SleptOnRain,Text,,“Slept in the Rain“
effector_name_SleptOnSnow,Text,,“Slept in the Snow“
effector_name_SleptOutside,Text,,“Slept Outside“
effector_name_SleptWithoutBed,Text,,“Slept on the Ground“
effector_name_SlightNeedSleep,Text,,“A little Tired“
effector_name_SlightlyHungry,Text,,“Slightly Hungry“
effector_name_SnowWhiteSnowPerkEffector,Text,,“Snow! (Snow White perk)“
effector_name_SocialNeedLow,Text,,“Lonely“
effector_name_SocialNeedMed,Text,,“Deprived of company“
effector_name_StarvationLoosHP,Text,,“Losing HP (Starving)“
effector_name_Starving,Text,,“Starving“
effector_name_StomachFoodInstaDmgLow,Text,,“Bad stomach upset“
effector_name_StomachFoodInstaDmgVeryLow,Text,,“Stomach upset“
effector_name_StomachHurtLow,Text,,“Mild stomach pain“
effector_name_StomachHurtMed,Text,,“Severe stomach pain“
effector_name_StomackCarcassDmg,Text,,“The sight of a dead body“
effector_name_StomackRotDmg,Text,,“The stench of rot“
effector_name_SunSeekerDayPerkEffector,Text,,“Sunny day (Sun seeker perk)“
effector_name_SurroundingBeautiful,Text,,“Beautiful surrounding“
effector_name_SurroundingPretty,Text,,“Pleasant surrounding“
effector_name_SurroundingsHorrible,Text,,“Appalling surroundings“
effector_name_SurroundingsUgly,Text,,“Plain surroundings“
effector_name_Sweaty,Text,,“Sweaty“
effector_name_SweatyPositivePerkEffector,Text,,“Sweaty (Heat resistant perk)“
effector_name_UglyClothing,Text,,“Ugly Apparel“
effector_name_VeryHot,Text,,“Overheated“
effector_name_VeryHungry,Text,,“Ravenous“
effector_name_VisibilityFog,Text,,“Visibility (Fog)“
effector_name_VisibilityRain,Text,,“Visibility (Rain)“
effector_name_VisibilitySnow,Text,,“Visibility (Snow)“
effector_name_VomitAfter,Text,,“Vomited“
effector_name_WantsOwnRoom,Text,,“A room of one’s own“
effector_name_WashoutRainPerkEffector,Text,,“Rainy day (Washout Perk)“
effector_name_WearingDeadManItem,Text,,“Wearing the Items of the Dead“
effector_name_WearingHumanSkinItem,Text,,“Wearing Human Skin“
effector_name_WearingMorbidItem,Text,,“Wearing Morbid Item“
effector_name_WeightHighEffector01,Text,,“Large“
effector_name_WeightLowEffector01,Text,,“Thin“
effector_name_WetHigh,Text,,“Drenched“
effector_name_WetLow,Text,,“Damp“
effector_name_WetMed,Text,,“Wet“
effector_name_WhileFaintedEffector,Text,,“Unconscious“
effector_name_WorkerDied,Text,,“Acquaintance died“
effector_name_WorkerDiedFriend,Text,,“Friend Died“
effector_name_WorkerDiedRival,Text,,“Rival Died“
effector_name_YoungAgeEffector01,Text,,“Young“
effector_name_drowning,Text,,“Drowning“
effector_name_expectationHigh,Text,,“High expectation“
effector_name_expectationLow,Text,,“Low expectation“
effector_name_expectationMedium,Text,,“Medium expectation“
effector_name_expectationVeryHigh,Text,,“Very high expectation“
effector_name_expectationVeryLow,Text,,“Very low expectation“
effector_on_equip,Text,,“Modifiers when equipped“
effector_on_use,Text,,“Modifiers when used“
effector_proximity,Text,,“Object with a modifier effect is nearby.“
eligible_for_role_bbt,Text,,“<settler_name> is eligible to be a <role_name> “
end_event,Text,,“End event“
end_event_confirm,Text,,“Ending the event may yield negative mood modifiers for its participants. Are you sure you want to proceed?“
end_event_general,Text,,“The Event Has Ended“
end_event_participants,Text,,“Participants of the event were: <all_participants>“
end_event_quality,Text,,“The quality of this event was: <quality_outcome>“
end_event_role_feast,Text,,“The participants were entertained by: <all_roles>“
end_event_role_ritual,Text,,“The ritual was led by: <all_roles>“
end_event_role_sermon,Text,,“The service was led by: <all_roles>“
end_position,Text,,“End position“
enemies_have_appeared,Text,,“<number> enemies have appeared“
enemies_have_started_attacking,Text,,“Enemies have started their attack!“
enemies_killed,Text,,“Enemies killed“
enemies_total,Text,,“Enemies total“
enemy_siege_weapon_bbt,Text,,“Enemies have started placing siege weapons“
enemy_wont_surrender_01,Text,,“[He/She] would rather die than surrender.“
enemy_wont_surrender_02,Text,,“This one wriggles free like an eel, and cannot be captured.“
enemy_wont_surrender_03,Text,,“[He/She] is screaming and thrashing wildly. It’s easier to let them go.“
enemy_wont_surrender_04,Text,,“[He/She] looks grievously ill. It’s hard to ransom a dead prisoner.“
enemy_wont_surrender_05,Text,,“The rest of [his/her] faction seem to shun [him/her]. A worthless hostage.“
enemy_wont_surrender_06,Text,,“A real rabble rouser. [He/She] would love to start a riot the cells.“
enemy_wont_surrender_07,Text,,“[He/She] smells worse than a rotting corpse. Leave them.“
entertaiment_treshold_01,Text,,“Satisfied“
entertaiment_treshold_02,Text,,“No need for entertainment“
entertaiment_treshold_03,Text,,“Lacking“
entertaiment_treshold_04,Text,,“Deprived“
entertainment_effector,Text,,“Entertainment“
equipment_decomposed,Text,,“<equipment> decomposed or has been destroyed while worn by <settler>!“
equipment_fire_damage_multiplier,Text,,“Fire intensification“
equipment_flammability,Text,,“Flammability“
equipment_info_berdiche,Text,,“A variety of poleaxe with a tall, heavy blade. Let it fall and cut down heretics as it may.“
equipment_info_billhook,Text,,“A sharp hook for coppicing trees. This peasant’s tool doubles as a weapon, popular among the Faithful Sons of England.“
equipment_info_bludgeon,Text,,“A short, heavy club. Basic, but effective in the hands of a thug or a cannibal.“
equipment_info_boar_headpiece,Text,,“The warrior cult of the boar is resurgent, mainly in Northumbria. Pagan soldiers yet pray to its god, Vitiris, for courage.“
equipment_info_bolas,Text,,“A weapon that looks like a toy. Spinning around their axis, these flying orbs will break the target’s legs.“
equipment_info_bone_bow,Text,,“A shortbow fashioned from animal bone, hide and sinew. “
equipment_info_buckler_shield,Text,,“A small, nimble, circular shield, ideal for duels and other hand-to-hand combat. “
equipment_info_cap,Text,,“Keep the head snug and protect hair from woodsmoke and lice with a suitable headcovering.“
equipment_info_chaperon,Text,,“The quintessential 14th century headgear – a caped hood with a long liripipe.“
equipment_info_crossbow,Text,,“Favoured by Genoese mercenaries, this bow gives flight to a short, heavy bolt that can pierce chain mail.“
equipment_info_cudgel,Text,,“A stout club, which works well as a rudimentary form of self-defence.“
equipment_info_curved_bow,Text,,“All bowyers are inspired by Tristan’s legendary bow, Fail Not. This beautifully-balanced weapon comes close.“
equipment_info_dagger,Text,,“Always handy when you need to get to the point. Best for close combat – eye gouging and slitting throats.“
equipment_info_druid_crown,Text,,“A circlet wreathed in oak leaves, evoking wisdom and growth with the waxing power of the midsummer king.“
equipment_info_falchion,Text,,“Light and elegant with a single, deadly cutting edge. Ideal for slashing.“
equipment_info_flail,Text,,“Useful for threshing grain, or your foes. Handy for catching the edge of a shield but unsophisticated.“
equipment_info_forest_horned_helmet,Text,,“A helm to invoke the terror of the Horned God, Lord of the Forest. Any swept up by Herne’s hunt will be harried to the ends of time.“
equipment_info_forest_horned_mask,Text,,“A carved helm is imbued with the untamed spirit of the inhuman world, beyond the campfire. Fear the unknown.“
equipment_info_forest_light_armor,Text,,“The forest provides. For those without a forge, particularly Manx cannibals, wooden plate will suffice.“
equipment_info_forest_mask,Text,,“A stiff, wooden visage, unmoving in the face of human tragedy. The Green Man laughs at death.“
equipment_info_gambeson_armor,Text,,“A tough, quilted doublet favoured by infantry. The original body armour, it can stop arrows piercing the wearer.“
equipment_info_greataxe,Text,,“Designed specifically for hewing limbs from humans, rather than trees. Inflicts deep, devastating wounds.“
equipment_info_greatsword,Text,,“A huge claymore like this needs a double hand grip and a mighty warrior to wield it. “
equipment_info_hand_ram,Text,,“A stout wooden pole shaped for smashing down doors. Powered by human strength and determination.“
equipment_info_hare_headpiece,Text,,“Evokes shapeshifing and heralds disaster. The wearer embodies fertility, madness, and death. Beware the hare.“
equipment_info_hatchet,Text,,“A neat, single handed axe. Chop wood, carry water, and split marauder’s heads with it. So versatile.“
equipment_info_head_scarf,Text,,“A simple cloth head covering. Easily adaptable for warmth, or disguise.“
equipment_info_headband,Text,,“A strip of cloth worn crownwise – perchance keeps straying hair off the face.“
equipment_info_heater_shield,Text,,“A sturdy shield offers a good level of protection from arrows, blows and cuts. Used with a single-handed weapon.“
equipment_info_heavy_crossbow,Text,,“A bow hard to cock requiring a strong archer to wield it. But the force of the arrow is unsurpassed.“
equipment_info_heretic_crown,Text,,“Swapping a crown of thorns for a circle of horns is a heretical act. And so the wearer turns authority upon its head.“
equipment_info_heretic_helmet,Text,,“This horned headgear adds a demonic look to any outfit. Favoured by architects of chaos.“
equipment_info_hood,Text,,“Used for stealth and concealed identity by fugitives and outlaws, in the tradition of Robin Hood.“
equipment_info_kettle_helmet,Text,,“A brimmed, metal war hat, familiar to all who have marched on the battlefields of Europe. “
equipment_info_kite_shield,Text,,“A tall and unwieldy shield that comes into its own when used on horseback, protecting both horse and rider. “
equipment_info_knightly_sword,Text,,“A double-edged weapon, best aimed at the chinks in your opponent’s armour.“
equipment_info_light_armor,Text,,“Inexpensive and easy to repair, this boiled leather armour is lightweight and deflects most cuts.“
equipment_info_light_crossbow,Text,,“Easier to use and quicker to reload than a regular crossbow. Lacking force, it’s best for finishing off a wounded foe.“
equipment_info_light_helmet,Text,,“This sturdy headgear offers some basic protection from glancing blows and slashes to the face.“
equipment_info_light_javelins,Text,,“A thrown spear that glints in the sun as it arcs towards your doomed assailants. A ranged alternative to archery.“
equipment_info_long_bow,Text,,“A regular wooden bow fashioned from a single piece of yew, with reinforced nocks. A standard weapon for centuries.“
equipment_info_longsword,Text,,“A long-handled sword to be gripped and swung with both hands, ideally while charging on horseback in plate armour.“
equipment_info_macabre_armor,Text,,“Armour fashioned from bone, evoking the tortoise or the crab. Some of the bone may be human.“
equipment_info_macabre_crown,Text,,“Worn more for display than protection. The effect is fearsome.“
equipment_info_macabre_helmet,Text,,“An outer skull, if you will. Usually sported by those who savour human flesh.“
equipment_info_macabre_shield,Text,,“Adorned with an osseous device, this decorative shield serves as a memento mori for both wearer and assailant.“
equipment_info_mace,Text,,“Not an accurate weapon, but brutal when a blow lands. Splits armour and crushes bones.“
equipment_info_mail_armor,Text,,“Flexible and easy to wear, mail offers good protection from sharp blades, helping to avert festering battlefield wounds.“
equipment_info_mail_helmet,Text,,“A mail coif is a wise addition to any set of armour, helping to deflect blades aimed at the back of the head or neck.“
equipment_info_metal_hand_ram,Text,,“An armoured pole, to splinter even the sturdiest of portals. Heavy to wield but worth the effort.“
equipment_info_military_pick,Text,,“A narrow point on this long weapon makes it ideal for swinging at enemies to pierce their plate mail.“
equipment_info_mouthpiece,Text,,“A square of fabric worn to cover the face or head. Beloved of bandits.“
equipment_info_pavise_shield,Text,,“A belief in basketry is the only thing standing betwixt the wielder of this flimsy shield and certain death.“
equipment_info_plate_armor,Text,,“Knightly armour costs a small fortune. But invulnerability to swords and protection from blunt trauma comes at a price.“
equipment_info_plate_helmet,Text,,“Seeing and breathing are restricted. But there is no finer headgear than a plate metal helmet, worthy of a crusader.“
equipment_info_reinforced_flail,Text,,“Only useful at short range, this weapon has been customised for greater intimidation. A thuggish weapon.“
equipment_info_reinforced_spear,Text,,“Not particularly sophisticated – even a serf can wield one. But devastating in the hands of a trained soldier. “
equipment_info_reinforced_wooden_shield,Text,,“This reinforced shield gives added protection, but comes with added weight. A trade off that may save your life.“
equipment_info_sack_hood,Text,,“A rough sack about the head giving the wearer a disturbing, scarecrow-like appearance.“
equipment_info_savage_heavy_armor,Text,,“Dented and rusty, this is no armour for a shining knight. Bright metal is shunned among those who work in darkness.“
equipment_info_shackles,Text,,“Strong iron manacles are essential to prevent captives from escape and other mischief.“
equipment_info_short_bow,Text,,“A compact bow, perfect for use on horseback. Favoured by the Saracens.“
equipment_info_short_sword,Text,,“The single-handed weapon of choice for slicing through armoured opponents. Keep it sharp.“
equipment_info_sling,Text,,“Do not underestimate the humble sling. Experts may loose stones faster than arrows, pelting foes with rugged rain.“
equipment_info_sling_staff,Text,,“Part staff, part sling. Extends the length or your reach to great effect, especially handy for high walls and sieges.“
equipment_info_spear,Text,,“This may be just a pointed stick, but it does the job at a pinch. For fending off wolves and warmongers.“
equipment_info_staff,Text,,“An unassuming weapon, but deadly in the right hands. Take a wide stance with hands apart, to parry or lunge.“
equipment_info_stag_headpiece,Text,,“An antlered nod to our ancient goddess, Elen of the Ways. Or a plea to join Herne’s Hunt. Uncanny, and sartorially Pagan.“
equipment_info_summer_clothes,Text,,“Lightweight, breathable clothes are best for the summer months, when workers often overheat or get sunburnt outdoors.“
equipment_info_throwing_axes,Text,,“A ranged weapon that is easy to wield but hard to master. Best lodged in the backs of your fleeing enemies.“
equipment_info_tower_shield,Text,,“This tall, heavy shield wards against projectiles and can be deployed in a shield wall. Use to safeguard archers.“
equipment_info_two_handed_flail,Text,,“What you sacrifice in speed, you can make up for in sheer brute force. Inaccurate but imposing.“
equipment_info_two_handed_flanged_mace,Text,,“The hard ridges on this mighty mace inflict damage on plate armour, and crush the wearer. Win win!“
equipment_info_two_handed_mace,Text,,“This mighty weapon will not pierce armour, but it will stun and pulverize the contents. A symbol of great power.“
equipment_info_two_handed_warhammer,Text,,“Delivers a forceful and targeted blow to your armoured opponent. Dent his confidence!“
equipment_info_war_bow,Text,,“Bowmen tell of the Welsh and English prevailing in the great archery duel at Crécy. They used bows such as these.“
equipment_info_warfork,Text,,“Whether you see yourself as a pitchfork-wielding peasant or more of a mighty Neptune type, the warfork has you covered.“
equipment_info_warhammer,Text,,“A blunt instrument for inflicting damage on your enemy’s helmeted head. Or take out their horse’s legs.“
equipment_info_wide_hat,Text,,“Ideal for harvesting or any outdoor labour, a wide-brimmed hat keeps off both the sun and the rain.“
equipment_info_winter_clothes,Text,,“Wrapping up in many layers is essential in the notoriously cold, damp depths of the English winter.“
equipment_info_wolf_headpiece,Text,,“Mountain folk tell tales of shifting into wolf form, of hunting in packs. This headgear evokes the howling fear of the unknown.“
equipment_material_bone,Text,,“Bone“
equipment_material_cloth,Text,,“Clothing Fabric“
equipment_material_gold,Text,,“Gold“
equipment_material_hay,Text,,“Straw“
equipment_material_iron,Text,,“Iron“
equipment_material_leather,Text,,“Leather“
equipment_material_leather_bear,Text,,“Bear skin“
equipment_material_leather_boar,Text,,“Boar pelt“
equipment_material_leather_cat,Text,,“Cat skin“
equipment_material_leather_cow,Text,,“Cow hide“
equipment_material_leather_deer,Text,,“Deer hide“
equipment_material_leather_dog,Text,,“Dog pelt“
equipment_material_leather_donkey,Text,,“Ass hide“
equipment_material_leather_fox,Text,,“Fox pelt“
equipment_material_leather_goat,Text,,“Goat skin“
equipment_material_leather_hare,Text,,“Hare pelt“
equipment_material_leather_human,Text,,“Human skin“
equipment_material_leather_polecat,Text,,“Polecat pelt“
equipment_material_leather_rat,Text,,“Rat pelt“
equipment_material_leather_sheep,Text,,“Sheep skin“
equipment_material_leather_water_vole,Text,,“Water vole pelt“
equipment_material_leather_wolf,Text,,“Wolf pelt“
equipment_material_linen,Text,,“Linen“
equipment_material_metal,Text,,“Metal“
equipment_material_silver,Text,,“Silver“
equipment_material_steel,Text,,“Steel“
equipment_material_wicker,Text,,“Wicker“
equipment_material_wood,Text,,“Wood“
equipment_material_wool,Text,,“Wool“
equipment_name_armor,Text,,“Armour“
equipment_name_berdiche,Text,,“Berdiche“
equipment_name_billhook,Text,,“Billhook“
equipment_name_bludgeon,Text,,“Bludgeon“
equipment_name_boar_headpiece,Text,,“Boar Headpiece“
equipment_name_bolas,Text,,“Bolas“
equipment_name_buckler_shield,Text,,“Buckler“
equipment_name_cap,Text,,“Cap“
equipment_name_chaperon,Text,,“Chaperon“
equipment_name_crossbow,Text,,“Crossbow“
equipment_name_crown,Text,,“Crown“
equipment_name_cudgel,Text,,“Cudgel“
equipment_name_curved_bow,Text,,“Curved Bow“
equipment_name_dagger,Text,,“Dagger“
equipment_name_druid_crown,Text,,“Crown“
equipment_name_falchion,Text,,“Falchion“
equipment_name_flail,Text,,“Flail“
equipment_name_forest_light_armor,Text,,“Wood Armour“
equipment_name_gambeson_armor,Text,,“Gambeson“
equipment_name_greataxe,Text,,“Greataxe“
equipment_name_greatsword,Text,,“Greatsword“
equipment_name_hand_ram,Text,,“Battering Ram“
equipment_name_hare_headpiece,Text,,“Hare Headpiece “
equipment_name_hatchet,Text,,“Hatchet“
equipment_name_hay_rug_large,Text,,“Rush Matting“
equipment_name_head_scarf,Text,,“Head Scarf“
equipment_name_headband,Text,,“Headband“
equipment_name_heater_shield,Text,,“Shield“
equipment_name_heavy_crossbow,Text,,“Heavy Crossbow“
equipment_name_helmet,Text,,“Helmet“
equipment_name_heretic_crown,Text,,“Heretic Crown“
equipment_name_heretic_helmet,Text,,“Heretic Helmet“
equipment_name_hood,Text,,“Hood“
equipment_name_horned_helmet,Text,,“Horned Helmet“
equipment_name_horned_mask,Text,,“Horned Mask“
equipment_name_kettle_helmet,Text,,“Kettle Helmet“
equipment_name_kite_shield,Text,,“Kite Shield“
equipment_name_knightly_sword,Text,,“Knightly Sword“
equipment_name_light_armor,Text,,“Light Armour“
equipment_name_light_crossbow,Text,,“Light Crossbow“
equipment_name_light_helmet,Text,,“Light Helmet“
equipment_name_light_javelins,Text,,“Javelins“
equipment_name_long_bow,Text,,“Longbow“
equipment_name_longsword,Text,,“Longsword“
equipment_name_macabre_armor,Text,,“Bone Armour“
equipment_name_macabre_crown,Text,,“Crown“
equipment_name_macabre_helmet,Text,,“Bone Helmet“
equipment_name_macabre_shield,Text,,“Bone Shield“
equipment_name_mace,Text,,“Mace“
equipment_name_mail_armor,Text,,“Mail Armour“
equipment_name_mail_helmet,Text,,“Mail Helmet“
equipment_name_mask,Text,,“Mask“
equipment_name_metal_hand_ram,Text,,“Metal Battering Ram“
equipment_name_military_pick,Text,,“Military Pick“
equipment_name_mirror_wall,Text,,“Wall Mirror“
equipment_name_mouthpiece,Text,,“Kerchief“
equipment_name_painting_vertical_wall,Text,,“Painting“
equipment_name_pavise_shield,Text,,“Pavise Shield“
equipment_name_pigface_helmet,Text,,“Pigface Helmet“
equipment_name_plate_armor,Text,,“Plate Armour“
equipment_name_plate_helmet,Text,,“Great Helm“
equipment_name_reinforced_flail,Text,,“Reinforced Flail“
equipment_name_reinforced_spear,Text,,“Reinforced Spear“
equipment_name_rug_large,Text,,“Rug (Linen)“
equipment_name_sack_hood,Text,,“Sackcloth Hood“
equipment_name_savage_heavy_armor,Text,,“Savage Plate Armour“
equipment_name_shackles,Text,,“Shackles“
equipment_name_shield,Text,,“Shield“
equipment_name_short_bow,Text,,“Short Bow“
equipment_name_short_sword,Text,,“Short Sword“
equipment_name_sling,Text,,“Sling“
equipment_name_sling_staff,Text,,“Stave Sling“
equipment_name_spear,Text,,“Spear“
equipment_name_staff,Text,,“Staff“
equipment_name_stag_headpiece,Text,,“Stag Headpiece“
equipment_name_stone_statue_large,Text,,“Large Statue (Limestone)“
equipment_name_stone_statue_wall,Text,,“Wall Relief (Limestone)“
equipment_name_summer_clothes,Text,,“Summer Clothes“
equipment_name_tapestry_vertical_wall,Text,,“Wall Tapestry“
equipment_name_throwing_axes,Text,,“Throwing Axes“
equipment_name_tower_shield,Text,,“Tower Shield“
equipment_name_two_handed_flail,Text,,“Two Handed Flail“
equipment_name_two_handed_flanged_mace,Text,,“Two Handed Flanged Mace“
equipment_name_two_handed_mace,Text,,“Two Handed Mace“
equipment_name_two_handed_warhammer,Text,,“Two Handed Warhammer“
equipment_name_viking_helmet,Text,,“Viking Helmet“
equipment_name_war_bow,Text,,“War Bow“
equipment_name_warfork,Text,,“Warfork“
equipment_name_warhammer,Text,,“Warhammer“
equipment_name_wide_hat,Text,,“Wide Hat“
equipment_name_winter_clothes,Text,,“Winter Clothes“
equipment_name_wolf_headpiece,Text,,“Wolf Headpiece“
equipment_name_wood_statue_large,Text,,“Large Statue (Wood)“
equipment_name_wood_statue_wall,Text,,“Wall Relief (Wood)“
error_autoforbid_message,Text,,“<object>: is forbidden as there is no path to it“
error_beam_blocking,Text,,“Can’t be placed under a beam“
error_beam_intersect,Text,,“Can’t place beam, intersecting with another beam“
error_beam_min_distance,Text,,“Beam cannot reach that far. Maximum distance for beam is {0}“
error_build_map_table,Text,,“Construct a <style=Shortcut>Cartography Table</style> to view a map of the region.“
error_build_research_bench,Text,,“Construct a <style=Shortcut>Basic Research Table</style> to unlock new research items.“
error_cant_mine_under,Text,,“Cannot dig this voxel. It cannot be reached or something is over it.“
error_create_directory,Text,,“Could not create new directory. Please check do you have necessary rights to write to Documents directory. “
error_cropfield_placement,Text,,“Crop field can only be placed on appropriate ground type“
error_ladder_blocked,Text,,“Structure can’t be placed there“
error_no_possible_path,Text,,“Can’t find path to <object>!“
error_no_skilled_animal_worker,Text,,“No settler with the necessary animal handling skills is available “
error_place_roof,Text,,“A roof needs two or more points to rest upon in order to be placed“
error_place_stability,Text,,“Can’t place building this far from a stable structure“
error_roof_max,Text,,“Maximum roof span is {0}“
error_selection_order_chopping,Text,,“You must select a fully grown tree“
error_selection_order_cutting,Text,,“Must select a bushlike or harvestable plant “
error_selection_order_digging,Text,,“Select a piece of terrain“
error_selection_order_harvesting,Text,,“You must select harvestable plant that is ripe“
error_selection_order_mining,Text,,“You must select a mineable rock or chunk“
error_siege_weapon_target_too_close,Text,,“The target is too close“
error_siege_weapon_target_too_far,Text,,“the target is out of range“
error_socketable,Text,,“Can’t be placed. Can only be placed on a wall element or ground voxel“
error_socketable_blocking,Text,,“Can’t be placed, blocked by: {0}“
error_stairs_blocked,Text,,“Can’t place staircase, path blocked by: {0}“
error_stiars_blocking,Text,,“Can’t be placed here, blocking the staircase“
estimated_event_quality,Text,,“Estimated event quality“
eula_accept_prompt,Text,,“To use or create mods, please confirm you have read and accept the game’s <link=““web_eula_link““><style=LinkWorker>Terms of Use</style></link> “
evade_description_default_1,Text,,“<defender_name> evaded <attacker_name> by leaping aside“
evade_description_default_10,Text,,“<defender_name> rapidly got out of <attacker_name>’s sightline“
evade_description_default_2,Text,,“It was down to <defender_name>’s hasty retreat that <attacker_name> was thwarted“
evade_description_default_3,Text,,“<defender_name> deftly gave <attacker_name> the slip, and survived“
evade_description_default_4,Text,,“<defender_name> avoided <attacker_name>’s assault by ducking“
evade_description_default_5,Text,,“<defender_name> tripped over, and <attacker_name>’s blow failed to land“
evade_description_default_6,Text,,“<defender_name> was amazed to be unscathed. <attacker_name> couldn’t understand it either.“
evade_description_default_7,Text,,“More by accident than design, <defender_name> sent <attacker_name> flying.“
evade_description_default_8,Text,,“<defender_name> dodged aside and was spared“
evade_description_default_9,Text,,“<defender_name> parried <attacker_name>’s attack with a flourish“
eventOptionEffect_AnimalRaidImminent,Text,,“<style=DefaultRed>A pack of wild animals has arrived near your settlement. It will leave in a couple of days. It may be better to leave them undisturbed than to risk someone getting hurt.</style>“
eventOptionEffect_Autumn,Text,,“<b>Autumn</b>\n – Moderate temperature. Rain and fog are frequent. Chance of thunderstorms and hailstorms.“
eventOptionEffect_NegativeMood,Text,,“<style=DefaultRed>Some settlers might get a negative mood modifier</style>“
eventOptionEffect_NewWorker,Text,,“<style=DefaultGreen>A new settler will join your settlement</style>“
eventOptionEffect_PositiveMood,Text,,“<style=DefaultGreen>Your settlers will get a positive mood modifier for helping someone in need</style>“
eventOptionEffect_PossibleRaid,Text,,“<style=DefaultRed>Expect a possible attack in a couple of days</style>“
eventOptionEffect_RaidImminent,Text,,“<style=DefaultRed>Enemies have arrived and will attack your settlement</style>“
eventOptionEffect_Spring,Text,,“<b>Spring</b>\n – Moderate temperature. Rain and fog are frequent. Small chance of hailstorms. “
eventOptionEffect_Summer,Text,,“<b>Summer</b>\n – High temperatures. Chance of heatwaves. Build underground storage to keep your food fresh during the hot summer days. Days are longest at midsummer, when the sun is at its highest. “
eventOptionEffect_Winter,Text,,“<b>Winter</b>\n – Low temperatures. High chance of snowfall and blizzards. Chance of cold snaps. Vegetation will not grow in low temperatures, so ensure that you sow and harvest as much as you can before winter starts. The nights are the longest in midwinter, when the sun is low in the sky, offering less heat.“
eventOptionEffect_alighment,Text,,“This choice may influence your alignment towards <faction_name>“
event_animal_raid_end,Text,,“Hostile animals are leaving the area“
event_animal_raid_end_all_animals_dead,Text,,“All the aggressive animals have been dealt with“
event_answer_01,Text,,“Accept“
event_answer_04,Text,,“Ok“
event_answer_decline_help_runaway,Text,,“The settlers slammed the door shut, leaving <name> outside.“
event_answer_decline_new_worker,Text,,“The settlers slammed the door shut, leaving <name> outside.“
event_answer_help_runaway,Text,,“<village_name>’s inhabitants decided to help [him/her].“
event_answer_prepare_for_battle,Text,,“<village_name> folk took up arms, making ready for battle“
event_answer_refuse_give_worker,Text,,“<village_name>’s defiant settlers refused to bow to the assailants‘ demands.“
event_answer_shakedown_decline,Text,,“The people of <village_name> said ‚no‘. “
event_answer_shakedown_give,Text,,“You decided to make them an offer.“
event_answer_shakedown_leave,Text,,“Leave negotiation“
event_answer_surrender_worker,Text,,“<village_name> surrendered <name> back to those hunting [him/her].“
event_answer_welcome_new_worker,Text,,“The settlers decided to welcome [him/her] into <village_name>.“
event_answer_worker_allready_gone,Text,,“Yet <name> was no longer at <village_name>. It was impossible to comply.“
event_ate_at_table_negative,Text,,“<agent_name> could not comprehend how <target_name> chewed so loudly, and was so lacking in table manners.“
event_ate_at_table_positive,Text,,“Not only was the food delicious, but <agent_name> also found <target_name> to be wonderful company.“
event_backgammon_negative,Text,,“<agent_name> knew <target_name> couldn’t be trusted. It was obvious #2[he/she] tried to move the backgammon counters when no one was watching.“
event_backgammon_positive,Text,,“<target_name> is quite the strategist. <agent_name> thoroughly enjoyed having #2[him/her] as an opponent.“
event_belief_belief_nature_blight_christian_to_pagan,Text,,“So, The Lord remains unmoved, even as He sends this blight to test us. <agent_name> resolved to pray to more compassionate gods.“
event_belief_belief_nature_blight_pagan_to_christian,Text,,“<agent_name> cursed the Gods. And [him/her]self, for worshipping such callous deities.“
event_belief_belief_nature_coldsnap_christian_to_pagan,Text,,“Hours spent on my knees, O Lord, beseeching you to care for your flock in <village_name>. Yet you would see us all chilled to the bone?“
event_belief_belief_nature_coldsnap_pagan_to_christian,Text,,“So, the Gods would have us freeze in our beds? <agent_name> was thoroughly sick of uncooperative deities making life miserable.“
event_belief_belief_nature_heatwave_christian_to_pagan,Text,,“<agent_name> felt overwhelmed by the stifling heat. A just God would not allow this, [he/she] thought.“
event_belief_belief_nature_heatwave_pagan_to_christian,Text,,“<agent_name> felt miserable as the heat intensified. [His/Her] offerings to the Gods of the land had been for naught.“
event_belief_flawless_item_christian_to_christian,Text,,“<agent_name>’s faith in the guiding hand of God is magnified, as [his/her] efforts yield perfection.“
event_belief_flawless_item_pagan_to_pagan,Text,,“<agent_name> reveals the true beauty of Nature in the act of creation, so deepening [his/her] faith.“
event_belief_flimsy_item_christian_to_pagan,Text,,“<agent_name> is thoroughly disappointed in God, for rendering [him/her] so clumsy and inept. “
event_belief_flimsy_item_pagan_to_christian,Text,,“Where is the guidance of the Goddess when you need it, <agent_name> wonders, pondering [his/her] botched creation.“
event_belief_friend_died_christian_to_pagan,Text,,“Is there a God? He would not allow <agent_name>’s friend to die so pitifully.“
event_belief_friend_died_pagan_to_christian,Text,,“<agent_name> abandoned hope in the Old Gods, when they saw fit to let [his/her] friend perish.“
event_belief_intoxication_christian_to_pagan,Text,,“Deep in [his/her] cups, <agent_name> felt an awful certainty that there was no God to save [him/her].“
event_belief_intoxication_pagan_to_christian,Text,,“Inebriated, <agent_name> had a sinking realization that the Old Gods had forsaken this land, and all who dwelled upon it, a long time ago.“
event_belief_nature_hailstorm_christian_to_pagan,Text,,“<agent_name> was overcome by certainty that this hailstorm was a sign. [His/Her] prayers to God had not been heard.“
event_belief_nature_hailstorm_pagan_to_christian,Text,,“<agent_name> felt that the Gods didn’t care about <village_name> to allow such weather – if they even were the true gods.“
event_belief_nature_thunderstorm_christian_to_pagan,Text,,“Have I been praying to the wrong god? <agent_name> wonders, as the heavens open to release torrential rain.“
event_belief_nature_thunderstorm_pagan_to_christian,Text,,“Have I been praying to the wrong gods? <agent_name> wonders, amidst a mighty downpour from the heavens.“
event_belief_near_death_christian_to_pagan,Text,,“In the face of death, <agent_name> found no comfort in the Lord, only darkness and terror. [His/Her] faith crumbled.“
event_belief_near_death_pagan_to_christian,Text,,“There were no horns of mead in Tír na nÓg awaiting <agent_name>, who felt only hollowness in death’s bitter embrace.“
event_belief_raid_lost_christian_to_pagan,Text,,“<agent_name> knew that God did not deign [him/her] worthy of triumph in battle“
event_belief_raid_lost_pagan_to_christian,Text,,“A bitterness grew in <agent_name>, that the immortal ones stood by as [he/she] was beaten.“
event_belief_raid_won_christian_to_christian,Text,,“<agent_name> knew that [his/hers] was a righteous cause indeed.“
event_belief_raid_won_pagan_to_pagan,Text,,“The ancient ones honoured <agent_name> with the might to prevail.“
event_black_market_merchant,Text,,“A shadow trade in bizarre, unsavoury or taboo items is available, if you know where to look. A slow nod or gesture in a dubious tavern or an invitation from a nightworker yields an introduction to a contraband merchant.“
event_blight_01,Text,,“The settlers knew that when crop blight appeared, it was a race against time. Every able worker in <village_name> toiled to weed out this scourge before it withered the healthy plants. <village_name>’s very future depended upon it!“
event_claim_runaway_ancrene_disciples,Text,,“The Disciples argued persuasively that <name> was a cunning servant of Satan. Then they threatened to burn <village_name> to the ground, to purify everything thoroughly if you didn’t hand [him/her] over.“
event_claim_runaway_band_of_the she_wolf,Text,,“A group of barons and a serf dragging a wheeled metal cage arrived. ‘<name> should come with us,’ commanded the tallest of the nobles. ‘[He/She] is a favourite of Queen Isabella. Bring <name> forth at once, they will not be harmed.’ The serf caught your eye, shaking his head.\n“
event_claim_runaway_beirdd_cymraeg,Text,,“The bard began to tell an achingly beautiful saga of broken promises, a fugitive, an oath. Hair flowing, eyes closed, his fingers ran over a small harp, the ethereal music sweetening the enchantment. You would let <name> come away, would you not? Spellbound, you nonetheless had to choose.“
event_claim_runaway_church_of_third_coming,Text,,“The zealots demanded that you relinquish <name> immediately, to be burned at the stake – or possibly flayed alive – for their manifold sins. God’s will should be done. They were authorised to kill.“
event_claim_runaway_circle_of_avalon,Text,,“‘I am here for <name>’s head,’ quoth the knight, bowing as deeply as her armour allowed. ‘I have quested for a year and a day, and I now claim my rightful prize.’ A retinue of burnished knights accompanied her, mounted on palfreys and decked with ribbons. Will you yield <name>?“
event_claim_runaway_faithful_sons_of_england,Text,,“The standard bearer made a show of reading out the proclamation: ‚<name> is disloyal to the crown! [He/She] must be rendered unto us for trial and punishment at King Edmund’s pleasure.‘ His companions stood regimented, formidable, their armour glinting. The Faithful had no intention of leaving empty handed.“
event_claim_runaway_forest_bandits,Text,,“The brute spoke, soft but menacing. ‚<name> belongs to me! Hand over my slave or you will all suffer.‘ They were deadly serious.“
event_claim_runaway_general,Text,,“The swarthy jailers wanted your settler, <name>, and they wanted them now. They had to pay for their crimes, or your whole village would pay. It was up to you.“
event_claim_runaway_heresy_of_the_rose,Text,,“Alone, the Heretic drew a series of symbols on the ground at <village_name>’s entrance. After some hours, their pained expression suggested considerable exertion. Finally, they killed a hen, spreading the blood. <name>, <name>… they chanted. ‘Give me <name>.’ <village_name>’s settlers were petrified. What ghastly horrors might rise up, if they refused?“
event_claim_runaway_kingdom_of_york,Text,,“Purvey’s bailiff stood, arms crossed, legs splayed wide. A hefty, northern woman, not to be trifled with. ‘Give <name> over,’ she grunted, ‘if ‘ee want no trouble.’ The labourers behind her fidgeted, impatient to engage, then settle in for a night’s drinking. Is <name> worth fighting for?“
event_claim_runaway_looters,Text,,“The brute spoke, soft but menacing. ‚<name> belongs to me! Hand over my slave or you will all suffer.‘ They were deadly serious.“
event_claim_runaway_mountain_bandits,Text,,“The brute spoke, soft but menacing. ‚<name> belongs to me! Hand over my slave or you will all suffer.‘ They were deadly serious.“
event_claim_runaway_philosophers_of_the_natural_order,Text,,“Some wore beards, others wore spectacles. All of them wore scowls. The Philosophers of the Natural Order approached, fragrant with the scent of parchment and sealing wax. ‚Hand over <name>,‘ said the eldest, pointing a long, ink-stained finger. ‚We have a score to settle.'“
event_claim_runaway_progeny_of_the_plague,Text,,“Armed, hulking and pitiless, the circling raiders cried out a terrible ultimatum: Their raid was to be swift and brutal, unless you yielded <name> to them. They knew exactly what they wanted.“
event_claim_runaway_ravagers,Text,,“They came with butchers knives, wearing bloody aprons. ‚Fe, fi, fo, fum, I smell the blood of Englishmen,‘ shouted the largest, laughing uproariously. Some had set up campfires with spits and large pots, ‚Send <name> on out then, we’re ready for our dinner.'“
event_claim_runaway_river_bandits,Text,,“The brute spoke, soft but menacing. ‚<name> belongs to me! Hand over my slave or you will all suffer.‘ They were deadly serious.“
event_claim_runaway_scourge,Text,,“You cannot discuss settler rendition with the Scourge“
event_claim_runaway_society_of_fellows,Text,,“The assembled Fellows had the air of robbers at an alefest: rather drunk, and speaking balderdash to obscure their true intentions. Indeed, you realised that their overblown flattery amounted to nought, masking a plot to kidnap <name> while you were distracted. Would you let them get away with it?“
event_cold_01,Text,,“Severe frost turned the ground to iron, ruining planted crops. Trees split, birds froze to death, and icicles hung from the rafters. It was vital for the settlers to dress warmly and heat <village_name> sleeping quarters, to evade the deathly kiss of cold.“
event_cold_warning,Text,,“The regional temperature is very low“
event_consumed_drink_negative,Text,,“<agent_name> wished <target_name> would stop making disgusting beverages, so that #1[he/she] wouldn’t be obliged to drink them.“
event_consumed_drink_positive,Text,,“<agent_name> knew #1[he/she] could look forward to a satisfying beverage if <target_name> had made it.“
event_consumed_food_negative,Text,,“<agent_name> dreaded finding out what would be served up when <target_name> was cooking.“
event_consumed_food_positive,Text,,“<agent_name> always looked forward to <target_name>’s mouthwatering meals.“
event_cooldown_visitor_participant,Text,,“Adding visitor participants and roles will alleviate the negative effect of the event cooldown“
event_hail_01,Text,,“An icy volley heralded a fierce hailstorm. The settlers of <village_name> could only shiver uneasily, hastening under cover as the stinging barrage intensified. Once the storm passed, they crept forth, to see which crops and unsheltered resources had survived.“
event_hail_warning,Text,,“Hailstones are destroying plants“
event_heat_wave_01,Text,,“\nAs the sun beat down, sweat poured from the workers‘ slick backs. They tired quickly in the blistering heat, wilting like the crops, which needed to be tended and harvested quickly before they withered. The workers needed shade; some worked after sundown.“
event_heat_wave_warning,Text,,“The temperature is extremely high “
event_interacted_with_armour_negative,Text,,“<agent_name> wished #1[he/she] hadn’t trusted <target_name> with making this <item_name>.“
event_interacted_with_armour_positive,Text,,“<agent_name> was indebted to <target_name> for making such a sturdy <item_name>.“
event_interacted_with_art_negative,Text,,“<agent_name> wished <target_name> had never made such an ugly <item_name>.“
event_interacted_with_art_positive,Text,,“<agent_name> always enjoyed gazing upon this <item_name> <target_name> created.“
event_interacted_with_bed_negative,Text,,“<agent_name> really hated this horrid <item_name> <target_name> built.“
event_interacted_with_bed_positive,Text,,“<agent_name> felt so comfy in this lovely <item_name> <target_name> built.“
event_interacted_with_chair_negative,Text,,“<agent_name> thought this might just be the most uncomfortable <item_name> <target_name> had ever made.“
event_interacted_with_chair_positive,Text,,“<agent_name> was absolutely delighted that <target_name> had made this <item_name>“
event_interacted_with_garment_negative,Text,,“<agent_name> was terribly uncomfortable wearing this <item_name>, which <target_name> can’t have tailored properly.“
event_interacted_with_garment_positive,Text,,“<agent_name> enjoyed wearing the <item_name> <target_name> had made so skilfully.“
event_interacted_with_shield_negative,Text,,“This <item_name> <target_name> made is a piece of junk, <agent_name> grumbled.“
event_interacted_with_shield_positive,Text,,“<target_name>’s <item_name> is really holding up well, <agent_name> thought.“
event_interacted_with_weapon_negative,Text,,“How typical of <target_name> to make me a useless <item_name>, <agent_name> whinged.“
event_interacted_with_weapon_positive,Text,,“<agent_name> was impresed that <target_name>’s <item_name> hadn’t let them down.“
event_merchant_01,Text,,“The fact that he was hawking saints‘ relics that looked for all the world like chicken bones was hardly reassuring. Yet the ragged, smirking wanderer had much more to offer, for those mindful to trade.“
event_merchant_02,Text,,“A scent of spices on the breeze preceded the arrival of a merchant caravan, lifting the spirits of <village_name> inhabitants. Did it bring furs, cloth, or tidings from the wider world? „“I have so much to offer you good people!““ the mercer cried out. „“Come, let’s make a deal!“““
event_name_blight_01,Text,,“Blighted crops“
event_name_claim_runaway_general,Text,,“Violent extortionists (<faction_name>)“
event_name_cold_01,Text,,“Cold snap“
event_name_hail_01,Text,,“Hailstorm“
event_name_heat_wave_01,Text,,“Heat wave“
event_name_merchant_01,Text,,“Guileful trader“
event_name_merchant_02,Text,,“Merchant caravan“
event_name_new_worker_defoult_01,Text,,“A hopeful helpmate“
event_name_new_worker_sick_01,Text,,“This too shall pass“
event_name_new_worker_starving_01,Text,,“Hunger comes calling“
event_name_new_worker_wounded_01,Text,,“A safe haven“
event_name_new_worker_wounded_02,Text,,“Barking up the wrong tree“
event_name_raid_animal_01,Text,,“Ferocious swarm“
event_name_raid_avalon_01,Text,,“Circle of Avalon Attack“
event_name_raid_general,Text,,“Attack (<faction_name>)“
event_name_raid_kingdom_of_york_01,Text,,“Kingdom Of York Attack“
event_name_raid_progeny_01,Text,,“Progeny Attack“
event_name_raid_resources_01,Text,,“Pirate incursion“
event_name_raid_savages_01,Text,,“Mindless assassins“
event_name_raid_sons_of_england_01,Text,,“Sons Of England Attack“
event_name_raid_third_coming_01,Text,,“Third Coming Attack“
event_name_role_visitor,Text,,“<role> visit“
event_name_runaway_01,Text,,“Jailbird“
event_name_runaway_01_b,Text,,“Violent extortionists (Jailbird)“
event_name_runaway_02_b,Text,,“Violent extortionists (Lost property)“
event_name_runaway_03,Text,,“Domestic violence“
event_name_runaway_03_b,Text,,“Violent extortionists (Domestic violence)“
event_name_runaway_04_b,Text,,“Violent extortionists (Salvation)“
event_name_runaway_05,Text,,“Barbarian snack“
event_name_runaway_05_b,Text,,“Violent extortionists (Barbarian snack)“
event_name_runaway_general,Text,,“Salvation (<faction_name>)“
event_name_runaway_name,Text,,“Lost property“
event_name_shakedown_general,Text,,“Extortion by <faction_name>“
event_name_supernatural_01,Text,,“Ooser looser“
event_name_supernatural_02,Text,,“Wild hunt“
event_name_supernatural_03,Text,,“St Anthony’s Fire“
event_name_thunderstorm_01,Text,,“Thor’s hammer“
event_new_worker_defoult_01,Text,,“<name> approached with [his/her] hand held out and a warm, open smile. <name> was keen to learn about <village_name> and only too willing to lend a hand. All [he/she] asked was a safe place to call home.“
event_new_worker_sick_01,Text,,“An ailing traveller shuffled haltingly into <village_name>. Given time to recuperate, [he/she] claimed they could work, but in that moment they looked pretty rough. Would <name> be permitted to join and convalesce?“
event_new_worker_starving_01,Text,,“When <name> arrived, [his/her] bones were prominent and [his/her] hair fell out in clumps. <village_name> people stared at this wretched, starving soul. Desperation was writ on <name>’s face and [he/she] pleaded. Would you take [him/her] in?“
event_new_worker_wounded_01,Text,,“You sighted a pale, halting figure near the perimeter of <village_name>. As [he/she] approached, it became clear that <name> had been bleeding from a deep gash, and needed to rest. ‚It was for honour,‘ <name> gasped. Would you grant them respite?“
event_new_worker_wounded_02,Text,,“[He/She] was found, faint and bleeding, by a citizen of <village_name>. From the axe and shattered lumber, <name> had clearly experienced a woodcutting mishap. Would you let them stay and heal?“
event_prayed_together_negative,Text,,“<agent_name> needed a quiet moment of reflection. But <target_name>’s theatrical devotions made it impossible.“
event_prayed_together_positive,Text,,“<agent_name> enjoyed <target_name>’s soothing presence when they prayed together. It brought #1[him/her] peace.“
event_prisoner_merchant,Text,,“A trader with a head for business of the riskiest kind – human freedom. This trafficker deals in ransoms, and will take that responsibility off your hands. For the right price.“
event_quality_alcohol_name,Text,,“Alcohol per person“
event_quality_cooldown,Text,,“Event Cooldown Time“
event_quality_foodQuality_name,Text,,“Food quality“
event_quality_foodVariety_name,Text,,“Food variety“
event_quality_lvl_name_bad,Text,,“Disappointing“
event_quality_lvl_name_decent,Text,,“Decent“
event_quality_lvl_name_good,Text,,“Enjoyable“
event_quality_lvl_name_neutral,Text,,“Ordinary“
event_quality_lvl_name_terrible,Text,,“Appalling“
event_quality_lvl_name_unforgettable,Text,,“Unforgettable“
event_quality_lvl_name_very_bad,Text,,“Lamentable“
event_quality_lvl_name_very_good,Text,,“Excellent“
event_quality_nutrition_name,Text,,“Nutrition per person“
event_quality_participants_name,Text,,“Participants“
event_quality_points,Text,,“Event quality points“
event_quality_points_breakdown,Text,,“Event quality Points Breakdown“
event_quality_resourceAmount_name,Text,,“Communion Bread & Wine“
event_quality_role_name,Text,,“Participant with role (<role_name>)“
event_quality_roomImpressiveness_name,Text,,“Room Impressiveness“
event_quality_sacrificeQuality_name,Text,,“Sacrifice Quality“
event_raid_ancrene_disciples,Text,,“Eyes shining with holy conviction, they surged forward, chanting aloud as they hewed at their screaming victims. The Ancrene Disciples vowed to cast out the Devil, by destroying every last one of his servants on Earth.“
event_raid_animal_01,Text,,“A relentless stream of wolves poured into <village_name>, teeth bared and eyes aglow. Whether their sudden visitation resulted from hunger or playful destruction was unclear. Brandishing tools and shielding the stock, the settlers had to drive them off.\n“
event_raid_band_of_the she_wolf,Text,,“With thunderous faces, the barons led the charge. ‘For our one true Queen!’ they bellowed, deftly swinging their weapons, slicing through sinew and bone.“
event_raid_beirdd_cymraeg,Text,,“Colourful, theatrical, larger than life: the bards’ presence was hard to ignore. You might be enchanted and entertained, but do not be fooled. If they could not talk you into doing their bidding, they would gladly fight you, and tell a fabulous tale about it afterwards.“
event_raid_church_of_third_coming,Text,,“Armour glinted and pennants fluttered, each bearing three white crosses. First they prayed. Then they purged the faithless. The Church was as merciless as it was fanatical.“
event_raid_circle_of_avalon,Text,,“They were truly a sight to behold: fair knights in shining armour. But the old Gods have always been thirsty for Christian blood, and Cedric’s knights would gladly spill yours.“
event_raid_faithful_sons_of_england,Text,,“</b>’For King and Country!‘ they cried, charging forward with grim determination. The Sons of England would not rest until their beloved land was drenched in blood.“
event_raid_forest_bandits,Text,,“They appeared silently, eyes hollow, hair wild. Smelling rancid and daubed with blood, everyone in <village_name> recognised these pillagers as assailants of the most deadly kind. They were beyond reason, with nothing left to lose.“
event_raid_general,Text,,“\n\nThe raiders appeared swiftly, without warning. Immediately, the smell of blood and fear filled the air. Gaunt and savage, the assailants set about their grim task: to pillage <village_name> and murder its inhabitants.“
event_raid_general_allready_gone,Text,,“The attackers left unsatisfied, their quest for <name> frustrated.“
event_raid_general_decline_hostile,Text,,“You stood your ground, refusing to give in to their demands.“
event_raid_general_decline_neutral,Text,,“You stood your ground, refusing to give in to their demands. The attackers leave, but your relationship with <faction_name> worsens.“
event_raid_heresy_of_the_rose,Text,,“When Heretics rise, fear takes human form. Baying, screeching, drumming, chanting…some wear horns; a girl strews rose petals at the mob’s feet. Many bear flaming symbols aloft. ‘We’ve come for your souls!’ one shouts. A roar of hooting laughter rises up among their ranks. A senseless massacre is imminent.“
event_raid_kingdom_of_york,Text,,“The militants descended, baying for Royalist blood. ‚Loyalists are culpable of genocide!‘ they roared. Slaughter seemed inescapable.“
event_raid_looters,Text,,“They appeared silently, eyes hollow, hair wild. Smelling rancid and daubed with blood, everyone in <village_name> recognised these pillagers as assailants of the most deadly kind. They were beyond reason, with nothing left to lose.“
event_raid_mountain_bandits,Text,,“They appeared silently, eyes hollow, hair wild. Smelling rancid and daubed with blood, everyone in <village_name> recognised these pillagers as assailants of the most deadly kind. They were beyond reason, with nothing left to lose.“
event_raid_philosophers_of_the_natural_order,Text,,“The academics gathered like a storm of angry crows, their black gowns flapping comically as they huddled, strategizing. Their great minds were entirely focused on wrecking <village_name>. Except for its books, which they coveted, and meant to steal.“
event_raid_progeny_of_the_plague,Text,,“They wanted slaves! They demanded blood! Indiscriminate raiders intent on pillage and plunder charged into your village.“
event_raid_ravagers,Text,,“They weren’t just hungry, they were greedy. The Ravagers were already imagining a tasty feast, with human flesh as the main course. They say meat is murder, and this could be yours.“
event_raid_resources_01,Text,,“They seeped downriver, appearing overnight and carrying a stench of stagnant decay. The ghoulish pillagers of <origin> menaced <village_name> with explicit, violent threats. They would cease their harassment and move on, they said, if you submitted to their demands for <resource>.“
event_raid_resources_01_accept,Text,,“The intruders melted away as swiftly as they arrived, taking <resource> with them.“
event_raid_river_bandits,Text,,“They appeared silently, eyes hollow, hair wild. Smelling rancid and daubed with blood, everyone in <village_name> recognised these pillagers as assailants of the most deadly kind. They were beyond reason, with nothing left to lose.“
event_raid_scourge,Text,,“A smell of sulfur in the air and a prickling on the skin. These were the only warning signs that a Scourge attack was coming. You would see and hear nobody. If you survived, you would witness a scene from hell itself.“
event_raid_society_of_fellows,Text,,“Once they had stopped shouting at each other, the dons took a vote in an orderly and democratic manner, then prepared to strike. ‘You ignorant dimwits have got it coming!’ They shrieked, rampaging into <village_name> with the zeal of rioting dissidents.“
event_raid_villager_general_accept,Text,,“<name> shuffled slowly towards [his/her] captors, head bowed. This was inevitable, or so you told yourself.“
event_rare_goods_merchant,Text,,“The dealer in luxuries sometimes carries swords from Toledo and Damascus, Milanese armour, unusual mechanical parts, esoteric ingredients, and books bound in buttery parchment. Their exclusive and carefully selected items come at a premium.“
event_requ_beverages,Text,,“Beverages“
event_requ_food,Text,,“Food“
event_role_visitor,Text,,“<name> of <faction_name> has graced us with a visit. [He/She] is a <role> in [his/her] own settlement. Hold an event to make the most of their stay.“
event_runaway_03,Text,,“<name> had bruises on [his/her] arms. [He/She] shrunk from human touch but gladly accepted food and water. <name> expected to be rejected – somewhere outside your gates there was an abuser looking to punish [him/her]. But could you let [him/her] in?“
event_runaway_03_b,Text,,“They wheedled, they begged, and finally they threatened murder if you didn’t hand over their spouse. The thug wanted you to quit shielding <name>…so they could ‚start over.‘ <name> was terrified.“
event_runaway_03_b_accept,Text,,“<name> shuffled slowly towards [his/her] abuser, head bowed. You looked away, hoping that discretion was the better part of valour.“
event_runaway_05_b_accept,Text,,“<name> shuffled slowly towards [his/her] captors, eyes wide with terror. [He/She] would be lucky to see another sunrise.“
event_runaway_ancrene_disciples,Text,,“<name> would be burned alive by the Disciples, [he/she] stated factually, with eyes dimmed, trailing sooty rags. Would you save them from the flames? [He/She] may be pursued.“
event_runaway_band_of_the she_wolf,Text,,“<name> practically crawled into <village_name>. [He/She] appeared hale and well-fed, and yet appeared stricken by some uncanny malaise. ‘Pins and flesh, pins mark death…’ [he/she] whispered hoarsely. There had been rumours that Queen Isabella employed a necromancer. Would you dare take <name> in?“
event_runaway_beirdd_cymraeg,Text,,“<name> appeared sheepish. ‘Can I come inside? There are these bards I want to avoid.’ Wearied by wordplay and lute practice, <name> gave the performers a bad review. ‘I just wanted a bit of peace and quiet,’ [he/she] explained. Will you grant <name> entry? It may come at a price.“
event_runaway_church_of_third_coming,Text,,“Whether it was the Third Coming seeking a poor sinner to make an example of – or some other zealots – was unclear. <name> raved about religion, torture, escape…but the details were confused. Would you give them refuge? Danger might ensue.“
event_runaway_circle_of_avalon,Text,,“<name> had been borne away by shining knights, [he/she] said, against [his/her] will. <name> slipped away by night, travelling barefoot along rough and broken roads. ‘Take me in, pray do not forsake me,’ [he/she] pleaded. Would you shelter <name>? Questing paladins might follow.“
event_runaway_err_runaway_negotiator,Text,,“<name> refuses to negotiate with the search party that’s pursuing [him/her].“
event_runaway_faithful_sons_of_england,Text,,“<name> said they had walked for many days, hiding in trees, ditches and abandoned barns. Followers of the soi-disant King tracked [him/her] relentlessly, sometimes with baying hounds. ‘I have done no one harm,’ said <name>, asking for <village_name>’s protection. Would you risk it? Edmund’s forces may be close behind.“
event_runaway_forest_bandits,Text,,“Appearing deranged at first, <name> was simply overcome with terror. A pitiful, stumbling corpse with weals from binding and harsh beatings by a cruel master. <name> begged: ‚Hide me! I will die if I am caught!'“
event_runaway_general,Text,,“<name> didn’t stop looking over [his/her] shoulder. But it was the bleeding weals around <name>’s ankles that gave [him/her] away as a prisoner on the run. Would you conceal [him/her]? They may have been followed.“
event_runaway_heresy_of_the_rose,Text,,“<name> could not speak when [he/she] arrived. [He/She] had been tortured, and bore many bruises and scars. Your best guess was that the Heresy of the Rose were behind it, because <name> made the sign of horns. Would you shelter this fugitive? Chaos would be hard on [his/her] heels.“
event_runaway_kingdom_of_york,Text,,“Forlorn and desperate, <name> stood accused of treason against the Kingdom of York, by aiding and abetting the monarchy. ‚I am innocent,‘ [he/she] sobbed. Would you grant <name> asylum? Reprisals may follow.“
event_runaway_looters,Text,,“Appearing deranged at first, <name> was simply overcome with terror. A pitiful, stumbling corpse with weals from binding and harsh beatings by a cruel master. <name> begged: ‚Hide me! I will die if I am caught!'“
event_runaway_mountain_bandits,Text,,“Appearing deranged at first, <name> was simply overcome with terror. A pitiful, stumbling corpse with weals from binding and harsh beatings by a cruel master. <name> begged: ‚Hide me! I will die if I am caught!'“
event_runaway_philosophers_of_the_natural_order,Text,,“<name> claimed that [he/she] was running from a pack of enraged Philosophers. They had beaten [him/her] for reductive reasoning and epistemological scepticism. ‘I don’t know what they were talking about, but they wouldn’t let up.’ Would you offer [him/her] a place to stay? There may be repercussions.“
event_runaway_progeny_of_the_plague,Text,,“Some said tales of the Progeny eating people were poppycock. But they crossed themselves when <name> appeared, having escaped as the brutes were sharpening their knives. If cannibals came looking for their lunch…would you keep <name> off the menu?“
event_runaway_ravagers,Text,,“You’d never seen anyone run as fast as <name> in your life. ‘They want to eat me!’ [He/She] cried out. Wide eyed, <village_name> settlers checked their children and livestock were gathered in. ‘It’s Ravagers,’ they whispered. Would you help <name> escape? The pursuers may be hungry for revenge.“
event_runaway_river_bandits,Text,,“Appearing deranged at first, <name> was simply overcome with terror. A pitiful, stumbling corpse with weals from binding and harsh beatings by a cruel master. <name> begged: ‚Hide me! I will die if I am caught!'“
event_runaway_scourge,Text,,“<name> was badly singed. ‚Everything is burned, destroyed!‘ [He/She] would only say ‚it must have been THEM. But I didn’t see a soul.‘ The Scourge may be on the move. Will you give <name> a place to stay?“
event_runaway_society_of_fellows,Text,,“<name> arrived in great haste, professing to have been targeted by a malicious alchemist. <name> fled, with the occultist and their cronies in hot pursuit. Would you protect <name> in <village_name>? The Society of Fellows is known to use strange methods to exact revenge. “
event_runaway_trade_successful_ancrene_disciples,Text,,“Finally, the disciples yielded. ‚We shall pray for your eternal souls,‘ one murmured, turning away. ‚<name> is a sinner.'“
event_runaway_trade_successful_band_of_the she_wolf,Text,,“The noble bowed, almost courteously. ‚You are not as foolish as you look. Let us hope Her Majesty accepts this. Au revoir.'“
event_runaway_trade_successful_beirdd_cymraeg,Text,,“Notes of the bard’s song carried on the wind as he wandered away, over the hills:\n\n\n<i>’I called to them in song, but they did not come along,\n\nI sang of love’s sweet grace, where the willow’s shadows throng.\n\nI pleaded with my strings, yet <name> remained austere,\n\nNow my heart is aching, but my gold is gathered near.</i>“
event_runaway_trade_successful_church_of_third_coming,Text,,“The zealots accepted <village_name>’s terms. ‚We have been merciful,‘ said their leader. ‚You may not be so lucky next time.'“
event_runaway_trade_successful_circle_of_avalon,Text,,“The knight accepted with dignity and honour. ‚It seems I have more to learn before I am worthy of this prize.‘ She left with her bright-bannered retinue, and <name> kept their head.“
event_runaway_trade_successful_faithful_sons_of_england,Text,,“The herald found it confusing that <village_name> did not yield to the self-proclaimed King Edmund’s decree. After much bluster, they accepted a bribe and left.“
event_runaway_trade_successful_forest_bandits,Text,,“It took some negotiation. But reluctantly, the search party accepted what <village_name> offered, relinquishing its mission to seize <name>.“
event_runaway_trade_successful_general,Text,,“It took some negotiation. But reluctantly, the search party accepted what <village_name> offered, relinquishing its mission to seize <name>.“
event_runaway_trade_successful_heresy_of_the_rose,Text,,“The Heretic circled three times, picking up <village_name>’s offering. ‚Blood for blood,‘ they muttered, as they dragged the dead hen with them into the bushes, and disappeared.“
event_runaway_trade_successful_kingdom_of_york,Text,,“The bailiff spat on the floor, presumably to signal she accepted the deal. ‚Suit yerself, <name>’s a wrong’un any road.'“
event_runaway_trade_successful_looters,Text,,“It took some negotiation. But reluctantly, the search party accepted what <village_name> offered, relinquishing its mission to seize <name>.“
event_runaway_trade_successful_mountain_bandits,Text,,“It took some negotiation. But reluctantly, the search party accepted what <village_name> offered, relinquishing its mission to seize <name>.“
event_runaway_trade_successful_philosophers_of_the_natural_order,Text,,“ ‚You have made your choice,‘ scoffed the elder philosopher, reaching out to grab [his/her] payment. ‚Very well! Enjoy <name>’s company. You deserve each other!'“
event_runaway_trade_successful_progeny_of_the_plague,Text,,“Despite the band’s eagerness to fight, the cooler heads of their generals prevailed. ‚Come on,‘ one said, as they all skulked away, grumbling. ‚We can get a lot of ale with this ransom.'“
event_runaway_trade_successful_ravagers,Text,,“The chef seemed disappointed, ‚Ah well. I’ll have to adjust the menu for this week. Pity. But I’m sure there are others we can invite for supper, aside from <name>.'“
event_runaway_trade_successful_river_bandits,Text,,“It took some negotiation. But reluctantly, the search party accepted what <village_name> offered, relinquishing its mission to seize <name>.“
event_runaway_trade_successful_society_of_fellows,Text,,“The Dons‘ cunning plan to capture <name> collapsed somewhat under the considerable weight of their combined intellects, as they argued over the minutia of how to proceed. Ultimately, the boffins agreed to be paid off, and continue scheming elsewhere.“
event_runaway_villager_cant_leave_01,Text,,“The enemy was not amused. They departed raging, accusing you of trickery.“
event_runaway_villager_cant_leave_02,Text,,“The enemy was not amused. They accused you of trickery, and prepared to attack!“
event_saw_cannibal_butchering_negative,Text,,“<agent_name> couldn’t bear to watch <target_name> filleting a human body.“
event_saw_cannibal_butchering_positive,Text,,“<agent_name> was frankly impressed with how deftly <target_name> could carve up a corpse.“
event_saw_cannibal_cooking_negative,Text,,“<agent_name> could smell <target_name> barbecuing human steaks. It made #1[him/her] feel sick with revulsion.“
event_saw_cannibal_cooking_positive,Text,,“<agent_name> wanted to see what <target_name> would serve up. #2[He/She] always got creative when human meat was on the menu.“
event_saw_cannibal_eating_negative,Text,,“<target_name> was tucking in to human meat. <agent_name> thoroughly disapproved.“
event_saw_cannibal_eating_positive,Text,,“<agent_name> thought eating a bit of human meat might do <target_name> good. “
event_saw_drunk_settler_negative,Text,,“<agent_name> couldn’t stand <target_name> when #2[he/she] was under the influence. <target_name> would be either argumentitive or dejected.“
event_saw_drunk_settler_positive,Text,,“<agent_name> thought <target_name> was an absolute scream when #2[he/she] was tipsy. They had such a laugh together.“
event_saw_failed_chopping_negative,Text,,“<agent_name> saw a fine tree hacked amateurishly by <target_name> and really felt like giving <target_name> a piece of #1[his/her] mind.“
event_saw_failed_chopping_positive,Text,,“<agent_name> couldn’t help but laugh, as <target_name> was the most cack-handed of sawyers.“
event_saw_failed_construction_negative,Text,,“<agent_name> thought <target_name> was letting everyone down, with such shoddy construction“
event_saw_failed_construction_positive,Text,,“<agent_name> could see that <target_name> was struggling with construction, and felt sorry for #2[him/her].“
event_saw_failed_digging_negative,Text,,“<agent_name> couldn’t believe <target_name> had been digging for so long, and had produced so little.“
event_saw_failed_digging_positive,Text,,“<agent_name> thought perhaps <target_name> could benefit from some guidance, since #2[his/her] excavation wasn’t yielding much“
event_saw_failed_harvest_negative,Text,,“<agent_name> was furious that <target_name> had ruined the harvest. #1[He/She] hated to see so much hard work go to waste.“
event_saw_failed_harvest_positive,Text,,“<agent_name> realised that <target_name> had made a mess of harvesting, and wondered if #1[he/she] should offer some help in future.“
event_saw_flawless_production_negative,Text,,“<agent_name> was green with envy when <target_name> showed off #2[his/her] fine <item_name>. “
event_saw_flawless_production_positive,Text,,“<agent_name> had never seen such a well-made <item_name>. #1[He/She] thought <target_name> should be proud of it.“
event_saw_flimsy_production_negative,Text,,“<agent_name> was dismayed that <target_name> had wasted materials, only to produce an unusable <item_name>.“
event_saw_flimsy_production_positive,Text,,“<agent_name> liked to see <target_name> test their creativity. Even if the resulting <item_name> wasn’t up to scratch.“
event_shakedown_ancrene_disciples,Text,,“The mystic leaned forward. ‚St Menwreda appeared in a dream, showing <village_name> purified by fire. What offering will you make for our prayers, to avoid this terrible fate?'“
event_shakedown_band_of_the she_wolf,Text,,“ ‚<village_name> lands are under the protetion of my lord, the Baron.‘ The negotiator gave a Gallic shrug. ‚Peasants who pay him rent generally live longer, vous comprenez?'“
event_shakedown_beirdd_cymraeg,Text,,“<i>‘ ‚Heed this bard’s advice,\n\nlet generosity prevail,\n\nFor with coin’s exchange,\nyour fortune shall not fail.\n\nWith melodies of joy, we’ll bid you adieu,\n\nPay the piper, dear <village_name>,\n\nand let blessings ensue.'</i>'“
event_shakedown_church_of_third_coming,Text,,“ ‚God commands us to punish <village_name> for its manifold sins,‘ the zealot shrieked. ‚Pay us penance, and we will offer you His mercy instead.'“
event_shakedown_circle_of_avalon,Text,,“Who would anger the Druids? Not <village_name>, surely? A simple offering can ensure Myrddin’s dragons stay sleeping. You really don’t want to feel their fiery breath…'“
event_shakedown_demands_satisfied,Text,,“<faction_name> appeared satisfied with what you offered in exchange for protection. As they disappeared into the distance, you had the uncomfortable realisation that they would be back. “
event_shakedown_faithful_sons_of_england,Text,,“The messenger came straight to the point. ‚Sir Hugh Gaveston has decreed that <village_name> is to benefit from our protection. And that you must pay for it. Settlements that do not comply will be razed to the ground.'“
event_shakedown_forest_bandits,Text,,“It was hard to tell if [he/she] was animal or human. ‚The Wild Hunt rides through <village_name>,‘ [he/she] growled. ‚Pay or be prey, I don’t care.'“
event_shakedown_general,Text,,“ ‚Such a lovely place, <village_name>‘ the stranger drawled. ‚For a reasonable fee, we can ensure nothing happens to spoil it.‘ [His/Her] meaning was clear.“
event_shakedown_heresy_of_the_rose,Text,,“ ‚Now society is over, I can just tell you to give me your coin. You know what we Heretics are like – we will bring chaos and death to <village_name> if you decide not to pay.'“
event_shakedown_kingdom_of_york,Text,,“ ‚It behoves all working peasants to contribute to our cause,‘ said the negotiator, feet panted firmly on the soil. ‚If you refuse, we must assume you harbour Monarchist sympathisers, and punish <village_name> accordingly. So are you paying, or what?‘ “
event_shakedown_looters,Text,,“ ‚You know the score. We loot, you die. Unless you want to bribe us with something. But make it worthwhile, I don’t want to waste time chatting.'“
event_shakedown_mountain_bandits,Text,,“The wildling’s hide smelled sour and filthy. ‚A hoard of mountain clan surrounds <village_name>,‘ [he/she] said. ‚You will not survive our attack. So make it worth our while to walk to the next settlement and destroy them in your stead.'“
event_shakedown_negotiator_arrival,Text,,“A figure from <faction_name> appears just outside <village_name>. [He/She] seeks an audience to strike a deal.“
event_shakedown_philosophers_of_the_natural_order,Text,,“The philosopher was hard to argue with. ‚Our continuous study benefits the entire region,‘ [He/She] said. ‚And <village_name> must contribute. We understand Nature’s immeasurable forces, and you don’t want those turned against you now, do you?'“
event_shakedown_progeny_of_the_plague,Text,,“ ‚We are hungry. And the settlers of <village_name> look plump.‘ The cannibal licked [his/her] lips. ‚But we are not unreasonable. If you pay enough, we will hunt elsewhere.'“
event_shakedown_ravagers,Text,,“The chef drove a hard bargain. ‚I have a selection of delicious blood pudding here for sale. I’m always seeking out local ingredients, perhaps some <village_name> citizens? But I can be incentivised to gather meat from further afield, for a price.“
event_shakedown_river_bandits,Text,,“ ‚Drowning is a painful way to die.‘ The pirate mused to [him/her]self. ‚It’s customary to offer something to the ferryman… and I’m sure the folk of <village_name> all want to keep their heads above water.'“
event_shakedown_scourge,Text,,“Ragged breath escaped from the foetid darkness beneath its hood. Can the Scourge can be bargained with? Maybe settlers of <village_name> could try to throw it something, and hope it goes away.“
event_shakedown_society_of_fellows,Text,,“The negotiator was wearing a bloody apron. ‚We need corpses for our plague medicine experiments. <village_name> settlers have been selected to take part! We’re keen to get started, but you can opt out for a reasonable fee.'“
event_slept_in_same_room_negative,Text,,“<agent_name> was the worst room mate ever, snoring fit to lift the rafters. <target_name> couldn’t get any rest.“
event_slept_in_same_room_positive,Text,,“<agent_name> felt cozy, and was always well-rested when sleeping alongside <target_name>“
event_supernatural_01,Text,,“Settlers like their folk traditions. So, when a figure with a great wooden head topped with bulls‘ horns cavorted through <village_name>, it was just a bit of fun. The next morning, <resource> was missing. None of the settlers owned up. Was it Old Nick?“
event_supernatural_02,Text,,“When they heard howling and baying, the settlers huddled closer. The Welsh said it’s Gwyn app Nudd and the hounds of Annwn, but most of <village_name> favoured Woden or Herne. The terror was real: People and animals go missing when the Hunt is abroad.“
event_supernatural_03,Text,,“Oxford sages warned of a sickness of itching, vomiting and blackened extremities, which strikes after damp weather at harvest time. The faithful simply blamed Beelzebub. Either way, stricken <village_name> workers became delirious and unproductive.“
event_thunderstorm_01,Text,,“Unexpected thunder roared, crashing through the bruised sky. A violent presence, intruding like a bad omen, held echos of a heathen god. Fork lightening flickered and blazed towards the ground, splitting a mighty oak. “
event_tooltip_lasts,Text,,“Has lasted for“
event_tooltip_started,Text,,“Started“
event_visitor,Text,,“A rangy hawker empties their pack, spreading a selection of oddments on a linen cloth on the ground. ‚I buy and sell things that take my fancy on the road,‘ they say with a crooked smile. ‚Take a look, if you like!'“
event_visitor_name,Text,,“Lone Traveller“
event_weapons_merchant,Text,,“The arms dealer leads [his/her] sturdy pony into <village_name>, its cart, heavy-laden with wares. ‚Protect yourself! Slay your foes!‘ [He/She] shouts. ‚I have swords and armour aplenty – and affordable bows and shields for the ordinary footsoldier, too.‘ “
expand_zone,Text,,“Place a zone that is connected to {zone} to expand it.“
expires_in,Text,,“Expires in“
extortion_animal_locked,Text,,“This animal is not accessible“
extortion_are_you_sure,Text,,“Are you sure that you want to finalise this negotiation?“
extortion_demand_desc,Text,,“The amount of value the negotiator demands from you. The amount is influenced by the settler negotiating. “
extortion_demand_title,Text,,“Demand Amount“
extortion_demanding,Text,,“Demand“
extortion_give,Text,,“Give“
extortion_message_cant_continue,Text,,“This transaction is unacceptable. The negotiator demands more goods.“
extortion_negotiator_give,Text,,“The total amount of value you will give to the negotiator“
extortion_number_settlement,Text,,“The number of these resources that you have available to give“
extortion_sell_list,Text,,“You are giving this:“
extortion_take,Text,,“Take“
extortion_wont_take,Text,,“This negotiator will not accept this resource“
faction_enemy_to,Text,,“Enemy to“
faction_faction,Text,,“Factions“
faction_friendliness_friendly,Text,,“Friendly“
faction_friendliness_hostile,Text,,“Hostile“
faction_friendliness_neutral,Text,,“Neutral“
faction_friendliness_permanently_hostile,Text,,“Permanently Hostile“
faction_player_friendliness,Text,,“Alignment“
faction_settlements,Text,,“Settlements“
faction_status,Text,,“Status“
faction_type_anarchy,Text,,“Anarchy“
faction_type_bandits,Text,,“Bandits“
faction_type_cannibal,Text,,“Cannibal“
faction_type_chaos,Text,,“Chaos“
faction_type_faithful,Text,,“Church of Restitution“
faction_type_knowledge,Text,,“Knowledge“
faction_type_monarchy,Text,,“Monarchy“
faction_type_pagan,Text,,“Oak Brethren“
faith_effector,Text,,“Faith“
faith_treshold_01,Text,,“Satisfied“
faith_treshold_02,Text,,“No need for religious activities“
faith_treshold_03,Text,,“Lacking“
faith_treshold_04,Text,,“Deprived“
faithful_sons_of_england_archer_easy,Text,,“Archer“
faithful_sons_of_england_archer_hard,Text,,“Master Archer“
faithful_sons_of_england_archer_medium,Text,,“Adept Archer“
faithful_sons_of_england_archer_very_hard,Text,,“Illustrious Archer“
faithful_sons_of_england_basic_easy,Text,,“Marauder“
faithful_sons_of_england_basic_hard,Text,,“Ruthless Marauder“
faithful_sons_of_england_basic_medium,Text,,“Fierce Marauder“
faithful_sons_of_england_basic_very_hard,Text,,“Barbaric Marauder“
faithful_sons_of_england_center,Text,,“NEW EXETER\nNew Exeter was founded outside the original city walls, after Exeter’s Bishop fled during the plague. Work on the cathedral had ground to a halt, and 1900 died, leaving Devon’s former first city desolate.“
faithful_sons_of_england_heavy_easy,Text,,“Thug“
faithful_sons_of_england_heavy_hard,Text,,“Murderous Thug“
faithful_sons_of_england_heavy_medium,Text,,“Brutal Thug“
faithful_sons_of_england_heavy_very_hard,Text,,“Monstrous Thug“
faithful_sons_of_england_info,Text,,“Plantagenet Royalists, the Faithful champion Edmund II as the lawful heir to the throne. Their goal is to reunite England, recreating the feudal structure that was in place before the pestilence, with Edmund’s favourite, Sir Hugh Gaveston, leading the charge.\n“
faithful_sons_of_england_name,Text,,“The Faithful Sons Of England“
ferment_speed_per_temperature,Text,,“Temperature fermentation rate modifier“
fishing_failed,Text,,“Fishing attempt failed“
floor_error_beam_distance,Text,,“Floors can only hang 3x spaces from support structures“
floors_deconstruct,Text,,“Select floors only “
food_effecotor,Text,,“Food“
food_treshold_00,Text,,“Not Hungry“
food_treshold_01,Text,,“Slightly Hungry“
food_treshold_02,Text,,“Hungry“
food_treshold_03,Text,,“Ravenous“
food_treshold_04,Text,,“Starving“
forbidden_resource,Text,,“Forbidden“
forbidden_resource_info,Text,,“This resource pile is <LinkAlmanac=““Tutorialforbid““>forbidden</link>. Settlers won’t interact with it unless allowed. Allow this resource by clicking ‚allow‘ or by using the allow order.“
forbidden_shelf_info,Text,,“Stocking resources here is <LinkAlmanac=““Tutorialforbid““>forbidden</link>. Settlers won’t leave or take resources unless allowed. Allow its use by clicking ‚allow‘ or by using the allow order.“
forbidden_structure_info,Text,,“This structure is <LinkAlmanac=““Tutorialforbid““>forbidden</link>. Settlers won’t interact with it unless allowed. Allow this structure by clicking ‚allow‘ or by using the allow order.“
force_perks_chance,Text,,“Force Perks Chance“
forest_bandit_archer_easy,Text,,“Archer“
forest_bandit_archer_hard,Text,,“Master Archer“
forest_bandit_archer_medium,Text,,“Adept Archer“
forest_bandit_archer_very_hard,Text,,“Illustrious Archer“
forest_bandit_basic_easy,Text,,“Marauder“
forest_bandit_basic_hard,Text,,“Ruthless Marauder“
forest_bandit_basic_medium,Text,,“Fierce Marauder“
forest_bandit_basic_very_hard,Text,,“Barbaric Marauder“
forest_bandit_heavy_easy,Text,,“Thug“
forest_bandit_heavy_hard,Text,,“Murderous Thug“
forest_bandit_heavy_medium,Text,,“Brutal Thug“
forest_bandit_heavy_very_hard,Text,,“Monstrous Thug“
forest_bandits_center,Text,,“No center“
forest_bandits_info,Text,,“Moving silently among ancient oaks and living on wild game, nettles and roots, life in the forest depths comes naturally to many a felon. What could be more companionable than gathering around the fire, sharing tales of the Hyrne and his Wild Hunt, and planning the next raid?“
forest_bandits_name,Text,,“The Forest Bandits“
fractured_arm_name,Text,,“Sprained Arm“
fractured_leg_name,Text,,“Sprained Leg“
fractured_nose_name,Text,,“Bruised Nose“
fractured_ribs_name,Text,,“Bruised Rib“
free_spaces,Text,,“Free spaces“
friendliness_change,Text,,“<friendliness_impact> alignment towards <faction_name> “
friendliness_stat_change,Text,,“<faction_name> faction is now: <faction_status>“
fuel_strength,Text,,“Fuel strength“
fuel_type,Text,,“Fuel“
game_bear_event,Text,,“Bear“
game_boar_event,Text,,“Boar“
game_cat_event,Text,,“Cat“
game_chicken_event,Text,,“Chicken“
game_cow_domestic_event,Text,,“Domestic Cow“
game_cow_event,Text,,“Cattle“
game_deer_event,Text,,“Deer“
game_difficulty_Custom_info,Text,,“Customise your game difficulty level. Choose what types of events you would like to exclude during your run. “
game_difficulty_Custom_title,Text,,“Custom“
game_difficulty_Difficult_info,Text,,“Recommended for players who want a challenge. “
game_difficulty_Difficult_title,Text,,“Hard“
game_difficulty_Easy_info,Text,,“Recommended for new players “
game_difficulty_Easy_title,Text,,“Easy“
game_difficulty_Hard_info,Text,,“Recommended for players who want a tough survival challenge“
game_difficulty_Hard_title,Text,,“Very Hard“
game_difficulty_Normal_info,Text,,“Recommended for players familiar with colony sim games“
game_difficulty_Normal_title,Text,,“Normal“
game_difficulty_VeryEasy_info,Text,,“Recommended for first time players who want to learn the game“
game_difficulty_VeryEasy_title,Text,,“Very Easy“
game_dog_event,Text,,“Dog“
game_event_agree,Text,,“Agree“
game_event_cold_snap_end,Text,,“Cold snap has ended“
game_event_description_influence_100,Text,,“<village_name> is now the most influential settlement, dominating the entire region. Pilgrims travel from far and wide to witness its splendour.“
game_event_description_influence_20,Text,,“Flourishing <village_name> grows more influential in the region with each day that passes. This is sure to attract more settlers — and perhaps garner unwanted attention from other settlements.“
game_event_description_season_autumn,Text,,“Autumn blustered in, with crisp mornings, and cooler days. It was the season to prepare for winter, tailoring warm clothing, and stocking up on food and supplies. “
game_event_description_season_spring,Text,,“Spring arrived in <village_name>. As the sun warmed the sleeping ground, vegetation began to grow. It was the perfect time to sow crops for the coming year. “
game_event_description_season_summer,Text,,“Summer appeared like a warm blessing, coaxing the settlers to shed their warm clothing. Now was the time to build underground storage, to keep food fresh in the sunny days to come.“
game_event_description_season_winter,Text,,“Winter held <village_name> in its icy grip, so the settlers gathered around the fire on long, dark evenings. They needed to bundle up in warm clothing, and heat their chambers to beat the chill. “
game_event_hailstorm_end,Text,,“Hailstorm has ended“
game_event_heat_wave_end,Text,,“Heat wave has ended“
game_event_info_all_dead,Text,,“Despite their valiant efforts, all of the settlers of <village_name> have perished. Yet the history of <village_name> lives on, inscribed on vellum: a testament for future generations. As we remember them, let us endeavour to learn from their manifold trials and misadventures.“
game_event_name_all_dead,Text,,“All is lost“
game_event_name_influence_100,Text,,“Golden age“
game_event_name_influence_20,Text,,“Influence rising“
game_event_reject,Text,,“Reject“
game_event_season_autumn,Text,,“Autumn“
game_event_season_spring,Text,,“Spring“
game_event_season_summer,Text,,“Summer“
game_event_season_winter,Text,,“Winter“
game_event_thunderstorm_end,Text,,“Thunderstorm has ended“
game_event_type_end,Text,,“The story comes to an end“
game_event_type_enviroment,Text,,“Environmental“
game_event_type_influence,Text,,“Regional influence“
game_event_type_new_worker,Text,,“New Settler“
game_event_type_player_triggered,Text,,“<village_name> Event“
game_event_type_raid,Text,,“Raid“
game_event_type_season_start,Text,,“New season“
game_event_type_shakedown,Text,,“Extortion“
game_event_type_visitor,Text,,“Friendly Visit“
game_fox_event,Text,,“Fox“
game_goat_event,Text,,“Goat“
game_mode_builder_info,Text,,“There are no enemy attacks. Choose this game mode if you prefer to focus on constructing your settlement and taking care of your settlers.“
game_mode_builder_narrative_1,Text,,“<random_villager> heard whispers of a hidden vale, in the tavern at <origin>. Far from routes frequented by enemy factions, it is becoming a haven for those determined to live in peace. Although this Arcadia is not immune to bad weather and other acts of God, it is flourishing as a center for craftsmanship, building and agriculture, undisturbed by war and strife.“
game_mode_builder_narrative_1_single,Text,,“<name> heard whispers of a hidden vale, in the tavern at <origin>. Far from routes frequented by enemy factions, it is becoming a haven for those determined to live in peace. Although this Arcadia is not immune to bad weather and other acts of God, it is flourishing as a center for craftsmanship, building and agriculture, undisturbed by war and strife.“
game_mode_builder_narrative_2,Text,,“<random_villager> says, ‚we must build a sanctuary.‘ This ragged band of refugees has witnessed heartbreaking violence, many times over. ‚Storms and hunger are more than enough to contend with. Can we not find a settlement that is untroubled by conflict?‘ They turn their faces towards [him/her], hopeful. ‚It is up to us to lay the foundations for peace. Together!'“
game_mode_builder_narrative_2_single,Text,,“<name> knew [he/she] wanted to build a sanctuary. This ragged refugee has witnessed heartbreaking violence, many times over. ‚Storms and hunger are more than enough to contend with. Can I not find a settlement that is untroubled by conflict?‘ [He/She] turns [his/her] face towards the horizon, hopeful. ‚It is up to me to lay the foundations for peace. Alone!'“
game_mode_builder_narrative_3,Text,,“<random_villager> surveys the half-starved group, and states the obvious. ‚We’re not exactly on fighting form, are we?‘ As they begin to prevaricate, [he/she] continues: ‚why don’t we just concentrate on building? Make a place we can call home, a refuge against the elements?‘ Why go looking for a fight, [he/she] thinks, when we could strive to create a cosy, welcoming hearth?“
game_mode_builder_narrative_3_single,Text,,“<name> surveys [his/her] half-starved body, and acknowledges the obvious. ‚I’m not exactly on fighting form, am I?‘ As [he/she] weighs up the options, one choice seems best: ‚why don’t I just concentrate on building? Make a place I can call home, a refuge against the elements?‘ Why go looking for a fight, [he/she] thinks, when I could strive to create a cosy, welcoming hearth?“
game_mode_builder_title,Text,,“<style=DefaultBlue>Peaceful</style>“
game_mode_standard_info,Text,,“Your settlement will experience enemy raids, as well as environmental events. Raids occur at steady intervals: their difficulty adapts as you progress.“
game_mode_standard_narrative_1,Text,,“Good land is there for the taking. In all four corners of this once mighty land, citizens are rebuilding in the hope that the horrors of the past few years can be left behind. It’s possible that there will be fighting, drought, sickness, hunger…but what of it? ‚Life goes on,‘ says <random_villager>, ‚and so must we.'“
game_mode_standard_narrative_1_single,Text,,“Good land is there for the taking. In all four corners of this once mighty land, citizens are rebuilding in the hope that the horrors of the past few years can be left behind. It’s possible that there will be fighting, drought, sickness, hunger…but what of it? ‚Life goes on,‘ says <name> under [his/her] breath, ‚and so must I.'“
game_mode_standard_narrative_2,Text,,“<random_villager> is confident, defiant, even. ‚We will make this work! We will take our share of land, we will build there, and we will defend it!‘ Many have tried. Some have fallen: beset by bandits, defeated by drought. Yet many have also prevailed. ‚Have faith – the place we found will stand centuries from now, our descendants will be there still.'“
game_mode_standard_narrative_2_single,Text,,“<name> is confident, defiant, even. ‚I will make this work! I will take my share of land, I will build there, and I will defend it!‘ Many have tried. Some have fallen: beset by bandits, defeated by drought. Yet many have also prevailed. ‚I must have faith – the place I found will stand centuries from now, my descendants may be there still.'“
game_mode_standard_narrative_3,Text,,“The <distant_toponym> blacksmith spoke of stragglers fleeing the burnt ruins of their raided settlements. But the priest at <origin> said he is baptizing more healthy babes than ever, and has received bushels of ripe grain from settlers in the shires. <random_villager> believes only in the vagaries of fate. ‚We must go forward, no matter the risks,‘ [he/she] says, shrugging. ‚Nothing ventured, nothing gained.'“
game_mode_standard_narrative_3_single,Text,,“The <distant_toponym> blacksmith spoke of stragglers fleeing the burnt ruins of their raided settlements. But the priest at <origin> said he is baptizing more healthy babes than ever, and has received bushels of ripe grain from settlers in the shires. <name> believes only in the vagaries of fate. ‚I must go forward, no matter the risks,‘ [he/she] thinks, shrugging. ‚Nothing ventured, nothing gained.'“
game_mode_standard_title,Text,,“<style=DefaultYellow>Standard</style>“
game_mode_survival_info,Text,,“Enemy raids happen frequently in this mode, and their difficulty increases over time.“
game_mode_survival_narrative_1,Text,,“Some adventurers need challenge and excitement to feel alive. Fighting off waves of aggressors, who are out to steal land, harvest, or settlers, is not for everyone. ‚Are we all not sworn to a warrior’s path?‘ asks <random_villager>, as the comrades‘ sit huddled around a small fire, far from everything they know.“
game_mode_survival_narrative_1_single,Text,,“Some adventurers need challenge and excitement to feel alive. Fighting off waves of aggressors, who are out to steal land, harvest, or villagers, is not for everyone. ‚Am I not sworn to a warrior’s path?‘ <name> thinks aloud, huddled alone by a small fire, far from everything [he/she] knows.“
game_mode_survival_narrative_2,Text,,“[He/She] stands before them, legs planted wide. ‚We have fought before…we all bear the scars.‘ The travellers nod in unison. Each of them has been tougher than they ever thought possible, in these plague years. <random_villager> speaks quietly. They lean forward. ‚Nobody will ever rip us from our stronghold. We shall build it, and defend it.‘ Then [he/she] roars: ‚By the Devil, let them try!'“
game_mode_survival_narrative_2_single,Text,,“[He/She] stands strong, legs planted wide. ‚I have fought before…I bear the scars.‘ [He/She] has been tougher than [he/she] ever thought possible, in these plague years. <name> makes a vow, witnessed only by God, and the whispering trees. ‚Nobody will ever rip me from my stronghold. I shall build it, and defend it.‘ Then [he/she] roars: ‚By the Devil, let them try!'“
game_mode_survival_narrative_3,Text,,“If ever there was a time to be fearless, staunch and cunning, this is it. So says <random_villager>, who argues that with enough weapons, traps and training, [he/she] can see off any intruders. This generation is hardened by campaigns in France, by hunger and death. ‚We can do this,‘ [he/she] says, smoothly. ‚Indeed, our victories will be legendary.'“
game_mode_survival_narrative_3_single,Text,,“If ever there was a time to be fearless, staunch and cunning, this is it. So thinks <name>, who believes that with enough weapons, traps and training, [he/she] can see off any intruders. [His/Her] generation is hardened by campaigns in France, by hunger and death. ‚I can do this,‘ [he/she] tells [him/her]self. ‚Indeed, my victories will be legendary.'“
game_mode_survival_title,Text,,“<style=DefaultRed>Survival</style>“
game_name,Text,,“Going Medieval“
game_pheasant_event,Text,,“Pheasant“
game_polecat_event,Text,,“Polecat“
game_saved,Text,,“Game saved“
game_sheep_domestic_event,Text,,“Domestic Sheep“
game_sheep_event,Text,,“Sheep“
game_single_polecat_event,Text,,“Single Polecat“
gender_female,Text,,“Feminine“
gender_male,Text,,“Masculine“
general_Celsius,Text,,“Celsius“
general_Fahrenheit,Text,,“Fahrenheit“
general_Kelvin,Text,,“Kelvin“
general_accept,Text,,“Accept“
general_add,Text,,“Add“
general_add_participant,Text,,“Add Participant“
general_age_short,Text,,“y“
general_animals,Text,,“Animals“
general_archer_easy,Text,,“Archer“
general_archer_hard,Text,,“Master Archer“
general_archer_med,Text,,“Adept Archer“
general_archer_very_hard,Text,,“Illustrious Archer“
general_attack,Text,,“Attack“
general_autosave_frequency,Text,,“Autosave every (days)“
general_autumn,Text,,“Autumn“
general_back,Text,,“Back“
general_back_almanac,Text,,“Back“
general_base_value,Text,,“Attribute base value“
general_basic_easy,Text,,“Marauder“
general_basic_hard,Text,,“Ruthless Marauder“
general_basic_med,Text,,“Fierce Marauder“
general_basic_very_hard,Text,,“Barbaric Marauder“
general_battle,Text,,“Battle“
general_battle_info,Text,,“Battle-trained animals will follow the settler they are assigned to when the settler is drafted. “
general_birthday_info,Text,,“{0} turned“
general_birthday_today,Text,,“<name> has turned <age> today“
general_blocked,Text,,“Slot blocked“
general_bodyguard,Text,,“Merchant’s guard“
general_cancel,Text,,“Cancel“
general_captive_labourer,Text,,“Captive Labourer“
general_category,Text,,“Category“
general_change_keybinding,Text,,“Press any key or Esc to cancel “
general_christian,Text,,“Restitutionist“
general_click_to_change_key,Text,,“Click to change key“
general_close,Text,,“Close“
general_clothes,Text,,“Clothes“
general_cm,Text,,“cm“
general_consume,Text,,“Consume“
general_continue,Text,,“Click to continue“
general_copy,Text,,“Copy“
general_copy_settings,Text,,“Copy Settings“
general_cut_phase,Text,,“Cutting Phase“
general_damage,Text,,“Base damage“
general_day,Text,,“day“
general_day_short,Text,,“d“
general_days,Text,,“days“
general_deliver,Text,,“Deliver ammunition“
general_deliver_production_material,Text,,“Prioritise delivering material for production:“
general_description,Text,,“Desc“
general_died_old_age,Text,,“<name> has passed away peacefully in [his/her] sleep.“
general_diet,Text,,“Diet“
general_do _not_accept,Text,,“Do Not Accept“
general_dont_sow,Text,,“Don’t Sow“
general_drink,Text,,“Drink“
general_drop,Text,,“Drop item“
general_edit,Text,,“Edit“
general_effects,Text,,“Effects“
general_embark,Text,,“Embark“
general_empty,Text,,“Empty“
general_enemy,Text,,“Enemy“
general_enter_message,Text,,“Enter message“
general_enter_subject,Text,,“Enter subject“
general_enter_text,Text,,“Enter text“
general_equip,Text,,“Equip“
general_evade,Text,,“Evade“
general_faction,Text,,“Faction“
general_failed,Text,,“Failed“
general_false,Text,,“False“
general_female,Text,,“f“
general_finish,Text,,“Finish“
general_full,Text,,“Full“
general_goods_trader_large,Text,,“General goods wholesale merchant“
general_goods_trader_normal,Text,,“General goods merchant “
general_goods_trader_small,Text,,“Pedlar“
general_goto_layer,Text,,“Go to Layer“
general_half,Text,,“Half“
general_harvest_phase,Text,,“Harvest Phase“
general_headware,Text,,“Headware“
general_heavy_easy,Text,,“Thug“
general_heavy_hard,Text,,“Murderous Thug“
general_heavy_med,Text,,“Brutal Thug“
general_heavy_very_hard,Text,,“Monstrous Thug“
general_high,Text,,“High“
general_hour_short,Text,,“h“
general_imminent,Text,,“Imminent“
general_in_storage,Text,,“In Storage“
general_info,Text,,“Info“
general_intensity,Text,,“Intensity“
general_intensity_info,Text,,“Change the intensity of this heat source. Changing to a higher intensity will increase the temperature output, but will also use more fuel.“
general_item_slot_body,Text,,“Clothing item slot“
general_item_slot_bodyarmor,Text,,“Body armour item slot“
general_item_slot_head,Text,,“Head item slot“
general_item_slot_lefthand,Text,,“Left hand item slot“
general_item_slot_righthand,Text,,“Right hand item slot“
general_job,Text,,“Job“
general_job_type,Text,,“Job Type“
general_jump_to_location,Text,,“Jump to Location“
general_kg,Text,,“kg“
general_lacks,Text,,“Lacks“
general_lock_camera,Text,,“Jump to“
general_log,Text,,“Log“
general_low,Text,,“Low“
general_male,Text,,“m“
general_maxLevel,Text,,“Maximum“
general_max_temperature,Text,,“Maximum comfortable temperature“
general_medium,Text,,“Medium“
general_men,Text,,“Men“
general_min_temperature,Text,,“Minimum comfortable temperature“
general_minute_short,Text,,“m“
general_miss,Text,,“Miss“
general_negotiate_with,Text,,“Negotiate with: <negotiator_name>“
general_negotiator,Text,,“Negotiator“
general_next,Text,,“Next“
general_next_alamanc,Text,,“Next“
general_no,Text,,“No“
general_no_center,Text,,“No center“
general_none,Text,,“None“
general_of,Text,,“of“
general_off,Text,,“Off“
general_ok,Text,,“OK“
general_operate,Text,,“Operate“
general_operate_production,Text,,“Prioritise production“
general_overcast,Text,,“Overcast“
general_overview,Text,,“Overview“
general_pagan,Text,,“Oak Brethren“
general_paste,Text,,“Paste“
general_paste_settings,Text,,“Paste Settings“
general_perk_gained,Text,,“<name> has gained perk“
general_pillager_easy,Text,,“Pillager“
general_pillager_lvl1,Text,,“Bandit“
general_pillager_lvl2,Text,,“Fierce Bandit“
general_pillager_lvl3,Text,,“Ruthless Bandit“
general_priority,Text,,“Priority“
general_prisoner,Text,,“Prisoner “
general_prisoners,Text,,“Prisoners“
general_refresh,Text,,“Refresh“
general_relevant_skills,Text,,“Relevant Skills“
general_required_fields_info,Text,,“Required fields“
general_required_fields_symbol,Text,,“*“
general_requirements,Text,,“Requirements“
general_reset,Text,,“Reset“
general_response,Text,,“Response“
general_retaliate,Text,,“Retaliate“
general_role,Text,,“Role“
general_search,Text,,“Search“
general_see_also,Text,,“See also“
general_select_next,Text,,“Select next“
general_show,Text,,“Show“
general_skill_level_up,Text,,“skill is now level“
general_sow_period,Text,,“Sowing Period“
general_spring,Text,,“Spring“
general_stats,Text,,“Attributes“
general_submit,Text,,“Submit“
general_successful,Text,,“Successful“
general_summer,Text,,“Summer“
general_symbol_Celsius,Text,,“°C“
general_symbol_Fahrenheit,Text,,“°F“
general_symbol_Kelvin,Text,,“°K“
general_temperature,Text,,“Temperature“
general_temperature_units,Text,,“Temperature units“
general_to,Text,,“to“
general_today,Text,,“today“
general_trade_with,Text,,“Barter with: <trader_name>“
general_trader,Text,,“Merchant“
general_true,Text,,“True“
general_unlock,Text,,“Unlock“
general_unlocks,Text,,“Unlocks“
general_untrainable,Text,,“This animal can’t be tamed“
general_upload,Text,,“Upload“
general_veryHigh,Text,,“Very High“
general_villager,Text,,“Settler“
general_visitor,Text,,“Visitor“
general_winter,Text,,“Winter“
general_woman,Text,,“Women“
general_xp,Text,,“XP“
general_year_short,Text,,“y“
general_yes,Text,,“Yes“
generating_workers_message,Text,,“Generating settlers“
get_mods,Text,,“Get Mods“
get_more,Text,,“Get More“
global_position,Text,,“Global position“
global_trade_multiplier_info,Text,,“(Value can be modified by faction type, season, status, merchant type and even the type of terrain the merchant’s settlement is built on)“
global_trade_multiplier_name,Text,,“Other value modifers“
goal_preference_info_AnimalPreference,Text,,“Taming, training, slaughtering, roping, releasing and harvesting resources from animals.“
goal_preference_info_ArtPreference,Text,,“Create works of art.“
goal_preference_info_BardPreference,Text,,“Performing at feasts and in the Great Hall during bard appointed hours“
goal_preference_info_CarpentryPreference,Text,,“Making items and weapons out of wood. Produces items at:“
goal_preference_info_ConstructionPreference,Text,,“Construct, deconstruct and repair any building.“
goal_preference_info_CookingPreference,Text,,“Producing meals and beverages. Preserving food. Butchering.“
goal_preference_info_CraftingPreference,Text,,“Non-skilled work crafting basic items, like bricks.“
goal_preference_info_Eager,Text,,“Settler will gain 2.5x more XP \nGain positive mood modifiers when performing this job“
goal_preference_info_HuntingPreference,Text,,“Hunting marked animals.“
goal_preference_info_Incapable,Text,,“Settler cannot do this job“
goal_preference_info_Indifferent,Text,,“Settler will gain 1x XP“
goal_preference_info_MeleeCombatPreference,Text,,“Using Melee Weapons in combat“
goal_preference_info_MiningPreference,Text,,“Digging and mining marked areas on the map.“
goal_preference_info_Passionate,Text,,“Settler will gain 4x more XP \nGain positive mood modifiers when performing this job“
goal_preference_info_PhysicalLabourPreference,Text,,“Non-specialist, physical work such as hauling and stewarding“
goal_preference_info_PlantsPreference,Text,,“Used for sowing, growing, harvesting, and gathering plants, herbs and fruits.“
goal_preference_info_PriestPreference,Text,,“Leading a Restitutionist ceremony“
goal_preference_info_RangedCombatPreference,Text,,“Using Ranged Weapons like bows, crossbows or throwing weapons in combat and hunting“
goal_preference_info_ResearchPreference,Text,,“Contemplating and writing everything down so it can be used to advance the settlement.“
goal_preference_info_Resentful,Text,,“Settler will gain only 0.2x XP \nGain negative mood modifiers when performing this job“
goal_preference_info_ShamanPreference,Text,,“Leading an Oak Brethren ceremony“
goal_preference_info_SmithingPreference,Text,,“Making items out of metal“
goal_preference_info_TailoringPreference,Text,,“Creating clothing and hats with cloth and leather.“
goal_preference_info_TendingPreference,Text,,“Tend to the wounds of others. Carry unconscious settlers to beds.“
goal_preference_info_TradingPreference,Text,,“Bartering with Merchants and Negotiating“
goal_preference_info_Unwilling,Text,,“Settler will gain only 0.5x XP \nGain negative mood modifiers when performing this job“
goal_preference_info_ViolencePreference,Text,,“Combat with both ranged and melee weapon types“
goal_preference_name_AnimalPreference,Text,,“Animal Handling“
goal_preference_name_ArtPreference,Text,,“Art“
goal_preference_name_BardPreference,Text,,“Bard Duties“
goal_preference_name_CarpentryPreference,Text,,“Carpentry“
goal_preference_name_ConstructionPreference,Text,,“Construct“
goal_preference_name_CookingPreference,Text,,“Cooking“
goal_preference_name_CraftingPreference,Text,,“Craft“
goal_preference_name_Eager,Text,,“Eager“
goal_preference_name_HuntingPreference,Text,,“Hunt“
goal_preference_name_Incapable,Text,,“Incapable“
goal_preference_name_Indifferent,Text,,“Indifferent“
goal_preference_name_MeleeCombatPreference,Text,,“Melee Combat“
goal_preference_name_MiningPreference,Text,,“Mine“
goal_preference_name_Passionate,Text,,“Passionate“
goal_preference_name_PhysicalLabourPreference,Text,,“Unskilled Labour“
goal_preference_name_PlantsPreference,Text,,“Botany“
goal_preference_name_PriestPreference,Text,,“Chaplain Duties“
goal_preference_name_RangedCombatPreference,Text,,“Ranged Combat“
goal_preference_name_ResearchPreference,Text,,“Intellectual“
goal_preference_name_Resentful,Text,,“Resentful“
goal_preference_name_ShamanPreference,Text,,“Druid Duties“
goal_preference_name_SmithingPreference,Text,,“Smithing“
goal_preference_name_TailoringPreference,Text,,“Tailoring“
goal_preference_name_TendingPreference,Text,,“Tend“
goal_preference_name_TradingPreference,Text,,“Barter“
goal_preference_name_Unwilling,Text,,“Unwilling“
goal_preference_name_ViolencePreference,Text,,“Combat“
grave,Text,,“Here lies“
ground,Text,,“Ground“
group_skills,Text,,“Group Skills“
growth_halted,Text,,“Growth halted“
hair_afro_A,Text,,“Hair #6″
hair_afro_B,Text,,“Hair #7″
hair_afro_C,Text,,“Hair #8″
hair_afro_D,Text,,“Hair #9″
hair_braids,Text,,“Hair #1″
hair_long,Text,,“Hair #2″
hair_short,Text,,“Hair #3″
hair_shoulders,Text,,“Hair #4″
hair_tail,Text,,“Hair #5″
harvest_failed,Text,,“Harvest ruined “
has_died,Text,,“<name> is dead“
has_fainted,Text,,“<name> is unconscious“
has_stability_to_build,Text,,“Is connected to a stable structure“
head_armor,Text,,“Head armour“
head_long,Text,,“Head #1″
head_normal,Text,,“Head #2″
head_round,Text,,“Head #3″
head_square,Text,,“Head #4″
head_wide,Text,,“Head #5″
healing_default_1,Text,,“treated“
healing_default_10,Text,,“soothed“
healing_default_11,Text,,“patched up“
healing_default_12,Text,,“saw to“
healing_default_13,Text,,“watched over“
healing_default_2,Text,,“cared for“
healing_default_3,Text,,“tended“
healing_default_4,Text,,“cleaned up“
healing_default_5,Text,,“nursed“
healing_default_6,Text,,“ministered to“
healing_default_7,Text,,“assisted with“
healing_default_8,Text,,“helped with“
healing_default_9,Text,,“remedied“
healing_multiplier,Text,,“Wound tending multiplier“
health_carrying_pattern,Text,,“<agent_name> <carrying_verb> <carrying_adjective> <target_name>“
health_healing_pattern,Text,,“<agent_name> <healing> <target_name>’s <wound_name>“
health_treshold_01,Text,,“Critical Condition“
health_wounding_pattern,Text,,“<agent_name> <wounding> <wound_name>“
heatmap_legend,Text,,“Heatmap Legend“
heatstroke_name,Text,,“Heatstroke“
heavy_concussion_name,Text,,“Severe Concussion“
heraldry_background,Text,,“Background“
heraldry_missing_custom_symbol,Text,,“Some custom images have been deleted, your heraldry design might lack the custom image used.“
heraldry_pattern,Text,,“Pattern“
heraldry_symbol_a,Text,,“Symbol A“
heraldry_symbol_b,Text,,“Symbol B“
heraldry_symbol_c,Text,,“Symbol C“
heraldry_symbol_custom,Text,,“Custom“
heraldry_symbol_d,Text,,“Symbol D“
heraldry_title,Text,,“Heraldry“
heresy_of_the_rose_archer_easy,Text,,“Archer“
heresy_of_the_rose_archer_hard,Text,,“Master Archer“
heresy_of_the_rose_archer_medium,Text,,“Adept Archer“
heresy_of_the_rose_archer_very_hard,Text,,“Illustrious Archer“
heresy_of_the_rose_basic_easy,Text,,“Marauder“
heresy_of_the_rose_basic_hard,Text,,“Ruthless Marauder“
heresy_of_the_rose_basic_medium,Text,,“Fierce Marauder“
heresy_of_the_rose_basic_very_hard,Text,,“Barbaric Marauder“
heresy_of_the_rose_center,Text,,“ROSSLYN\nThe dungeons beneath Rosslyn Castle are said to hide a clandestine library of dangerous and esoteric texts, closely guarded by Heretics. The nobles who lived here having perished, a dense, almost impenetrable forest has grown up around it. Frightening stories are spread to keep it undisturbed.“
heresy_of_the_rose_heavy_easy,Text,,“Thug“
heresy_of_the_rose_heavy_hard,Text,,“Murderous Thug“
heresy_of_the_rose_heavy_medium,Text,,“Brutal Thug“
heresy_of_the_rose_heavy_very_hard,Text,,“Monstrous Thug“
heresy_of_the_rose_info,Text,,“Inspired by the mystic Marguerite Porete, who was burnt at the stake for heresy, followers strive towards the annihilation of the soul. Beyond this, some are nihilists, many think they are God, and most despise hierarchies. The only thing they agree upon is their right to disagree. Their motto is: ‚where there is order, let me bring chaos.'“
heresy_of_the_rose_name,Text,,“The Heresy of the Rose“
high_temperature,Text,,“High Temperature“
historical_records_title,Text,,“Historical Records“
history_title,Text,,“History“
hit_action_blunt_1,Text,,“lunged at“
hit_action_blunt_10,Text,,“felled“
hit_action_blunt_11,Text,,“ravaged“
hit_action_blunt_2,Text,,“bashed“
hit_action_blunt_3,Text,,“beat“
hit_action_blunt_4,Text,,“pounced upon“
hit_action_blunt_5,Text,,“clubbed“
hit_action_blunt_6,Text,,“pounded“
hit_action_blunt_7,Text,,“battered“
hit_action_blunt_8,Text,,“cannoned into“
hit_action_blunt_9,Text,,“mangled“
hit_action_default_1,Text,,“attacked“
hit_action_default_10,Text,,“surprised“
hit_action_default_11,Text,,“ambushed“
hit_action_default_12,Text,,“hemmed in“
hit_action_default_13,Text,,“rounded upon“
hit_action_default_14,Text,,“flew at“
hit_action_default_15,Text,,“blindsided“
hit_action_default_2,Text,,“came at“
hit_action_default_3,Text,,“struck“
hit_action_default_4,Text,,“advanced upon“
hit_action_default_5,Text,,“assailed“
hit_action_default_6,Text,,“assaulted“
hit_action_default_7,Text,,“beset“
hit_action_default_8,Text,,“lay into“
hit_action_default_9,Text,,“set upon“
hit_action_pointy_1,Text,,“lunged at“
hit_action_pointy_10,Text,,“skewered“
hit_action_pointy_11,Text,,“punctured“
hit_action_pointy_2,Text,,“charged into“
hit_action_pointy_3,Text,,“rushed at“
hit_action_pointy_4,Text,,“harried“
hit_action_pointy_5,Text,,“impaled“
hit_action_pointy_6,Text,,“gashed“
hit_action_pointy_7,Text,,“gored“
hit_action_pointy_8,Text,,“pierced“
hit_action_pointy_9,Text,,“spiked“
hit_action_ranged_1,Text,,“shot at“
hit_action_ranged_10,Text,,“set [his/her] sights upon“
hit_action_ranged_11,Text,,“loosed towards“
hit_action_ranged_2,Text,,“targeted“
hit_action_ranged_3,Text,,“unleashed missiles upon“
hit_action_ranged_4,Text,,“fired upon“
hit_action_ranged_5,Text,,“shot down“
hit_action_ranged_6,Text,,“bombarded“
hit_action_ranged_7,Text,,“launched at“
hit_action_ranged_8,Text,,“opened fire on“
hit_action_ranged_9,Text,,“aimed towards“
hit_action_sharp_1,Text,,“pounced upon“
hit_action_sharp_10,Text,,“shanked“
hit_action_sharp_11,Text,,“tore at“
hit_action_sharp_2,Text,,“chopped down“
hit_action_sharp_3,Text,,“sliced“
hit_action_sharp_4,Text,,“hacked“
hit_action_sharp_5,Text,,“hewed“
hit_action_sharp_6,Text,,“impaled“
hit_action_sharp_7,Text,,“gashed“
hit_action_sharp_8,Text,,“slashed“
hit_action_sharp_9,Text,,“jabbed“
hit_description_default_1,Text,,“spitefully“
hit_description_default_2,Text,,“deliberately“
hit_description_default_3,Text,,“purposefully“
hit_description_default_4,Text,,“methodically“
hit_description_default_5,Text,,“enthusiastically“
hit_description_default_6,Text,,“cruelly“
hit_description_default_7,Text,,“competently“
hit_description_default_8,Text,,“adequately“
hit_description_default_9,Text,,“admirably“
hit_description_fatal_1,Text,,“brutally“
hit_description_fatal_2,Text,,“relentlessly“
hit_description_fatal_3,Text,,“furiously“
hit_description_fatal_4,Text,,“forcefully“
hit_description_fatal_5,Text,,“powerfully“
hit_description_fatal_6,Text,,“fiercely“
hit_description_fatal_7,Text,,“ruthlessly“
hit_description_fatal_8,Text,,“ferociously“
hit_description_fatal_9,Text,,“skillfully“
hot_effector,Text,,“Hot“
hour_type_any_name,Text,,“Anything“
hour_type_caravan_name,Text,,“Forming Caravan“
hour_type_draft_name,Text,,“Drafted“
hour_type_leisure_name,Text,,“Leisure“
hour_type_psychotic_name,Text,,“Broken“
hour_type_role_job_name,Text,,“Role Duties“
hour_type_sleep_name,Text,,“Sleep“
hour_type_tooltip_anything,Text,,“Will prioritise meeting own needs. Once satisfied, will do jobs. “
hour_type_tooltip_convalescing,Text,,“Will prioritise convalescing even if the task is disabled in the jobs panel“
hour_type_tooltip_leisure,Text,,“Will prioritise leisure activities even if not deprived of them“
hour_type_tooltip_nosleep,Text,,“Will never sleep at this hour “
hour_type_tooltip_role,Text,,“Will perform role duties before everything else“
hour_type_tooltip_sleep,Text,,“Will prioritise sleeping above almost anything else. “
hour_type_tooltip_sleeping,Text,,“Sleeping is disabled at this hour“
hour_type_tooltip_work,Text,,“Will prioritise jobs as they are set in the jobs panel“
hour_type_working_name,Text,,“Work“
hours_spent_in_role,Text,,“Time in this role“
hud_info_HistoricRecords,Text,,“View statistic and historical records of your settlement.“
hud_info_Manage,Text,,“Manage what your settlers auto-equip and consume.“
hud_info_PhotoMode,Text,,“Toggle Screenshot Mode view.“
hud_info_animals,Text,,“Manage your domesticated and wild animals.“
hud_info_area,Text,,“Creates a stockpile where your settlers will store resources.“
hud_info_camera_commands,Text,,“Show camera controls “
hud_info_camera_layer_additional,Text,,“\nUse [<style=Shortcut>Shift</style>] + [<style=Shortcut>Mouse wheel</style>] to change what <style=DefaultBlue>layers</style> the camera is locked to.“
hud_info_camera_layer_down,Text,,“Camera lock layer down“
hud_info_camera_layer_up,Text,,“Camera lock layer up“
hud_info_hide_item_indicator,Text,,“Show item indicators.“
hud_info_hide_roof,Text,,“Hide roof elements in order to see inside.“
hud_info_hide_room,Text,,“Show overlay of rooms detected.“
hud_info_hide_trees,Text,,“Hide tree tops.“
hud_info_hide_zoneGrid,Text,,“Show coloured grid overlay for zones.“
hud_info_jobs,Text,,“Choose which job will each settler do.“
hud_info_layer_additional,Text,,“\nUse [<style=Shortcut>Ctrl</style>] + [<style=Shortcut>Mouse wheel</style>] to quickly move through layers.\nUse [<style=Shortcut>Ctrl</style>] + <sprite=““ctrl_left_click““ index=t> on any object or the ground to jump to that layer.“
hud_info_layer_down,Text,,“View one layer down.“
hud_info_layer_up,Text,,“View one layer up.“
hud_info_lock_camera_target_layer,Text,,“Lock camera target to current layer “
hud_info_order_UrgentHaul,Text,,“Mark piles and items needing to be hauled urgently “
hud_info_order_allow,Text,,“Select piles to allow/forbid settlers from using them.“
hud_info_order_cancel,Text,,“Cancel given orders.“
hud_info_order_chopping,Text,,“Designate trees to be chopped down.“
hud_info_order_cleaning,Text,,“PH Description“
hud_info_order_clearall,Text,,“Designate all objects to be chopped, cut or mined.“
hud_info_order_createcrops,Text,,“Create plant growing area.“
hud_info_order_cutallvegetation,Text,,“Designate plants to be cut down.“
hud_info_order_cutting,Text,,“Designate area of vegetation to be cut down and harvested.“
hud_info_order_deconstructing,Text,,“Mark buildings for deconstruction.“
hud_info_order_digging,Text,,“Mark areas of terrain to be mined.“
hud_info_order_fishing,Text,,“Mark groups of fish for settlers to catch“
hud_info_order_harvesting,Text,,“Designate plants to be harvested.“
hud_info_order_hunting,Text,,“Mark animals for your hunters to target.“
hud_info_order_minevoxel,Text,,“Dig deeper into the ground.“
hud_info_order_mining,Text,,“Designate rock, iron and clay deposits to be mined.“
hud_info_order_release,Text,,“Mark animals to be set free. (They will become wild animals and roam around the map.)“
hud_info_order_slaughter,Text,,“Mark animals for slaughter.“
hud_info_order_tame,Text,,“Mark animals for your settlers to domesticate.“
hud_info_order_train,Text,,“Mark animals for your settlers to train as pets.“
hud_info_orders,Text,,“Order that you can give your settlers.“
hud_info_overview,Text,,“A useful overview of your animals, resources, and more. “
hud_info_pause,Text,,“Pause the game.“
hud_info_report,Text,,“Help us out by sending us bug reports, requests, or general comments. A serf may well read them.“
hud_info_research,Text,,“Choose what to unlock with your accumulated knowledge.“
hud_info_resource_groups,Text,,“Group resources in Resource Panel.“
hud_info_resources,Text,,“List of all the resources that are currently in stockpiles.“
hud_info_schedule,Text,,“Set up settlers‘ daily routine.“
hud_info_show_beauty_heatmap,Text,,“Show aesthetic heatmap.“
hud_info_show_temperature_heatmap,Text,,“Show temperature heatmap.“
hud_info_speed_01,Text,,“Game speed normal “
hud_info_speed_02,Text,,“Game speed X2″
hud_info_speed_03,Text,,“Game speed X5″
hud_info_takePhoto,Text,,“Take screenshot and save to hard drive“
hud_info_toggleUi,Text,,“Show/Hide User Interface elements on this screen“
hud_info_world,Text,,“View region map and neighbouring settlements.“
hud_lb_Almanac,Text,,“Almanac“
hud_lb_HistoricRecords,Text,,“Historical Records“
hud_lb_Manage,Text,,“Manage“
hud_lb_PhotoMode,Text,,“Screenshot Mode“
hud_lb_area,Text,,“Stockpile“
hud_lb_factions,Text,,“Factions“
hud_lb_jobs,Text,,“Jobs“
hud_lb_order_UrgentHaul,Text,,“Urgent Haul“
hud_lb_order_allow,Text,,“Allow“
hud_lb_order_cancel,Text,,“Cancel“
hud_lb_order_chopping,Text,,“Chop“
hud_lb_order_cleaning,Text,,“Clean“
hud_lb_order_createcrops,Text,,“Plant crops“
hud_lb_order_cutallvegetation,Text,,“Cut plants“
hud_lb_order_cutting,Text,,“Cut“
hud_lb_order_deconstructing,Text,,“Deconstruct“
hud_lb_order_digging,Text,,“Mine“
hud_lb_order_fishing,Text,,“Fish“
hud_lb_order_harvesting,Text,,“Harvest“
hud_lb_order_hunting,Text,,“Hunt“
hud_lb_order_minevoxel,Text,,“Dig “
hud_lb_order_mining,Text,,“Mine“
hud_lb_order_off_shackless,Text,,“Prioritise: Remove Shackle“
hud_lb_orders,Text,,“Orders“
hud_lb_orders_all,Text,,“Orders“
hud_lb_pile,Text,,“Pile“
hud_lb_report,Text,,“Report bugs or send feedback.“
hud_lb_report_title,Text,,“Report“
hud_lb_research,Text,,“Research“
hud_lb_resources,Text,,“Resource“
hud_lb_schedule,Text,,“Schedule“
hud_lb_takePhoto,Text,,“Take screenshot“
hud_lb_targeted_by,Text,,“Targeted by“
hud_lb_toggleUi,Text,,“Toggle UI“
hud_lb_world,Text,,“Region“
hunger_effector,Text,,“Hunger“
hunt_retaliate_info,Text,,“The chance that the quarry fights back.“
hunting_requires_ranged_weapon,Text,,“This settler cannot hunt without a ranged weapon“
hypothermia_name,Text,,“Hypothermia“
ignores_armor,Text,,“Armour penetration“
in_draft,Text,,“Drafted“
in_pen,Text,,“In Pen“
info_can_ignite_projectiles,Text,,“Archers near this structure can use flaming projectiles “
info_menu_alcohol,Text,,“The amount of alcohol a settler requires. If this need is not met, the settler will be unhappy.“
info_menu_beauty,Text,,“The settler’s requirement for beautiful surroundings. When settlers are around aesthetically pleasing items, like art, this will result in a higher value.“
info_menu_blood,Text,,“The amount of blood a person or animal has. Losing blood can result in the villager losing consciousness or if it reaches 0% the settler will die.“
info_menu_comfort,Text,,“The settler’s comfort level. Better beds, chairs and clothes will result in a higher value. Increased comfort will give positive mood modifiers.“
info_menu_consciousness,Text,,“The amount of consciousness a person or animal has. Losing consciousness can result in loss of motor functions. If it reaches 0% the settler will faint.“
info_menu_entertaiment,Text,,“The amount of entertainment activity a settler requires. If this need is not met, the settler will be unhappy.“
info_menu_faith,Text,,“The amount of religious activity this settler requires. Settlers aligned farther from the center will need religious activities more often. If this need is not met, the settler will be unhappy.“
info_menu_health,Text,,“The amount of damage a person, animal or object can take before dying.“
info_menu_hunger,Text,,“Food: The amount of nutrition that is consumed. If it reaches 0% the settler will enter starvation mode and eventually die.“
info_menu_mood,Text,,“The settler’s mood. If it reaches 0% the settler will leave.“
info_menu_pain,Text,,“The amount of pain the settler is experiencing at that moment. Large amounts of pain will result in loss of consciousness.“
info_menu_rot,Text,,“Resource pile freshness. When it reaches 0%, this pile will become rotten.“
info_menu_sleep,Text,,“Sleep: Amount of sleep the settler has had. If it reaches 0% the settler will faint.“
info_menu_social,Text,,“The settler’s requirement for social interactions. Having your settler interact with others will fulfill their need for social interactions“
info_menu_stomach,Text,,“This indicates how well this settler’s stomach is. Drinking alcohol and eating raw food especially meat can cause stomach upsets. If this number reaches 0 the settler will vomit. Carcasses and rotten piles can make the stomach turn as well.“
info_menu_storage,Text,,“Storage amount: The amount of resources stored in this pile.“
info_natural_slope,Text,,“Slope“
info_need_operate,Text,,“A settler needs to operate this siege engine for it to work. Select your settler and right-click to use the action menu. “
info_panel_wealth,Text,,“Value“
info_position,Text,,“Position“
info_room,Text,,“Inside room“
info_stability,Text,,“Stability“
info_tamed,Text,,“Tamed“
info_temperature,Text,,“Temperature“
info_trained,Text,,“Trained“
info_walk_speed,Text,,“Traversal speed“
ingame_menu_back,Text,,“Back“
ingame_menu_camera_settings,Text,,“Camera Settings“
ingame_menu_delete,Text,,“Delete“
ingame_menu_keyboard_configuration,Text,,“Keyboard Configuration“
ingame_menu_main,Text,,“Quit to Main Menu“
ingame_menu_options,Text,,“Options“
ingame_menu_override,Text,,“Overwrite“
ingame_menu_quit,Text,,“Quit Game“
ingame_menu_resume,Text,,“Resume“
ingame_menu_save,Text,,“Save“
inside,Text,,“Inside“
is_marked_for_cutting,Text,,“Marked for cutting“
is_marked_for_harvest,Text,,“Marked for harvesting“
is_marked_for_hauling,Text,,“Marked for hauling“
is_on_stockpile,Text,,“On stockpile:“
is_storable_on_some_stockpile,Text,,“Stockpile that can store this resource exists“
job_info_alchemy,Text,,“Transmutation and isolation of materials for a multitude of uses. Produces items at:“
job_info_animal,Text,,“Taming, training, slaughtering, roping, releasing and harvesting resources from animals. Produces items at:“
job_info_art,Text,,“Create works of art. Produces items at:“
job_info_basic,Text,,“Taking care of basic tasks like locking doors, closing windows, extinguishing torches, etc.“
job_info_carpentry,Text,,“Making items and weapons out of wood. Produces items at:“
job_info_construction,Text,,“Construct, deconstruct and repair any building.“
job_info_cooking,Text,,“Producing meals and beverages. Preserving food. Produces items at:“
job_info_crafting,Text,,“Non-skilled work crafting basic items, like bricks. Produces items at:“
job_info_firefight,Text,,“Quench fires near your settlement. Extinguish flames while they are small by stomping on them.“
job_info_fishing,Text,,“Catch fish for food by angling.“
job_info_gaoler,Text,,“Prisoner care and management is the Gaoler’s assignment. Gaolers also strip new prisoners of belongings and manage their release.“
job_info_harvesting,Text,,“Harvesting crops from crop fields and the wilderness.“
job_info_hauling,Text,,“Non-skilled labour. Moving resources and items around.“
job_info_hunting,Text,,“Hunting marked animals.“
job_info_mining,Text,,“Digging and mining marked areas on the map.“
job_info_patient,Text,,“Awaiting wound treatment.“
job_info_plantcropfields,Text,,“Growing plants in crop fields.“
job_info_plantcutting,Text,,“Cutting plants and chopping trees.“
job_info_research,Text,,“Contemplating and writing everything down so it can be used to advance the settlement. Produces items at:“
job_info_rest,Text,,“Convalesce while wounds heal.“
job_info_smithing,Text,,“Making items out of metal Produces items at:“
job_info_tailoring,Text,,“Creating clothing and hats with cloth and leather. Produces items at:“
job_info_tendwounds,Text,,“Tend to the wounds of others. Carry unconscious settlers to beds. Produces items at:“
job_info_train,Text,,“Practicing combat skills with ranged and melee weapons.“
job_info_urgenthaul,Text,,“Move only those resources and items that are marked as ‚urgent.‘ “
job_info_warden,Text,,“Prisoner care and management is the warden’s assignment. Wardens also strip new prisoners of belongings, try to recruit them as settlers, and manage their release.“
job_name_Warden,Text,,“Warden“
job_name_alchemy,Text,,“Alchemy“
job_name_animal,Text,,“Animal Husbandry“
job_name_art,Text,,“Artist“
job_name_basic,Text,,“Steward“
job_name_carpentry,Text,,“Carpentry“
job_name_construction,Text,,“Construct“
job_name_cooking,Text,,“Cooking“
job_name_crafting,Text,,“Craft“
job_name_firefight,Text,,“Firefight“
job_name_fishing,Text,,“Fish“
job_name_gaoler,Text,,“Gaoler“
job_name_harvesting,Text,,“Harvest“
job_name_hauling,Text,,“Haul“
job_name_hunting,Text,,“Hunt“
job_name_mining,Text,,“Mine“
job_name_patient,Text,,“Patient“
job_name_plantcropfields,Text,,“Grow“
job_name_plantcutting,Text,,“Cut plants“
job_name_research,Text,,“Research“
job_name_rest,Text,,“Convalesce“
job_name_smithing,Text,,“Smithing“
job_name_tailoring,Text,,“Tailoring“
job_name_tendwounds,Text,,“Tend“
job_name_train,Text,,“Train“
job_name_train_alt,Text,,“Combat Train“
job_name_urgenthaul,Text,,“Urgent Haul“
job_not_enabled,Text,,“This settler has the job needed for this action turned off“
job_overide_info,Text,,“<style=AltColor><b><size=18>The prioritization of this job is valid only during</style> <style=DefaultRed>Work hours</style></b></size> “
job_preferences,Text,,“Job preferences“
job_priority_High,Text,,“Priority: High“
job_priority_Highest,Text,,“Priority: Highest“
job_priority_Low,Text,,“Priority: Low“
job_priority_Lowest,Text,,“Priority: Lowest“
job_priority_None,Text,,“Priority: None“
job_priority_Normal,Text,,“Priority: Normal“
job_title_priorities_column,Text,,“<sprite=““ctrl_left_click““ index=t> increase for everyone \n<sprite=““ctrl_right_click““ index=t> decrease for everyone“
jobs_first_done,Text,,“Priority 1 is done first“
jobs_highest_priority,Text,,“ << Highest Priority“
jobs_last_done,Text,,“Priority 5 is done last“
jobs_lowest_priority,Text,,“Lowest Priority >>“
jobs_tooltip,Text,,“Jobs set to the same priority level will be prioritized left to right.“
keybinding_group_Camera,Text,,“Camera“
keybinding_group_Construction,Text,,“Construction“
keybinding_group_Gameplay,Text,,“Gameplay“
keybinding_group_Misc,Text,,“Misc“
keybinding_group_Villagers,Text,,“Settlers“
keycode_A,Text,,“A“
keycode_Alpha0,Text,,“0″
keycode_Alpha1,Text,,“1″
keycode_Alpha2,Text,,“2″
keycode_Alpha3,Text,,“3″
keycode_Alpha4,Text,,“4″
keycode_Alpha5,Text,,“5″
keycode_Alpha6,Text,,“6″
keycode_Alpha7,Text,,“7″
keycode_Alpha8,Text,,“8″
keycode_Alpha9,Text,,“9″
keycode_B,Text,,“B“
keycode_BackQuote,Text,,“`“
keycode_Backslash,Text,,“\“
keycode_Backspace,Text,,“Backspace“
keycode_C,Text,,“C“
keycode_CapsLock,Text,,“Caps Lock“
keycode_Clear,Text,,“Clear“
keycode_Comma,Text,,“,“
keycode_D,Text,,“D“
keycode_Delete,Text,,“Delete“
keycode_DoubleQuote,Text,,““““
keycode_DownArrow,Text,,“Down Arrow“
keycode_E,Text,,“E“
keycode_End,Text,,“End“
keycode_Equals,Text,,“Equals“
keycode_Escape,Text,,“Escape“
keycode_F,Text,,“F“
keycode_F1,Text,,“F1″
keycode_F10,Text,,“F10″
keycode_F11,Text,,“F11″
keycode_F12,Text,,“F12″
keycode_F13,Text,,“F13″
keycode_F14,Text,,“F14″
keycode_F15,Text,,“F15″
keycode_F2,Text,,“F2″
keycode_F3,Text,,“F3″
keycode_F4,Text,,“F4″
keycode_F5,Text,,“F5″
keycode_F6,Text,,“F6″
keycode_F7,Text,,“F7″
keycode_F8,Text,,“F8″
keycode_F9,Text,,“F9″
keycode_G,Text,,“G“
keycode_H,Text,,“H“
keycode_Home,Text,,“Home“
keycode_I,Text,,“I“
keycode_Insert,Text,,“Insert“
keycode_J,Text,,“J“
keycode_K,Text,,“K“
keycode_Keypad0,Text,,“Keypad 0″
keycode_Keypad1,Text,,“Keypad 1″
keycode_Keypad2,Text,,“Keypad 2″
keycode_Keypad3,Text,,“Keypad 3″
keycode_Keypad4,Text,,“Keypad 4″
keycode_Keypad5,Text,,“Keypad 5″
keycode_Keypad6,Text,,“Keypad 6″
keycode_Keypad7,Text,,“Keypad 7″
keycode_Keypad8,Text,,“Keypad 8″
keycode_Keypad9,Text,,“Keypad 9″
keycode_KeypadDivide,Text,,“Keypad /“
keycode_KeypadEnter,Text,,“Keypad Enter“
keycode_KeypadMinus,Text,,“Keypad -“
keycode_KeypadMultiply,Text,,“Keypad *“
keycode_KeypadPeriod,Text,,“Keypad .“
keycode_KeypadPlus,Text,,“Keypad +“
keycode_L,Text,,“L“
keycode_LeftAlt,Text,,“Left Alt“
keycode_LeftArrow,Text,,“Left Arrow“
keycode_LeftBracket,Text,,“[“
keycode_LeftControl,Text,,“Left Control“
keycode_LeftParen,Text,,“(“
keycode_LeftShift,Text,,“Left Shift“
keycode_M,Text,,“M“
keycode_Minus,Text,,“Minus“
keycode_Mouse2,Text,,“Mouse Button 3″
keycode_Mouse3,Text,,“Mouse Button 4″
keycode_Mouse4,Text,,“Mouse Button 5″
keycode_Mouse5,Text,,“Mouse Button 6″
keycode_Mouse6,Text,,“Mouse Button 7″
keycode_N,Text,,“N“
keycode_None,Text,,“None“
keycode_Numlock,Text,,“Numlock“
keycode_O,Text,,“O“
keycode_P,Text,,“P“
keycode_PageDown,Text,,“Page Down“
keycode_PageUp,Text,,“Page Up“
keycode_Pause,Text,,“Pause“
keycode_Period,Text,,“.“
keycode_Q,Text,,“Q“
keycode_Quote,Text,,“Quote“
keycode_R,Text,,“R“
keycode_Return,Text,,“Return“
keycode_RightAlt,Text,,“Right Alt“
keycode_RightArrow,Text,,“Right Arrow“
keycode_RightBracket,Text,,“]“
keycode_RightControl,Text,,“Right Control“
keycode_RightParen,Text,,“)“
keycode_RightShift,Text,,“Right Shift“
keycode_S,Text,,“S“
keycode_ScrollLock,Text,,“Scroll Lock“
keycode_Semicolon,Text,,“;“
keycode_Slash,Text,,“/“
keycode_Space,Text,,“Space“
keycode_T,Text,,“T“
keycode_Tab,Text,,“Tab“
keycode_U,Text,,“U“
keycode_UpArrow,Text,,“Up Arrow“
keycode_V,Text,,“V“
keycode_W,Text,,“W“
keycode_X,Text,,“X“
keycode_Y,Text,,“Y“
keycode_Z,Text,,“Z“
killed_by_default_1,Text,,“Killed by <other_name>“
killed_by_default_2,Text,,“Wiped out by <other_name>“
killed_by_default_3,Text,,“Obliterated by <other_name>“
killed_by_default_4,Text,,“Slain by <other_name>“
killed_by_default_5,Text,,“Put to death by <other_name>“
killed_by_default_6,Text,,“Slaughtered by <other_name>“
killed_by_default_7,Text,,“Terminated by <other_name>“
kingdom_of_york_archer_easy,Text,,“Archer“
kingdom_of_york_archer_hard,Text,,“Master Archer“
kingdom_of_york_archer_medium,Text,,“Adept Archer“
kingdom_of_york_archer_very_hard,Text,,“Illustrious Archer“
kingdom_of_york_basic_easy,Text,,“Marauder“
kingdom_of_york_basic_hard,Text,,“Ruthless Marauder“
kingdom_of_york_basic_medium,Text,,“Fierce Marauder“
kingdom_of_york_basic_very_hard,Text,,“Barbaric Marauder“
kingdom_of_york_center,Text,,“YORK\nOnce home to Roman armies and Viking heroes, York is the great capital of the North. Beneath its cobbled streets run ancient Roman sewers and other hidden passageways. From this obscure warren, the Kingdom of York sends forth its footsoldiers and spies.“
kingdom_of_york_heavy_easy,Text,,“Thug“
kingdom_of_york_heavy_hard,Text,,“Murderous Thug“
kingdom_of_york_heavy_medium,Text,,“Brutal Thug“
kingdom_of_york_heavy_very_hard,Text,,“Monstrous Thug“
kingdom_of_york_info,Text,,“This newly-founded anti-kingdom is led by firebrand peasant, Jan Purvey. He lays the blame for the plague squarely on the English Crown, and its warfare against France. Without this folly, Britain would have kept this pestilence at its borders with the continent, namely, the English Channel. The York movement calls for permanent abolition of the monarchy, and equal rights for all.\n“
kingdom_of_york_name,Text,,“The Kingdom Of York“
last_words_pattern,Text,,“<agent_name>’s last words were: „“<last_words>“““
lastwords_default_1,Text,,“Is that all?“
lastwords_default_10,Text,,“I taste death upon my lips.“
lastwords_default_11,Text,,“Goodnight.“
lastwords_default_12,Text,,“Better to burn out than fade away“
lastwords_default_13,Text,,“I’ve had a good run.“
lastwords_default_14,Text,,“What a great place to die.“
lastwords_default_15,Text,,“I’m off.“
lastwords_default_16,Text,,“I repent!“
lastwords_default_17,Text,,“The rest is silence.“
lastwords_default_18,Text,,“I feel the cold hand of death“
lastwords_default_19,Text,,“Mercy! Mercy!“
lastwords_default_2,Text,,“…“
lastwords_default_20,Text,,“Wait, I must put my affairs in order“
lastwords_default_21,Text,,“O Death, where is your sting?“
lastwords_default_22,Text,,“I’ll haunt you. Just you wait and see!“
lastwords_default_23,Text,,“Put me under the hill, with the Faery King.“
lastwords_default_24,Text,,“Wait! I must confess!“
lastwords_default_3,Text,,“Until we meet again.“
lastwords_default_4,Text,,“Haven’t I said enough?“
lastwords_default_5,Text,,“I need a drink.“
lastwords_default_6,Text,,“It’s a leap into the dark.“
lastwords_default_7,Text,,“I’m so cold.“
lastwords_default_8,Text,,“It’s full of stars.“
lastwords_default_9,Text,,“I’ll tell you where I hid my gold…“
lb_protector,Text,,“While nearby, small animals will not be targeted by predators like foxes or polecats. “
lb_self_tend,Text,,“Self-tend“
lb_self_tend_disabled_info,Text,,“The tending job in the settler jobs panel must be selected for a settler to self-tend.“
lb_self_tend_info,Text,,“Settler will tend to their own wounds. Note that the quality of tending is only 25% that of another settler tending to them. The tending job in the settler jobs panel must be selected for a settler to self-tend.“
lb_self_tend_title,Text,,“Allow Self-tending wounds“
life_event_type_Combat,Text,,“Combat“
life_event_type_Conversation,Text,,“Conversation“
life_event_type_Health,Text,,“Health“
life_event_type_Misc,Text,,“Misc“
list_and,Text,,“and“
list_at_exactly,Text,,“Exactly“
list_at_least,Text,,“At least“
list_exactly,Text,,“Exactly“
list_or,Text,,“or“
load_failed,Text,,“Can’t load this game“
load_preset,Text,,“Load preset“
load_saving,Text,,“Autosaving…“
load_sequence_complete,Text,,“Loading Complete“
load_sequence_start,Text,,“Loading Start“
load_spawning_objects,Text,,“Placing objects“
loading_complete,Text,,“Loading Complete“
loading_intro_text_4,Text,,“an excerpt from „“Liber Hermagedonem““,\n by the Venerable Favian, New Exeter, ca. 1365″
loading_map_chunks,Text,,“Generating map sections, {0} left“
loading_placing_objects,Text,,“Placing objects“
loading_spawning_slopes,Text,,“Loading Slopes“
loading_terrain,Text,,“Loading terrain“
loading_ui,Text,,“Loading UI“
local_folder_not_accessible_warning,Text,,“Going Medieval is unable to access your ‚Documents folder. Please allow the app through Controlled Folder Access. ‚Virus & threat protection > Ransomware protection > ‚Allow an app through controlled folder access‘. If the problem persists, contact support@foxyvoxel.io. \n\n Do you want to open settings?“
lock_state_always_open,Text,,“Keep open“
lock_state_locked,Text,,“Locked“
lock_state_unlocked,Text,,“Default“
locked_door_info,Text,,“This door is locked to everyone“
log_who,Text,,“who“
looters_archer_easy,Text,,“Archer“
looters_archer_hard,Text,,“Master Archer“
looters_archer_medium,Text,,“Adept Archer“
looters_archer_very_hard,Text,,“Illustrious Archer“
looters_basic_easy,Text,,“Marauder“
looters_basic_hard,Text,,“Ruthless Marauder“
looters_basic_medium,Text,,“Fierce Marauder“
looters_basic_very_hard,Text,,“Barbaric Marauder“
looters_center,Text,,“No center“
looters_heavy_easy,Text,,“Thug“
looters_heavy_hard,Text,,“Murderous Thug“
looters_heavy_medium,Text,,“Brutal Thug“
looters_heavy_very_hard,Text,,“Monstrous Thug“
looters_info,Text,,“When the plague took hold, authority crumbled and hunger stalked the land. Mercenaries, robber barons and displaced peasants roamed unchecked, preying on the weak. These looters take whatever they can carry, and will maim and kill with impunity.“
looters_name,Text,,“The Looters“
lost_villagers,Text,,“Lost settlers“
low_temperature,Text,,“Low temperature“
made_by,Text,,“Made by:“
male_beard_braid,Text,,“Facial hair #6″
male_beard_clasic,Text,,“Facial hair #7″
male_beard_goate,Text,,“Facial hair #8″
male_beard_long,Text,,“Facial hair #9″
male_beard_mutton,Text,,“Facial hair #10″
male_hair_afro_A,Text,,“Hair #5″
male_hair_afro_B,Text,,“Hair #6″
male_hair_afro_C,Text,,“Hair #7″
male_hair_afro_D,Text,,“Hair #8″
male_hair_bald,Text,,“None“
male_hair_fratar,Text,,“Hair #1″
male_hair_long,Text,,“Hair #2″
male_hair_medium,Text,,“Hair #3″
male_hair_stripe,Text,,“Hair #4″
male_head_long,Text,,“Head #1″
male_head_normal,Text,,“Head #2″
male_head_round,Text,,“Head #3″
male_head_square,Text,,“Head #4″
male_head_wide,Text,,“Head #5″
male_moustache_long,Text,,“Facial hair #1″
male_moustache_mutton,Text,,“Facial hair #2″
male_moustache_short,Text,,“Facial hair #3″
male_moustache_thick,Text,,“Facial hair #4″
male_moustache_thin,Text,,“Facial hair #5″
manageDefaultPreset_apparel_all,Text,,“All Apparel“
manageDefaultPreset_apparel_none,Text,,“No Apparel“
manageDefaultPreset_apparel_summer,Text,,“Summer“
manageDefaultPreset_apparel_winter,Text,,“Winter“
manageDefaultPreset_armor_all,Text,,“All Armour“
manageDefaultPreset_armor_none,Text,,“No Armour“
manageDefaultPreset_food_all,Text,,“All Food“
manageDefaultPreset_food_cannibal,Text,,“Cannibal“
manageDefaultPreset_food_meal,Text,,“Meal“
manageDefaultPreset_food_none,Text,,“No Food“
manageDefaultPreset_food_raw,Text,,“Raw“
manageDefaultPreset_headware_all,Text,,“All Headgear“
manageDefaultPreset_headware_cap,Text,,“Cap“
manageDefaultPreset_headware_helmet,Text,,“Helmet“
manageDefaultPreset_headware_none,Text,,“No Headgear“
manageDefaultPreset_sheild_none,Text,,“No Shields“
manageDefaultPreset_shield_all,Text,,“All Shields“
manageDefaultPreset_stimulants_all,Text,,“All Stimulants“
manageDefaultPreset_stimulants_none,Text,,“No Stimulants“
manageDefaultPreset_weapon_all,Text,,“All Weapons“
manageDefaultPreset_weapon_melee_onehanded,Text,,“Melee One-handed“
manageDefaultPreset_weapon_melee_twohanded,Text,,“Melee Two-handed“
manageDefaultPreset_weapon_none,Text,,“No Weapons“
manageDefaultPreset_weapon_ranged,Text,,“Ranged“
manage_panel_cant_change,Text,,“Default profile cannot be changed. Create a new profile using the plus button and edit the new one.“
manually_equipped,Text,,“Force-equipped“
map_seed,Text,,“Map seed“
map_size_dev_100,Text,,“dev 100″
map_size_dev_512,Text,,“dev 512″
map_size_large,Text,,“Large“
map_size_medium,Text,,“Medium“
map_size_small,Text,,“Small“
map_type_debug,Text,,“Debug“
map_type_desert,Text,,“Desert“
map_type_dev,Text,,“Test Map“
map_type_hill,Text,,“Hillside“
map_type_hill_info,Text,,“Uneven terrain, suitable for a good defensive position. A fair amount of limestone and clay. A moderate amount of fertile soil and vegetation.“
map_type_hill_narrative,Text,,“Into a landscape of rolling hills and ancient, crumbling forts the companions trekked. Each ascent rewarded <random_villager> with a view that stretched for many leagues. No enemy approach would go unseen, [he/she] thought. They built a camp that would, in time, become the settlement of <village_name>.“
map_type_hill_narrative_single,Text,,“Into a landscape of rolling hills and ancient, crumbling forts the lone wander trekked. Each ascent rewarded <name> with a view that stretched for many leagues. No enemy approach would go unseen, [he/she] thought. [He/She] built a camp that would, in time, become the settlement of <village_name>.“
map_type_mountain,Text,,“Mountain“
map_type_mountain_info,Text,,“Plentiful limestone, gold, iron and silver. Lesser amounts of fertile soil, clay and vegetation.“
map_type_mountain_narrative,Text,,“After walking for an eternity, the pure, swift-running streams and clean air of the mountain ridge stole <random_villager>’s breath away. And just beneath the surface, minerals glimmered, rich with promise. The travellers knew that this was the place they had been searching for. They decided to call it <village_name>.“
map_type_mountain_narrative_single,Text,,“After walking for an eternity, the pure, swift-running streams and clean air of the mountain ridge stole <name>’s breath away. And just beneath the surface, minerals glimmered, rich with promise. This traveller knew that this was the place [he/she] had been searching for. [He/She] decided to call it <village_name>.“
map_type_new_home,Text,,“A New Home“
map_type_season_info_summer_harsh,Text,,“<style=DefaultOrange>Fierce Summers</style>“
map_type_season_info_summer_mild,Text,,“<style=DefaultGreen>Mild Summers</style>“
map_type_season_info_winter_harsh,Text,,“<style=DefaultOrange>Harsh Winters</style>“
map_type_season_info_winter_mild,Text,,“<style=DefaultGreen>Mild Winters</style>“
map_type_valley,Text,,“Valley“
map_type_valley_info,Text,,“Plentiful vegetation, fertile soil and clay. Moderate amount of limestone. Lesser amounts of iron and salt.“
map_type_valley_narrative,Text,,“After many travails, they arrived in a valley with golden plains, cut through by a snaking river. For <random_villager>, it conjured visions of bountiful harvests, song and wine. A place to put down roots. A homeland. They decided to title it <village_name>.“
map_type_valley_narrative_single,Text,,“After many travails, [he/she] arrived in a valley with golden plains, cut through by a snaking river. For <name>, it conjured visions of bountiful harvests, song and wine. A place to put down roots. A homeland. [He/She] decided to title it <village_name>.“
map_type_wetland,Text,,“Marsh“
map_type_wetland_info,Text,,“A watery, riverine landscape, rich in plant life and teeming with fish. Land animals and mineable resources are scarce.“
map_type_wetland_narrative,Text,,“The travellers pushed through an abundance of supple willow trees. Thick, silvered eels wove, glinting, through tall rushes, which blended the river’s edge into its marshy banks. <random_villager> drew a handful of the sweet water to [his/her] lips, and gave thanks. They would settle here, and name it <village_name>.“
map_type_wetland_narrative_single,Text,,“<name> pushed through an abundance of supple willow trees. Thick, silvered eels wove, glinting, through tall rushes, which blended the river’s edge into its marshy banks. [He/She] drew a handful of the sweet water to [his/her] lips, and gave thanks. [He/She] would settle here, and name it <village_name>.“
mass_carried,Text,,“Mass carried“
max_stack,Text,,“Max stack“
max_villagers,Text,,“Max settlers“
max_yield_in,Text,,“Maximum yield in“
max_yield_time,Text,,“Maximum yield in“
melee_cover_amount,Text,,“Melee Cover amount“
menu_AnimalUntrained,Text,,“Animal Untrainedness“
menu_AnimalWild,Text,,“Animal Wildness“
menu_Breath,Text,,“Breath“
menu_Canibal,Text,,“Cannibal“
menu_Dryness,Text,,“Dryness“
menu_Fermentation,Text,,“Fermantation“
menu_Inebriated,Text,,“Inebriated“
menu_Pain,Text,,“Pain“
menu_ReligiousAlignment,Text,,“Religious Alignment“
menu_Social,Text,,“Socialising“
menu_SunLight,Text,,“Accumulated sunlight“
menu_TemperatureCold,Text,,“Temperature Cold“
menu_TemperatureHot,Text,,“Temperature Hot“
menu_accessories,Text,,“Accessories“
menu_action_attack,Text,,“<sprite=““ctrl_left_click““ index=t> on target to <style=DefaultBlue>Attack</style>“
menu_action_click_layer,Text,,“<sprite=““ctrl_left_click““ index=t> on any object or the ground \n to jump to that <style=DefaultBlue>layer.</style>“
menu_action_dismiss,Text,,“<sprite=““ctrl_right_click““ index=t> to dismiss“
menu_action_order_row,Text,,“<sprite=““ctrl_left_click““ index=t> + drag to issue orders for area“
menu_action_order_single,Text,,“<sprite=““ctrl_left_click““ index=t> to issue an order“
menu_action_place_rotate,Text,,“[<style=Shortcut>Q</style>] & [<style=Shortcut>E</style>] to rotate“
menu_action_place_row,Text,,“<sprite=““ctrl_left_click““ index=t> + drag to place in a row or area“
menu_action_place_single,Text,,“<sprite=““ctrl_left_click““ index=t> to place building“
menu_action_place_zone,Text,,“<sprite=““ctrl_left_click““ index=t> on the <style=DefaultBlue> Wall</style> to place“
menu_action_rightclick_attack,Text,,“<sprite=““ctrl_right_click““ index=t> on target to order <style=DefaultBlue>Attack</style>“
menu_action_rightclick_equip,Text,,“<sprite=““ctrl_right_click““ index=t> on item to <style=DefaultBlue>Equip</style>“
menu_action_rightclick_move,Text,,“<sprite=““ctrl_right_click““ index=t> to <style=DefaultBlue>Move</style>“
menu_action_scroll_wheel_camera_layer,Text,,“While holding [<style=Shortcut>Shift</style>]\n Use <style=Shortcut>Mouse wheel</style> to change what <style=DefaultBlue>layers</style> the camera is locked to “
menu_action_scroll_wheel_layer,Text,,“While holding [<style=Shortcut>Ctrl</style>]\n Use <style=Shortcut>Mouse wheel</style> to move rapidly through <style=DefaultBlue>layers</style>“
menu_action_socketable,Text,,“<sprite=““ctrl_left_click““ index=t> on the <style=DefaultBlue> Wall</style> to place“
menu_add_new,Text,,“Add new“
menu_aged,Text,,“Aged“
menu_alcohol,Text,,“Alcohol Requirement“
menu_allow_all,Text,,“Allow All“
menu_allow_all_prod_info,Text,,“Allow all resources to be used in the production of this product“
menu_allow_all_stock_info,Text,,“Allow all resources to be stockpiled here“
menu_animals,Text,,“Animals“
menu_auto_close,Text,,“Auto-close in“
menu_autoplay,Text,,“Automatic Tests“
menu_background,Text,,“Background“
menu_background_01,Text,,“Background #1″
menu_background_02,Text,,“Background #2″
menu_backstory,Text,,“Backstory“
menu_base,Text,,“Base“
menu_beauty,Text,,“Aesthetics“
menu_beauty_points,Text,,“Aesthetic Value“
menu_beauty_points_on_ground,Text,,“on ground“
menu_beauty_points_on_shelf,Text,,“on rack/shelf“
menu_blood,Text,,“Blood“
menu_cancel_production,Text,,“Cancel production“
menu_changelog,Text,,“Changelog“
menu_character_age,Text,,“Age“
menu_character_hight,Text,,“Height“
menu_character_incapable,Text,,“Incapable of“
menu_character_name,Text,,“Name“
menu_character_religious,Text,,“Religious Alignment“
menu_character_societal,Text,,“Societal Alignment“
menu_character_weight,Text,,“Weight“
menu_clear,Text,,“Clear“
menu_clear_all,Text,,“Clear All“
menu_clear_all_prod_info,Text,,“Clear the list of resources allowed for the production of this product“
menu_clear_all_stock_info,Text,,“Clear all resources from the allowed list“
menu_click_to_jump,Text,,“(<sprite=““ctrl_left_click““ index=t> to jump to location)“
menu_color,Text,,“Colour“
menu_comfort,Text,,“Comfort“
menu_completion,Text,,“Completion“
menu_consciousness,Text,,“Consciousness“
menu_construction,Text,,“Construction“
menu_count,Text,,“Count“
menu_cropfield_size,Text,,“Cropfield size“
menu_decoration,Text,,“Misc“
menu_decoration_old,Text,,“Decoration“
menu_decrease_count,Text,,“Decrease Count“
menu_decrease_priority,Text,,“Decrease priority“
menu_defense,Text,,“Warfare“
menu_delete,Text,,“Delete“
menu_deliver,Text,,“Deliver“
menu_edit_production,Text,,“Edit Production“
menu_entertaiment,Text,,“Entertainment Activities“
menu_equipment,Text,,“Equipment“
menu_faith,Text,,“Religious Activities“
menu_ferment,Text,,“Fermented“
menu_floor,Text,,“Floor“
menu_food_pouch,Text,,“Pouch“
menu_formerly,Text,,“Formerly“
menu_freshness,Text,,“Fresh“
menu_furniture,Text,,“Furniture“
menu_group,Text,,“Group“
menu_health,Text,,“Hitpoints“
menu_heraldry,Text,,“Heraldry“
menu_hit_points,Text,,“Hitpoints“
menu_hue,Text,,“Hue“
menu_hunger,Text,,“Food“
menu_increase_count,Text,,“Increase Count“
menu_increase_priority,Text,,“Increase Priority“
menu_keybind_cancel_info,Text,,“Dismiss Changes “
menu_keybind_ok_info,Text,,“Confirm“
menu_keybind_reset_info,Text,,“Reset Keyboard Configuration to Default state“
menu_keybindings,Text,,“Key Bindings“
menu_keyboard_configuration,Text,,“Keyboard Configuration“
menu_language,Text,,“Language“
menu_language_Chinese,Text,,“简体中文“
menu_language_English,Text,,“English“
menu_language_French,Text,,“Français“
menu_language_German,Text,,“Deutsch“
menu_language_Japanese,Text,,“日本語“
menu_language_Korean,Text,,“한국어“
menu_language_Polish,Text,,“Polski“
menu_language_Portuguese,Text,,“Português brasileiro“
menu_language_Russian,Text,,“Русский“
menu_language_Spanish,Text,,“Español“
menu_language_Turkish,Text,,“Türkçe“
menu_language_community,Text,,“Other Translations“
menu_language_default,Text,,“Officially Supported Languages“
menu_leisure,Text,,“Leisure“
menu_load,Text,,“Load“
menu_loading,Text,,“Loading“
menu_main_menu,Text,,“Main Menu“
menu_map_seed,Text,,“Random Seed“
menu_map_seed_placeholder,Text,,“Type any text“
menu_migrating,Text,,“Migrating“
menu_mirror_horizontal,Text,,“Flip X“
menu_mirror_vertical,Text,,“Flip Y“
menu_misc,Text,,“Misc“
menu_modbrowser,Text,,“Mods“
menu_modifiers,Text,,“Modifiers“
menu_mood,Text,,“Mood“
menu_nearby_furniture,Text,,“Nearby furniture“
menu_new_game,Text,,“New Game“
menu_new_update,Text,,“New features in this update“
menu_nutrition,Text,,“Nutrition“
menu_options,Text,,“Options“
menu_patchnotes,Text,,“Patch Notes“
menu_patterns,Text,,“Patterns“
menu_pause_production,Text,,“Pause production“
menu_perks,Text,,“Perks“
menu_produce,Text,,“Produce“
menu_produced,Text,,“Resource Produced“
menu_produced_in,Text,,“Produced in“
menu_production,Text,,“Production“
menu_production_queue,Text,,“Production queue“
menu_products,Text,,“Products“
menu_pseudonym,Text,,“Pseudonym“
menu_quality,Text,,“Quality“
menu_quit,Text,,“Quit“
menu_randomise,Text,,“Randomize“
menu_recipe,Text,,“Resource Needed“
menu_roadmap,Text,,“Roadmap“
menu_roof,Text,,“Roof“
menu_rot,Text,,“Fresh“
menu_rotate,Text,,“Rotate“
menu_saturation,Text,,“Saturation“
menu_scale,Text,,“Scale“
menu_scenario,Text,,“Scenario“
menu_sending,Text,,“Sending“
menu_shapes,Text,,“Shapes“
menu_skills,Text,,“Skills“
menu_sleep,Text,,“Sleep“
menu_source,Text,,“Source“
menu_starting_characters,Text,,“Starting Characters“
menu_starting_conditions,Text,,“Starting conditions“
menu_stockplie_size,Text,,“Stockpile Size“
menu_stomach,Text,,“Stomach“
menu_storage,Text,,“Storage Amount“
menu_structure_piles,Text,,“Structure kits“
menu_summary,Text,,“Summary“
menu_symbols,Text,,“Symbols“
menu_transform,Text,,“Transform“
menu_translate_x,Text,,“Translate X“
menu_translate_y,Text,,“Translate Y“
menu_type,Text,,“Type“
menu_value,Text,,“Value“
menu_village_name,Text,,“Settlement Name“
menu_worker_name_placeholder,Text,,“Type any name“
menu_workers,Text,,“Workers“
menu_x10,Text,,“Hold down [<style=Shortcut>Control</style>] & <sprite=““ctrl_left_click““ index=t> <b>x10</b> “
menu_x100,Text,,“Hold down [<style=Shortcut>Shift</style>] & <sprite=““ctrl_left_click““ index=t> <b>x100</b> “
menu_zone,Text,,“Zone“
message_animal_birth,Text,,“<name> the <animal> has given birth to“
message_animal_died,Text,,“<name> the <animal> has died“
message_hit_trader,Text,,“You have hurt a non-hostile person. Strikes left before they become Hostile: <hits_count> “
message_trader_is_locked,Text,,“The merchant can’t leave due to being locked or walled in. If you don’t let them go, your settlement’s alignment with <faction_name> will decrease.“
mild_concussion_name,Text,,“Mild Concussion“
miss_description_default_1,Text,,“<defender_name> was terrified, but <attacker_name> proved clumsy, and ineffective“
miss_description_default_10,Text,,“<attacker_name>’s attempt was in vain. <defender_name> remained unscathed.“
miss_description_default_2,Text,,“<defender_name> heard <attacker_name> curse as the blow did not connect“
miss_description_default_3,Text,,“<defender_name> was thankful that <attacker_name> was wide of the mark“
miss_description_default_4,Text,,“Fortunately for <defender_name>, <attacker_name> bungled the attack“
miss_description_default_5,Text,,“<defender_name> was extremely lucky that <attacker_name> mistimed the attack“
miss_description_default_6,Text,,“<attacker_name>’s blow glanced off, and <defender_name> was unharmed.“
miss_description_default_7,Text,,“<attacker_name> roared, enfuriated that #2[he/she] missed <defender_name>.“
miss_description_default_8,Text,,“<defender_name> berated <attacker_name>, mocking their terrible aim“
miss_description_default_9,Text,,“<attacker_name> went astray, narrowly missing <defender_name>“
missing_resource_for_production,Text,,“Resource unavailable to deliver“
missing_skill_required_for_production,Text,,“Cannot start production, skill level not met“
mod_author,Text,,“Author“
mod_delete,Text,,“Delete/Unsubscribe“
mod_delete_info,Text,,“Unsubscribe From this mod and delete if locally from your computer“
mod_edit,Text,,“Edit“
mod_edit_info,Text,,“As you are the author of this mod you can edit it“
mod_game_version,Text,,“Game Version“
mod_id,Text,,“Mod Id“
mod_open_local_directory,Text,,“Open Folder“
mod_open_local_directory_info,Text,,“Open the local folder where the mod is stored on your computer“
mod_tags,Text,,“Tags“
mod_version,Text,,“Mod Version“
mods_currently_enabled,Text,,“Currently enabled“
mods_from_save,Text,,“Mods from save“
mods_in_game_warning_report,Text,,“It seems you are running a modded version of the game. Even tho we support mods we cannot claim that they will be without issues. Before reporting this issue please verify if the issues persist when the mods are disabled.“
mods_in_save_warning,Text,,“This save was created with mods that are now disabled. This may cause errors.“
mods_present,Text,,“Mods present“
mood_treshold_00,Text,,“Joyful“
mood_treshold_01,Text,,“Neutral“
mood_treshold_02,Text,,“Annoyed“
mood_treshold_03,Text,,“Disillusioned“
mood_treshold_04,Text,,“Rebellious“
mood_treshold_05,Text,,“Broken“
most_damage_delt,Text,,“Greatest damage dealt by“
most_passionate,Text,,“Most passionate about“
most_recent_interactions,Text,,“Most recent interactions“
most_skilled,Text,,“Most skilled in“
mountain_bandits_archer_easy,Text,,“Archer“
mountain_bandits_archer_hard,Text,,“Master Archer“
mountain_bandits_archer_medium,Text,,“Adept Archer“
mountain_bandits_archer_very_hard,Text,,“Illustrious Archer“
mountain_bandits_basic_easy,Text,,“Marauder“
mountain_bandits_basic_hard,Text,,“Ruthless Marauder“
mountain_bandits_basic_medium,Text,,“Fierce Marauder“
mountain_bandits_basic_very_hard,Text,,“Barbaric Marauder“
mountain_bandits_center,Text,,“No center“
mountain_bandits_heavy_easy,Text,,“Thug“
mountain_bandits_heavy_hard,Text,,“Murderous Thug“
mountain_bandits_heavy_medium,Text,,“Brutal Thug“
mountain_bandits_heavy_very_hard,Text,,“Monstrous Thug“
mountain_bandits_info,Text,,“Rugged and weathered, the mountain clans shelter in natural caves and bathe under icy waterfalls. Clad in wolfskins and hunting in packs, they slink down from their mountain strongholds to strike: silent, ferocious, hungry.“
mountain_bandits_name,Text,,“The Mountain Bandits“
multiselect_panel,Text,,“Multiple selection“
name_prod_armor,Text,,“Crafting armour“
name_prod_baking_clay,Text,,“Firing clay“
name_prod_baking_dungbrick,Text,,“Drying dung brick“
name_prod_bottle,Text,,“Bottling“
name_prod_brew,Text,,“Brewing“
name_prod_burning_carcass,Text,,“Burning Body“
name_prod_butchering,Text,,“Butchering“
name_prod_create_mech,Text,,“Making Parts“
name_prod_creating_coal,Text,,“Creating coal“
name_prod_creating_quicklime,Text,,“Burning limestone“
name_prod_creating_saltpeter,Text,,“Extracting saltpetre “
name_prod_cutting_stone,Text,,“Cutting stone“
name_prod_destile,Text,,“Distilling“
name_prod_dismantle_cloth,Text,,“Dismantling cloth item“
name_prod_dismantle_metal,Text,,“Smelting metal item“
name_prod_dismantle_wood,Text,,“Dismantling wooden item“
name_prod_ferment,Text,,“Fermenting“
name_prod_flamable_oil,Text,,“Mixing ingredients “
name_prod_freez,Text,,“Freezing“
name_prod_general_producing,Text,,“Producing“
name_prod_honey,Text,,“Producing Honey“
name_prod_make_clothes,Text,,“Sewing“
name_prod_make_dummy,Text,,“Sewing a dummy“
name_prod_make_hat,Text,,“Crafting hat“
name_prod_make_helemt,Text,,“Crafting helmet“
name_prod_make_practice_target,Text,,“Making practice target“
name_prod_make_shield,Text,,“Crafting shield“
name_prod_make_weapon,Text,,“Crafting weapon“
name_prod_making_trophy,Text,,“Making trophy“
name_prod_melting_ore,Text,,“Smelting metal ore“
name_prod_package,Text,,“Packaging“
name_prod_pickle,Text,,“Pickling“
name_prod_prep_clay,Text,,“Shaping clay“
name_prod_prep_coal,Text,,“Preparing lumber“
name_prod_prep_dungbrick,Text,,“Preparing ingredients“
name_prod_prep_hive,Text,,“Preparing Bee Skep“
name_prod_prep_ice_block,Text,,“Preparing Ice Block“
name_prod_prep_material,Text,,“Preparing ingredients“
name_prod_prep_ore,Text,,“Preparing metal ore“
name_prod_prep_quicklime,Text,,“Preparing ingredients“
name_prod_prep_remedy,Text,,“Preparing healing remedies“
name_prod_prep_saltpeter,Text,,“Preparing ingredients“
name_prod_preparing_carcass,Text,,“Preparing Body“
name_prod_resources,Text,,“Waiting for resources“
name_prod_roasting,Text,,“Roasting“
name_prod_shaping_ore,Text,,“Shaping into ingot“
name_prod_simering,Text,,“Simmering“
name_prod_smoke_meat,Text,,“Smoking meat“
name_prod_trainng_marksman,Text,,“Practicing on a target“
name_prod_trainng_melee,Text,,“Practicing on a dummy“
name_prod_worker_request,Text,,“Waiting for worker“
name_prod_worker_skill_request,Text,,“No worker with“
name_prod_write,Text,,“Writing“
needed_skills,Text,,“Required skill“
negotiator_1,Text,,“Negotiator“
negotiator_message_mass,Text,,“Negotiator can’t carry this much weight“
new_mod_created,Text,,“New mod template created at <path>“
news_death_last_moments,Text,,“These were [his/her] last moments:“
news_death_natural_death,Text,,“<name> passed away peacefully in [his/her] sleep at the age of <age>.“
news_death_title,Text,,“<style=DefaultRed>Death:</style> <name> “
news_death_unnatural_death,Text,,“<name> met [his/her] untimely end at the age of <age>.“
news_info_blight,Text,,“Order your settlers to cut down spoiled crops before the blight spreads.“
news_name_blight,Text,,“Blighted crops“
news_name_runaway,Text,,“Violent extortionists “
news_name_shakedown,Text,,“Extortion“
no_active_productions,Text,,“No active production“
no_ammo_loaded,Text,,“Load ammunition to use this siege engine“
no_animalparticipant_message,Text,,“There are no domestic animals that can be added to the event. “
no_item_available,Text,,“Does not have access to item: <item_name>“
no_participant_message,Text,,“There are no eligible participants that can join the event. “
no_piles_allowed,Text,,“There are no allowed piles of ammunition available“
no_prisonerparticipant_message,Text,,“There are no eligible prisoners that can be added to the event. “
no_production_item_queued,Text,,“No product is queued“
no_roleparticipant_message,Text,,“There are no eligible role participants that can join the event. “
no_skilled_worker,Text,,“No settlers skilled in“
no_valid_pen,Text,,“No pen that can house this animal is available “
node_fire,Text,,“Flame“
node_grass,Text,,“Grass“
node_snow,Text,,“Snow“
node_sunlight,Text,,“Sunlight“
node_wet,Text,,“Wet“
non_partisan_nomads,Text,,“No center“
non_partisan_nomads_info,Text,,“No affiliation with any faction. Harming a nonpartisan will not trigger any friendliness penalties. But it may have other repercussions.“
non_partisan_nomads_name,Text,,“Nonpartisan“
none_faction_name,Text,,“Nonpartisan“
not_available,Text,,“<style=DefaultRed>This structure cannot be used because it is in an unsuitable enviroment</style> “
not_enough_construction_materials,Text,,“Resource unavailable to deliver“
not_enough_free_beds,Text,,“No empty beds available. Construct beds or sleeping spots for your injured.“
not_enough_skill_level,Text,,“Cannot equip, skill level not met“
notification_new_cropfield,Text,,“New Crops“
notification_new_production,Text,,“New Production“
notification_new_structure,Text,,“New Structure“
nowhere_to_bury,Text,,“No empty burial spot, or none designated for this corpse type.“
nowhere_to_store,Text,,“No empty spot on stockpile, or no stockpile set to store this resource type“
number_of_harvests,Text,,“Number of harvests“
number_of_villagers,Text,,“Number of Settlers“
object_inside_prison_cell,Text,,“<object_name> is inside a prison cell. Settlers cannot use it. “
object_size,Text,,“Structure Dimensions“
obsolete_character_preset_message,Text,,“Your preset <style=AltColor>““<preset_name>““</style> stored in <style=AltColor>““ManageGroupPresets.json““</style> is obsolete and can’t load.“
obsolete_scenario_message,Text,,“Your custom scenario stored in <style=AltColor>““<preset_name>.json““</style> is obsolete and can’t load.“
open_window_info,Text,,“An open window is ideal to cool a room during a hot summer’s day“
options_FrameRate,Text,,“Framerate cap“
options_aa_FXAA,Text,,“FXAA“
options_aa_SMAA_high,Text,,“SMAA high“
options_aa_SMAA_low,Text,,“SMAA low“
options_aa_SMAA_medium,Text,,“SMAA medium“
options_ambientOcclusion,Text,,“Ambient Occlusion“
options_ambient_volume,Text,,“Ambient volume“
options_animal_names,Text,,“Show animal names“
options_animal_names_1,Text,,“All animals“
options_animal_names_2,Text,,“Domestic only“
options_animal_names_3,Text,,“Pets only“
options_anisotropic,Text,,“Anisotropic filtering“
options_antiAliasing,Text,,“Anti Aliasing“
options_audio,Text,,“Audio“
options_autosave,Text,,“Autosave“
options_bloom,Text,,“Bloom“
options_camera_offset_by_buildings,Text,,“Camera offset by buildings“
options_camera_offset_by_buildings_info,Text,,“Toggles whether or not the camera will be offset by floors and walls, together with terrain and water.“
options_camera_sensitivity,Text,,“Camera sensitivity“
options_camera_settings,Text,,“Camera Settings“
options_camera_sharpen,Text,,“Image Sharpness“
options_camera_target_visuals,Text,,“Camera target visuals“
options_camera_target_visuals_duration,Text,,“Camera target visuals duration“
options_camera_target_visuals_duration_info,Text,,“How long camera target visuals remain on screen after the camera action stops.“
options_camera_target_visuals_info,Text,,“Toggle visuals that represent the camera’s target. Visuals will appear only while the camera is moving/zooming/orbiting.“
options_coyote_time,Text,,“Coyote time“
options_coyote_time_info,Text,,“The amount of time the camera target stays airborne when going off a cliff. If camera target visuals are enabled, this is represented by a white line from the target visuals to the next layer the camera target jumps to.“
options_credits,Text,,“Credits“
options_devtools,Text,,“Dev Tools“
options_devtools_info,Text,,“A list of Developer tools“
options_effect_volume,Text,,“Effect Volume“
options_enviroment_birds,Text,,“Bird Flocks“
options_enviroment_birds_info,Text,,“Wild birds fly above settlements, around carcasses, and from trees being felled. Domestic birds, like chickens, are unaffected.“
options_enviroment_footprints,Text,,“Footprints“
options_enviroment_footprints_info,Text,,“Both humans and animals leave footprints and stir up dust.“
options_enviroment_particles,Text,,“Environment Particles“
options_enviroment_particles_info,Text,,“Particles like leaves and twigs fly from felled trees, and dust clouds are carried on the wind. Weather effects, like rain and fog, are unaffected.“
options_fullscreen,Text,,“Fullscreen“
options_game,Text,,“Game“
options_graphics,Text,,“Graphics“
options_keyboard_config,Text,,“Keyboard Configuration“
options_legacy_camera,Text,,“Legacy Mode“
options_legacy_camera_info,Text,,“Toggles legacy mode where the camera operates as it did in the original game build. Enabling legacy mode disables all other more recently-added camera features “
options_master_volume,Text,,“Master Volume“
options_motionBlur,Text,,“Motion Blur“
options_music_volume,Text,,“Music Volume“
options_playlist_pause,Text,,“Music Playlist Pause“
options_resolution,Text,,“Resolution“
options_resource_indicators,Text,,“Show resource indicators“
options_resources_group_vew,Text,,“Show resource groups“
options_runInbackground,Text,,“Run In Background“
options_screen_edge_mouse_scroll,Text,,“Screen-edge mouse scroll“
options_sendAutoReport,Text,,“Send Crash Report“
options_shadowQuality,Text,,“Shadow Quality“
options_show_tutorials,Text,,“Show tutorial tips“
options_softParticles,Text,,“Soft Particles“
options_sun_shafts,Text,,“Sunbeams“
options_texture_quality,Text,,“Texture quality“
options_ui_scale,Text,,“UI scale“
options_ui_size_Large,Text,,“Large“
options_ui_size_Largest,Text,,“Largest“
options_ui_size_Normal,Text,,“Normal“
options_ui_size_Small,Text,,“Small“
options_ui_size_Smallest,Text,,“Smallest “
options_vSync_everyBlock,Text,,“Every Block“
options_vSync_everySecondBlock,Text,,“Every Second Block“
options_visibleInBackground,Text,,“Visible In Background“
options_vsync,Text,,“V-Sync“
options_worker_names,Text,,“Show settler names“
outside,Text,,“Outside“
outsideFog,Text,,“Outside in the fog“
outsideRain,Text,,“Outside in the rain“
outsideSnow,Text,,“Outside in the snow“
override_stats,Text,,“Override stats“
owner_name,Text,,“Owner“
pain_treshold_01,Text,,“Annoying pain spike (Damage to consciousness)“
pain_treshold_02,Text,,“Worrying pain spike (Damage to consciousness)“
pain_treshold_03,Text,,“Serious pain spike (Damage to consciousness)“
pain_treshold_04,Text,,“Alarming pain spike (Damage to consciousness)“
pain_treshold_05,Text,,“Excruciating pain spike (Damage to consciousness)“
passion_1_info,Text,,“Settler will gain 2.5x more XP for this skill.“
passion_1_name,Text,,“Passionate <sprite=““passion_star““ index=t>“
passion_2_info,Text,,“Settler will gain 4x more XP for this skill.“
passion_2_name,Text,,“Very passionate <sprite=““passion_star““ index=t><sprite=““passion_star““ index=t>“
passion_effector,Text,,“Passion“
perk_info_Ascetic,Text,,“<name> has mastered discipline and self-denial. [He/She] shuns comfort, preferring the austerity of a cold, bare cell.“
perk_info_Austere,Text,,“<name> has mastered discipline and self-denial. [He/She] often fasts, going for days without food with no ill effect.“
perk_info_Benevolent,Text,,“<name> is a ray of hope in an otherwise bleak existence. [He/She] makes everyone feel better.“
perk_info_Bloodlust,Text,,“<name> comes into [his/her] own in a fight, roused by the prospect of violent slaughter.“
perk_info_Brawler,Text,,“Whenever a fist fight breaks out, you can guarantee that <name> started it.“
perk_info_Brawny,Text,,“<name> is powerful and carries out tough jobs effortlessly.“
perk_info_Callous,Text,,“<name> is unmoved by human mortality. Flesh is a mere commodity, once the soul has fled.“
perk_info_Cannibal,Text,,“<name> is a merciless butcher and devourer of men. [He/She] is fortified by human flesh.“
perk_info_Chilly,Text,,“<name> always complains of draughts and chills, and huddles close to the fire. [He/She] must be kept warm.“
perk_info_Churl,Text,,“Mean and surly, barely even civil. <name> is hard to work with and harder still to befriend.“
perk_info_ColdHardy,Text,,“<name> seems impervious to the cold. [He/She] works on throughout the harshest days of winter.“
perk_info_Congenial,Text,,“Out of sight, out of mind, that’s <name>’s motto. [He/She] doesn’t worry about things beyond [his/her] control.“
perk_info_Contemplative,Text,,“<name> spends most of [his/her] time with [his/her] own thoughts. The rest of us are not invited.“
perk_info_Dainty,Text,,“<name> needs the finer things in life to thrive. [He/She] struggles to cope with little things like dirt, cold and hardship.“
perk_info_Disfigured,Text,,“After the fire, <name> did not really have a face, but [he/she] had a purpose. Few will look <name> in the eye.“
perk_info_Dullard,Text,,“It takes <name> a long time to catch on to things, and [he/she] requires a lot of patience. Even then, <name> may not understand.“
perk_info_EarlyBird,Text,,“<name> relishes getting to work at daybreak, when the first cock crows. An early bedtime is essential.“
perk_info_ElfShot,Text,,“Excruciating back pains that <name> endures were doubtless caused by fairy arrows. What had [he/she] done to deserve such misery?“
perk_info_Erudite,Text,,“<name> has a rare intellect, and could even be called gifted. [He/She] learns extremely quickly.“
perk_info_Fair,Text,,“Who is the fairest of them all? <name> of course! [His/Her] natural charm makes it very hard for anyone to say ‚no‘.“
perk_info_FleetFooted,Text,,“It always feels as though <name> is one step ahead. [His/Her] long legs and rapid stride are the reason.“
perk_info_FortyWinks,Text,,“<name> only needs to shut [his/her] eyes for the briefest of cat naps to feel fully restored.“
perk_info_Gluttonous,Text,,“Food, glorious food! <name> simply loves to eat, whenever, and wherever possible.“
perk_info_Gobbler,Text,,“The only way to preserve food is to eat it, quickly. At least that’s what <name> thinks.“
perk_info_Gourmet,Text,,“Ah, la joie de cuisiner! <name> is everyone’s favourite cook, with endless culinary skills that tantalise the tastebuds.“
perk_info_GreenThumb,Text,,“<name> has always loved plants…sometimes better than people. [He/She] tends them, and they thrive.“
perk_info_HeatResistant,Text,,“Even in scorching conditions, <name> can take the heat. [He/She] loves working in the sun.“
perk_info_Hedonist,Text,,“Without a bit of excitement, <name> quickly gets bored, and starts causing trouble. Quite the drama queen.“
perk_info_Hefty,Text,,“<name> is exceptionally large, practically a giant in fact. [He/She] is not built for speed.“
perk_info_HotBlooded,Text,,“<name> seems to be permanently overheated, throwing open windows and shunning warm clothes. [He/She] should be kept cool.“
perk_info_Illfavoured,Text,,“<name> was born with a boss eye, which made it difficult to know where to look when speaking to [him/her].“
perk_info_Industrious,Text,,“<name> is certainly a busy bee, buzzing around getting things done from dawn til dusk. [He/She] never seems to rest.“
perk_info_Infirm,Text,,“Fragile health is a burden that <name> has always had to bear. [He/She] is often convalescent.“
perk_info_IronStomach,Text,,“One of <name>’s favourite tricks is eating horseshoe nails or soap. It’s a special talent to be able to eat literally anything.“
perk_info_Laggardly,Text,,“<name> struggles to keep up. [He/She] lags behind the others, and takes longer than most to perform the smallest task.“
perk_info_Lightweight,Text,,“<name> really cannot hold [his/her] drink. Even a tiny tipple will make <name> doze off.“
perk_info_Listless,Text,,“<name> tends to mope about complaining, and is a total wet blanket if anything fun is suggested. [He/She] generally isn’t invited.“
perk_info_LordofMisrule,Text,,“For some, tricks and buffoonery were a midwinter indulgence, but <name> liked to play jokes all year long.“
perk_info_Moribund,Text,,“<name> often has an unwholesome smell, emanating from foetid bandages. [He/She] is slow to heal when injured.“
perk_info_NightOwl,Text,,“<name> feels most alive working during the hours of darkness. [He/She] can survive happily with very little sleep.“
perk_info_Outgoing,Text,,“<name> is a great sport, always setting up bouts, games and sing alongs. [He/She] is a jolly soul.“
perk_info_Precious,Text,,“<name> is thin skinned, delicate and nervy. It is important to keep [him/her] comfortable.“
perk_info_PunchDrunk,Text,,“If you share alcohol with <name>, expect a black eye, or worse. [He/She] is an angry drunk.“
perk_info_Ravishing,Text,,“Of all the flowers in <village_name>, <name> bearest the prize. [He/She] is as bonny and blithe as a summer breeze.“
perk_info_Robust,Text,,“<name> appears unassailable, bouncing back swiftly from injuries that would put others in the grave.“
perk_info_Ruthless,Text,,“<name> is extremely candid, and doesn’t suffer fools gladly. Those who can’t handle the unvarnished truth tend to steer clear.“
perk_info_Sluggardly,Text,,“Always tardy, always tired. <name> is short on punctuality and is slow to get things done.“
perk_info_SnowWhite,Text,,“<name> loves nothing better than the biting air and crisp frost of midwinter. [He/She] thrives in the cold.“
perk_info_Somnolent,Text,,“<name> loves nothing better than a nice, long snooze. In fact, [he/she] needs more sleep than most just to function.“
perk_info_Stout,Text,,“<name> jokes that [his/her] ample belly is a great asset, storing energy for lean times. Getting around is slower, though.“
perk_info_Strapping,Text,,“<name> is as strong as an ox. [He/She] is always hale and hearty, and never laid low.“
perk_info_SunSeeker,Text,,“<name> comes alive when the sun is shining. A few golden rays is all it takes to bring out the best in [him/her].“
perk_info_SweetTooth,Text,,“<name> enjoys the sweeter things in life. [He/She] is disproportionately delighted with a sugary treat.“
perk_info_Swigger,Text,,“It’s thirsty work! <name> likes to drink on the job, and it makes [him/her] work faster.“
perk_info_Vigorous,Text,,“Bursting with health and vitality, <name> is never sick for long.“
perk_info_Vulnerable,Text,,“<name> suffers constantly from gout or flux, rashes or spasms. [His/Her] constitution is decidedly feeble.“
perk_info_Washout,Text,,“If there are rainclouds about, <name> is going to be very unhappy. Getting wet makes [him/her] as miserable as sin.“
perk_info_Whirlwind,Text,,“<name> runs like the wind, fleet as a deer. [He/She] also walks at quite a clip.“
perk_info_Wicche,Text,,“<name> is highly attuned to the natural world. [He/She] listens closely to the feral whispers of plants and animals.“
perk_info_Winsome,Text,,“Everyone loved <name>: the shy and the bold, knights, children, young and old. [He/She] was beautiful to behold.“
perk_info_Wise,Text,,“<name> often sees things from a new angle, and thinks differently from most. [He/She] is a problem solver.“
perk_name_Ascetic,Text,,“Ascetic“
perk_name_Austere,Text,,“Austere“
perk_name_Benevolent,Text,,“Benevolent“
perk_name_Bloodlust,Text,,“Bloodlust“
perk_name_Brawler,Text,,“Brawler“
perk_name_Brawny,Text,,“Brawny“
perk_name_Callous,Text,,“Callous“
perk_name_Cannibal,Text,,“Cannibal“
perk_name_Chilly,Text,,“Chilly“
perk_name_Churl,Text,,“Churl“
perk_name_ColdHardy,Text,,“Cold hardy“
perk_name_Congenial,Text,,“Congenial“
perk_name_Contemplative,Text,,“Contemplative“
perk_name_Dainty,Text,,“Dainty“
perk_name_Disfigured,Text,,“Disfigured“
perk_name_Dullard,Text,,“Dullard“
perk_name_EarlyBird,Text,,“Early Bird“
perk_name_ElfShot,Text,,“Elf Shot“
perk_name_Erudite,Text,,“Erudite“
perk_name_Fair,Text,,“Fair“
perk_name_FleetFooted,Text,,“Fleet Footed“
perk_name_FortyWinks,Text,,“Forty Winks“
perk_name_Gluttonous,Text,,“Gluttonous“
perk_name_Gobbler,Text,,“Gobbler“
perk_name_Gourmet,Text,,“Gourmet“
perk_name_GreenThumb,Text,,“Green Thumb“
perk_name_HeatResistant,Text,,“Heat resistant“
perk_name_Hedonist,Text,,“Hedonist“
perk_name_Hefty,Text,,“Hefty“
perk_name_HotBlooded,Text,,“Hot-blooded“
perk_name_Illfavoured,Text,,“Ill-favoured“
perk_name_Industrious,Text,,“Industrious“
perk_name_Infirm,Text,,“Infirm“
perk_name_IronStomach,Text,,“Iron Stomach“
perk_name_Laggardly,Text,,“Laggardly“
perk_name_Lightweight,Text,,“Lightweight“
perk_name_Listless,Text,,“Listless“
perk_name_LordofMisrule,Text,,“Lord of Misrule“
perk_name_Moribund,Text,,“Moribund“
perk_name_NightOwl,Text,,“Night Owl“
perk_name_Outgoing,Text,,“Outgoing“
perk_name_Precious,Text,,“Precious“
perk_name_PunchDrunk,Text,,“Punch Drunk“
perk_name_Ravishing,Text,,“Ravishing“
perk_name_Robust,Text,,“Robust“
perk_name_Ruthless,Text,,“Ruthless“
perk_name_Sluggardly,Text,,“Sluggardly“
perk_name_SnowWhite,Text,,“Snow White“
perk_name_Somnolent,Text,,“Somnolent“
perk_name_Stout,Text,,“Stout“
perk_name_Strapping,Text,,“Strapping“
perk_name_SunSeeker,Text,,“Sun Seeker“
perk_name_SweetTooth,Text,,“Sweet tooth“
perk_name_Swigger,Text,,“Swigger“
perk_name_Vigorous,Text,,“Vigorous“
perk_name_Vulnerable,Text,,“Vulnerable“
perk_name_Washout,Text,,“Washout“
perk_name_Whirlwind,Text,,“Whirlwind“
perk_name_Wicche,Text,,“Wicche“
perk_name_Winsome,Text,,“Winsome“
perk_name_Wise,Text,,“Wise“
philosophers_of_the_natural_order_archer_easy,Text,,“Archer“
philosophers_of_the_natural_order_archer_hard,Text,,“Master Archer“
philosophers_of_the_natural_order_archer_medium,Text,,“Adept Archer“
philosophers_of_the_natural_order_archer_very_hard,Text,,“Illustrious Archer“
philosophers_of_the_natural_order_basic_easy,Text,,“Marauder“
philosophers_of_the_natural_order_basic_hard,Text,,“Ruthless Marauder“
philosophers_of_the_natural_order_basic_medium,Text,,“Fierce Marauder“
philosophers_of_the_natural_order_basic_very_hard,Text,,“Barbaric Marauder“
philosophers_of_the_natural_order_center,Text,,“OXFORD\nBuilt to ford the river Thames and surrounded by marshes, Oxford was latterly a meeting place of royalty, but since the plague, has fallen from grace. All sects of scholars and religious orders dwell here, often quarrelling among themselves while reaching for the truth.“
philosophers_of_the_natural_order_heavy_easy,Text,,“Thug“
philosophers_of_the_natural_order_heavy_hard,Text,,“Murderous Thug“
philosophers_of_the_natural_order_heavy_medium,Text,,“Brutal Thug“
philosophers_of_the_natural_order_heavy_very_hard,Text,,“Monstrous Thug“
philosophers_of_the_natural_order_info,Text,,“These scholars argue that Nature, and not God, wrought the plague. Zealously pursuing knowledge, they pore over tomes of Byzantine scripture and debate Ockham’s law of parsimony. They dream of a new world order based on study, not superstition, girding themselves with learning to ward of future pestilence.\n“
philosophers_of_the_natural_order_name,Text,,“The Philosophers of the Natural Order“
photo_save_location,Text,,“Screenshot saved to“
pierced_arm_muscle_name,Text,,“Pierced Arm Muscle“
pierced_cheek_name,Text,,“Pierced Cheek“
pierced_chest_name,Text,,“Pierced Chest“
pierced_gut_name,Text,,“Pierced Gut“
pierced_leg_muscle_name,Text,,“Pierced Leg Muscle“
pierced_lung_name,Text,,“Pierced Lung“
pierced_side_name,Text,,“Pierced Flank“
pile_has_decomposed,Text,,“has decomposed on the stockpile“
pile_has_fermented,Text,,“<resource_name> has fermented on stockpile and turned into: <fermented_resource>“
pile_has_rotten,Text,,“<resource_name> has rotted on the stockpile and turned into: <rotten_resource>“
pile_tooltip_info_AattackSpeedImpactLow,Text,,“<style=DefaultOrange>Small effect on attack speed</style>“
pile_tooltip_info_ArmorDamageHigh,Text,,“<style=DefaultGreen>High armour and shield damage</style>“
pile_tooltip_info_ArmorDamageLow,Text,,“<style=DefaultRed>Low armour and shield damage</style>“
pile_tooltip_info_ArmorDamageMed,Text,,“<style=DefaultOrange>Moderate armour and shield damage</style>“
pile_tooltip_info_ArmorDamageVeryHigh,Text,,“<style=DefaultGreen>Very high armour and shield damage</style>“
pile_tooltip_info_ArmourPenetrationHigh,Text,,“<style=DefaultGreen>High armour penetration</style>“
pile_tooltip_info_ArmourPenetrationLow,Text,,“<style=DefaultRed>Low armour penetration</style>“
pile_tooltip_info_ArmourPenetrationMed,Text,,“<style=DefaultOrange>Moderate armour penetration</style>“
pile_tooltip_info_AttackSpeedImpactHigh,Text,,“<style=DefaultRed>Large effect on attack speed</style>“
pile_tooltip_info_AttackSpeedImpactMed,Text,,“<style=DefaultOrange>Moderate effect on attack speed</style>“
pile_tooltip_info_AttckSpeedHigh,Text,,“<style=DefaultGreen>High attack speed</style>“
pile_tooltip_info_AttckSpeedLow,Text,,“<style=DefaultRed>Low attack speed</style>“
pile_tooltip_info_AttckSpeedMed,Text,,“<style=DefaultOrange>Moderate attack speed</style>“
pile_tooltip_info_BonusAgainstSun,Text,,“<style=DefaultGreen>Protects against harsh sunlight</style>“
pile_tooltip_info_BonusHigherGround,Text,,“<style=DefaultGreen>Attack bonus when used from higher ground</style>“
pile_tooltip_info_BonusOnLadders,Text,,“<style=DefaultGreen>Additional Critical Chance while on ladders</style>“
pile_tooltip_info_BuildingDamageHigh,Text,,“<style=DefaultGreen>High building damage</style>“
pile_tooltip_info_BuildingDamageLow,Text,,“<style=DefaultGreen>Low building damage</style>“
pile_tooltip_info_BuildingDamageMed,Text,,“<style=DefaultOrange>Moderate building damage</style>“
pile_tooltip_info_BuildingDamageVeryHigh,Text,,“<style=DefaultGreen>Severe building damage</style>“
pile_tooltip_info_MissChanceHigh,Text,,“<style=DefaultRed>High chance to miss opponent</style>“
pile_tooltip_info_MissChanceLow,Text,,“<style=DefaultGreen>Small chance to miss opponent</style>“
pile_tooltip_info_MissChanceMed,Text,,“<style=DefaultOrange>Moderate chance to miss opponent</style>“
pile_tooltip_info_MovementSpeedHigh,Text,,“<style=DefaultRed>Large effect on movement speed</style>“
pile_tooltip_info_MovementSpeedLow,Text,,“<style=DefaultOrange>Small effect on movement speed</style>“
pile_tooltip_info_MovementSpeedMed,Text,,“<style=DefaultOrange>Moderate effect on movement speed</style>“
pile_tooltip_info_Shackles,Text,,“<style=DefaultOrange>Used for shackling prisoners to turn them into captive labourers</style>“
pile_tooltip_info_Shackles2,Text,,“<style=DefaultOrange>Shackled prisoners move slower and have a smaller chance to run away</style>“
placement_error_beam,Text,,“Cannot place beam over a staircase or roof“
placement_error_stairs_blocking,Text,,“Invalid position. Stairs are blocked“
placement_error_stairs_dead_end,Text,,“Invalid position. Stairs lead nowhere“
plan_event,Text,,“Hold event“
plan_event_disabled,Text,,“You can’t hold this event because the structure is not in: <room_name>“
plan_event_disabled_other_event,Text,,“You can’t hold this event because there is another event active at the moment“
plant_cultivable,Text,,“Cultivable“
plant_cut_failed,Text,,“Plant reaping mishandled“
plant_dying,Text,,“Plant Dying“
plant_dying_blight,Text,,“Blight“
plant_dying_low_sunlight,Text,,“Insufficient Sunlight“
plant_dying_not_in_water,Text,,“Not In Water“
plant_dying_water_level,Text,,“In Water“
plant_grows_on,Text,,“Grows on“
plant_receieving_light_info,Text,,“The amount of sunlight cast on this object. This takes into consideration indirect sunlight as well. Plants in 0% sunlight will grow more slowly.“
plant_receiving_light,Text,,“Sunlight amount“
plant_roofed,Text,,“Roofed“
plant_sow_time,Text,,“Sow time“
plant_stunted,Text,,“Stunted“
plant_stunted_info,Text,,“Stunted plants are smaller and yield fewer resources. Plants become stunted due to lack of sunlight.“
plant_stunted_tree_info,Text,,“Trees become stunted growing in a crowded area. Having more than 2 walls or other trees adjacent to the growing tree causes stunted growth“
plant_sunlight,Text,,“Accumulated sunlight“
plant_sunlight_info,Text,,“The amount of sunlight the plant has accumulated. A low level may lead to stunted growth. If the acumualted sunlight reaches 0, the plant will start losing hitpoints slowly.“
play_time,Text,,“Play time“
player_triggered_event_cancelled,Text,,“The <event_name> has been cancelled“
player_triggered_event_duration,Text,,“Duration of the event“
player_triggered_event_ended,Text,,“<event_name> ended with result: <quality_outcome>“
player_triggered_event_feast_description,Text,,“All participants will have their hunger satiated. And, depending on the quality, their need for entertainment is also satisfied for several days. “
player_triggered_event_feast_info,Text,,“After hours of preparation, a table groaning with food, fine wine and song greeted the settlers of <village_name>. The festivities lasted until dawn!“
player_triggered_event_feast_name,Text,,“Feast Event“
player_triggered_event_furniture_info,Text,,“Is used during: <event_name>“
player_triggered_event_hanging_description,Text,,“Choose one of your prisoners to be executed. They have no say in the matter, so you can execute any prisoner you want. Settler reactions to witnessing the execution will vary.“
player_triggered_event_hanging_info,Text,,“A slow and public death for the poor devil at the end of the rope. A spectacle for those who gather to watch.“
player_triggered_event_hanging_name,Text,,“Execution by Hanging“
player_triggered_event_note,Text,,“Note that there is a chance that the event might be worse or better than estimated!“
player_triggered_event_ritual_description,Text,,“All Oak Brethren participants will have their religious needs fullfiled, depending on the quality, for several days. “
player_triggered_event_ritual_info,Text,,“A seasonal rite was held, with the assistance of herbal guides and moonlight. Participants journeyed and shapeshifted into deeper harmony with Nature. Blessed be.“
player_triggered_event_ritual_name,Text,,“Ritual Event“
player_triggered_event_sermon_description,Text,,“All Restitutionist participants will have their religious needs fullfiled, depending on the quality, for several days. “
player_triggered_event_sermon_info,Text,,“A solemn and prayerful observance of one of the Christian calendar’s many holy days was held. They who wait for the Lord shall renew their strength“
player_triggered_event_sermon_name,Text,,“Eucharist Event“
player_triggered_event_start,Text,,“Settlers started gathering for a <event_name>“
popup_message_beta,Text,,“<style=AltColor> Welcome to the Going Medieval beta build! </style>\n\nIt’s the early game build made for you, the players, to see what our medieval colony sim is all about. \n\nKeep in mind The game is still in early development. There might be weird, illogical, even gamebreaking bugs, but rest assured – we plan to fix them ASAP. You might even experience uneven game performance and unexpected crashes – for that we are just asking for patience. We are counting on you and your experience to help us make Going Medieval a really standout game.\n\nAs we move forward, we expect to add more features – weapons, foes, animals, environments while expanding the gameplay and fine-tuning all aspects of the experience. You can easily give feedback while in the game by hitting <style=Shortcut> F10 </style> and capturing the moment.\n\nPlease share your feedback and thoughts on our <style=Shortcut> Discord server </style> in the Beta channels there. Thanks for being with us on this journey.“
popup_worker_combat_mode_changed_Aggressive,Text,,“Aggressive“
popup_worker_combat_mode_changed_DraftedDefault,Text,,“Default“
popup_worker_combat_mode_changed_DraftedHoldGround,Text,,“Hold Ground“
popup_worker_combat_mode_changed_Flee,Text,,“Flee“
popup_worker_combat_mode_changed_Neutral,Text,,“Neutral“
precision,Text,,“Precision“
precision_falloff,Text,,“Precision falloff with distance“
precision_weapon,Text,,“Equiped weapon precision“
predators_cant_attack,Text,,“Cannot be targeted by predators“
preset_name_weapon_melee_twohanded,Text,,“Two-handed“
priest_visitor_1,Text,,“Chaplain“
prioritise_always_open_door,Text,,“Prioritise opening door“
prioritise_animal_harvest,Text,,“Prioritise Harvesting“
prioritise_barrel_refill,Text,,“Prioritise Filling Barrel“
prioritise_building_construction,Text,,“Prioritise constructing:“
prioritise_building_deconstruction,Text,,“Prioritise deconstructing:“
prioritise_building_material_delivery,Text,,“Prioritise delivering resource to build site:“
prioritise_building_uninstall,Text,,“Remove“
prioritise_bury,Text,,“Prioritise burial“
prioritise_carry_to_bed,Text,,“Carry this settler to an empty bed.“
prioritise_chop_plant,Text,,“Prioritise chopping:“
prioritise_close_window,Text,,“Prioritise closing window“
prioritise_convalescing,Text,,“Prioritise convalescing“
prioritise_cut_all_vegetation_plant,Text,,“Prioritise cutting:“
prioritise_escort,Text,,“Prioritise: Escort to cell“
prioritise_escort_error_no_jail_cell,Text,,“There is no room designated as a cell. Add a prison marker and stash to any room to turn it in to a prison cell“
prioritise_escort_error_no_reachable_jail_cell,Text,,“The room designated as a prison cell cannot be reached. “
prioritise_fishing,Text,,“Prioritise Fishing“
prioritise_flame_off,Text,,“Prioritise extinguishing flame“
prioritise_flame_on,Text,,“Prioritise lighting flame“
prioritise_harvest_plant,Text,,“Prioritise harvesting:“
prioritise_hauling,Text,,“Prioritise hauling to stockpile“
prioritise_hunting,Text,,“Prioritise hunting animal“
prioritise_locking_door,Text,,“Prioritise locking this door“
prioritise_mine_resource,Text,,“Prioritise mining/digging:“
prioritise_open_shelf,Text,,“Prioritise Emptying Container“
prioritise_open_window,Text,,“Prioritise opening window“
prioritise_prison_stash_refill,Text,,“Prioritise: Feed prisoners“
prioritise_refuel,Text,,“Prioritise refueling:“
prioritise_release,Text,,“Prioritise Releasing“
prioritise_reset_trap,Text,,“Prioritise Resetting“
prioritise_rope,Text,,“Prioritise Roping“
prioritise_shackle,Text,,“Prioritise: Shackle“
prioritise_slaughter,Text,,“Prioritise Slaughtering“
prioritise_strip,Text,,“Prioritise: Strip“
prioritise_taming,Text,,“Prioritise Taming“
prioritise_tending_wounds,Text,,“Prioritise tending wounds“
prioritise_train,Text,,“Prioritise Training“
prioritise_trough_refill,Text,,“Prioritise Fill“
prioritise_turn,Text,,“Prioritise: Recruit“
prioritise_unlocking_door,Text,,“Prioritise setting door to default state“
priority_down,Text,,“Decrease all“
priority_up,Text,,“Increase all“
produce_ites_at,Text,,“ Produces items at:“
production_amount,Text,,“Amount“
production_amount_info,Text,,“““Amount““ production mode will queue production of a given number of finished items.“
production_forever,Text,,“Forever“
production_forever_info,Text,,“““Forever““ production mode will continuously queue production while there are sufficient raw material for that product.“
production_idle,Text,,“Production idle“
production_no_allowed_resources,Text,,“No allowed resources“
production_no_resources,Text,,“Not enough resources“
production_paused,Text,,“Production paused“
production_resource_select_desc,Text,,“Choose what resources are allowed for this product“
production_skill,Text,,“Cant produce: skill level not met“
production_speed,Text,,“Production speed“
production_stopped_temperature,Text,,“Temperature condition not met“
production_stopped_underwater,Text,,“Production halted due to flooding“
production_target_reached,Text,,“Production target number reached“
production_until,Text,,“Until you have“
production_until_info,Text,,“““Until you have““ production mode will continue to create items until the desired number is reached.“
production_until_info_books,Text,,“““Until you have““ production mode for books will continue until the set number of unallocated books is reached. (Books already allocated to research are no longer available)“
profile,Text,,“Profile“
progeny_archer_easy,Text,,“Progeny Archer“
progeny_archer_hard,Text,,“Master Progeny Archer“
progeny_archer_med,Text,,“Adept Progeny Archer“
progeny_basic_easy,Text,,“Progeny Marauder“
progeny_basic_hard,Text,,“Ruthless Progeny Marauder“
progeny_basic_med,Text,,“Fierce Progeny Marauder“
progeny_heavy_easy,Text,,“Progeny Thug“
progeny_heavy_hard,Text,,“Murderous Progeny Thug“
progeny_heavy_med,Text,,“Brutal Progeny Thug“
progeny_of_the_plague_archer_easy,Text,,“Archer“
progeny_of_the_plague_archer_hard,Text,,“Master Archer“
progeny_of_the_plague_archer_medium,Text,,“Adept Archer“
progeny_of_the_plague_archer_very_hard,Text,,“Illustrious Archer“
progeny_of_the_plague_basic_easy,Text,,“Marauder“
progeny_of_the_plague_basic_hard,Text,,“Ruthless Marauder“
progeny_of_the_plague_basic_medium,Text,,“Fierce Marauder“
progeny_of_the_plague_basic_very_hard,Text,,“Barbaric Marauder“
progeny_of_the_plague_center,Text,,“ISLE OF MANN\nAn island formed when an Irish giant threw a clod of earth at a rival in Scotland. It missed, and fell into the Irish sea, becoming the Isle of Mann. It lies under the misty cloak of the sea god, Manannán, who gave immortality to the gods through his swine, which returned to life when killed; those who ate of the swine never died.“
progeny_of_the_plague_heavy_easy,Text,,“Thug“
progeny_of_the_plague_heavy_hard,Text,,“Murderous Thug“
progeny_of_the_plague_heavy_medium,Text,,“Brutal Thug“
progeny_of_the_plague_heavy_very_hard,Text,,“Monstrous Thug“
progeny_of_the_plague_info,Text,,“A group of marauders, thieves and slavers, the Progeny flourish due to drinking the blood of plague survivors. Their practices have evolved to include ritual torture, savagery and dismemberment. They hunt humans as they would any wild animal, taking pleasure in the thrill of the chase. Captives are livestock: bred, worked to death and eaten. These cannibals are now so feared, that it is hard to discern where the stories end, and the horror begins.\n“
progeny_of_the_plague_name,Text,,“The Progeny of the Plague“
protecting_from_predators,Text,,“Protected from predators by“
pseudonym_info_Apostle,Text,,“<name> was a follower alright, and loved to go on about the scriptures. [His/Her] proselytising could become a little tiresome and repetitive. When <name> wouldn’t shut up, they called [him/her] ‚The Apostle‘. <name> thought it was a complement.“
pseudonym_info_Bard,Text,,“<name> had the voice of an angel and the memory of a druid. [His/Her] spellbinding tales and sweet lullabies earned <name> the honorary title of ‚minstrel‘.“
pseudonym_info_Bastard,Text,,“An apologist for the Philosophers of the Natural Order, <name> harboured a nagging fear that wherever [his/her] errant father was, he might be a follower of Gregorius, or even a cannibal. <name>’s friends called [him/her] ‚bastard‘ and made it worse.“
pseudonym_info_Bold,Text,,“<name> once took on three pirates after drinking for a day and a night. No one remembers if [he/she] prevailed through bravery or foolhardiness, but the legend lives on.“
pseudonym_info_Bonesetter,Text,,“<name> had first practiced on animals but soon moved on to human subjects. The way [he/she] hovered [his/her] hands over the damaged limb before giving a sudden, brisk wrench was almost mystical. <name> could not explain how [he/she] did it.“
pseudonym_info_Bride,Text,,“<name> seemed to be forever stitching away at incredibly fine and delicate items of clothing and linens for [his/her] wedding trousseau. [He/She] became dewy eyed at the prospect of marriage. What a pity, then, that <name> had never even been kissed.“
pseudonym_info_Broken,Text,,“It was said that <name>’s adventuring career came to an abrupt end when [he/she] took an arrow to the knee. [He/She] does have a funny walk.“
pseudonym_info_Butcher,Text,,“<name> wasn’t particularly smart nor talented, so each summer, around Pentecost, [his/her] parents sent [him/her] to help Uncle Aldwin at the livestock farm. <name> proved adept at slitting throats. [He/She]’s been known as ‚The Butcher‘ ever since.“
pseudonym_info_Chaste,Text,,“<name> is pining for a dead lover, and will never marry another. <name> is living in the past, trying to stop precious memories from slipping away, and shuns all affection.“
pseudonym_info_Chou,Text,,“<name> spent so long in the vegetable garden as a child that [his/her] mother, of Norman stock, affectionately called [him/her] ‚cabbage‘, as is the French way. To this day, <name> still has a green thumb, especially for brassicas.“
pseudonym_info_Confessor,Text,,“<name> will solemnly unburden [him/her]self of a long list of [his/her] slain victims, in minute and sometimes tedious detail. Nobody really wants to hear it.“
pseudonym_info_Crow,Text,,“Some folk still left bread and milk out for the fairy folk, a custom as old as the very hills. <name> would swoop in and gobble these up, the wiley old bird.“
pseudonym_info_Cuckold,Text,,“It was well known that <name>’s spouse was unfaithful, and <name> didn’t seem willing or able to do anything about it. Once a beaten, unwanted child, <name> was perfectly content to gather up whatever crumbs of affection [he/she] could salvage.“
pseudonym_info_Deceiver,Text,,“As a sailor, <name> offered safe passage to desperate townsfolk attempting to flee the Tide of Death to the Western Isles or Hibernia. Once out at sea, <name> tossed them overboard, stripping their valuables. ‚It’s just business‘, <name> shrugged.“
pseudonym_info_Doctor,Text,,“<name> had saved a friend’s life at just 10 years old, earning the title of ‚doctor‘. Less well known was that <name> had abandoned many beseeching patients during the unremitting horror of The Pestilence. It was a title burdened with secret shame.“
pseudonym_info_Fool,Text,,“<name> had at one time played the fool at court, and revelled in being allowed to insult the high and mighty, as long as [he/she] caused enough mirth to compensate. [His/Her] cutting wit and humourous insults were unsurpassed.“
pseudonym_info_Forlorn,Text,,“When not complaining, <name> was weeping into [his/her] pottage. This was destinctly unappetising. It did not pay to ask <name> why [he/she] was forlorn, since [his/her] tales of woe were so distressing they would haunt your dreams forever.“
pseudonym_info_Ghost,Text,,“<name> was pale and silent and loitered in dark alcoves. <name> seldom spoke, and often seemed to appear out of nowhere, startling people. <name> was actually a bit creepy, seeming to have more in common with the dead than the living.“
pseudonym_info_Hanged,Text,,“It is told that <name> survived death by hanging. As the hangman pulled the lever and the rope jerked, <name> expected the end. But the rope suddenly snapped. As God willed it, some said, crossing themselves.“
pseudonym_info_Heretic,Text,,“<name> speaks of the God of Abraham and the mosques of the Moors, of sacred groves, lost scrolls and forbidden rites. <name> knows a bit too much for [his/her] own good.“
pseudonym_info_Kitten,Text,,“Cute, soft, endearing…<name> is certainly adorable, and people flock to [him/her] to pet [him/her]. But beware, <name> also has claws, and often leaves a trail of destruction behind [him/her].“
pseudonym_info_Lamb,Text,,“<name> was docile and sweet-tempered, and so was often affectionately called lamb. Like most of [his/her] disposition, <name> had learned the hard way to be on guard against wolves.“
pseudonym_info_Lucky,Text,,“<name> was born under a lucky horseshoe, so they said. It seemed plausible enough. Money seemed to fall in [his/her] lap, chance encounters led to romance, and the sun always shone on <name>.“
pseudonym_info_Pagan,Text,,“<name> spoke to plants and buried strange parcels in the woods under the full moon. Nobody dared speak up against [him/her] due to rumours <name> could hex them. <name> did not care that other humans called [him/her] ‚Pagan‘. Humans were the problem.“
pseudonym_info_Paramour,Text,,“Ugly as a child, <name> would never slight a lady for her looks. And in the wake of Armageddon, the value of good looks as currency was somewhat diminished. <name> helped keep spirits – and skirts – high, gaining a reputation as a satisfying lover.“
pseudonym_info_Philosopher,Text,,“<name> once read half a thing, somewhere, maybe, about turning lead into gold. Apparently urine is involved. [He/She] may be taking the piss.“
pseudonym_info_Pirate,Text,,“<name> didn’t do much to deserve [his/her] nickname, [he/she] inherited it. <name> was from a long line of swashbucklers known for attacking and looting trading ships in the waters around British Isles. <name>, however, didn’t sail, and couldn’t swim.“
pseudonym_info_Prodigal,Text,,“<name> was a quitter, [he/she] left many a task unfinished. And yet with [his/her] silver tongue, loaded with sweet flattery and plausible excuses, <name> would be welcomed back for seemingly infinite second chances.“
pseudonym_info_Pudding,Text,,“<name> could make an excellent fygey pudding, among other desserts. [He/She] never lacked for paramours, being bonny and sweet, with just enough spice. Lovers, rivals and jilted exes all called <name> ‚pudding‘, with varying degrees of affection.“
pseudonym_info_Rebel,Text,,“<name> is young at heart. <name> likes to joke around and play the fool. [He/She] avoids responsibility at all costs, laughing at [his/her] elders.“
pseudonym_info_Red,Text,,“The world had changed, and so had <name>. Having nothing more to lose, [he/she] joined a group of marauding bandits, and was soon their leader. Insatiable bloodlust in various assaults and squirmishes soon earned <name> a nickname ‚The Red‘.“
pseudonym_info_Riddler,Text,,“Some people talk straight. But <name> had a way with words that certainly sounded clever, but was also a trifle confusing. Many of <name>’s pronouncements could have multiple meanings. [His/Her] friends called [him/her] The Riddler.“
pseudonym_info_Saint,Text,,“<name> was not averse to nursing lepers and other outcasts, but it was to the animal kingdom that [he/she] felt the deepest afinity. <name> blushed and demured when likened to St Francis, but the comparison was apt.“
pseudonym_info_Spear_Maiden,Text,,“<name> is like a fierce valkyrie from the times of the norsemen. [She] is fearless in the face of death, wild with the bloodlust of battle. They call her shieldmaiden.“
pseudonym_info_Spy,Text,,“<name> had once been bribed by the abbot to listen for compromising secrets at the manor of <origin>. Alas [he/she] had been exposed and disavowed by all concerned. <name> was a pretty useless spy, but to this day, nobody trusted [him/her].“
pseudonym_info_Tart,Text,,“<name> was not in the least flirtatious. [He/She] got [his/her] nickname thanks to an acerbic nature, that left a bitter taste even after the briefest of interactions. <name> was the ultimate sourpuss.“
pseudonym_info_Thief,Text,,“<name> had always been nimble fingered, but became a full-time thief to survive the Dark Years. [He/She] stitched many hidden pockets into [his/her] clothes and would pinch anything that wasn’t nailed down. <name> was often hired to do so.“
pseudonym_info_Wakeful,Text,,“<name> could never sleep, so [he/she] gained a reputation as a good watchman. [His/Her] night vision was highly tuned.“
pseudonym_info_Zealot,Text,,“<name> keeps making altars and offerings, stopping the day’s business to say prayers and muttering about sin. One might be forgiven for saying [he/she] takes it a bit far.“
pseudonym_name_Apostle,Text,,“The Apostle“
pseudonym_name_Bard,Text,,“The Minstrel“
pseudonym_name_Bastard,Text,,“The Bastard“
pseudonym_name_Bold,Text,,“The Bold“
pseudonym_name_Bonesetter,Text,,“The Bonesetter“
pseudonym_name_Bride,Text,,“The [Bridegroom/Bride]“
pseudonym_name_Broken,Text,,“The Broken“
pseudonym_name_Butcher,Text,,“The Butcher“
pseudonym_name_Chaste,Text,,“The Chaste“
pseudonym_name_Chou,Text,,“Le Chou“
pseudonym_name_Confessor,Text,,“The Confessor“
pseudonym_name_Crow,Text,,“The Crow“
pseudonym_name_Cuckold,Text,,“The Cuckold“
pseudonym_name_Deceiver,Text,,“The Deceiver“
pseudonym_name_Doctor,Text,,“The Doctor“
pseudonym_name_Fool,Text,,“The Fool“
pseudonym_name_Forlorn,Text,,“The Forlorn“
pseudonym_name_Ghost,Text,,“The Ghost“
pseudonym_name_Hanged,Text,,“The Hanged“
pseudonym_name_Heretic,Text,,“The Heretic“
pseudonym_name_Kitten,Text,,“The Kitten“
pseudonym_name_Lamb,Text,,“The Lamb“
pseudonym_name_Lucky,Text,,“The Lucky“
pseudonym_name_Pagan,Text,,“The Pagan“
pseudonym_name_Paramour,Text,,“The Paramour“
pseudonym_name_Philosopher,Text,,“The Philosopher“
pseudonym_name_Pirate,Text,,“The Pirate“
pseudonym_name_Prodigal,Text,,“The Prodigal“
pseudonym_name_Pudding,Text,,“The Pudding“
pseudonym_name_Rebel,Text,,“The Rebel“
pseudonym_name_Red,Text,,“The Red“
pseudonym_name_Riddler,Text,,“The Riddler“
pseudonym_name_Saint,Text,,“The Saint“
pseudonym_name_Spear_Maiden,Text,,“The Spear Maiden“
pseudonym_name_Spy,Text,,“The Spy“
pseudonym_name_Tart,Text,,“The Tart“
pseudonym_name_Thief,Text,,“The Thief“
pseudonym_name_Wakeful,Text,,“The Wakeful“
pseudonym_name_Zealot,Text,,“The Zealot“
pseudonym_pattern,Text,,“<pseudonym> of <origin>“
put_out_fire,Text,,“Prioritise quenching fire“
put_out_fire_tooltip,Text,,“Prioritise quenching fire“
quality_fine,Text,,“Fine“
quality_flawless,Text,,“Flawless“
quality_flimsy,Text,,“Flimsy“
quality_good,Text,,“Good“
quality_sturdy,Text,,“Sturdy“
quality_superior,Text,,“Superior“
queued_production,Text,,“Queued product:“
quit_game_prompt_info,Text,,“Are you sure?“
quit_prompt_info,Text,,“Are you sure? All unsaved progress will be lost.“
raid_lost,Text,,“Ill-prepared and overpowered, <village_name> conceded defeat in this battle.“
raid_lost_name,Text,,“Defeat“
raid_outcome,Text,,“The beleaguered settlers came under attack in the <season> of <year>. Their ordeal continued for <raid_duration>.\n<if_all_villagers_survived>Mercifully, all settlers survived the raid.\n</if_all_villagers_survived>\n<if_not_all_villagers_survived>Not everyone survived this fateful encounter. <village_name> lost <villagers_died_count> of its people.<style=DefaultOrange> <villagers_died></style> died during the attack.\n</if_not_all_villagers_survived>\n<if_enemy_died><style=DefaultRed><enemy_dead_count></style> sworn enemies died during the fight.\n</if_enemy_died>\n<if_most_active_in_fight><style=DefaultOrange><most_active_in_fight></style> was the bravest of the settlers, dealing the most blows to the foe.\n</if_most_active_in_fight>\n<if_no_most_active_in_fight>Settlers chose not to engage with the enemy, a stratagem born of stealth, rather than cowardice.\n</if_no_most_active_in_fight>\n<if_most_damage_taken><style=DefaultOrange><most_damage_taken></style> took the most damage from the enemy, thinking only of defending <village_name> in its hour of need.\n</if_most_damage_taken>\n<if_no_most_damage_taken>Thankfully, no settler was hurt by enemy weapons.\n</if_no_most_damage_taken>\n<if_most_hits_blocked><style=DefaultOrange><most_hits_blocked></style> blocked the most hits, it should be recorded.\n</if_most_hits_blocked>\n<if_buildings_destroyed>Some of the buildings of <village_name> were destroyed under the bombardment of enemy weapons: <style=AltColor><buildings_destroyed></style></if_buildings_destroyed>\n“
raid_outcome_resources,Text,,“Enemies absconded with <resource_list> “
raid_tie,Text,,“Neither <village_name> nor its foe gained the upper hand in this clash.“
raid_tie_name,Text,,“Tie“
raid_time,Text,,“Raid duration“
raid_won,Text,,“This time, <village_name> won the day. Battleweary, its warriors gave thanks.“
raid_won_name,Text,,“Victory!“
raiders_defeated,Text,,“Taking a heavy blow to their forces, the aggressors flee.“
raiders_no_damage_for_period,Text,,“Satisfied with the amount of damage done to your settlement, the aggressors are leaving.“
raiders_tied,Text,,“The battle seems to not be in anyone’s favor, the aggressors are leaving.“
raiders_won,Text,,“Satisfied with the amount of damage done to your settlement, the aggressors are leaving.“
raids_lost,Text,,“Raids lost“
raids_won,Text,,“Raids won“
range,Text,,“Range“
ranged_cover_amount,Text,,“Ranged Cover amount“
ransom_help_effector,Text,,“Helped someone“
ransom_no_help_effector,Text,,“Help declined“
rare_goods_trader,Text,,“Rare goods merchant“
ravagers_archer_easy,Text,,“Archer“
ravagers_archer_hard,Text,,“Master Archer“
ravagers_archer_medium,Text,,“Adept Archer“
ravagers_archer_very_hard,Text,,“Illustrious Archer“
ravagers_basic_easy,Text,,“Marauder“
ravagers_basic_hard,Text,,“Ruthless Marauder“
ravagers_basic_medium,Text,,“Fierce Marauder“
ravagers_basic_very_hard,Text,,“Barbaric Marauder“
ravagers_center,Text,,“NOVA FORESTA\nNova Foresta was proclaimed a Royal Forest by William the Conqueror. As a result, it is well stocked with game, and is ideal for hunting. Local legends tell of the Ettin, a race of ferocious giants. These tales have been interwoven with recent cannibal sightings. So this regal landscape, rich with fauna, is usually avoided.“
ravagers_heavy_easy,Text,,“Thug“
ravagers_heavy_hard,Text,,“Murderous Thug“
ravagers_heavy_medium,Text,,“Brutal Thug“
ravagers_heavy_very_hard,Text,,“Monstrous Thug“
ravagers_info,Text,,“Among the many prohibitions in the Bible, none appears against eating human flesh. Upon this flimsy scaffold, the Ravagers — driven first by starvation, and later by developing culinary practices — have built their rationale for a cannibalistic lifestyle. Their recipe books feature detailed instructions to turn almost all body parts into haute cuisine: roasts, sausages, charcuterie…some of which they sell to hungry villagers, unaware of what — or whom — they are consuming.“
ravagers_name,Text,,“The Ravagers“
re_roll_settler_prompt,Text,,“This action will replace the selected settler with a new randomized instance. Do you want to proceed? “
re_roll_settlers_prompt,Text,,“This action will replace all current settlers with new randomized instances. Do you want to proceed? “
reaction_negative_1,Text,,“troubled“
reaction_negative_2,Text,,“annoyed“
reaction_negative_3,Text,,“disapproving“
reaction_negative_4,Text,,“put out“
reaction_negative_5,Text,,“keen to argue“
reaction_negative_6,Text,,“withdrawn“
reaction_negative_7,Text,,“pathetic“
reaction_negative_8,Text,,“anxious to leave“
reaction_neutral_1,Text,,“mischievous “
reaction_neutral_10,Text,,“unruffled“
reaction_neutral_2,Text,,“confused about it“
reaction_neutral_3,Text,,“indifferent“
reaction_neutral_4,Text,,“distracted“
reaction_neutral_5,Text,,“baffled“
reaction_neutral_6,Text,,“nonchalant“
reaction_neutral_7,Text,,“oblivious“
reaction_neutral_8,Text,,“at ease“
reaction_neutral_9,Text,,“childish“
reaction_positive_1,Text,,“entertained “
reaction_positive_2,Text,,“coy“
reaction_positive_3,Text,,“hopeful “
reaction_positive_4,Text,,“thankful“
reaction_positive_5,Text,,“appreciative“
reaction_positive_6,Text,,“interested“
reaction_verb_default_1,Text,,“seemed“
reaction_verb_default_2,Text,,“appeared“
reaction_verb_default_3,Text,,“sounded“
reaction_verb_default_4,Text,,“looked“
reaction_verb_default_5,Text,,“was unusually“
reaction_verb_default_6,Text,,“was“
reaction_verynegative_1,Text,,“shocked“
reaction_verynegative_2,Text,,“upset“
reaction_verynegative_3,Text,,“disturbed“
reaction_verynegative_4,Text,,“confrontational“
reaction_verynegative_5,Text,,“miserable“
reaction_verynegative_6,Text,,“frustrated“
reaction_verypositive_1,Text,,“enthusiastic “
reaction_verypositive_2,Text,,“excited“
reaction_verypositive_3,Text,,“amused“
reaction_verypositive_4,Text,,“flirtatious“
reaction_verypositive_5,Text,,“spellbound“
recruit_amount,Text,,“Recruited“
recruit_failed_message,Text,,“Recruiting attempt failed“
recruit_next_attempt,Text,,“Next attempt in “
recruit_successful_message,Text,,“Recruiting attempt successful“
recruit_try_info,Text,,“Last recruiting attempt“
recruit_try_left,Text,,“Recruiting attempts remaining today“
recruit_try_maximum,Text,,“This prisoner has already been subject to a recruitment attempt today“
region_panel_unlocked,Text,,“You have unlocked the region map“
related_topics,Text,,“Related topics“
religious_align_scale_info,Text,,“Religious alignment goes from left to right:“
religious_align_treshold_01,Text,,“<sprite=““restitution_icon““ index=t> Restitutionist Zealot“
religious_align_treshold_01_info,Text,,“This settler requires considerable religious activity to stay happy. They don’t drink alcohol (Need for alcohol never changes). They require a Church of Restitution shrine or chapel for their religious observances.“
religious_align_treshold_02,Text,,“<sprite=““restitution_icon““ index=t> Devout Restitutionist“
religious_align_treshold_02_info,Text,,“This settler needs religious activities every few days. They require a Church of Restitution shrine or chapel for their religious observances.“
religious_align_treshold_03,Text,,“<sprite=““restitution_icon““ index=t> Practicing Restitutionist“
religious_align_treshold_03_info,Text,,“This settler needs just an occasional, quick prayer to satisfy their religious needs. They require a Church of Restitution shrine or chapel for their religious observances.“
religious_align_treshold_04,Text,,“<sprite=““oak_brethren_icon““ index=t> Practicing Oak Brethren“
religious_align_treshold_04_info,Text,,“This settler needs just an occasional, quick prayer to satisfy their religious needs. They require an Oak Brethren shrine or temple for their religious observances.“
religious_align_treshold_05,Text,,“<sprite=““oak_brethren_icon““ index=t> Devout Oak Brethren“
religious_align_treshold_05_info,Text,,“This settler needs religious activities every few days. They require an Oak Brethren shrine or temple for their religious observances.“
religious_align_treshold_06,Text,,“<sprite=““oak_brethren_icon““ index=t> Oak Brethren Zealot“
religious_align_treshold_06_info,Text,,“This settler requires considerable religious activity to stay happy. They require an Oak Brethren shrine or temple for their religious observances.“
report_bug_connection_error,Text,,“Connection error! \nWe’re sorry but your lovingly-crafted report could not be sent. \nPlease try again, or use our Discord server to send your feedback or report a bug. “
report_bug_quitting,Text,,“Fatal Error!\nWe apologize for this. Please wait while log is sent to the developers. We strongly advise you to restart the application.\nIf problems persist, please quit and start a new game. “
report_bug_tnx_sending,Text,,“Thank you for your feedback! You can continue playing while the report is being sent. “
report_category_bug,Text,,“Bug report“
report_category_feedback,Text,,“Feedback“
report_category_suggestion,Text,,“Suggestion“
report_english_please,Text,,“We are a small team and currently have capacity to process only reports written in English. However, every report is valuable as we can look into your save and understand what went wrong. “
report_message_lenght_warning,Text,,“Message has to be at least 10 characters long“
report_priority_high,Text,,“High“
report_priority_low,Text,,“Low“
report_priority_medium,Text,,“Medium“
report_sent,Text,,“Report sent“
report_title_lenght_warning,Text,,“Title has to be at least 4 characters long“
required_fields_info,Text,,“(* – Required fields)“
requires_conscious_worker_selected,Text,,“Requires conscious settler“
requires_selected_worker,Text,,“This action requires a selected settler“
research_allocated,Text,,“Allocated“
research_allocated_info,Text,,“Amount used up for unlocked researches. “
research_allocated_info_negative,Text,,“You are missing some required books, which means that they have been lost. You will need to replace them to unlock new research items.“
research_available,Text,,“Available“
research_available_error,Text,,“Not enough books available“
research_available_info,Text,,“The amount available for unlocking new researches. “
research_available_info_negative,Text,,“The available amount is negative, this means that your knowledge books have been lost. You will need to obtain the same amount again before you start unlocking new researches.“
research_info_agriculture_lvl1,Text,,“Unlock crop fields to ensure a steady supply of food for the upcoming winter“
research_name_agriculture_lvl1,Text,,“Agriculture“
research_name_agriculture_lvl2,Text,,“Agriculture II“
research_name_agriculture_lvl3,Text,,“Agriculture III“
research_name_architecture_lvl1,Text,,“Architecture“
research_name_armor_production_lvl1,Text,,“Armourer“
research_name_armor_production_lvl2,Text,,“Armourer II“
research_name_armor_production_lvl3,Text,,“Armourer III“
research_name_art_metal,Text,,“Metalwork“
research_name_art_metal_02,Text,,“Gilding“
research_name_axes_lvl2,Text,,“Axes“
research_name_banners_lvl1,Text,,“Decorative Banners“
research_name_barrels_lvl1,Text,,“Barrels“
research_name_beekeeping_lvl1,Text,,“Beekeeping“
research_name_blacksmithing_lvl1,Text,,“Blacksmithing“
research_name_brewing_lvl1,Text,,“Brewing“
research_name_cartography,Text,,“Cartography“
research_name_chemistry_lvl1,Text,,“Chemistry I“
research_name_chemistry_lvl2,Text,,“Chemistry II“
research_name_clay_brick_production_lvl1,Text,,“Clay Brick Making“
research_name_clothing_production_lvl1,Text,,“Tailoring“
research_name_cooking_lvl1,Text,,“Cooking“
research_name_crossbows_lvl2,Text,,“Crossbows I“
research_name_crossbows_lvl3,Text,,“Crossbows II“
research_name_decorations_lvl1,Text,,“Decorative Structures“
research_name_decorations_lvl2,Text,,“Decorative Structures II“
research_name_defensive_constructions_lvl1,Text,,“Defensive Structures“
research_name_defensive_constructions_lvl2,Text,,“Defensive Structures II“
research_name_defensive_constructions_lvl3,Text,,“Defensive Structures III“
research_name_defensive_constructions_lvl4,Text,,“Defensive Structures IV“
research_name_defensive_traps,Text,,“Defensive Traps“
research_name_destiling_01,Text,,“Distilling“
research_name_fermenting_lvl1,Text,,“Fermenting“
research_name_fletchering_lvl2,Text,,“Fletching II“
research_name_fletchering_lvl3,Text,,“Fletching III“
research_name_furniture_lvl1,Text,,“Furniture“
research_name_furniture_lvl2,Text,,“Furniture II“
research_name_furniture_lvl3,Text,,“Furniture III“
research_name_furniture_lvl4,Text,,“Furniture IV“
research_name_ice_production_lvl1,Text,,“Ice Making“
research_name_incendiary_ammunition,Text,,“Incendiary Ammunition“
research_name_iron_constructions_lvl1,Text,,“Iron Construction“
research_name_iron_smelting_lvl1,Text,,“Smelting“
research_name_maces_lvl2,Text,,“Maces“
research_name_metal_art_01,Text,,“Silvering“
research_name_oil_press_lvl1,Text,,“Oil Press“
research_name_painting_01,Text,,“Painting“
research_name_preserving_food_lvl1,Text,,“Preserving Food“
research_name_preserving_food_lvl2,Text,,“Preserving Food II“
research_name_religious_structures_lvl1,Text,,“Religious Structures“
research_name_religious_structures_lvl2,Text,,“Religious Structures II“
research_name_religious_structures_lvl3,Text,,“Religious Structures III“
research_name_research_tier_02,Text,,“Research II“
research_name_research_tier_03,Text,,“Research III“
research_name_rugs_01,Text,,“Rugmaking“
research_name_shield_production_lvl2,Text,,“Shields II“
research_name_shield_production_lvl3,Text,,“Shields III“
research_name_statues_stone_01,Text,,“Stone Carving“
research_name_statues_wood_01,Text,,“Wood Carving“
research_name_steel_smelting,Text,,“Steel“
research_name_stone_block_production_lvl1,Text,,“Stone Block Cutting“
research_name_swords_lvl2,Text,,“Swords“
research_name_tapestry_01,Text,,“Tapestry“
research_name_terraforming,Text,,“Terraforming“
research_name_terraforming_alt,Text,,“Landscaping“
research_name_training_equipment_lvl1,Text,,“Combat Training Equipment“
research_name_trophy,Text,,“Trophy Mounting“
research_name_war_machines_lvl1,Text,,“Siege Engines I“
research_name_war_machines_lvl2,Text,,“Siege Engines II“
research_name_woodwork_lvl1,Text,,“Wooden Weaponry“
research_name_woodwork_lvl2,Text,,“Wooden Weaponry II“
research_panel_unlocked,Text,,“You have unlocked the research panel. “
reserved_by,Text,,“Reserved by“
reserved_spaces,Text,,“Reserved Spaces“
resource_categories,Text,,“Resource categories“
resource_category_name_CtgAlcohol,Text,,“Alcohol“
resource_category_name_CtgAlcoholMat,Text,,“Alcohol Ingredients“
resource_category_name_CtgAll,Text,,“All“
resource_category_name_CtgAnimHerbFood,Text,,“Herbivore Food“
resource_category_name_CtgAperal,Text,,“Apparel“
resource_category_name_CtgArmor,Text,,“Armour“
resource_category_name_CtgBuildMat,Text,,“Construction Material“
resource_category_name_CtgCandleFuel,Text,,“Candle Material“
resource_category_name_CtgCarcass,Text,,“Carcass“
resource_category_name_CtgChemMat,Text,,“Chemical“
resource_category_name_CtgClothMat,Text,,“Clothing Fabric“
resource_category_name_CtgCookingMat,Text,,“Cooking Material“
resource_category_name_CtgDesinf,Text,,“Disinfectants“
resource_category_name_CtgDestilMat,Text,,“Distillery ingredients“
resource_category_name_CtgEdible,Text,,“Edible“
resource_category_name_CtgFodder,Text,,“Fodder“
resource_category_name_CtgFruit,Text,,“Fruits“
resource_category_name_CtgFuel,Text,,“Fuel“
resource_category_name_CtgGold,Text,,“Gold“
resource_category_name_CtgHealPack,Text,,“Medicine“
resource_category_name_CtgHumanCarcass,Text,,“Human Carcass“
resource_category_name_CtgItem,Text,,“Item“
resource_category_name_CtgLeatherMat,Text,,“Leather“
resource_category_name_CtgMeal,Text,,“Meals“
resource_category_name_CtgMeat,Text,,“Meat“
resource_category_name_CtgMetal,Text,,“Metal“
resource_category_name_CtgOilSource,Text,,“Oil Source“
resource_category_name_CtgPresMat,Text,,“Preservatives“
resource_category_name_CtgRawMat,Text,,“Raw Material“
resource_category_name_CtgRawMeat,Text,,“Raw Meat“
resource_category_name_CtgResearch,Text,,“Knowledge“
resource_category_name_CtgSeeds,Text,,“Seeds“
resource_category_name_CtgStructure,Text,,“Structure“
resource_category_name_CtgTextileMat,Text,,“Textiles“
resource_category_name_CtgVegetable,Text,,“Vegetables“
resource_category_name_CtgWaste,Text,,“Waste“
resource_category_name_CtgWeapon,Text,,“Weapons“
resource_group_Apparel,Text,,“Apparel“
resource_group_ApparelClothing,Text,,“Clothing“
resource_group_ApparelHeadware,Text,,“Hats“
resource_group_Base,Text,,“Base“
resource_group_Books,Text,,“Books“
resource_group_Carcass,Text,,“Carcass“
resource_group_CarcassAnimal,Text,,“Animal“
resource_group_CarcassHuman,Text,,“Human“
resource_group_Coin,Text,,“Coins“
resource_group_Decoration,Text,,“Misc“
resource_group_Fodder,Text,,“Fodder“
resource_group_Food,Text,,“Food“
resource_group_FoodFermenting,Text,,“Fermenting ingredients“
resource_group_FoodMeal,Text,,“Meal“
resource_group_FoodRaw,Text,,“Raw“
resource_group_FoodStimulants,Text,,“Stimulants“
resource_group_Material,Text,,“Material“
resource_group_MaterialManufactured,Text,,“Manufactured“
resource_group_MaterialUnrefined,Text,,“Raw Material“
resource_group_Medicine,Text,,“Medicine“
resource_group_Misc,Text,,“Misc“
resource_group_Seeds,Text,,“Seeds“
resource_group_Structures,Text,,“Structures“
resource_group_StructuresDecoration,Text,,“Misc“
resource_group_StructuresDefense,Text,,“Warfare“
resource_group_StructuresFurniture,Text,,“Furniture“
resource_group_StructuresLeisure,Text,,“Leisure“
resource_group_StructuresProduction,Text,,“Production“
resource_group_Textiles,Text,,“Textiles“
resource_group_Trophy,Text,,“Trophies“
resource_group_WarMachineAmmo,Text,,“Ammunition“
resource_group_WarMachineAmmoBallista,Text,,“Ballista Ammunition“
resource_group_WarMachineAmmoOnager,Text,,“Onager Ammunition“
resource_group_WarMachineAmmoTrebuchet,Text,,“Trebuchet Ammunition“
resource_group_Warfare,Text,,“Warfare“
resource_group_WarfareArmor,Text,,“Armour“
resource_group_WarfareArmorBody,Text,,“Body Armour“
resource_group_WarfareArmorHead,Text,,“Headgear“
resource_group_WarfareShield,Text,,“Shield“
resource_group_WarfareWeapon,Text,,“Weapon“
resource_group_WarfareWeaponMelee,Text,,“Melee“
resource_group_WarfareWeaponMeleeOnehanded,Text,,“One Handed Melee“
resource_group_WarfareWeaponMeleeTwohanded,Text,,“Two Handed Melee“
resource_group_WarfareWeaponRanged,Text,,“Ranged“
resource_group_Waste,Text,,“Waste“
resource_group_Water,Text,,“Water“
resource_holder_info_barley_patch,Text,,“A versatile grain for bread, gruel or refreshing ale. Use as feed to fatten poultry.“
resource_holder_info_beet_patch,Text,,“An ancient and hardy root to grow in your garden, be that hovel or manor.“
resource_holder_info_cabbage_patch,Text,,“The humblest of wortes and a staple food. A crop to sow all year round.“
resource_holder_info_carrot_patch,Text,,“A colourful taproot that is delicious to eat. Can also be stored to enjoy later.“
resource_holder_info_dig_marker_clay,Text,,“Fine-grained, mineral-rich soil that sticks to the shoes. One of the oldest building materials.“
resource_holder_info_dig_marker_coal,Text,,“Black mineral remains of plants, buried before time began. Burns fiercely in hearth or forge.“
resource_holder_info_dig_marker_empty,Text,,“Good soil is like black gold.“
resource_holder_info_dig_marker_gold,Text,,“Buried treasure. Malleable, incorruptable metal for crowns and coin.“
resource_holder_info_dig_marker_iron,Text,,“Iron-rich ore will yield metal for the forge. “
resource_holder_info_dig_marker_limestone,Text,,“Building material, born of a million ancient, dead sea creatures. Use also to make quicklime.“
resource_holder_info_dig_marker_rocky,Text,,“Good soil is like black gold. But sometimes, rocky ground is all there is to work with.“
resource_holder_info_dig_marker_salt,Text,,“Precious salt for preserving food is a cornerstone of civilization. “
resource_holder_info_dig_marker_silver,Text,,“A vein of fine, soft metal to be worked into coins or jewellery.“
resource_holder_info_dig_marker_wetlandDirt,Text,,“A fertile soil, good for growing crops. It is waterlogged, however. Ground works, such as digging out cellars, will not succeed. “
resource_holder_info_flax_patch,Text,,“A beautiful and versatile plant with blue flowers, yielding seeds for food and oil, and stems for linen.“
resource_holder_info_hay_patch,Text,,“Grass grows up fast, rippling verdant in the wind. Cut to make hay for animals, or for bedding. “
resource_holder_info_herbs_patch,Text,,“Plants gathered from nature with many uses, from flavouring food to healing, brewing and dyeing.“
resource_holder_info_mushroom_patch,Text,,“Fungi of the field and forest. Many are edible, some are delicious.“
resource_holder_info_reed_patch,Text,,“Growing in the shallows or on marshy ground, it blankets our lowlands with rippling gold.“
resource_holder_info_shrub_generic,Text,,“A Shrub. Can be harvested for wood but yields little to none.“
resource_holder_info_shrub_ivy,Text,,“Hardy, climbing ivy scrambles up trees, walls and fences. It may weaken them in its tight embrace.“
resource_holder_info_shrub_redcurrant,Text,,“A plant that grows anywhere, and yields tart, ruby red berries packed with goodness.“
resource_holder_info_tree_apple,Text,,“Bearing crisp, tempting autumn fruit, and wood perfect for turning or carving.“
resource_holder_info_tree_birch,Text,,“The tree of renewal, birch burns even when wet and is ideal for smoking food. Used for dye and medicine.“
resource_holder_info_tree_oak,Text,,“The king of the forest and sacred to the druids. Favoured for wood carving and timber-framed buildings.“
resource_holder_info_tree_pine,Text,,“The largest Caledonian tree, tall, straight and flexible for masts and planks. Planted to mark the graves of wandering Scots.“
resource_holder_info_tree_plane,Text,,“Pass a maple branch over a child to remove all traces of witchcraft. Yields hard timber, perfect for musical instruments.“
resource_holder_info_tree_willow,Text,,“A silver-leaved denizen of waterside and fenland, the willow tree is fast-growing and pliable.“
resource_holder_info_wild_barley_patch,Text,,“A versatile grain for bread, gruel or refreshing ale. Use as feed to fatten poultry.“
resource_holder_info_wild_flax_patch,Text,,“A beautiful and versatile plant with blue flowers, yielding seeds for food and oil, and stems for linen.“
resource_holder_name_barley_patch,Text,,“Barley“
resource_holder_name_beet_patch,Text,,“Beets“
resource_holder_name_cabbage_patch,Text,,“Cabbage“
resource_holder_name_carrot_patch,Text,,“Carrots“
resource_holder_name_dig_marker_clay,Text,,“Clay Deposit“
resource_holder_name_dig_marker_coal,Text,,“Coal seam“
resource_holder_name_dig_marker_empty,Text,,“Dirt“
resource_holder_name_dig_marker_gold,Text,,“Gold Vein“
resource_holder_name_dig_marker_granite,Text,,“Granite“
resource_holder_name_dig_marker_impurelimestone,Text,,“Limestone Deposit (Impure)“
resource_holder_name_dig_marker_iron,Text,,“Iron Vein“
resource_holder_name_dig_marker_limestone,Text,,“Limestone Deposit“
resource_holder_name_dig_marker_rocky,Text,,“Rocky Soil“
resource_holder_name_dig_marker_salt,Text,,“Salt Deposit“
resource_holder_name_dig_marker_sand,Text,,“Sand Deposit“
resource_holder_name_dig_marker_silver,Text,,“Silver Vein“
resource_holder_name_dig_marker_wetlandDirt,Text,,“Marshy soil“
resource_holder_name_flax_patch,Text,,“Flax“
resource_holder_name_hay_patch,Text,,“Tall Grass“
resource_holder_name_herbs_patch,Text,,“Herbs“
resource_holder_name_mushroom_patch,Text,,“Mushrooms“
resource_holder_name_reed_patch,Text,,“Water Reed“
resource_holder_name_shrub_generic,Text,,“Shrub“
resource_holder_name_shrub_ivy,Text,,“Ivy Shrub“
resource_holder_name_shrub_redcurrant,Text,,“Redcurrant Shrub“
resource_holder_name_tree_apple,Text,,“Apple Tree“
resource_holder_name_tree_birch,Text,,“Birch Tree“
resource_holder_name_tree_oak,Text,,“Oak Tree“
resource_holder_name_tree_pine,Text,,“Scots Pine“
resource_holder_name_tree_plane,Text,,“Field Maple“
resource_holder_name_tree_willow,Text,,“Willow“
resource_holder_name_wild_barley_patch,Text,,“Barley (Growing wild)“
resource_holder_name_wild_flax_patch,Text,,“Flax (Growing wild)“
resource_info_advanced_research_book,Text,,“A thoughtful and erudite volume. The research on these pages is invaluable.“
resource_info_aged_wine,Text,,“Time and cool darkness have worked their magic, revealing layers of character to savour.“
resource_info_alcohol,Text,,“Brewed carefully to a secret recipe derived by monks, or possibly arabs, this is a powerful Aqua Vitae.“
resource_info_ale,Text,,“The strength of your drink is marked in Xs on the barrel by the monk or alewife who brewed it.“
resource_info_animal_feed,Text,,“A nourishing blend of straw, vegetables and grain. Used to feed animals.“
resource_info_apple,Text,,“Tempting, autumn fruit. Tart and delicious in desserts such as muse and pie.“
resource_info_apple_cider,Text,,“The boozy nectar brewed from apples, for wassailing, or to slake a thirst.“
resource_info_apple_pie,Text,,“Sweet, spiced apples, lovingly encased in a coffin of pastry. “
resource_info_apple_sapling,Text,,“Bearing crisp, tempting autumn fruit, and wood perfect for turning or carving.“
resource_info_ash,Text,,“After the fire, humble ashes have many uses, from enriching garden soils to pottery glazes and soap.“
resource_info_barley,Text,,“A versatile grain for bread, gruel or refreshing barley water. Use as feed to fatten poultry.“
resource_info_basic_ballista_ammo,Text,,“A heavy spear. Unleash with great force from the tensioned jaws of a ballista. “
resource_info_basic_onager_ammo,Text,,“A collection of small stones. Rain vicious hail on your enemy.“
resource_info_basic_research_book,Text,,“Simple tales and facts laid down on skin.“
resource_info_basic_trebuchet_ammo,Text,,“A hefty stone ball. Suitable for pulverising both masonry and mortal foes.“
resource_info_beer,Text,,“Brewed to perfection. A nutritious and thirst-quenching beverage.“
resource_info_beet,Text,,“Hardy and easy to grow in your garden, be that hovel or manor.“
resource_info_beet_seed,Text,,“Seeds gathered from the beet plant. Best planted in deep, well-drained soil.“
resource_info_birch_sapling,Text,,“The tree of renewal, birch burns even when wet and is ideal for smoking food. Used for dye and medicine.“
resource_info_bone_meal,Text,,“Your crops will grow strong if you fertilize the soil with ground bones.“
resource_info_bones,Text,,“If you lack the time to carve these mortal remains, at least grind them up for fertilizer.“
resource_info_bread,Text,,“From fine white pandemain to a stale old trencher, bread is a staple food we pray for daily.“
resource_info_cabbage,Text,,“The humblest of wortes and a staple food. Boil and serve with butter, if you have it.“
resource_info_cabbage_seed,Text,,“Once collected, cabbage seeds will keep for years. Easy to grow.“
resource_info_carrot,Text,,“A colourful taproot that is delicious to eat. Can also be stored to enjoy later.“
resource_info_carrot_seed,Text,,“Collected from ripe seedheads on a carrot plant. Slow to germinate. “
resource_info_cheese,Text,,“A staple food that gives milk longevity, in countless tasty varieties.“
resource_info_cheese_meal,Text,,“Gooey, sweetened cheese tart in a crisp pie crust, beloved of Charlemagne.“
resource_info_clay,Text,,“Basic construction material dug from a clay pit. One of the oldest building materials.“
resource_info_clay_brick,Text,,“A humble brick. Construct walls to keep your kin gathered in and your enemies at bay.“
resource_info_coal,Text,,“Burns at a much higher temperature than lumber. Most useful when creating steel.“
resource_info_compost,Text,,“Let Mother Nature do her work. Rot down food scraps and detrius to create rich compost to help grow plants.“
resource_info_curdling_milk,Text,,“Warmed and soured. The curds from creamy milk may be made into cheese.“
resource_info_deer_carcass,Text,,“To be harvested, hung and butchered. Yields delicious venison, and useful hide.“
resource_info_dirt,Text,,“Good soil is like black gold.“
resource_info_dubious_meal,Text,,“Liberally spiced to disguise unsavoury flavours. Best not to ask cook what’s in this.“
resource_info_dummy,Text,,“A strawman. The perfect stand-in enemy for practicing melee skills.“
resource_info_dung,Text,,“An unavoidable resource where animals are kept. Best deployed as fertiliser, or fuel.“
resource_info_dungbrick,Text,,“When wood is scarce, dried animal dung will suffice as fuel for the fire.“
resource_info_dye,Text,,“Nature’s colour palette extracted from leaves, roots, oak galls, ores, and even the soil.“
resource_info_eel,Text,,“A staple for the pot at lent, our wriggly friend is also delicious fried.“
resource_info_eel_meal,Text,,“Serve fried, spiced and cooked in verjuice to create a tempting Saracen broth.“
resource_info_egg_chicken,Text,,“A symbol of life, the humble egg can be used in thousands of recipes.“
resource_info_egg_meal,Text,,“Raisins, saffron, herbs, cheese…just a pinch may elevate a humble egg into a tasty treat.“
resource_info_enemy_carcass,Text,,“What remains when we have shuffled off this mortal coil.“
resource_info_enemy_skull_trophy,Text,,“Death was too merciful for this enemy. They still appear to be grinning.“
resource_info_fermented_mash,Text,,“A rough, malodorous brew. Unsavoury, yet intoxicating.“
resource_info_fermenting_ale,Text,,“Steeped grain, boiled and now fermenting to yield our daily draught.“
resource_info_fermenting_beer,Text,,“A malted barley mash releases flavourful sweetness, to then brew up with yeast.“
resource_info_fermenting_fruit_juice,Text,,“Summer’s sweetness slowly transforming into heady wine.“
resource_info_fermenting_mash,Text,,“Bubbling broth, yeasty and alive with a natural alchemy.“
resource_info_fermenting_mead,Text,,“A soup of herbs and honey, bubbling towards a syrupy, heady wine.“
resource_info_fish_dish,Text,,“Delicious fried, stuffed with butter and lovage.“
resource_info_flamable_oil,Text,,“Slick liquid that will catch fire in favourable conditions.“
resource_info_flamable_oil_greek_fire,Text,,“Fierce combustible that cannot be quenched with water. Said to contain quicklime and saltpetre.“
resource_info_flamable_onager_ammo,Text,,“Oil-drenched incendiary missiles. Spark fires, and chaos.“
resource_info_flamable_trebuchet_ammo,Text,,“A sealed clay vessel, containing flammable oil. Burn it all down.“
resource_info_flax_seed,Text,,“Shiny, golden seeds that may be sown for rope, or cloth.“
resource_info_general_trophy,Text,,“A decorative mounted memento of a slain beast. “
resource_info_gold,Text,,“Malleable, incorruptable metal for crosses, crowns and coin. The ultimate goal of alchemists.“
resource_info_gold_coin,Text,,“A golden Noble, engraved with the ship of a long-dead king. Melt it down, or spend it.“
resource_info_gold_ingot,Text,,“A block of pure metal with a golden aura. Ready for smithing.“
resource_info_gunpowder,Text,,“Wisdom from the Orient, this magical powder is made of sulfur, saltpetre and charcoal. Deployed in thundering cannons at Crécy.“
resource_info_hare_carcass,Text,,“Timid but fast, a wild hare is hard to catch. A worthy beast for the pot, and for its fur.“
resource_info_hay,Text,,“Cutting grass and drying it for the winter is the best way to feed your animals.“
resource_info_healing_kit,Text,,“A comprehensive medical kit complete with everything you need to treat most medical issues. (Leeches not included.)“
resource_info_healing_kit_advanced,Text,,“Drawing on herbal wisdom and Oxford learning, this contains preparations for all imbalances of the humours, and even battle wounds.“
resource_info_healing_kit_simple,Text,,“A simple pack of herbs and bandages. For minor scrapes and bruises, and common ailments.“
resource_info_herbs,Text,,“Plants gathered from nature with many uses, from flavouring food to healing, brewing and dyeing.“
resource_info_herbs_seed,Text,,“Precious seed that you may use to grow a herb garden for cooking, or medicine.“
resource_info_honey,Text,,“To sweeten any dish or make mead. Used in medicinal and herbal preparations, internal and external.“
resource_info_honey_biscuits,Text,,“Crisp, wafer-thin, honey delights. How they are spun from honey alone is something of a culinary secret. Well worth a few bee stings.“
resource_info_human_carcass,Text,,“What remains when we have shuffled off this mortal coil.“
resource_info_ice_block,Text,,“Heavy, fragile, and liable to melt. Store underground with items you wish to keep chilled. “
resource_info_iron,Text,,“Mined iron ore. Must be processed before smithing into tools, weapons and armour.“
resource_info_iron_ingot,Text,,“A block of pure metal with a subtle sheen. Ready for smithing.“
resource_info_lavish_meal,Text,,“Pies and roasts and jellies and sweetmeats… dine like a baron and savour every morsel.“
resource_info_leather,Text,,“Hides become more useful after the tanner turns them into buttery leather.“
resource_info_limestone,Text,,“An essential quarried stone building material, made from the bodies of ancient sea creatures. Used to make quicklime.“
resource_info_limestone_block,Text,,“A dressed stone brick made from quarried limestone.“
resource_info_linen_cloth,Text,,“If you can grow flax, spin it, and weave it, and bleach it with lye for a white finish. Beautiful, all-purpose cloth.“
resource_info_maple_sapling,Text,,“Pass a maple branch over a child to remove all traces of witchcraft. Yields hard timber, perfect for musical instruments.“
resource_info_mead,Text,,“An ancient, heady, honey wine. A libation to the Gods. May induce poetry.“
resource_info_meat,Text,,“Dry salt or cure it for later. Better yet, lard well and add to the pot, or roast it. Delicious.“
resource_info_meat_rot,Text,,“There is no mistaking the foetid stench of meat that has gone bad.“
resource_info_mechanical_parts,Text,,“A collection of cogs and sprockets, axles and chains. The guts of a machine.“
resource_info_milk,Text,,“Creamy white and full of goodness. Spoils quickly if not kept cool.“
resource_info_milk_meal,Text,,“Sweet, silky curds and whey. Use your creamiest milk and add a flourish of nutmeg.“
resource_info_mushroom,Text,,“Wild food from fields and woodlands. Identify carefully to avoid toxic fungi. \n“
resource_info_normal_research_book,Text,,“Some thought has gone into this tome. A useful guide.“
resource_info_oak_sapling,Text,,“The king of the forest and sacred to the druids. Favoured for wood carving and timber-framed buildings.“
resource_info_packaged_meal,Text,,“Hunting or working in the fields can really build up a hunger. A cold, wrapped meal will keep you going.“
resource_info_pickled_vegetable,Text,,“Vegetables stored in salt water or vinegar will keep for lean times.“
resource_info_pike_fish,Text,,“You will need a strong line to catch this monster. Serve with a strong Galentyne sauce, spiced with cinnamon.“
resource_info_pine_sapling,Text,,“The largest Caledonian tree, tall, straight and flexible for masts and planks. Planted to mark the graves of wandering Scots.“
resource_info_practice_target,Text,,“Ever decreasing circles for accuracy practice in ranged attacks.“
resource_info_quicklime,Text,,“An alkaline powder made by burning limestone in a lime kiln.“
resource_info_redcurrant,Text,,“Bittersweet and delicious with venison. The French remove the seeds with a goose quill, and boil them to make jelly.“
resource_info_redcurrant_pie,Text,,“Bright, tart, and bursting with flavour. Savour your currant harvest in a flaky pastry pie.“
resource_info_roasted_meat,Text,,“Nothing could be more delicious than fresh, succulent roast meat. A noble meal.“
resource_info_rough_wine,Text,,“Rough sour wine. If there’s nothing else to drink, it will suffice.“
resource_info_salt,Text,,“Precious salt for preserving food is a cornerstone of civilization. Brine springs emerge in English towns ending -wich or -wych.“
resource_info_salted_eel,Text,,“Slippery no more, these will keep. Savour blaunche porre with leeks and honey later.“
resource_info_saltpeter,Text,,“A mineral for preserving meat. It is said experiments with this salt at the Tower of London have caused explosions.“
resource_info_settler_skull_trophy,Text,,“Alas, poor settler! A sorry reminder of our shared mortality.“
resource_info_silver,Text,,“A fine, soft metal to be worked into coins or jewellery. May deflect the attentions of malicious faeries.“
resource_info_silver_ingot,Text,,“Refined silver, cast into uniform moulded blocks.“
resource_info_smoked_fish,Text,,“A catch preserved! Enjoy this flavoursome fish now, or store it for later.“
resource_info_smoked_meat,Text,,“Lean meat, sliced, brined and dried slowly over a wood fire. Can be stored for several months.“
resource_info_steel_ingot,Text,,“A block of pure metal with a subtle sheen. Ready for smithing.“
resource_info_stew,Text,,“Peasant food – a mix of leaves and grains, simmered. Serve with bread.“
resource_info_sticks,Text,,“Timber and firewood are the riches of the forest, a resource that regrows if managed wisely.“
resource_info_sulfur,Text,,“Also known as brimstone, this is a powerful acid if mixed with water, and is used in gunpowder. Smells like the devil.“
resource_info_tallow,Text,,“Animal fat with a multitude of uses, from soap and candles to balms applied to the skin.“
resource_info_trout_fish,Text,,“Common enough where the waters are clear and small bugs plentiful.“
resource_info_vegetable_rot,Text,,“Waste not, want not, they say. Spoiled vegetables are only good for compost.“
resource_info_vinegar,Text,,“Wine or beer turned sour. No need to waste it, you can use it in cooking and pickling.“
resource_info_water_bucket,Text,,“A simple pail for transporting water.“
resource_info_wax,Text,,“Harvested from the hive. Used for candles, and making soothing ointments and balms.“
resource_info_willow_sapling,Text,,“A silver-leaved denizen of waterside and fenland, the willow tree is fast-growing and pliable.“
resource_info_wolf_carcass,Text,,“Despite the best efforts of Edward I to exterminate them, wolves have returned to stalk the woods of England. Beware.“
resource_info_wood,Text,,“Timber and firewood are the riches of the forest, a resource that regrows if managed wisely.“
resource_info_wood_mechanical_parts,Text,,“Gears, wheels and ratchets finely-crafted in wood.“
resource_info_wool_cloth,Text,,“The English and Flemish grow the best wool. Woven finely and dyed, it is sought after for warm clothing and blankets.“
resource_name_advanced_research_book,Text,,“Thesis“
resource_name_aged_wine,Text,,“Aged Fine Wine“
resource_name_alcohol,Text,,“Alcohol“
resource_name_ale,Text,,“Ale“
resource_name_animal_feed,Text,,“Animal Feed“
resource_name_apple,Text,,“Apples“
resource_name_apple_cider,Text,,“Cider“
resource_name_apple_pie,Text,,“Apple Pie“
resource_name_apple_sapling,Text,,“Apple Sapling“
resource_name_ash,Text,,“Ash“
resource_name_barley,Text,,“Barley“
resource_name_basic_ballista_ammo,Text,,“Ballista Bolt“
resource_name_basic_onager_ammo,Text,,“Onager Projectile“
resource_name_basic_research_book,Text,,“Chronicle“
resource_name_basic_trebuchet_ammo,Text,,“Trebuchet Projectile “
resource_name_bear_carcass,Text,,“Bear Carcass“
resource_name_bear_head_trophy,Text,,“Bear Head Trophy“
resource_name_beer,Text,,“Beer“
resource_name_beet,Text,,“Beet“
resource_name_beet_seed,Text,,“Beet Seed“
resource_name_birch_sapling,Text,,“Birch Sapling“
resource_name_boar_carcass,Text,,“Boar Carcass“
resource_name_boar_head_trophy,Text,,“Boar Head Trophy“
resource_name_bone_meal,Text,,“Bone Meal“
resource_name_bones,Text,,“Bones“
resource_name_bread,Text,,“Bread“
resource_name_burn_body,Text,,“Burn Body“
resource_name_cabbage,Text,,“Cabbage“
resource_name_cabbage_seed,Text,,“Cabbage Seed“
resource_name_carrot,Text,,“Carrot“
resource_name_carrot_seed,Text,,“Carrot Seed“
resource_name_cat_carcass,Text,,“Cat Carcass“
resource_name_cat_stuffed_trophy,Text,,“Stuffed Cat Trophy“
resource_name_cheese,Text,,“Cheese“
resource_name_cheese_meal,Text,,“Tart de Bry“
resource_name_chicken_carcass,Text,,“Chicken Carcass“
resource_name_chicken_stuffed_trophy,Text,,“Stuffed Chicken Trophy“
resource_name_clay,Text,,“Clay“
resource_name_clay_brick,Text,,“Clay Brick“
resource_name_cloth,Text,,“Clothing Fabric“
resource_name_coal,Text,,“Coal“
resource_name_compost,Text,,“Compost“
resource_name_cow_carcass,Text,,“Cow Carcass“
resource_name_cow_head_trophy,Text,,“Cow Head Trophy“
resource_name_curdling_milk,Text,,“Curdling Milk“
resource_name_deer_carcass,Text,,“Deer Carcass“
resource_name_deer_head_trophy,Text,,“Deer Head Trophy“
resource_name_dirt,Text,,“Dirt“
resource_name_dismantle_cloth,Text,,“Dismantle items for cloth“
resource_name_dismantle_metal,Text,,“Smelt items for metal“
resource_name_dismantle_wood,Text,,“Dismantle items for wood“
resource_name_dog_carcass,Text,,“Dog Carcass“
resource_name_dog_stuffed_trophy,Text,,“Stuffed Dog Trophy“
resource_name_donkey_carcass,Text,,“Ass Carcass“
resource_name_donkey_head_trophy,Text,,“Ass Head Trophy“
resource_name_druid_crown,Text,,“Crown“
resource_name_dubious_meal,Text,,“Dubious Meal“
resource_name_dummy,Text,,“Practice Dummy“
resource_name_dung,Text,,“Dung“
resource_name_dungbrick,Text,,“Dungbrick“
resource_name_dye,Text,,“Pigment“
resource_name_eel,Text,,“Eel“
resource_name_eel_meal,Text,,“Eel Meal“
resource_name_egg_chicken,Text,,“Egg“
resource_name_egg_meal,Text,,“Stuffed Eggs“
resource_name_enemy,Text,,“Enemy Corpse“
resource_name_enemy_carcass,Text,,“Enemy Corpse“
resource_name_enemy_skull_trophy,Text,,“Enemy Skull Trophy“
resource_name_fermented_mash,Text,,“Dubious Booze“
resource_name_fermenting_ale,Text,,“Fermenting Ale“
resource_name_fermenting_beer,Text,,“Fermenting Beer“
resource_name_fermenting_fruit_juice,Text,,“Fermenting Fruit Juice“
resource_name_fermenting_mash,Text,,“Fermenting Mash“
resource_name_fermenting_mead,Text,,“Fermenting Mead“
resource_name_fish_dish,Text,,“Fish Dish“
resource_name_fish_pike,Text,,“Pike “
resource_name_fish_trout,Text,,“Trout“
resource_name_flamable_gf_onager_ammo,Text,,“Incendiary Onager Projectile (greek fire)“
resource_name_flamable_gf_trebuchet_ammo,Text,,“Incendiary Trebuchet Projectile (greek fire)“
resource_name_flamable_oil,Text,,“Flammable Oil“
resource_name_flamable_oil_greek_fire,Text,,“Greek Fire“
resource_name_flamable_onager_ammo,Text,,“Incendiary Onager Projectile“
resource_name_flamable_trebuchet_ammo,Text,,“Incendiary Trebuchet Projectile“
resource_name_flax_seed,Text,,“Flax Seed“
resource_name_fox_carcass,Text,,“Fox Carcass“
resource_name_fox_stuffed_trophy,Text,,“Stuffed Fox Trophy“
resource_name_goat_carcass,Text,,“Goat Carcass“
resource_name_goat_head_trophy,Text,,“Goat Head Trophy“
resource_name_gold,Text,,“Gold“
resource_name_gold_coin,Text,,“Gold Coin“
resource_name_gold_ingot,Text,,“Gold Ingot“
resource_name_gunpowder,Text,,“Gunpowder“
resource_name_hare_carcass,Text,,“Hare Carcass“
resource_name_hare_stuffed_trophy,Text,,“Stuffed Hare Trophy“
resource_name_hay,Text,,“Hay“
resource_name_hay_rug_large,Text,,“Rush Matting“
resource_name_healing_kit,Text,,“Healing Kit“
resource_name_healing_kit_advanced,Text,,“Advanced Healing Kit“
resource_name_healing_kit_simple,Text,,“Simple Healing Kit“
resource_name_heater_shield,Text,,“Shield“
resource_name_herbs,Text,,“Herbs“
resource_name_herbs_seed,Text,,“Herb Seed“
resource_name_honey,Text,,“Honey“
resource_name_honey_biscuits,Text,,“Honey Crispels“
resource_name_human_carcass,Text,,“Settler Corpse“
resource_name_human_carcass_old,Text,,“Human Carcass“
resource_name_ice_block,Text,,“Ice Block“
resource_name_iron,Text,,“Iron Nugget“
resource_name_iron_ingot,Text,,“Iron Ingot“
resource_name_lavish_meal,Text,,“Lavish Meal“
resource_name_lavish_meal_large_batch,Text,,“10 Lavish Meal“
resource_name_lavish_meal_meat_human,Text,,“Lavish Meal (Human Meat)“
resource_name_lavish_meal_med_batch,Text,,“5 Lavish Meal“
resource_name_leather,Text,,“Leather“
resource_name_leather_bear,Text,,“Leather (Bear)“
resource_name_leather_boar,Text,,“Leather (Boar)“
resource_name_leather_cat,Text,,“Leather (Cat)“
resource_name_leather_cow,Text,,“Leather (Cattle)“
resource_name_leather_deer,Text,,“Leather (Deer)“
resource_name_leather_dog,Text,,“Leather (Dog)“
resource_name_leather_donkey,Text,,“Leather (Ass)“
resource_name_leather_fox,Text,,“Leather (Fox)“
resource_name_leather_goat,Text,,“Leather (Goat)“
resource_name_leather_hare,Text,,“Leather (Hare)“
resource_name_leather_human,Text,,“Leather (Human)“
resource_name_leather_polecat,Text,,“Leather (Polecat)“
resource_name_leather_rat,Text,,“Leather (Rat)“
resource_name_leather_sheep,Text,,“Leather (Sheep)“
resource_name_leather_water_vole,Text,,“Leather (Water vole pelt)“
resource_name_leather_wolf,Text,,“Leather (Wolf)“
resource_name_limestone,Text,,“Limestone“
resource_name_limestone_block,Text,,“Limestone Brick“
resource_name_linen_cloth,Text,,“Linen Cloth“
resource_name_macabre_crown,Text,,“Crown“
resource_name_mallard_carcass,Text,,“Mallard Carcass“
resource_name_mallard_stuffed_trophy,Text,,“Stuffed Mallard Trophy“
resource_name_maple_sapling,Text,,“Maple Sapling“
resource_name_mead,Text,,“Mead“
resource_name_meal,Text,,“Meal“
resource_name_meal_large_batch,Text,,“10 Meal“
resource_name_meal_med_batch,Text,,“5 Meal“
resource_name_meat,Text,,“Raw Meat“
resource_name_meat_human,Text,,“Raw Meat (Human)“
resource_name_meat_rot,Text,,“Rotten Meat“
resource_name_mechanical_parts,Text,,“Mechanical Components“
resource_name_metal,Text,,“Metal“
resource_name_milk,Text,,“Milk“
resource_name_milk_meal,Text,,“Junket“
resource_name_mirror_wall,Text,,“Wall Mirror“
resource_name_mushroom,Text,,“Mushroom“
resource_name_normal_research_book,Text,,“Textbook“
resource_name_oak_sapling,Text,,“Oak Sapling“
resource_name_packaged_meal,Text,,“Packaged Meal“
resource_name_packaged_meal_large_batch,Text,,“10 Packaged Meal“
resource_name_packaged_meal_meat_human,Text,,“Packaged Meal (Human Meat)“
resource_name_packaged_meal_med_batch,Text,,“5 Packaged Meal“
resource_name_painting_vertical_wall,Text,,“Painting“
resource_name_pheasant_carcass,Text,,“Pheasant Carcass“
resource_name_pheasant_stuffed_trophy,Text,,“Stuffed Pheasant Trophy“
resource_name_pickled_vegetable,Text,,“Pickled Vegetable“
resource_name_pike_fish,Text,,“Pike “
resource_name_pine_sapling,Text,,“Pine Sapling“
resource_name_polecat_carcass,Text,,“Polecat Carcass“
resource_name_polecat_stuffed_trophy,Text,,“Stuffed Polecat Trophy“
resource_name_practice_target,Text,,“Practice Target“
resource_name_quicklime,Text,,“Quicklime“
resource_name_rat_carcass,Text,,“Rat Carcass“
resource_name_rat_stuffed_trophy,Text,,“Stuffed Rat Trophy“
resource_name_redcurrant,Text,,“Redcurrant“
resource_name_redcurrant_pie,Text,,“Redcurrant Pie“
resource_name_roasted_meat,Text,,“Roasted Meat“
resource_name_roasted_meat_human,Text,,“Roasted Meat (Human)“
resource_name_rough_wine,Text,,“Rough wine“
resource_name_rug_large,Text,,“Rug (Linen)“
resource_name_salt,Text,,“Salt“
resource_name_salted_eel,Text,,“Salted Eels“
resource_name_saltpeter,Text,,“Saltpetre“
resource_name_settler_carcass,Text,,“Settler Corpse“
resource_name_settler_skull_trophy,Text,,“Settler Skull Trophy“
resource_name_sheep_carcass,Text,,“Sheep Carcass“
resource_name_sheep_head_trophy,Text,,“Sheep Head Trophy“
resource_name_silver,Text,,“Silver“
resource_name_silver_ingot,Text,,“Silver Ingot“
resource_name_smoked_fish,Text,,“Smoked Fish“
resource_name_smoked_meat,Text,,“Smoked Meat“
resource_name_smoked_meat_human,Text,,“Smoked Meat (Human)“
resource_name_steel_ingot,Text,,“Steel Ingot“
resource_name_stew,Text,,“Stew“
resource_name_sticks,Text,,“Sticks“
resource_name_stone_statue_large,Text,,“Large Statue (Limestone)“
resource_name_stone_statue_wall,Text,,“Wall Relief (Limestone)“
resource_name_sulfur,Text,,“Sulfur“
resource_name_tallow,Text,,“Tallow“
resource_name_tapestry_vertical_wall,Text,,“Wall Tapestry“
resource_name_trophy,Text,,“Trophy“
resource_name_trout_fish,Text,,“Trout“
resource_name_vegetable_rot,Text,,“Vegetable Rot“
resource_name_vinegar,Text,,“Vinegar“
resource_name_water_bucket,Text,,“Water“
resource_name_water_vole_carcass,Text,,“Water Vole Carcass“
resource_name_water_vole_stuffed_trophy,Text,,“Stuffed Water Vole Trophy“
resource_name_wax,Text,,“Beeswax“
resource_name_willow_sapling,Text,,“Willow Sapling“
resource_name_wine,Text,,“Wine“
resource_name_wolf_carcass,Text,,“Wolf Carcass“
resource_name_wolf_head_trophy,Text,,“Wolf Head Trophy“
resource_name_wood,Text,,“Wood“
resource_name_wood_mechanical_parts,Text,,“Wooden Mechanical Components“
resource_name_wood_statue_large,Text,,“Large Statue (Wood)“
resource_name_wood_statue_wall,Text,,“Wall Relief (Wood)“
resource_name_wool_cloth,Text,,“Wool Cloth“
resource_name_worker,Text,,“Settler Corpse“
resource_phase_budding,Text,,“Budding“
resource_phase_burned,Text,,“Burnt“
resource_phase_dead,Text,,“Dead“
resource_phase_flowering,Text,,“Flowering“
resource_phase_fruitelss,Text,,“Fruitless“
resource_phase_growing,Text,,“Growing“
resource_phase_mature,Text,,“Mature“
resource_phase_ripe,Text,,“Ripe“
resource_phase_ripening,Text,,“Ripening“
resource_phase_sapling,Text,,“Sapling“
resource_phase_seeding,Text,,“Going to seed“
resource_phase_young,Text,,“Young“
resource_tooltip_ice_room,Text,,“<style=DefaultOrange>Cools down the area around it. Minimum temperature achievable is <zero_temp></style>“
restrict_food,Text,,“Manage Food“
restrict_food_info,Text,,“Set what type of food each settler is allowed to consume“
restrict_stimulants,Text,,“Manage Stimulants“
restrict_stimulants_info,Text,,“Set what type of stimulants each settler is allowed to consume“
river_bandits_archer_easy,Text,,“Archer“
river_bandits_archer_hard,Text,,“Master Archer“
river_bandits_archer_medium,Text,,“Adept Archer“
river_bandits_archer_very_hard,Text,,“Illustrious Archer“
river_bandits_basic_easy,Text,,“Marauder“
river_bandits_basic_hard,Text,,“Ruthless Marauder“
river_bandits_basic_medium,Text,,“Fierce Marauder“
river_bandits_basic_very_hard,Text,,“Barbaric Marauder“
river_bandits_center,Text,,“No center“
river_bandits_heavy_easy,Text,,“Thug“
river_bandits_heavy_hard,Text,,“Murderous Thug“
river_bandits_heavy_medium,Text,,“Brutal Thug“
river_bandits_heavy_very_hard,Text,,“Monstrous Thug“
river_bandits_info,Text,,“Britain’s mighty rivers carry waterfolk, who in turn ferry travelers, goods and news. Since the sickness, they have become indigent and feral, embracing piracy and pillage. The wherrymen make offerings to the nymph queen, Coventina, at the riverside, hopeful that she will bless their predatory riverine incursions.“
river_bandits_name,Text,,“The River Bandits“
roadmap_01,Text,,“Trading & Merchants“
roadmap_02,Text,,“Caravans“
roadmap_03,Text,,“Settlement Diplomacy“
roadmap_04,Text,,“Settler Social Interactions“
roadmap_05,Text,,“Religious Influence“
roadmap_06,Text,,“Fire & Flammability“
roadmap_07,Text,,“Accumulating Snow“
roadmap_08,Text,,“Organic Dirt Paths“
roadmap_09,Text,,“Mounted Siege Weaponry“
roadmap_11,Text,,“Raiding Other Settlements“
roadmap_12,Text,,“Vassal System“
roadmap_13,Text,,“Map Factions“
roadmap_14,Text,,“Prisoner System“
roadmap_15,Text,,“Taming Wildlife“
roadmap_16,Text,,“Animal Husbandry“
roadmap_17,Text,,“Grand Objectives“
roadmap_18,Text,,“Natural Caves“
roadmap_19,Text,,“Ruins“
roadmap_23,Text,,“Shelves & Weapon racks“
roadmap_24,Text,,“More Structures“
roadmap_25,Text,,“More Music“
roadmap_26,Text,,“More Map types“
roadmap_27,Text,,“More Resources“
roadmap_28,Text,,“More Siege Weapons“
roadmap_29,Text,,“More Research Items“
roadmap_30,Text,,“More QoL Improvements“
roadmap_planed_updates,Text,,“Planned Future Updates“
role_assign,Text,,“Assign“
role_assigned_to_info,Text,,“This role is already assigned to“
role_bard_description,Text,,“Storyteller, poet, and musician, the bard weaves tales of heroism, love, and adventure through their spellbinding performances. They provide entertainment in the great hall during scheduled community role hours, and at feasting events.“
role_bard_name,Text,,“Bard“
role_cooldown,Text,,“Cooldown“
role_job_preference_info,Text,,“<role> job preferences will be modified: <role_jobs>“
role_level_up_info,Text,,“<name> is now <role>“
role_level_up_prompt_info,Text,,“Do you want to assign <role> to <name>?\nThe settler will gain the following job preferences:\n<role_jobs>“
role_max,Text,,“Max“
role_own_room,Text,,“Settler has their own private chamber“
role_priest_description,Text,,“The chaplain is a spiritual guide and moral authority, leading prayer at the Restitutionist shrine during scheduled community role hours. Tasked with the care of souls, they administer sacraments, and preach sermons at Holy Day events.“
role_priest_name,Text,,“Chaplain“
role_promote,Text,,“Promote“
role_requirements,Text,,“Role Requirements“
role_retract,Text,,“Retract“
role_retract_first_info,Text,,“Retract assigned role first before giving it to another settler“
role_retract_info,Text,,“<name> is not <role> anymore“
role_retract_prompt_info,Text,,“Stripping this role from the settler might make them unhappy“
role_shaman_description,Text,,“Experts in land-based philosophy and the Old Gods, druids spend their community role appointed hours meditating with any settlers who enter the Oak Brethren shrine. They also make sacrifices and lead Ritual events.“
role_shaman_name,Text,,“Druid“
role_visitor_leaving,Text,,“<faction_name> <role_name> is leaving your settlement“
role_warden_description,Text,,“The Warden oversees captive labourers and converses with prisoners to try and recruit them to your settlement .“
role_warden_name,Text,,“Prison Warden“
roofed,Text,,“Under the roof“
roofs_deconstruct,Text,,“Select roofs only“
room_cannot_have,Text,,“Cannot have“
room_cant_have_beds,Text,,“Beds“
room_cant_have_entertainment,Text,,“Entertainment Structures“
room_cant_have_other_prod_buildings,Text,,“and other workstations“
room_cant_have_other_workstations,Text,,“Other workstations“
room_cant_have_practice,Text,,“Practice Structures“
room_cant_have_shrine,Text,,“Shrines“
room_cant_have_workstations,Text,,“Workstations“
room_click_to_select,Text,,“Click to select a room of this type.“
room_effect_bedroom_shared,Text,,“A small positive mood modifier is gained by whoever sleeps here.“
room_effect_bedroom_single,Text,,“Whoever sleeps here enjoys the peace and quiet of their own quarters.“
room_effect_chapel_christian,Text,,“Restitutionists get positive mood modifiers when spending time here. Oak Brethren less so.“
room_effect_chapel_pagan,Text,,“Oak Brethren get positive mood modifiers when spending time here. Restitutionists, not so much.“
room_effect_default,Text,,“Spare room gives no bonuses“
room_effect_great_hall,Text,,“Every meal tastes a bit nicer when eaten in the great hall. A positive mood modifier is gained after each meal.“
room_effect_kitchen,Text,,“Stoves and butchering tables boost production speed“
room_effect_library,Text,,“Research tables give a speed bonus for writing books“
room_effect_medical,Text,,“Settlers heal faster in this room and tending has a higher chance of success“
room_effect_workshop,Text,,“Workstations boost production speed“
room_imp,Text,,“Impressiveness“
room_imp_average_beauty,Text,,“Average Aesthetic Value“
room_imp_average_beauty_info,Text,,“the average Aesthetic Value of every object in the room“
room_imp_awful,Text,,“Awful“
room_imp_dull,Text,,“Uninspiring“
room_imp_extremely_impressive,Text,,“Palatial“
room_imp_free_space,Text,,“Spaciousness“
room_imp_free_space_info,Text,,“The amout of free space in the room (excluding furniture and production stations) “
room_imp_good,Text,,“Good“
room_imp_mediocre,Text,,“Modest“
room_imp_slightly_Impressive,Text,,“Superior“
room_imp_somewhat_impressive,Text,,“Luxurious“
room_imp_very_impressive,Text,,“Opulent“
room_imp_wealth,Text,,“Total Wealth“
room_imp_wealth_info,Text,,“The cumulative value of all structures, items and resources“
room_in_selection,Text,,“Room“
room_info_area,Text,,“Area“
room_info_bedroom_shared,Text,,“A communal room, where many lay down their heads to rest. There is warmth and comfort, but also occasional loud snoring and bad smells.“
room_info_bedroom_single,Text,,“A rare private space. A haven to rest in solitude, and to dream and wake, alone, in peace.“
room_info_chapel_christian,Text,,“Austere but beautiful, this room is made for prayer. Here a settler may beseech their maker for mercy, give thanks for a fine harvest, or contemplate eternity.“
room_info_chapel_pagan,Text,,“A hallowed space, simply decorated with the gifts of Mother Earth. A place to connect with the seasons, to become one with plant and animal healers. To listen for the sacred in all things.“
room_info_content,Text,,“Room content“
room_info_default,Text,,“A spare room, empty for now. Perhaps in time, its purpose will become apparent.“
room_info_floor_isolation,Text,,“Floor Insulation“
room_info_great_hall,Text,,“A place for tales and music through the long nights, for feasting or plotting. Where the settlers gather to take their daily bread. “
room_info_heating,Text,,“Heating“
room_info_imp,Text,,“Whether a room impresses depends upon its spaciousness, and the wealth and beauty it contains.“
room_info_kitchen,Text,,“Knives glint in the glow cast by the hot stove. The kitchen is the heart of any home, where food is lovingly prepared. Meals are produced faster here than anywhere else.“
room_info_library,Text,,“A special stillness gathers in this room, among the bookshelves laden with leather-bound tomes. The only sound is the scratching of quill on vellum, as scholars record what knowledge they have gleaned.“
room_info_medical,Text,,“Where suffering is constant and death close at hand, the infirmary is a refuge for healing, rest and prayer.“
room_info_prison_cell,Text,,“Housing for guests deprived of their liberty. Sturdy locks are essential.“
room_info_roof_isolation,Text,,“Roof Insulation“
room_info_temperature,Text,,“Room temperature“
room_info_total_isolation,Text,,“Total Insulation“
room_info_type,Text,,“Room type:“
room_info_wall_isolation,Text,,“Wall Insulation“
room_info_workshop,Text,,“Every journeyman dreams of having a workshop where they can hone their craft and produce their finest work. This is where all workstations reach their full potential.“
room_kitchen_any_stove,Text,,“Stove“
room_kitchen_cant_have_buildings,Text,,“Any other workstations, shrines or beds.“
room_library_cant_have_buildings,Text,,“Any other workstations or shrines.“
room_minimum_area,Text,,“Minimum grid space area“
room_must_have,Text,,“Must have“
room_new,Text,,“Room created“
room_speed_multiplier_bonus,Text,,“Room type production speed“
room_type_bedroom_individual,Text,,“<name>`s Chamber“
room_type_bedroom_shared,Text,,“Shared Chamber“
room_type_bedroom_single,Text,,“Chamber“
room_type_chapel_christian,Text,,“Church of Restitution Chapel“
room_type_chapel_pagan,Text,,“Oak Brethren temple“
room_type_default,Text,,“Spare room“
room_type_great_hall,Text,,“Great hall“
room_type_kitchen,Text,,“Kitchen“
room_type_library,Text,,“Library“
room_type_medical,Text,,“Infirmary“
room_type_not_found_legend,Text,,“No rooms found of this type: {type}“
room_type_prison_cell,Text,,“Prison Cell“
room_type_workshop,Text,,“Workshop“
room_types_legend,Text,,“Room Types Legend“
runaway_faction_wont_trade_tooltip,Text,,“This faction only wants <name>, and nothing else will do. “
running_away,Text,,“Running away“
save_failed,Text,,“Save failed“
save_failed_directory,Text,,“Failed to create save directory. Try naming your village with english characters only. If the issue continues please contact us at support@foxyvoxel.io“
save_file_already_exists,Text,,“Save file by that name already exists“
save_group_presets_failed,Text,,“Can’t save preset“
save_in_progress,Text,,“Saving…“
save_load_fail,Text,,“Settlements saved using game version <save_modified_version> will not work on version <valid_save_version> and above. To make the most of new game features, please start a new settlement. Alternatively, you can revert to a legacy build in your game launcher to continue playing this settlement“
save_made_with_old_version,Text,,“This save was made with an older version of the game.“
save_migration_button,Text,,“Migrate Save File“
save_migration_error,Text,,“This save was created using an older version of Going Medieval. Due to our reworked save system, this particular save is <style=AltColor>no longer valid</style> with the current update, but this issue can be resolved. To migrate your save and continue playing, please follow these steps:\n\n 1. Switch to the <style=AltColor>migration version</style> from Steam/GOG/EGS.\n 2. Click on the “Migrate” option in the Main Menu.\n 3. Choose the save file you wish to migrate.\n 4. Switch back to the <style=AltColor>default version.</style> \n 5. Enjoy the game! \n\nFor a more detailed explanation, please visit this link: „“<link=““web_migration_link““><style=LinkWorker>Link</style></link>”. \nAdditionally, you can find a lovely narrated video with step-by-step instructions here: “<link=““web_migration_video_link““><style=LinkWorker>Link</style></link>” “
save_migration_failed,Text,,“<style=DefaultRed>Save Migration Failed </style>“
save_migration_message,Text,,“The game is migrating your settlement to ensure playability of the latest version <style=AltColor>(0.18 and above)</style>.“
save_migration_message2,Text,,“Select the <style=AltColor>“Migrate”</style> option and choose the save you would like to transition to the new save system.“
save_migration_successful,Text,,“<style=DefaultGreen>Save Migration Successful</style>“
save_preset,Text,,“Save as preset“
save_terrain_missing,Text,,“Error loading terrain“
scenario_condition_Animals,Text,,“Starting Animals“
scenario_condition_Equipment,Text,,“Equipment“
scenario_condition_Resources,Text,,“Resources“
scenario_condition_StructurePiles,Text,,“Structure kits“
scenario_condition_Technology,Text,,“Research Items“
scenario_condition_VillagerClothes,Text,,“Settler Clothes“
scenario_condition_VillagerConstraints,Text,,“Settler Constraints“
scenario_condition_VillagerPerks,Text,,“Settler Perks“
scenario_condition_VillagerStats,Text,,“Settler Stats“
scenario_default_1_info,Text,,“Each settler has a story about the past they left far behind. But now, this tattered group has a common goal: to build a new home, together.\n\n- Recommended scenario for first time players.“
scenario_default_1_narrative,Text,,“The plague had ravaged the British Isles, leaving a trail of destruction in its wake. Untold millions went to an early grave. And those left standing were plunged into poverty, brutally scarred by the horrors that they had witnessed. Nothing would ever be the same again.\n\n<season_description> of the year <year>, <all_villagers> set off into the wilderness to claim a piece of the land as their own, as was their right, in the eyes of God and under the Law. Here, they may lay down the foundations for some kind of future. Perhaps hope will follow.“
scenario_default_1_title,Text,,“A New Life “
scenario_default_2_info,Text,,“This settler starts alone, with meagre resources in the harshest of conditions.“
scenario_default_2_narrative,Text,,“Through a blizzard, the last hunting party of the year returns. One member is missing, presumed dead. Far from what passes for civilization, <random_villager> is on [his/her] own. [He/She] grits [his/her] teeth and resolves to build a home in the wilderness, to shelter from the biting cold. The only sound is the distant call of wolves.“
scenario_default_2_title,Text,,“Lone Wolf“
scenario_edit_add_contition,Text,,“Add conditions“
scenario_edit_clothes_info,Text,,“Set of randomised clothing equipped on settlers at game start. “
scenario_edit_clothes_title,Text,,“Default Clothes“
scenario_edit_description_info,Text,,“Short description of your scenario. It will appear in the scenario selection screen.“
scenario_edit_description_title,Text,,“Short description“
scenario_edit_gender_key,Text,,“Determine the percentage of masculine/feminine body type in your starting group of settlers.\n0 – all Masculine,\n100 – all Feminine“
scenario_edit_gender_title,Text,,“Force Body Type“
scenario_edit_name_info,Text,,“Enter the name of the scenario you are creating.“
scenario_edit_name_title,Text,,“Scenario name“
scenario_edit_narrative_info,Text,,“The starting narrative will appear in the historical records as well as the loading screen. Using special elements like:\n<village_name> will insert the name of your settlement in the text\n<year> Will insert the starting year in your text\n<all_villagers> will insert all settler names in the format: „“John, Jack and Merry““ “
scenario_edit_narrative_title,Text,,“Starting narrative“
scenario_edit_religion_key,Text,,“Determine the percentage of Restitutionist/Oak Brethren in your starting group of settlers.\n0 – all Restitutionist,\n100 – all Oak Brethren“
scenario_edit_religion_title,Text,,“Force Religion“
scenario_game_difficulty,Text,,“Difficulty“
scenario_game_mode,Text,,“Game Mode“
scenario_map_size,Text,,“Map size“
scenario_map_type,Text,,“Map type“
scenario_starting_villagers,Text,,“Settlers“
scenario_title,Text,,“Scenario“
scourge_center,Text,,“Everywhere, Nowhere“
scourge_info,Text,,“Some say that they are revenant plague victims. Their faces are always covered. And, since their corpses catch alight and turn to ash, disturbing uncertainty lingers as to who, or what, they are. Their presence is invoked if milk sours, or a child goes missing in the night. Beasts are found cruelly dispatched, but not eaten. Crops are burned, items smashed. They exist only to manifest terror, and their name, seldom spoken, is the Scourge.“
scourge_name,Text,,“The Scourge“
scratched_arm_name,Text,,“Scratched Arm“
scratched_chest_name,Text,,“Scratched Chest“
scratched_face_name,Text,,“Scratched Face“
scratched_forearm_name,Text,,“Scratched Forearm“
scratched_hand_name,Text,,“Scratched Hand“
scratched_leg_name,Text,,“Scratched Leg“
scratched_neck_name,Text,,“Scratched Neck“
screen_settings_description,Text,,“Do you want to keep these settings? “
select_all_tooltip,Text,,“Mark/Clear All“
select_crop,Text,,“Select Crop“
select_variant,Text,,“Select variant“
selected_worker_is_crazy,Text,,“The selected settler has become rebellious and won’t take orders“
self_tend_must_be_enabled,Text,,“The self-tend option in the manage panel must be selected for a settler to so.“
settled_together_pattern,Text,,“<agent_name> arrived to <village_name>“
settler_is_rebellious,Text,,“The selected settler has become rebellious and won’t take orders“
settler_is_unconscious,Text,,“<name> is unconscious“
settler_trade_bonus,Text,,“Settler trade bonus“
settlers_lost,Text,,“Settlers wounded in action“
shallow_cut_arm_name,Text,,“Minor Arm Laceration“
shallow_cut_chest_name,Text,,“Minor Chest Laceration“
shallow_cut_face_name,Text,,“Minor Face Laceration“
shallow_cut_leg_name,Text,,“Minor Leg Laceration“
shallow_cut_neck_name,Text,,“Minor Neck Laceration“
shallow_cut_side_name,Text,,“Minor Flank Laceration“
shaman_visitor_1,Text,,“Druid“
show_full_log,Text,,“Show full log“
shrink_zone,Text,,“Drag the red rectangle over {zone} to delete part of the zone.\nCutting the zone in half will not create 2x zones but will randomly choose one half to delete.“
skill_info_AnimalHandling,Text,,“Taming, feeding, training and hunting animals.“
skill_info_Art,Text,,“Creating works of art like paintings“
skill_info_Botanical,Text,,“Used for sowing, growing, harvesting, and gathering plants, herbs and fruits.“
skill_info_Carpentry,Text,,“Better at crafting wooden items such as bows.“
skill_info_Construction,Text,,“Better at making bricks, chiseling rocks, and overall construction speed.“
skill_info_Culinary,Text,,“Used for cooking, butchering.“
skill_info_Intelectual,Text,,“Used for research, faster research.“
skill_info_Marksman,Text,,“Better with ranged weapons (bows, crossbows).“
skill_info_Medicine,Text,,“Used for healing other workers, self healing and brewing spirits and medicinal drugs.“
skill_info_Melee,Text,,“Deals more damage with weapons overall. Higher levels can use advanced weapons.“
skill_info_Mining,Text,,“Skill used for mining and digging.“
skill_info_None,Text,,“No skills needed for this type of job.“
skill_info_Smithing,Text,,“Creates better weapons and armour out of metal. Creates ingots faster. “
skill_info_Speechcraft,Text,,“Good at bargaining, helping and cheering other workers. Conversational skill helps turn enemies into allies.“
skill_info_Tailoring,Text,,“Better at working with cloth and leather, creating clothing and leather armour.“
skill_level,Text,,“Skill level“
skill_name_AnimalHandling,Text,,“Animal Handling“
skill_name_Art,Text,,“Art“
skill_name_Botanical,Text,,“Botany“
skill_name_Carpentry,Text,,“Carpentry“
skill_name_Construction,Text,,“Construction“
skill_name_Culinary,Text,,“Culinary“
skill_name_Intelectual,Text,,“Intellectual“
skill_name_Marksman,Text,,“Marksman“
skill_name_Medicine,Text,,“Medicine“
skill_name_Melee,Text,,“Melee“
skill_name_Mining,Text,,“Mining“
skill_name_None,Text,,“Basic Skill“
skill_name_Smithing,Text,,“Smithing“
skill_name_Speechcraft,Text,,“Speechcraft“
skill_name_Tailoring,Text,,“Tailoring“
skill_needed,Text,,“Skill needed“
skill_requirements,Text,,“Item skill requirements“
sleep_effector,Text,,“Sleep“
sleep_treshold_00,Text,,“Well rested“
sleep_treshold_01,Text,,“Well rested“
sleep_treshold_02,Text,,“Competent“
sleep_treshold_03,Text,,“Tired“
sleep_treshold_04,Text,,“Exhausted“
sleep_treshold_05,Text,,“Fatigued“
social_treshold_02,Text,,“Deprived of company“
social_treshold_03,Text,,“Lonely“
society_of_fellows_archer_easy,Text,,“Archer“
society_of_fellows_archer_hard,Text,,“Master Archer“
society_of_fellows_archer_medium,Text,,“Adept Archer“
society_of_fellows_archer_very_hard,Text,,“Illustrious Archer“
society_of_fellows_basic_easy,Text,,“Marauder“
society_of_fellows_basic_hard,Text,,“Ruthless Marauder“
society_of_fellows_basic_medium,Text,,“Fierce Marauder“
society_of_fellows_basic_very_hard,Text,,“Barbaric Marauder“
society_of_fellows_center,Text,,“CAMBRIDGE\nIn the eastern fenlands lies Cambridge, once a Roman trading post, now a place of learning, religion, and frequent riots. Without a king or archbishop to back their cause, the scholars are often besieged by resentful and untrusting townsfolk.“
society_of_fellows_heavy_easy,Text,,“Thug“
society_of_fellows_heavy_hard,Text,,“Murderous Thug“
society_of_fellows_heavy_medium,Text,,“Brutal Thug“
society_of_fellows_heavy_very_hard,Text,,“Monstrous Thug“
society_of_fellows_info,Text,,“Intellectuals led by the flamboyant alchemist, Gaius Ortolanus, the Society of Fellows aims to distil understanding of the plague to its quintessence, and so, obtain mastery over it. Rigorous, serious, and often cantankerous, they suppress ignorance and religious claptrap wherever they find it.“
society_of_fellows_name,Text,,“The Society of Fellows“
sow_recomended_time,Text,,“Recommended sowing period“
sow_tooltip_TreeStuntedInfo,Text,,“<style=DefaultOrange>Sow trees in rows rather than clumps to avoid stunted growth due to overcrowding.</style>“
spring_description_1,Text,,“As the earth quickened in spring“
spring_description_2,Text,,“As the cold retreated, heralding spring“
spring_description_3,Text,,“In springtime“
spring_description_4,Text,,“At the sight of the first buds“
stability_link,Text,,“<LinkAlmanac=““Systemstability““>Stability</link>“
start_position,Text,,“Start position“
starting_conditions,Text,,“Starting conditions“
starting_season,Text,,“Starting Season“
stat_disabled,Text,,“This stat is disabled. It’s value won’t change, nor will it give the settler any associated buffs or debuffs “
stat_locked,Text,,“This stat is locked. Its value won’t change. But the associated buffs will be present.“
stat_target,Text,,“Target“
statistics_title,Text,,“Statistics“
stats,Text,,“Stats“
status_belief_change,Text,,“<agent_name> has converted to <belief_status>. <previous_belief_status> no longer felt meaningful enough.“
status_change_reason,Text,,“The reason was: <event>“
status_friend_start,Text,,“<agent_name> now considers <target_name> a friend.“
status_friend_stop,Text,,“<agent_name> no longer considers <target_name> a friend.“
status_rival_start,Text,,“<agent_name> considers <target_name> a rival.“
status_rival_stop,Text,,“<agent_name> has calmed down and no longer sees <target_name> as a rival.“
steam_workshop_upload_prompt,Text,,“This action will upload this item to the Steam Workshop, do you want to proceed?“
stomach_effector,Text,,“Stomach“
stomach_treshold_01,Text,,“Mild stomach ache“
stomach_treshold_02,Text,,“Serious stomach ache“
stomach_treshold_03,Text,,“Vomiting“
storage,Text,,“Storage“
storage_full,Text,,“The storage for this structure is full“
structure_change_state,Text,,“A settler assigned as a steward will change the state of this structure to“
structure_in_water,Text,,“In Water“
structure_info_uninstall,Text,,“A settler will remove this structure.“
structure_info_well,Text,,“Well structures only operate if the wellshaft can reach water on any level beneath it.“
stunted_yeald_info,Text,,“Stunted yield amount“
summer_description_1,Text,,“Early in summertime“
summer_description_2,Text,,“At midsummer“
summer_description_3,Text,,“Around the longest day“
summer_description_4,Text,,“In the summer heat“
surender_screen_info,Text,,“Choose assailants you want to capture as prisoners of war. Wait for a settler with the Goaler job active to escort prisoners to a cell. But hurry, they won’t wait forever.“
surender_screen_title,Text,,“Enemies have surrendered“
system_armour_attributes_info,Text,,“<style=AlmParagraph>Armour and shield attributes\n</style><style=AlmParagraph><sprite=““body_armor_icon““ index=t> Armour rating\n</style>- Armour rating further reduces the incoming damage after the armour penetration weapon attribute is taken into account. The higher the armour rating the better. \n- Armour rating reduces as the armour piece loses its HP.\n<style=AlmParagraph>\n<sprite=““cover_icon““ index=t> Cover amount\n</style>- A shield’s cover amount is the amount of incoming attacks the shield will absorb. Damage is fully absorbed by the shield but the shield takes the damage (multiplied by the weapon’s armour damage).\n- The final percentage of incoming blows absorbed is the shield cover amount + the opponent’s evade chance attribute. “
system_armour_attributes_name,Text,,“Armour & Shield Attributes“
system_clothing_attributes_info,Text,,“<style=AlmParagraph>Clothing Attributes\n</style><style=AlmParagraph><sprite=““temperature_min_icon““ index=t> Minimum comfortable temperature\n</style>- Clothing can adjust the wearer’s minimum comfortable temperature so that they are less affected by the cold. In the case of winter clothing, the wearer can withstand lower temperatures without negative effects. E.g.: A settler’s minimum comfortable temperature is 3°C but winter clothing adds -20°C. The settler’s effective minimum comfortable temperature is now -17°C.\n<style=AlmParagraph>\n<sprite=““temperature_max_icon““ index=t> Maximum comfortable temperature\n</style>- Clothing can also adjust the wearer’s maximum comfortable temperature. In the case of summer clothing, this means that they withstand higher temperatures without negative effects. “
system_clothing_attributes_name,Text,,“Clothing Attributes“
system_cover,Text,,“Cover Effectiveness“
system_cover_info,Text,,“<style=AlmParagraph>Cover Effectiveness\n</style>-Cover effectiveness indicates what percentage of incoming projectiles will be stopped.\n- Projectiles will ignore cover that is 3x grid spaces in front of the shooter, This means that archers standing behind merlons will be protected but their arrows will not be stopped by the merlon.\n- Almost everything offers some cover, from bushes to torches. This means that for archers to have the best shot, they need a clear, unobstructed line of sight.“
system_decomposition,Text,,“Decomposition & Rot“
system_decomposition_info,Text,,“<style=AlmParagraph>Decomposition & Rot\n</style>\nCertain resources and items can decompose or rot\nReasons for decomposition and rotting:\n- <b>Being outdoors</b> – Leaving your resources to get affected by the rain or snow will make them decompose faster. Place a roof over your stockpile to stop this from happening.\n- <b>Temperature</b> – Resources like food will decompose faster during the summer\n- <b>Ground-type</b> – Don’t leave your resources on the ground. Build floors underneath your stockpile zones to slow down decomposition.“
system_effectors_info,Text,,“<style=AlmParagraph>Modifiers\n</style>- Modifiers vary attributes, priorities, mood and stats.\n- Modifiers can be activated by consuming something or by equipping something\n- E.g.: equipping heavy armour modifies a settler’s movement and evade chance.\nEach settler can activate differing modifiers, depending on their perks.\n- E.g.: A settler with the Austere perk gets negative modifiers from a lavish meal , but positive effects from eating raw food.\n- A list of active modifiers is found in the stats tab in the additional settler selection panel.\n- A list of mood modifiers is found in the mood tab.\n\n- Wounds are also a type of modifier, because they affect certain settler attributes. But they differ from regular modifiers because they can cause bleeding, and have varied effects depending on their severity. “
system_effectors_name,Text,,“Modifiers“
system_equipment_quality_info,Text,,“<style=AlmParagraph>Item Quality\n</style>- All items like weapons, armour and apparel have a quality level.\n- Quality levels are:<b> flimsy, sturdy, good, fine, superior and flawless</b>.\n- Higher quality levels mean the item is more durable, and has better attributes, such as damage or range.\nSome items may have different modifiers depending on their quality.\n- Your settlers have a higher chance of producing better quality items if their skill in that field is higher. \n- When highly-skilled settlers are in a good mood, their chances of producing a flawless item will also increase slightly.\n“
system_equipment_quality_name,Text,,“Item Quality“
system_fermentation,Text,,“Fermentation“
system_fermentation_info,Text,,“<style=AlmParagraph>Fermentation\n</style>Some resources like curdling milk can ferment if the temperature is right. Resources that ferment will turn into new resources after the fermentation process is finished. Example: Curdling milk will turn into cheese.“
system_higher_ground_info,Text,,“<style=AlmParagraph>Higher ground\n</style>- An archer (or other settler with a ranged weapon equipped) placed at least one level higher than their target gets a bonus to precision, range and critical hit chance. The projectile’s trail will be red when fired from higher ground.\n- If an archer is at least one level lower than their target, they will loose precision, range and critical hit chance. Projectiles fired from lower ground have a blue trail.“
system_higher_ground_name,Text,,“Higher Ground“
system_room_info,Text,,“<style=AlmParagraph>Room types\n</style>- Four walls, at least one door and a roof (or ceiling) creates a ‚spare‘ room. Fill that room with furniture and decorations to create other types of room.\n- Take a look at the room type legend in the upper left corner (when room overlay is turned on) to see what is needed for each room type, and what benefits that room offers.\n“
system_room_name,Text,,“Room Types“
system_stability,Text,,“Stability“
system_stability_info,Text,,“<style=AlmParagraph>Stability\n</style>\n- Each structure has a stability value.\n- The stability value determines whether you can attach other structures to that structure or not.\n- When set on the ground, a structure has a stability value of <b>4</b>. Each structure attached to it will have <b>-1</b> stability the farther off it is placed.\n- You cannot position a structure with a stability value of <b>0</b>.\n- The stability value remains unchanged vertically.\n<style=AlmParagraph>\nBeams\n</style>\n- Place beams between two walls or terrain voxels. If one of these gets destroyed, this will also destroy the beam and everything resting on it. \n- A beam has a maximum range of 10 grid spaces.\n- The beam will inherit the lower stability value of the two walls/voxels it ties together.\n- Walls, windows, doors, roofs, merlons, and floors are the only things that you can place on beams.“
system_temperature_info,Text,,“<style=AlmParagraph>Temperature\n</style><style=AlmParagraph>Outside & Inside Temperature\n</style>- Outdoor temperature is shown in the top right corner of the screen next to the time.\n- This temperature is the global outdoor temperature that is further modified by sunlight, shade, proximity to heat sources, etc. \n- Outdoor temperature depends on the season, time of day and active weather events such as cold snaps or heatwaves.\n- You can inspect temperature using the temperature overlay on the upper left panel \n- To view indoor temperature, mouse over a room. Its temperature will be displayed replacing the outdoor temperature reading, in the top right corner. Alternatively, select the room to see this information.\n- Indoor temperature depends on the outdoor temperature, and the room’s insulation, as well as elements that have thermal output inside the room, like torches or a campfire.\n<style=AlmParagraph>\nKeeping cold\n</style>If you want to have a colder room during the summertime, you can:\n- build a room underground. \n- use material that has high insulation, such as clay.\n- keep windows open and extinguish all heat sources inside that room.\n- Note that windows that let sunlight in can also heat up the room\n- Store ice blocks to further cool the area around them. \n<style=AlmParagraph>\nKeeping warm\n</style>If you want to have warm rooms during the wintertime, you can:\n- place heat sources inside the rooms.\n- close all windows to keep the warmth inside.“
system_temperature_name,Text,,“Temperature “
system_weapon_attributes_info,Text,,“<style=AlmParagraph><sprite=““damage_icon““ index=t>Damage \n</style>- Damage is calculated from several factors: attackers‘ attributes; weapon base damage; weapon armour penetration; and the opponents’ armour rating and armour durability.\n- If the attacker hits an opponent without armour, then the entire damage will be inflicted and the opponents’ HP will be lowered by that amount.\n- If the attacker hits an opponent who is wearing armour, then the damage is affected by the weapon’s armour penetration attribute and the opponents’ armour rating and armour hitpoint percentage.\n\n- The formula for dealing damage is:\n\n<style=Desc>(weapon base damage * armour penetration) – ((weapon base damage * armour penetration) * (armour hit points percentage at that moment * armour rating))</style>\n<style=AlmParagraph>\n<sprite=““critical_strike““ index=t> Critical Damage\n</style>- Every attack has a 15% chance to deal critical damage by striking the opponent in the head.\nAll critical damage is multiplied by 2x.\n- When critical damage is inflicted, the damage takes into consideration headgear instead of body armour.\n<style=AlmParagraph>\n<sprite=““range_icon““ index=t> Range\n</style>- The number of grid spaces the weapon can reach. \n<style=AlmParagraph>\n<sprite=““precision_icon““ index=t> Precision\n</style>- The weapon’s chance to hit the target.\n- This is not the weapon’s final chance to hit its target.\n- The chance to hit is affected by things like: the attackers’ attributes, precision falloff with distance, weather and terrain elevation.\n<style=AlmParagraph>\nPrecision falloff with distance\n</style>- This is the percentage the chance to hit falls as the target gets further away.\n<style=AlmParagraph>\nArmour penetration\n</style>- This is the percentage of damage that will pass through armour. Piercing weapons like spears, arrows and bolts have a high armour penetration percentage.\n<style=AlmParagraph>\nArmour damage\n</style>- This is the percentage of base damage that will be inflicted to the armour or shield (or headgear if critical strike) Weapons like hammers and maces as well as axes have a high armour damage percentage, so they are ideal for armoured opponents or breaking down their shields\n<style=AlmParagraph>\nBuilding damage\n</style>- The percentage of base damage that will be inflicted on buildings, workbenches and furniture. Blunt weapons and axes have a high building damage percentage. They are ideal for taking down doors.\n“
system_weapon_attributes_name,Text,,“Weapon Attributes“
tame_failed_message,Text,,“Taming attempt failed“
tame_failed_retaliate_message,Text,,“Retaliate“
tame_retaliate_info,Text,,“The chance that the animal will attack the settler taming it“
tame_successful_message,Text,,“Taming attempt successful“
tame_try_info,Text,,“Last taming attempt“
tame_try_left,Text,,“Taming attempts remaining today “
tame_try_maximum,Text,,“This animal has already had a taming attempt today“
tameable,Text,,“Tameable“
tameable_info,Text,,“The chance that the taming attempt will be sucessful (the settler attempting to tame this animal will also multiply this chance)“
taming_skill_level_low,Text,,“Cannot tame animal, skill level not met“
temperature_out_of_range,Text,,“Unsuitable temperature“
tended_wounds_pattern,Text,,“<agent_name> tended <target_name>’s wounds“
thermal_emission,Text,,“Heat output“
thermal_insulation,Text,,“Thermal insulation“
third_archer_easy,Text,,“Third Coming Archer“
third_archer_hard,Text,,“Master Third Coming Archer“
third_archer_med,Text,,“Adept Third Coming Archer“
third_basic_easy,Text,,“Third Coming Pillager“
third_basic_hard,Text,,“Ruthless Third Coming Pillager“
third_basic_med,Text,,“Fierce Third Coming Pillager“
third_heavy_easy,Text,,“Third Coming Thug“
third_heavy_hard,Text,,“Murderous Third Coming Thug“
third_heavy_med,Text,,“Brutal Third Coming Thug“
topic_belief_1,Text,,“Galen’s teaching“
topic_belief_10,Text,,“the monarchy“
topic_belief_11,Text,,“Piers Gaveston“
topic_belief_12,Text,,“cannibalism“
topic_belief_13,Text,,“pagans inventing new rituals“
topic_belief_2,Text,,“who really started the Crusades“
topic_belief_3,Text,,“the dialectical method of scholasticism “
topic_belief_4,Text,,“Avicenna’s ideas on Aristotle“
topic_belief_5,Text,,“reliance on astrology “
topic_belief_6,Text,,“demons causing sickness“
topic_belief_7,Text,,“witchcraft and healing“
topic_belief_8,Text,,“reintroducing feudalism“
topic_belief_9,Text,,“the ideal of courtly love“
topic_beliefoakbrethren_1,Text,,“avoiding religious indoctrination“
topic_beliefoakbrethren_10,Text,,“blood sacrifices in public“
topic_beliefoakbrethren_2,Text,,“allowing dissection“
topic_beliefoakbrethren_3,Text,,“the wizard Roger Bacon“
topic_beliefoakbrethren_4,Text,,“whether baptism truly banishes evil“
topic_beliefoakbrethren_5,Text,,“polytheism and superstition“
topic_beliefoakbrethren_6,Text,,“the animism of the Celts“
topic_beliefoakbrethren_7,Text,,“druidic rites at the long barrow“
topic_beliefoakbrethren_8,Text,,“dragons under the hills“
topic_beliefoakbrethren_9,Text,,“nicor and other water spirits“
topic_beliefrestitution_1,Text,,“obedience to divine authority“
topic_beliefrestitution_10,Text,,“the immanence of God, and stoicism“
topic_beliefrestitution_11,Text,,“the sin of bigamy “
topic_beliefrestitution_2,Text,,“adherence to religion “
topic_beliefrestitution_3,Text,,“Francis of Assisi “
topic_beliefrestitution_4,Text,,“Thomas Aquinas“
topic_beliefrestitution_5,Text,,“the ecstasies of women mystics“
topic_beliefrestitution_6,Text,,“whether priests should marry“
topic_beliefrestitution_7,Text,,“the Dominican order“
topic_beliefrestitution_8,Text,,“the cost of the Children’s Crusade“
topic_beliefrestitution_9,Text,,“the hope of salvation“
topic_personal_1,Text,,“appropriate outfit choices“
topic_personal_10,Text,,“forbearance and kindness“
topic_personal_11,Text,,“idleness and shirking duties“
topic_personal_12,Text,,“keeping the noise down “
topic_personal_13,Text,,“some hurtful gossip“
topic_personal_14,Text,,“a recent argument“
topic_personal_15,Text,,“spitefulness“
topic_personal_16,Text,,“unfairness“
topic_personal_17,Text,,“acting grumpy“
topic_personal_18,Text,,“the importance of neatness“
topic_personal_19,Text,,“being on edge“
topic_personal_2,Text,,“personal differences“
topic_personal_20,Text,,“keeping things civil“
topic_personal_21,Text,,“how to improve one’s popularity“
topic_personal_22,Text,,“common courtesy“
topic_personal_23,Text,,“selfishness“
topic_personal_24,Text,,“taking matters more seriously“
topic_personal_25,Text,,“tomfoolery“
topic_personal_26,Text,,“overcoming shyness“
topic_personal_27,Text,,“constant daydreaming“
topic_personal_28,Text,,“dull-witted blundering“
topic_personal_29,Text,,“the distinction between wisdom and hubris“
topic_personal_3,Text,,“bravery – or the lack of it – “
topic_personal_30,Text,,“frequent drunkenness“
topic_personal_31,Text,,“an unpaid debt“
topic_personal_32,Text,,“a painful incident“
topic_personal_33,Text,,“hygiene and bathing“
topic_personal_34,Text,,“galantry“
topic_personal_35,Text,,“geniality“
topic_personal_4,Text,,“who was more intelligent“
topic_personal_5,Text,,“friendship“
topic_personal_6,Text,,“sense of humour“
topic_personal_7,Text,,“charitable actions“
topic_personal_8,Text,,“curmudgeonly behaviour“
topic_personal_9,Text,,“dishonesty“
topic_smalltalk_1,Text,,“the weather“
topic_smalltalk_10,Text,,“the merits of turnips“
topic_smalltalk_11,Text,,“art and artists“
topic_smalltalk_12,Text,,“jousting“
topic_smalltalk_13,Text,,“sword fighting“
topic_smalltalk_14,Text,,“archery techniques“
topic_smalltalk_15,Text,,“what was for supper“
topic_smalltalk_16,Text,,“planting herbs“
topic_smalltalk_17,Text,,“the strange smell“
topic_smalltalk_18,Text,,“windmills“
topic_smalltalk_19,Text,,“rats in the store again“
topic_smalltalk_2,Text,,“dog training“
topic_smalltalk_20,Text,,“feast days“
topic_smalltalk_21,Text,,“pilgrimages“
topic_smalltalk_22,Text,,“Saint Fiacre’s curse“
topic_smalltalk_23,Text,,“fleas and ticks“
topic_smalltalk_24,Text,,“catching rabbits“
topic_smalltalk_25,Text,,“the best fishing spots“
topic_smalltalk_26,Text,,“haymaking“
topic_smalltalk_27,Text,,“good dye plants“
topic_smalltalk_28,Text,,“basket weaving“
topic_smalltalk_29,Text,,“broken fences“
topic_smalltalk_3,Text,,“owning cats“
topic_smalltalk_30,Text,,“lumpy beds“
topic_smalltalk_31,Text,,“achey joints“
topic_smalltalk_32,Text,,“wrestling“
topic_smalltalk_33,Text,,“chess“
topic_smalltalk_34,Text,,“darning hose“
topic_smalltalk_35,Text,,“Shrovetide football“
topic_smalltalk_36,Text,,“the great cattle plague“
topic_smalltalk_4,Text,,“cattle“
topic_smalltalk_5,Text,,“the cooking rota“
topic_smalltalk_6,Text,,“food storage“
topic_smalltalk_7,Text,,“trees“
topic_smalltalk_8,Text,,“wild flowers“
topic_smalltalk_9,Text,,“the habits of birds“
torch_off_info,Text,,“No heat or light is emitted “
torch_on_info,Text,,“This flame radiates heat and light while on“
torch_state_off,Text,,“Off“
torch_state_on,Text,,“On“
total_spaces,Text,,“Total spaces“
trade_animal_locked,Text,,“This animal is not accessible“
trade_balance_bargain,Text,,“Bargain Threshold“
trade_balance_desc,Text,,“If the balance is in your settlement’s favour (right), then you are asking for more than you are offering. If the balance is in the merchant’s favour (left), then you are giving more than you are asking for. Only transactions under the Bargain Threshold are possible. The Bargain Threshold is influenced by the bartering settler’s Speechcraft skill.“
trade_balance_title,Text,,“Bartering Balance“
trade_buy,Text,,“Acquire“
trade_buying,Text,,“Acquiring“
trade_message_cant_continue,Text,,“This transaction is unacceptable. The merchant demands more goods in return for the goods offered“
trade_number_merchant,Text,,“The number of this resource the merchant has available to trade“
trade_number_settlement,Text,,“The number of these resources that you have available to trade“
trade_sell,Text,,“Proffer“
trade_selling,Text,,“Proffering“
trade_total_buy,Text,,“The total amount of value you will gain from the merchant“
trade_total_sell,Text,,“The total amount of value you will give to the merchant“
trade_wont_buy,Text,,“This merchant will not trade for this resource“
trader_1,Text,,“Merchant“
trader_leaving,Text,,“<faction_name> merchant is leaving your settlement“
trader_left,Text,,“<faction_name> merchant has left“
trader_message_mass,Text,,“Merchant can’t carry this much weight“
trader_visitor,Text,,“Lone Traveller“
trader_wont_sell_animal,Text,,“This animal cannot be sold“
train_failed_message,Text,,“Training attempt failed“
train_melee,Text,,“Melee Training“
train_ranged,Text,,“Marksman Training“
train_try_info,Text,,“Last training attempt“
train_try_left,Text,,“Training attempts remaining today“
train_try_maximum,Text,,“This animal has already had a training attempt today“
training_skill_level_low,Text,,“Cannot train animal, skill level not met“
training_successful_message,Text,,“Training attempt successful“
trap_misfire,Text,,“Trap misfire!“
trebuchet,Text,,“Movable Trebuchet“
trebuchet2,Text,,“Movable Trebuchet“
trebuchet3,Text,,“Movable Trebuchet“
trebuchet_has_agent,Text,,“Someone is operating this trebuchet“
trebuchet_no_agent,Text,,“No one is operating this trebuchet“
tutorial_animals,Text,,“Tutorial: Animals“
tutorial_animals_info,Text,,“<style=AlmParagraph>Animals\n</style><b>Wild Animals</b>\n- Settlers can hunt and butcher wild animals for meat and leather.\n- Some animals like wolves and boars have a chance to retaliate when hunted.\n- To hunt an animal, a settler needs to be equipped with a ranged weapon.\n\n<b>Domestic Animals</b>\n- Some wild animals can be tamed.\n- Some animals may attack a settler who is trying to tame them, so beware.\n-Taming can be a long process and can’t be done continually. Settlers can try to tame an animal once every 24h.\n- Tamed animals will live alongside settlers. Some animals can be kept in animal pens. To create a pen, place a pen marker in a fenced off or enclosed area.\n<b>Pets</b>\n- Some domestic animals can be trained to become pets.\n- Pets can be assigned to settlers so that they will follow them around and even help out around the settlement. “
tutorial_camera_control,Text,,“Tutorial: Camera Control“
tutorial_camera_control_info,Text,,“<style=AlmParagraph>Camera controls\n</style>- Use the [<style=Shortcut>WASD</style>] keys to move your camera around.\n- <style=Shortcut>Mouse wheel</style> is used to zoom in and out.\n- Tilt and rotate holding down the <sprite=““ctrl_middle_click““ index=t> and moving the mouse around.\n- [<style=Shortcut>Num5</style>] will reset the camera to its initial position.<style=AlmParagraph>\nAlternate controls\n</style>- Use <style=Shortcut>Arrow Keys </style>: keys to move your camera around.\n- Hold down <sprite=““ctrl_right_click““ index=t> to pan camera. \n- Use [<style=Shortcut>+</style>]&[<style=Shortcut>-</style>] to zoom in and out. \n- Use [<style=Shortcut>Num7</style>] & [<style=Shortcut>Num9</style>] to rotate and [<style=Shortcut>Num8</style>] and [<style=Shortcut>Num2</style>] to tilt. <style=AlmParagraph>\nTip\n</style>- <style=Desc> Customize the camera controls in the options menu.</style>\n“
tutorial_construction,Text,,“Tutorial: Construction“
tutorial_construction_info,Text,,“<style=AlmParagraph>Construction\n</style>- Your settlers still need somewhere to live.\n- Start by placing some wooden walls from the base panel [<style=Shortcut>F1</style>] in a rectangle, then adding a wooden door and thatched roof over it. \n- Place sleeping spots from the furniture panel [<style=Shortcut>F3</style>] inside so your settlers have somewhere to sleep.“
tutorial_defence,Text,,“Tutorial: Defence“
tutorial_defence_info,Text,,“<style=AlmParagraph>Defence\n</style>- Use structures like merlons to your advantage to cover your archers from enemy projectiles.\n- Place archers on higher ground so they get a buff in precision, range, and critical hit chance.\n- Place traps strategically around your settlement to weaken your enemies.“
tutorial_domestic_animals,Text,,“Tutorial: Domestic Animals“
tutorial_domestic_animals_info,Text,,“<style=AlmParagraph>Domestic Animals\n</style>- Some wild animals can be tamed.\n- Some animals may attack a settler who is trying to tame them, so beware.\n-Taming can be a long process and can’t be done continually. Settlers can try to tame an animal once every 24h.\n- Tamed animals will live alongside settlers. Some animals can be kept in animal pens. To create a pen, place a pen marker in a fenced off or enclosed area.“
tutorial_drafting_combat,Text,,“Tutorial: Drafting & Combat“
tutorial_drafting_combat_info,Text,,“<style=AlmParagraph>Drafting & Combat\n</style>- To control your settlers directly, draft them by selecting them, and clicking on the draft action in their selection panel. \n- A drafted settler will go where you tell them to go and will attack who you tell them to attack.\n- During combat an archer will shoot anybody within their range, while a melee settler will wait until the enemy comes close or attacks them. <style=AlmParagraph>\nTip\n</style><style=Desc>- Place archers on higher ground in order for them to get a buff in precision, range, and critical hit chance.</style>“
tutorial_equipment,Text,,“Tutorial: Equipment“
tutorial_equipment_info,Text,,“<style=AlmParagraph>Equipment\n</style>- To prepare your settlers, equip them with armour, clothing, and weapons.\n- Select a settler and <sprite=““ctrl_right_click““ index=t> on an item and order them to equip it. \n<style=AlmParagraph>\nTip\n</style><style=Desc>- Examine which of your settlers is proficient with melee or ranged weapons and equip accordingly.</style>“
tutorial_farming,Text,,“Tutorial: Farming“
tutorial_farming_info,Text,,“<style=AlmParagraph>Farming\n</style>- Sow crop fields to ensure a steady supply of food for the upcoming winter. \n- Choose a crop from the zone panel [<style=Shortcut>F7</style>], then drag it to the required size.\n- You need appropriate supplies of seeds and saplings in order to sow.\n- New varieties of crop fields will be unlocked as you acquire new seed types, either by foraging, or from merchants. \n- Remember that plants need sunlight. Sow crops in the open, away from trees or structures that will create shade. Days are shorter in winter and early spring, so try to avoid sowing plants during this time.“
tutorial_forbid,Text,,“Tutorial: Forbid/Allow“
tutorial_forbid_info,Text,,“<style=AlmParagraph>Forbid/Allow\n</style>- Settlers will not interact with items that are marked as forbidden.\n- Forbidden items will have a forbidden sign over them.\n- You can allow forbidden items by using the allow order or by selecting the item and selecting the allow action. “
tutorial_friendliness,Text,,“Tutorial: Alignment“
tutorial_friendliness_info,Text,,“<style=AlmParagraph>Alignment\n</style>- Alignment determines whether a faction is friendly, neutral or hostile towards your settlement.\n- Hostile factions will initiate raids on your settlement, while friendly and neutral factions will send Merchants your way from time to time.\n“
tutorial_game_speed,Text,,“Tutorial: Game Speed“
tutorial_game_speed_info,Text,,“<style=AlmParagraph>Game speed controls\n</style>- You can speed up time.\n- Click on the speed keys. \n- Or use [<style=Shortcut>1</style>],[<style=Shortcut>2</style>],[<style=Shortcut>3</style>].\n- Pressing [<style=Shortcut>Space</style>] will pause the game. \n- You can give orders, place buildings, and draft while the game is paused.<style=AlmParagraph>\nTip\n</style>- <style=Desc>This is especially useful if things get hectic.</style>“
tutorial_initiate_trading,Text,,“Tutorial: Initiate Bartering“
tutorial_initiate_trading_info,Text,,“<style=AlmParagraph>Initiate Bartering\n</style>- To initiate bartering with a merchant, select a settler and <sprite=““ctrl_right_click““ index=t> on the merchant, then select the <b>Barter with</b> option.“
tutorial_jobs,Text,,“Tutorial: Jobs“
tutorial_jobs_info,Text,,“<style=AlmParagraph>Job Priorities\n</style>- The <b>JOB</b> panel is where you can prioritize each settler’s tasks.\n- By default, settlers will prioritize their jobs from left to right.\n- Using <sprite=““ctrl_left_click““ index=t> and <sprite=““ctrl_right_click““ index=t>, you can change job priorities so that a given settler will choose one job before another.\n- Jobs set to the same priority level will be prioritized left to right.\n- If the job box is empty, that means that a settler will never do that job.\n- Settlers will always do the highest priority job that they can find.\n- If a specific job is not on anyone’s priority list, that job will never get done.\n- The frame colour of a job box indicates the settler’s skill level.\n<style=AlmParagraph>\nTip\n</style>- <style=Desc>If a settler has a very low skill rating for a specific job, it is better to turn that job off completely for that settler – otherwise, there is a chance they’ll do the job and fail. This is important when it comes to things like harvesting. Example: a settler with a low botanical skill level could end up ruining the harvest, yielding no resources. So it’s best to let them focus on what they do best!</style>“
tutorial_layer_control,Text,,“Tutorial: World Layers“
tutorial_layer_control_info,Text,,“<style=AlmParagraph>World Layers\n</style>- You can shuffle between layers and building floors.\n- Use the up or down layer buttons in the top left corner.\n- Or use [<style=Shortcut>,</style>] and [<style=Shortcut>.</style>].\nUse [<style=Shortcut>Ctrl</style>] + [<style=Shortcut>Mouse wheel</style>] to quickly go through layers.\nUse [<style=Shortcut>Ctrl</style>] + <sprite=““ctrl_left_click““ index=t> on any object or the ground to jump to that given layer. <style=AlmParagraph>\nTip\n</style><style=Desc>- This is useful for customizing multistorey buildings.</style>“
tutorial_manage,Text,,“Tutorial: Manage“
tutorial_manage_info,Text,,“<style=AlmParagraph>Manage\n</style>- Use the manage panel to determine which items your settlers will auto-equip, what food and alcohol they are allowed to consume, etc.\n- You can still force settlers to consume or equip something using the right-click action menu. “
tutorial_mood,Text,,“Tutorial: Mood“
tutorial_mood_info,Text,,“<style=AlmParagraph>Mood\n</style>- Mood represents your settlers‘ happiness.\n- Be sure to check on your settlers’ mood often.\n- A low mood can result in settlers rebelling and refusing to follow orders.\n- If a settler’s mood reaches 0, they will leave your settlement.\n- Things like cooked or lavish meals, comfortable beds, and a fair amount of leisure time can help keep your settlers’ spirits high.“
tutorial_move,Text,,“Tutorial: Control Settlers“
tutorial_move_info,Text,,“<style=AlmParagraph>Positioning & Movement\n</style>- A drafted settler will go where you tell them to go and will attack who you tell them to attack.\n- <sprite=““ctrl_right_click““ index=t> anywhere to order your settlers to go to that position.<style=AlmParagraph>\nTip\n</style><style=Desc>- During combat, an archer will shoot anybody within their range, while a melee settler will wait until the enemy comes close or attacks them. \n- Place archers on higher ground in order for them to get a buff in precision, range, and critical hit chance.</style>“
tutorial_move_structures,Text,,“Tutorial: Relocate Structures“
tutorial_move_structures_info,Text,,“<style=AlmParagraph>Relocate Structures\n</style>- Smaller structures like furniture, workstations and decorations can be easily relocated: Select an already-constructed structure and click on the relocate button. Then select a new location.\n\n- Structures that are removed will turn into a resource pile and can be stored on stockpiles, and even traded with Merchants.\n“
tutorial_orders,Text,,“Tutorial: Orders“
tutorial_orders_info,Text,,“<style=AlmParagraph>Orders\n</style>- Issue orders to your settlers with the order tools in the lower right corner.\n- Try selecting the chop tool and <sprite=““ctrl_left_click““ index=t> + drag it over some trees you want to cut down.“
tutorial_pet_animals,Text,,“Tutorial: Pets“
tutorial_pet_animals_info,Text,,“<style=AlmParagraph>Pets\n</style>- Some domestic animals can be trained to become pets.\n- Pets can be assigned to settlers so that they will follow them around and even help out around the settlement.“
tutorial_production,Text,,“Tutorial: Production“
tutorial_production_info,Text,,“<style=AlmParagraph>Production\n</style>- To start producing something, select a workstation, and add a product from the product list. \n- Set the number of products you want your settlers to make. <style=AlmParagraph>\nTip\n</style>- <style=Desc>Set the food production to “Until you have” mode so your settlers will continually produce if they have material, up to the required number.</style>“
tutorial_region,Text,,“Tutorial: Region“
tutorial_region_info,Text,,“<style=AlmParagraph>Region\n</style>- You can see what factions and faction settlements are in your region.\n- Form a caravan and send your settlers to trade with other settlements by selecting a settlement and clicking the <b>send caravan</b> button.\n“
tutorial_research,Text,,“Tutorial: Research“
tutorial_research_info,Text,,“<style=AlmParagraph>Research\n</style>- Unlock new building options and production types in the research panel. \n- Various forms of knowledge in the form of books are available to unlock research items.\n- Unlocked research items will not consume the books. \n- Take care of your books, having them destroyed or stolen will disable unlocking new research items until the previously allocated amount is reached. \n- Books (Chronicle, Textbook, Thesis) are produced at research tables (<LinkAlmanac=““Basicresearchtable““>Basic Research Table</link>, <LinkAlmanac=““Researchtable““>Research Table</link>, <LinkAlmanac=““Advancedresearchtable““>Advanced Research Table</link>)“
tutorial_schedule,Text,,“Tutorial: Schedule“
tutorial_schedule_info,Text,,“<style=AlmParagraph>Schedule panel\n</style>- You can use the <b>SCHEDULE</b> panel to modify the time of day your settler should do each type of activity.“
tutorial_select,Text,,“Tutorial: Draft Settlers“
tutorial_select_info,Text,,“<style=AlmParagraph>Draft\n</style>- To control your settlers directly, draft them by selecting them, and clicking on the draft action in their selection panel.<style=AlmParagraph>\nTip\n</style><style=Desc>- You can select multiple settlers and then draft them. \n- Use the settler panel on the left to quickly select a single settler, or use [<style=Shortcut>Shift</style>] + <sprite=““ctrl_left_click““ index=t> to select multiple. </style>“
tutorial_stockpile,Text,,“Tutorial: Stockpile“
tutorial_stockpile_info,Text,,“<style=AlmParagraph>Stockpile\n</style>- Your settlers need somewhere to store resources.\n- You need to designate a stockpile zone.\n- Choose the default stockpile from the zone panel [<style=Shortcut>F7</style>] in the lower left of the screen.<style=AlmParagraph>\nTip\n</style>- <style=Desc>Place stockpiles under roofs or inside to slow down resources‘ decay.</style>“
tutorial_trading,Text,,“Tutorial: Bartering“
tutorial_trading_info,Text,,“<style=AlmParagraph>Bartering\n</style>- Bartering functions by exchanging resources and items with a Merchant.\n- You can request resources only if you proffer something in return with the same or similar value.\n- The settler making the trade can influence prices, and can also negotiate to get more than they offered.\n\n- Giving the merchant more value than is received will be considered a gift, and will influence alignment favourably towards the Merchant’s faction.\n- The value of resources is determined by merchant type, faction, alignment, and even time of year.\n“
tutorial_welcome,Text,,“Welcome“
tutorial_welcome_info,Text,,“<style=AlmParagraph>Welcome To Going Medieval\n</style>- Please bear in mind that the game is under Heavy development. This means that the game will have some bugs and unfinished systems. <b>You can consult the Almanac for help and tutorials.</b>“
tutorial_wild_animals,Text,,“Tutorial: Wild Animals“
tutorial_wild_animals_info,Text,,“<style=AlmParagraph>Wild Animals\n</style>- Settlers can hunt and butcher wild animals for meat and leather.\n- Some animals like wolves and boars have a chance to retaliate when hunted.\n- To hunt an animal, a settler needs to be equipped with a ranged weapon.“
two_handed,Text,,“Two handed“
ui_cancel,Text,,“Cancel“
ui_keep,Text,,“Keep“
ui_region_influence,Text,,“Region influence“
unconscious_default_1,Text,,“<agent_name> passed out.“
unconscious_default_10,Text,,“<agent_name> seemed dead to the world.“
unconscious_default_11,Text,,“<agent_name> was totally inert.“
unconscious_default_12,Text,,“<agent_name> lost consciousness.“
unconscious_default_13,Text,,“<agent_name> slumped to the ground.“
unconscious_default_14,Text,,“<agent_name> was rendered senseless“
unconscious_default_15,Text,,“<agent_name> fell into a stupor.“
unconscious_default_2,Text,,“<agent_name> swooned, unconscious.“
unconscious_default_3,Text,,“<agent_name> blacked out.“
unconscious_default_4,Text,,“<agent_name> appeared comatose.“
unconscious_default_5,Text,,“<agent_name> was out cold.“
unconscious_default_6,Text,,“<agent_name> collapsed.“
unconscious_default_7,Text,,“<agent_name> keeled over.“
unconscious_default_8,Text,,“<agent_name> fainted.“
unconscious_default_9,Text,,“<agent_name> was unresponsive.“
undrafted_stance,Text,,“Undrafted Stance“
unit_suffix_hour,Text,,“h“
unit_suffix_meter,Text,,“m“
unit_suffix_meters_per_second,Text,,“m/s“
unit_suffix_per_hour,Text,,“/h“
unit_suffix_per_second,Text,,“/s“
unit_suffix_percent,Text,,“%“
unit_suffix_second,Text,,“s“
unit_suffix_times,Text,,“x“
unlocked_door_info,Text,,“Settlers can pass through this door, but enemies and animals cannot.“
unlocked_tech,Text,,“Unlocked Tech“
unnamed,Text,,“Unnamed“
update_01_name,Text,,“Shelves and Racks Update“
update_02_name,Text,,“Bartering & Diplomacy“
update_02_name_alt,Text,,“Trading & Diplomacy“
update_02_name_alt2,Text,,“Merchants & Diplomacy“
update_03_name,Text,,“Animals & Pets“
update_05_name,Text,,“Animal Trading“
update_06_name,Text,,“Terraforming & Cats“
update_07_name,Text,,“Beauty & Comfort“
update_08_name,Text,,“Social Interactions“
update_095_capsule,Text,,“Coin Bartering“
update_09_name,Text,,“Environment Effects Overhaul“
update_09_name_old,Text,,“Ladder System“
update_10_name,Text,,“Water & Fishing“
update_11_capsule,Text,,“Bards & Feasts“
update_11_name,Text,,“Roles & Events“
update_12_capsule,Text,,“PORTCULLISES“
update_12_name,Text,,“Prisoners & Gates“
update_14_Capsule,Text,,“FIRE“
update_14_name,Text,,“Training Structures & Fire“
update_15_Capsule,Text,,“NEW DEFENSIVE WEAPONS“
update_15_Capsule_alt,Text,,“SIEGE WEAPONS“
update_15_Capsule_alt2,Text,,“WAR MACHINES“
update_15_name,Text,,“War Machines & Enemy AI“
update_entry_01,Text,,“Shelves & Weapon racks“
update_entry_02,Text,,“Larger Maps“
update_entry_03,Text,,“Stockpile priority“
update_entry_04,Text,,“Temperature Balance“
update_entry_05,Text,,“Trebuchet Balance & Changes“
update_entry_06,Text,,“QoL Improvements“
update_entry_07,Text,,“New decorative structures“
update_entry_08,Text,,“Stability & Optimisation“
update_entry_09,Text,,“Relocate Structures“
update_entry_10,Text,,“Character Customisation“
update_entry_11,Text,,“Structure Variations“
update_entry_12,Text,,“Seeds & Saplings“
update_entry_13,Text,,“Ice Blocks“
update_entry_14,Text,,“Beekeeping“
update_entry_15,Text,,“Orchards“
update_entry_16,Text,,“New Resources“
update_entry_17,Text,,“Heat Source Refueling“
update_entry_18,Text,,“New Faction Equipment“
update_entry_19,Text,,“New Music Tracks“
update_entry_20,Text,,“New Pathfinding System“
update_entry_21,Text,,“Fermentation“
update_entry_22,Text,,“Trophy Mounting“
update_entry_23,Text,,“Animal Pen“
update_entry_24,Text,,“Starting Animals“
update_entry_25,Text,,“Animals in caravans“
update_entry_26,Text,,“Food Pouch“
update_entry_27,Text,,“New structure: Sign“
update_entry_28,Text,,“Custom Difficulty“
update_entry_29,Text,,“Predator Animals“
update_entry_30,Text,,“Pest Control“
update_entry_31,Text,,“New Animals“
update_entry_32,Text,,“CATS“
update_entry_33,Text,,“Terraforming“
update_entry_34,Text,,“Aesthetic Value“
update_entry_35,Text,,“Comfort“
update_entry_36,Text,,“Statues“
update_entry_37,Text,,“Paintings“
update_entry_38,Text,,“Rugs“
update_entry_39,Text,,“Room Impressiveness“
update_entry_40,Text,,“Bed Assigment“
update_entry_41,Text,,“Individual rooms“
update_entry_42,Text,,“Infirmary room“
update_entry_43,Text,,“Infirmary Bed“
update_entry_44,Text,,“Affection System“
update_entry_45,Text,,“Settler Small talk“
update_entry_46,Text,,“Social Interactions“
update_entry_47,Text,,“Individual Action log“
update_entry_48,Text,,“Ladder System“
update_entry_49,Text,,“Multiple Shelf Editing“
update_entry_50,Text,,“Feeding Animals Changed“
update_entry_51,Text,,“Sunlight“
update_entry_52,Text,,“Stunted Plants“
update_entry_53,Text,,“Temperature Overhaul“
update_entry_54,Text,,“New Day & Night Cycle“
update_entry_55,Text,,“Accumulating Puddles“
update_entry_56,Text,,“Accumulating Snow“
update_entry_57,Text,,“Wound Tending Overhaul “
update_entry_58,Text,,“Bird Flocks“
update_entry_59,Text,,“Predator protection“
update_entry_60,Text,,“Rivers and Ponds“
update_entry_61,Text,,“Waterfalls“
update_entry_62,Text,,“New Map Type: Marsh“
update_entry_63,Text,,“Fish and Eels“
update_entry_64,Text,,“Settler Role System“
update_entry_65,Text,,“Bards, Druids and Chaplain“
update_entry_66,Text,,“Feasts, Eucharists & Rituals“
update_entry_67,Text,,“Job Preferences“
update_entry_68,Text,,“Extortion Events“
update_entry_69,Text,,“Negotiating for Runaways“
update_entry_70,Text,,“News System“
update_entry_71,Text,,“New Settler Jobs“
update_entry_72,Text,,“New Settler Skills“
update_entry_73,Text,,“Gates“
update_entry_74,Text,,“Captive Labourer system“
update_entry_75,Text,,“New Role“
update_entry_76,Text,,“Execution event“
update_entry_77,Text,,“Recruiting Prisoners“
update_entry_78,Text,,“Training Structures“
update_entry_79,Text,,“Combat With Fire“
update_entry_80,Text,,“New Weapon Types“
update_entry_81,Text,,“Throwable weapon types“
update_entry_82,Text,,“Modding support “
update_entry_83,Text,,“Steam Workshop integration“
update_entry_84,Text,,“Group Enemy AI“
update_entry_85,Text,,“Siege Weapons (player controlled)“
update_entry_86,Text,,“Visiting Other Maps“
update_entry_87,Text,,“Raiding Camps/Settlements“
update_entry_88,Text,,“Grand Objectives“
update_entry_89,Text,,“Flammable Traps“
update_entry_90,Text,,“Fire Arrows“
update_entry_91,Text,,“Modding support (meshes and textures)“
update_entry_92,Text,,“Camera 2.0″
used_spaces,Text,,“Used spaces“
village_enemy,Text,,“Enemy settlement“
village_friendly,Text,,“Friendly settlement“
village_location,Text,,“Settlement Location“
village_name,Text,,“Settlement name“
village_yours,Text,,“Your settlement“
villager_constraint_Age,Text,,“Age“
villager_constraint_DefaultClothes,Text,,“Default Clothes“
villager_constraint_ForceGender,Text,,“Force Body Type“
villager_constraint_ForceReligion,Text,,“Force Religion“
villager_constraint_ForcedPerks,Text,,“Forced Perks“
villager_constraint_Height,Text,,“Height“
villager_constraint_NumberOfVillagers,Text,,“Number of Settlers“
villager_constraint_OverrideStats,Text,,“Override Stats“
villager_constraint_Weight,Text,,“Weight“
villager_constraints,Text,,“Settler Constraints“
villagers_died,Text,,“Settlers lost“
voxel_clay,Text,,“Clay“
voxel_coal,Text,,“Coal“
voxel_dirt,Text,,“Soil“
voxel_gold,Text,,“Gold“
voxel_granite,Text,,“Granite“
voxel_grass,Text,,“Grass“
voxel_impureLimestone,Text,,“Limestone Deposit (Impure)“
voxel_iron,Text,,“Iron“
voxel_limestone,Text,,“Limestone“
voxel_not_diggable,Text,,“Can’t dig any deeper.“
voxel_rocky,Text,,“Rocky soil“
voxel_salt,Text,,“Salt“
voxel_sand,Text,,“Sand“
voxel_silver,Text,,“Silver“
voxel_wetlandDirt,Text,,“Marshy soil“
walls_deconstruct,Text,,“Select walls only“
warning_choose_settler_name,Text,,“Please choose settler’s name“
warning_choose_village_name,Text,,“Please choose settlement name“
warning_message_info_AnimalRaid,Text,,“A pack of wild animals has arrived near your settlement. It will leave in a couple of days so it might be better to leave them undisturbed than to risk someone getting hurt.“
warning_message_info_AttackCountdown,Text,,“Prepare your settlers, <faction_name> are on their way“
warning_message_info_AvailableResearch,Text,,“You have the available knowledge to unlock new research items“
warning_message_info_Bleeding,Text,,“Assign convalesce in the jobs panel in order for other settlers to tend their wounds and stop the bleeding.“
warning_message_info_Cold,Text,,“Make appropriate clothing to beat the cold.“
warning_message_info_CriticalCondition,Text,,“Your settlers‘ hitpoints are low. Convalescence and sleep will help them regenerate.“
warning_message_info_DefensiveStructure,Text,,“Construct defensive structures like merlons and traps to prepare for potential raider attacks.“
warning_message_info_Hunger,Text,,“Harvest more food or produce some using cooking spots like campfires or stoves.“
warning_message_info_HunterMissingWeapon,Text,,“Settlers are assigned hunting jobs, but have no ranged weapons to hunt with.\nEquip your hunters with ranged weapons so that they can hunt.“
warning_message_info_Idle,Text,,“You should probably find them something productive to do.“
warning_message_info_LowStockpileFood,Text,,“Your food reserves are getting low. There is not enough food for settlers.\n\nGet more food by foraging, hunting or farming. <b>(only food placed on a stockpile counts)</b>\n\nForaging – Order some settlers to harvest berries or mushrooms\n\nHunting – Mark some animals to be hunted and butcher their carcasses for meat\n\nFarming – research and place crop fields to grow a steady harvest of food ingredients.“
warning_message_info_MealProduction,Text,,“Construct a workstation that turns raw food into meals, like a campfire or a stove. \nMeals can improve your settlers‘ mood.“
warning_message_info_MissingBed,Text,,“The number of beds needs to match the number of settlers.\n\nBuild some beds so your settlers can get a good night’s sleep.“
warning_message_info_MissingStockpile,Text,,“Place a stockpile so that your settlers have somewhere to store resource piles.“
warning_message_info_MoodAnnoyed,Text,,“The mood of some of your settlers is worsening.\n\nIf it gets too low they will stop following their schedule and orders, and even do destructive things like overeat or drink until they pass out.\n\nIf their mood falls to 0, they will leave your colony\n\nBe sure to combat low mood by making nice meals, giving settlers a good night’s sleep and seeing that they have enough leisure hours in the day. “
warning_message_info_MoodLow,Text,,“The mood of some of your settlers is worsening.\n\nIf it gets too low they will stop following their schedule and orders, and even do destructive things like overeat or drink until they pass out.\n\nIf their mood falls to 0, they will leave your colony\n\nBe sure to combat low mood by making nice meals, giving settlers a good night’s sleep and seeing that they have enough leisure hours in the day. “
warning_message_info_MoodLowRevolt,Text,,“Your settlers have had enough and for the next several hours will not follow your schedule or instructions.“
warning_message_info_NeedTending,Text,,“Your settlers are wounded.\n\nTo tend their wounds, the settlers must convalesce or be carried unconscious to bed by another settler.\n\nOnly then can a settler with a tending job see to the wounds.“
warning_message_info_NegotiationCountdown,Text,,“A negotiator has arrived at the edge of your settlement. Send a settler to speak with [Him/Her]. To initiate negotiation, select a settler and <sprite=““ctrl_right_click““ index=t> on the negotiator, then select the <b>Negotiate with</b> option.“
warning_message_info_Raid,Text,,“Arm your settlers. You are being attacked!“
warning_message_info_RaidCountdown,Text,,“Prepare your settlers, <faction_name> are on their way“
warning_message_info_Recreation,Text,,“Be sure to give your settlers leisure time activities.\n\nThere are several activities available.\n\nReligious – Depending on religious alignment, your settlers will want to pray at a shrine, Oak Brethren Temple or Restitutionist Chapel.\n\nDrinking – Settlers love to wind down with a pint of ale (some more than others)\n\nGames – games like backgammon will give your settlers a pastime.\n\nInspect the stats and mood tabs in the settler selection screen for more info.“
warning_message_info_ResearchBench,Text,,“Construct a Basic Research Table to unlock new research items.“
warning_message_info_Sleep,Text,,“Your settlers are exhausted. This means that they are not getting enough sleep.\n\nMake sure that every settler has enough sleep hours in their schedule.“
warning_message_info_Suffocating,Text,,“Settlers cannot breathe in this environment. Remove them quickly, before they run out of air and die.“
warning_message_info_UnarmedVillagers,Text,,“Arm your settlers so they can defend themselves if attacked. “
warning_message_info_Unconscious,Text,,“Your settlers are unconscious. This could be due to injuries or lack of sleep. Send another settler to bring them to a bed where they can recover.“
warning_message_info_Warmth,Text,,“Keep them indoors or make appropriate clothing to accommodate the heat.“
warning_message_info_WinterClothes,Text,,“Prepare for chilly weather by equipping your settlers with warm clothes.\n\nTailor some winter clothing at the sewing station“
warning_message_info_animals_hungry,Text,,“Your animals are hungry. Feed them, otherwise they might die of starvation. You can check each animal’s diet in the almanac. Ensure that they can access piles of appropriate resources.“
warning_message_info_crop_blight,Text,,“Order your settlers to cut down spoiled crops before the blight spreads.“
warning_message_info_enemy_siege,Text,,“Enemies have one or more siege weapons. Try to destroy them with your own siege weapons or try to disable them by taking out the enemy that is operating it“
warning_message_info_event_possible,Text,,“One or more event types are available to your settlement. Select the appropriate structure to initiate an event there.“
warning_message_info_fire,Text,,“A fire has broken out! Extinguish the flames before they spread and damage your settlement.“
warning_message_info_gaoler_missing,Text,,“You have prisoners but no Gaoler. This means food will not be delivered to prisoners, nor will thay be escorted to their cells. Assign this job to one or more of your settlers. “
warning_message_info_group_of_animals_leave,Text,,“The <animal> group has left “
warning_message_info_group_of_animals_start,Text,,“A group of animals has arrived (<number> <animal>)“
warning_message_info_no_role_hour,Text,,“One or more of your settlers with assigned roles don’t have role-appointed hours. Some roles need role-appointed hours for role-specific tasks.“
warning_message_info_prison_cell,Text,,“There is no room designated as a cell. Add a prison marker and stash to any room to turn it in to a prison cell“
warning_message_info_prisoner_run,Text,,“Prisoners are running away! Order your gaolers to capture them. If runaways reach the edge of the map, they will be gone.“
warning_message_info_role_hour,Text,,“One or more settlers have role duties scheduled during the day, but have no role assigned to them. Assign a role to them or replace the role duty hours with another activity. “
warning_message_info_role_possible,Text,,“One or more of your settlers have the prerequisites to be given a special community role in your settlement. “
warning_message_info_trader,Text,,“To initiate bartering with a merchant, select a settler and <sprite=““ctrl_right_click““ index=t> on the merchant, then select the <b>Barter with</b> option.“
warning_message_info_trader_cant_leave,Text,,“Visitors can’t leave due to being locked or walled in. If you don’t let them go, your settlement’s alignment with <faction_name> will decrease.“
warning_message_info_visitor,Text,,“<village_name> has a visitor from a friendly or neutral faction. If they hold a community role, you can hold a special event relevant to their expertise. Inviting them gives a better quality experience.“
warning_message_info_warden_recruit,Text,,“Assign a settler the Prison Warden role. They will try to recruit prisoners to become villagers in your settlement. The Warden will try this only during role appointed hours.“
warning_message_short_AnimalRaid,Text,,“<style=DefaultRed>Hostile animals</style>“
warning_message_short_AttackCountdown,Text,,“<style=DefaultRed>Attackers approaching.</style>“
warning_message_short_AvailableResearch,Text,,“Research available“
warning_message_short_Bleeding,Text,,“<style=DefaultRed>Settlers are losing blood</style>“
warning_message_short_Cold,Text,,“Settlers are suffering from cold“
warning_message_short_CriticalCondition,Text,,“<style=DefaultRed>Critical Condition</style>“
warning_message_short_DefensiveStructure,Text,,“Build up your defences“
warning_message_short_Hunger,Text,,“<style=DefaultRed>Settlers are starving</style>“
warning_message_short_HunterMissingWeapon,Text,,“Hunter lacks ranged weapon“
warning_message_short_Idle,Text,,“Settlers are idle“
warning_message_short_LowStockpileFood,Text,,“Food reserves on stockpile low“
warning_message_short_MealProduction,Text,,“Meal preparation missing“
warning_message_short_MissingBed,Text,,“Not enough beds“
warning_message_short_MissingStockpile,Text,,“Nowhere to store resources“
warning_message_short_MoodAnnoyed,Text,,“Settlers are becoming annoyed“
warning_message_short_MoodLow,Text,,“<style=DefaultRed>Settlers are unhappy</style>“
warning_message_short_MoodLowRevolt,Text,,“<style=Rebellious>Rebellious</style>“
warning_message_short_NeedTending,Text,,“<style=DefaultRed>Settler wounds need tending</style>“
warning_message_short_NegotiationCountdown,Text,,“Negotiator“
warning_message_short_Raid,Text,,“<style=DefaultRed>Incursion!</style>“
warning_message_short_RaidCountdown,Text,,“<style=DefaultRed>A search party arrives.</style>“
warning_message_short_Recreation,Text,,“Leisure activities“
warning_message_short_ResearchBench,Text,,“Research table missing“
warning_message_short_Sleep,Text,,“<style=DefaultRed>Settlers are exhausted</style>“
warning_message_short_Suffocating,Text,,“<style=DefaultRed>Settlers are suffocating</style>“
warning_message_short_UnarmedVillagers,Text,,“Settlers are unarmed“
warning_message_short_Unconscious,Text,,“<style=DefaultRed>Settlers are unconscious</style>“
warning_message_short_Warmth,Text,,“Settlers are suffering from excessive heat“
warning_message_short_WinterClothes,Text,,“Winter is approaching“
warning_message_short_animals_hungry,Text,,“<style=DefaultRed>Animals are hungry</style>“
warning_message_short_caravan,Text,,“Caravan is at destination“
warning_message_short_crop_blight,Text,,“<style=DefaultRed>Blighted crops</style>“
warning_message_short_enemy_siege,Text,,“<style=DefaultRed>Enemy Siege Weapons!</style>“
warning_message_short_event_possible,Text,,“Hold an Event“
warning_message_short_fire,Text,,“<style=DefaultRed>Fire!</style>“
warning_message_short_gaoler_missing,Text,,“Gaoler Needed“
warning_message_short_no_role_hour,Text,,“Role Duties Schedule Missing“
warning_message_short_prison_cell,Text,,“<style=DefaultRed>Prison Cell Missing</style>“
warning_message_short_prisoner_run,Text,,“<style=DefaultRed>Runaway!</style>“
warning_message_short_role_hour,Text,,“Role Duties Schedule“
warning_message_short_role_possible,Text,,“Eligible for Role“
warning_message_short_trader,Text,,“Merchant“
warning_message_short_trader_cant_leave,Text,,“<style=DefaultRed>Visitors can’t leave</style>“
warning_message_short_visitor,Text,,“Visitor“
warning_message_warden_recruit,Text,,“Cannot Recruit Prisoner“
warning_village_name_exists,Text,,“Settlement name already exists in save file“
water_lvl_01,Text,,“Shallow Water“
water_lvl_02,Text,,“Low Water“
water_lvl_03,Text,,“Deep Water“
wealth_price_buy,Text,,“Value merchant gains when trading this item“
wealth_price_give,Text,,“Value when giving this item“
wealth_price_sell,Text,,“Value gained when trading this item“
weapon_and_modifiers,Text,,“Weapon and modifiers“
weapons_trader,Text,,“Weapons merchant“
weather_clear,Text,,“Clear“
weather_cold_snap,Text,,“Cold snap“
weather_fog,Text,,“Fog“
weather_hailstorm,Text,,“Hailstorm“
weather_heat_wave,Text,,“Heat wave“
weather_rain,Text,,“Rain“
weather_snow,Text,,“Snow“
weather_thunderstorm,Text,,“Thunderstorm“
web_migration_link_text,Text,,“Link“
whiped_back_name,Text,,“Whipped back“
window_state_closed,Text,,“Closed“
window_state_open,Text,,“Open“
winter_description_1,Text,,“In deep winter“
winter_description_2,Text,,“At Yuletide“
winter_description_3,Text,,“At the bitterly-cold end“
winter_description_4,Text,,“In the midwinter chill“
with_default_1,Text,,“with“
with_default_2,Text,,“with [his/her]“
workbenchfurniture_deconstruct,Text,,“Select workbenches/furniture only“
worker_action_AnimalFeederHaulingGoal,Text,,“Filling trough“
worker_action_AnimalFleeingIdleGoal,Text,,“Idle“
worker_action_AnimalHungerGoal,Text,,“Hungry“
worker_action_AnimalRaidIdleGoal,Text,,“Idle“
worker_action_BanishGoal,Text,,“Leaving“
worker_action_BardRoleGoal,Text,,“Performing “
worker_action_BardVisitorGoal,Text,,“Performing “
worker_action_BarrelFillGoal,Text,,“Filling Barrel“
worker_action_ChangeDoorLockStateGoal,Text,,“Locking/Unlocking Door“
worker_action_DeliverMoveBuildingResource,Text,,“Getting resources for construction“
worker_action_EnemyCombatIdleGoal,Text,,“Idle“
worker_action_EnemyIdleGoal,Text,,“Idle“
worker_action_EnemyWithdrawalGoal,Text,,“Leaving“
worker_action_FeastEventGoal,Text,,“Feasting“
worker_action_FeastEventGoalBard,Text,,“Performing “
worker_action_FillMedicineStorageGoal,Text,,“Filling Medicine Pouch“
worker_action_FishingGoal,Text,,“Fishing“
worker_action_FollowGoal,Text,,“Moving to location“
worker_action_GallowsExecutionGoal,Text,,“Going to Gallows“
worker_action_HangingEventGoal,Text,,“Attending Hanging Event“
worker_action_IdleOnFireGoal,Text,,“On Fire“
worker_action_NegotiateGoal,Text,,“Negotiating“
worker_action_OpenShelfGoal,Text,,“Emptying Container“
worker_action_OperateTrebuchetGoal,Text,,“Operating Siege Weapon“
worker_action_PatientGoal,Text,,“Waiting for medical treatment“
worker_action_PestControlGoal,Text,,“Hunting“
worker_action_PriestRoleGoal,Text,,“Leading a Restitutionist ceremony“
worker_action_PriestVisitorGoal,Text,,“Leading a Restitutionist ceremony“
worker_action_PrisonStashHaulingGoal,Text,,“Feeding prisoners“
worker_action_PrisonerSurrenderGoal,Text,,“Surrendered “
worker_action_ProductionTrainGoal,Text,,“Training Skill“
worker_action_RecruitPrisonerGoal,Text,,“Recruiting“
worker_action_RelocateResourcePileGoal,Text,,“Relocating piles“
worker_action_RitualAnimalEventGoal,Text,,“Attending Oak Brethren Ritual“
worker_action_RitualEventGoal,Text,,“Attending Oak Brethren Ritual“
worker_action_RitualEventGoalShaman,Text,,“Leading an Oak Brethren ceremony“
worker_action_RopeEnemyGoal,Text,,“Escorting“
worker_action_RopePrisonerToHangingEventGoal,Text,,“Escorting“
worker_action_RopedFollowGoal,Text,,“Roped“
worker_action_SelfTendWoundsGoal,Text,,“Tending wounds“
worker_action_SermonEventGoal,Text,,“Attending Restitutionist Service“
worker_action_SermonEventGoalPriest,Text,,“Leading a Restitutionist ceremony“
worker_action_SetAnimalTargetGoal,Text,,“Hunting“
worker_action_ShacklePrisonerGoal,Text,,“Placing Shackles“
worker_action_ShamanRoleGoal,Text,,“Leading an Oak Brethren ceremony“
worker_action_ShamanVisitorGoal,Text,,“Leading an Oak Brethren ceremony“
worker_action_StockpileUrgentHaulingGoal,Text,,“Hauling to stockpile“
worker_action_StripCaptiveGoal,Text,,“Stripping prisoner’s belongings“
worker_action_TakeOutFireGoal,Text,,“Quenching Fires“
worker_action_TradeGoal,Text,,“Bartering“
worker_action_TraderIdleGoal,Text,,“Idle“
worker_action_UninstallBuildingGoal,Text,,“Removing Building“
worker_action_WardenRoleGoal,Text,,“Supervising Labourers“
worker_action_attackgoal,Text,,“Attacking“
worker_action_autoequipgoal,Text,,“Auto equipping“
worker_action_burybodygoal,Text,,“Burying remains“
worker_action_carrytobedgoal,Text,,“Carrying wounded to a bed“
worker_action_changedoorlockdtategoal,Text,,“Locking/Unlocking Door“
worker_action_changelockstategoal,Text,,“Stewarding“
worker_action_choptreegoal,Text,,“Cutting“
worker_action_constructbuildinggoal,Text,,“Constructing“
worker_action_deconstructgoal,Text,,“Deconstructing“
worker_action_deliverammunitiontotrebuchetgoal,Text,,“Loading War Machine“
worker_action_deliveranimalresourcesGoal,Text,,“Getting resources“
worker_action_deliverbuildingmaterialsgoal,Text,,“Getting resources for construction“
worker_action_delivercarcassdisposalresourcesgoal,Text,,“Getting resources“
worker_action_delivercarpentryresourcecategorygoal,Text,,“Getting resources“
worker_action_delivercarpentryresourcedismantlegoal,Text,,“Getting item to dismantle“
worker_action_delivercarpentryresourcesgoal,Text,,“Getting resources“
worker_action_deliverchemistryresourcesgoal,Text,,“Getting resources“
worker_action_delivercookingresourcecategorygoal,Text,,“Getting resources“
worker_action_delivercookingresourcesgoal,Text,,“Getting resources“
worker_action_delivercraftingresourcecategorygoal,Text,,“Getting resources“
worker_action_delivercraftingresourcedismantlegoal,Text,,“Getting item to dismantle“
worker_action_delivercraftingresourcesgoal,Text,,“Getting resources“
worker_action_deliverfuelgoal,Text,,“Refueling“
worker_action_deliverresearchresourcecategorygoal,Text,,“Getting resources“
worker_action_deliverresearchresourcesgoal,Text,,“Getting resources“
worker_action_deliversmithingresourcecategorygoal,Text,,“Getting resources“
worker_action_deliversmithingresourcedismantlegoal,Text,,“Getting item to dismantle“
worker_action_deliversmithingresourcesgoal,Text,,“Getting resources“
worker_action_delivertailoringresourcecategorygoal,Text,,“Getting resources“
worker_action_delivertailoringresourcedismantlegoal,Text,,“Getting item to dismantle“
worker_action_delivertailoringresourcesgoal,Text,,“Getting resources“
worker_action_diggoal,Text,,“Mining/Digging“
worker_action_drafted,Text,,“Drafted“
worker_action_drinkgoal,Text,,“Drinking“
worker_action_entertainmentgoal,Text,,“Enjoying entertainment“
worker_action_equipgoal,Text,,“Equipping item“
worker_action_escroting,Text,,“Escorting“
worker_action_faintgoal,Text,,“Unconscious“
worker_action_faithgoal,Text,,“Praying“
worker_action_fillfoodstoragegoal,Text,,“Filling Food Pouch“
worker_action_fleegoal,Text,,“Fleeing“
worker_action_formcaravangoal,Text,,“Forming Caravan“
worker_action_harvestAnimalGoal,Text,,“Harvesting Animal“
worker_action_harvestgoal,Text,,“Harvesting resources“
worker_action_hungergoal,Text,,“Hungry“
worker_action_huntinggoal,Text,,“Hunting“
worker_action_idlegoal,Text,,“Idle“
worker_action_incaravan,Text,,“Travelling“
worker_action_leavemapgoal,Text,,“Leaving“
worker_action_off_shackling,Text,,“Removing Shackles“
worker_action_plantcropsgoal,Text,,“Gardening“
worker_action_prisoneridlegoal,Text,,“Shirking duties“
worker_action_productionanimalgoal,Text,,“Producing“
worker_action_productionartgoal,Text,,“Creating Art“
worker_action_productioncarcassdisposalgoal,Text,,“Preparing Body“
worker_action_productioncarpentrygoal,Text,,“Crafting wooden item“
worker_action_productionchemistrygoal,Text,,“Producing“
worker_action_productioncookinggoal,Text,,“Preparing food“
worker_action_productioncraftinggoal,Text,,“Producing“
worker_action_productionresearchgoal,Text,,“Writing“
worker_action_productionresourcecategorygoal,Text,,“Getting resources“
worker_action_productionresourcegoal,Text,,“Getting resources“
worker_action_productionsmithinggoal,Text,,“Crafting metal item“
worker_action_productiontailoringgoal,Text,,“Tailoring“
worker_action_productionworkergoal,Text,,“Producing“
worker_action_releaseAnimalGoal,Text,,“Releasing Animal“
worker_action_releasePrisonerGoal,Text,,“Releasing Prisoner“
worker_action_repairbuildinggoal,Text,,“Repairing“
worker_action_restgoal,Text,,“Convalescing“
worker_action_ropeAnimalGoal,Text,,“Roping Animal“
worker_action_setuptrapgoal,Text,,“Resetting trap“
worker_action_shelfhaulinggoal,Text,,“Hauling to stockpile“
worker_action_slaughterAnimalGoal,Text,,“Slaughtering Animal“
worker_action_sleepgoal,Text,,“Sleeping“
worker_action_stockpilehaulinggoal,Text,,“Hauling to stockpile“
worker_action_tameAnimalGoal,Text,,“Taming Animal“
worker_action_tendwoundsgoal,Text,,“Tending wounds“
worker_action_trainAnimalGoal,Text,,“Training Animal“
worker_action_vomitgoal,Text,,“Vomiting“
worker_action_walktopositiondraftgoal,Text,,“Moving to location“
worker_action_walktopositiongoal,Text,,“En route“
worker_attributes,Text,,“Attributes“
worker_banish_event_log_info,Text,,“<name> was banished. [He/She] was last seen going towards <origin>“
worker_banish_event_log_title,Text,,“The Banishment of <name>“
worker_banish_event_log_type,Text,,“Settler Banished“
worker_biography,Text,,“Biography“
worker_can_not_attack,Text,,“Can’t attack target“
worker_can_not_find_path_to_target,Text,,“Can’t find a clear path to target“
worker_died_event_log_info,Text,,“<name> died aged <age>…“
worker_died_event_log_title,Text,,“The Death of <name> <surname>“
worker_died_event_log_type,Text,,“Settler Died“
worker_drafted_stance_default_title,Text,,“Default“
worker_drafted_stance_hold_ground_title,Text,,“Hold Ground“
worker_health,Text,,“Health“
worker_inventory,Text,,“Inventory“
worker_left_mood_message,Text,,“<name> left your colony because they were unhappy!“
worker_low_mood_message,Text,,“<name> is rebellious now!“
worker_mood,Text,,“Mood“
worker_overweight_slowdown,Text,,“This settler is over-burdened and so will move more slowly.“
worker_skills,Text,,“Skills“
worker_social,Text,,“Social“
worker_stance_DraftedDefault_title,Text,,“Default“
worker_stance_DraftedHoldGround_title,Text,,“Hold Ground“
worker_stance_aggressive_desc,Text,,“Settlers in aggressive stance will engage in combat if an enemy is in the line of sight“
worker_stance_aggressive_title,Text,,“Aggressive“
worker_stance_flee_desc,Text,,“Settler in flee stance will run away from any enemy in the line of sight“
worker_stance_flee_title,Text,,“Flee“
worker_stance_neutral_desc,Text,,“Settler in neutral stance will not react to nearby enemies, but will fight back if attacked.“
worker_stance_neutral_title,Text,,“Neutral“
worker_stats,Text,,“Stats“
workshop_open,Text,,“Steam Workshop“
workshop_open_info,Text,,“Open the Steam Workshop page of this mod“
workshop_update,Text,,“Update“
workshop_update_info,Text,,“As you are the author of this mod you can change it and upload the updated version“
workshop_upload,Text,,“Upload“
workshop_upload_info,Text,,“This mod only exists local on your machine. Upload it to steam workshop to share it with others “
world_map_forest_bandits,Text,,“Forest bandits“
world_map_progeny,Text,,“Progeny“
wound_blood_loss_rate,Text,,“Blood loss rate“
wound_severity,Text,,“Severity“
wound_severity_Critical,Text,,“Critical“
wound_severity_Maximum,Text,,“Maximum“
wound_severity_Minor,Text,,“Minor“
wound_severity_Moderate,Text,,“Moderate“
wound_severity_Serious,Text,,“Serious“
wound_severity_Severe,Text,,“Severe“
wound_tending_completed,Text,,“Wounds tended“
wound_tending_fail,Text,,“Tending to wound failed“
wounding_default_1,Text,,“sustained a“
wounding_default_10,Text,,“realised [he/she] had a“
wounding_default_11,Text,,“barely understood [he/she] had a“
wounding_default_12,Text,,“suffered a“
wounding_default_13,Text,,“felt the searing pain of a“
wounding_default_14,Text,,“acquired a“
wounding_default_15,Text,,“now had to cope with a“
wounding_default_16,Text,,“was subjected to a“
wounding_default_2,Text,,“received a“
wounding_default_3,Text,,“screamed for help with [his/her]“
wounding_default_4,Text,,“became deranged over [his/her]“
wounding_default_5,Text,,“remained calm, despite [his/her]“
wounding_default_6,Text,,“was alarmed by [his/her]“
wounding_default_7,Text,,“immediately felt [his/her]“
wounding_default_8,Text,,“sobbed uncontrollably, knowing [he/she] had a“
wounding_default_9,Text,,“ended up with a“
wounds_need_tending_info,Text,,“must rest or sleep for wounds to be treated“
wounds_need_tending_title,Text,,“Wounds need tending!“
xp_cap_reached,Text,,“Daily XP cap reached (<daily_xp>). Further XP gained is multiplied by 0.1″
zone_info_cropfield,Text,,“Zone used for growing crops for food or other resources. “
zone_name_cropfield,Text,,“Cropfield“